- Update v9.00:
- New Feature: Priority Order system.
- New Feature: Travel Drive Stability system.
- New Feature: Major rebalancing of weapons and missiles.
- New Feature: Dedicated missile launcher slots on some S/M ships.
- New Feature: Most equipment now interchangeable between S/M ships of all commonwealth races.
- New Feature: Resource distribution overhaul for improved prospecting and mining.
- New Feature: Kha'ak wreck processing, providing new transmutable resource called Allographyne.
- New Feature: Ship Showroom station module to show off your prized possessions.
- New Feature: Refreshed UI visuals.
- Added heat generation and shield modifiers to certain ship hulls.
- Added limited blueprints for certain unique ships to allow them to be rebuilt if lost.
- Added Prospect behaviour.
- Added option to hand over fleets and stations to Mission Briefing for relevant missions.
- Added Interact menu option to repeat last order.
- Added Resource Probe coverage setting in Map menu.
- Added scrap-related icons to Map legend.
- Added station plot management to Station Build menu.
- Added equipment details to Station Build menu.
- Added option to edit loadouts with equipment issues in Lost Ship Replacement.
- Added links to entries and production module info from ware pages in Encyclopedia.
- Added controller shoulder button support to Crafting menu.
- Added overview of items in Safe Deposit Storage to Player Inventory menu.
- Added ship stance descriptions to Ship Interactions menu.
- Added equipment details to Ship Build and Upgrade menus.
- Added Boost Acceleration Multiplier to Encyclopedia engine entries.
- Added option to set camera to not rotate with object in external view.
- Added target elements for torpedoes.
- Added ammo clip reload information to weapon HUD.
- Added Comm and Info keyboard shortcuts for surface elements.
- Added alternative way to earn What is Best in Life achievement through Diplomatic Interference.
- Added sound effect for highlighting options in dropdowns.
- Added optional alternative WASD-style profile for keyboard and mouse.
- Added input hint bar.
- Added support for AMD FSR frame generation.
- Added native Wayland support for Linux.
- Changed FPS display position to upper left corner.
- Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story.
- Removed upkeep missions requesting player to deploy resource probes for mining operations.
- Removed effect of resource probes on mining efficiency.
- Removed ability to pick up incompatible missiles.
- Removed production details for Xenon ships, station modules and military/equipment pages from Encyclopedia.
- Removed some overgrown plants in faction representative offices.
- Improved balancing of several Timelines scenarios by lowering requirements to achieve certain ranks.
- Improved payout calculation of Fleet Delivery missions to more accurately reflect fleet's current value.
- Improved mission offer selection on stations to better match station type.
- Improved clarity of objective text in station building missions.
- Improved theft detection for Erlking.
- Improved weapon and turret aim prediction.
- Improved accuracy of Boson Lance, Mass Driver and similar weapons.
- Improved accuracy of beam turrets when defending against missiles.
- Improved capital ship movement and alignment with non-station attack targets.
- Improved capital ship combat movement against stations.
- Improved capital ship avoidance of station turret range.
- Improved efficiency of S/M fighter attack runs against capital ship targets.
- Improved phased docking of fighter wings subordinate on carriers.
- Improved distribution of fleet members when attacking multiple targets.
- Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile.
- Improved behaviour of fighters attacking big targets with slow-firing weapons.
- Improved behaviour of fighters disabling capital ships.
- Improved target selection of capital ships to prioritise larger threats.
- Improved combat behaviour of missile-armed fighters.
- Improved combat subordinates armed with missiles going for supplies when they cannot attack due to being out of ammunition.
- Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.
- Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile.
- Improved Explore order for multiple ships exploring same sector.
- Improved ship behaviour to avoid destroying capital ships they are attempting to disable.
- Improved Attack capital ships first, Attack fighters first, and Shoot missiles first turret modes.
- Improved combat behaviour of fighters armed with slow-firing weapons
- Improved fighter missile usage.
- Improved fighter usage of torpedoes in combat.
- Improved ammunition consumption of missile-armed fighters when player not present.
- Improved missile usage by avoiding firing more missiles than necessary to kill target.
- Improved combat behaviour of missile-armed ships to reduce collisions with targets.
- Improved combat behaviour of fighters disabling large targets.
- Improved guided missile accuracy.
- Improved ships getting stuck while approaching dock on Raptor.
- Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.
- Improved distribution of mining ships across resource areas.
- Improved Deploy at Position options to take into account deployables used by other orders.
- Improved tug behaviour if scrap gets destroyed while tug is on way to collect it.
- Improved ware transfer if one involved ship is already docked at other.
- Improved balancing of number of crew bailing out of destroyed player-owned ships.
- Improved player fleet commanders to request fleet replacements sooner and more reliably.
- Improved station defence drone usage.
- Improved Xenon fleet composition.
- Improved usefulness of auxiliary ships by increasing cargo capacity.
- Improved Kha'ak station structure for better destruction gameplay.
- Improved lighting and door aperture in transporter room.
- Improved Fast Travel menu by highlighting mission targets.
- Improved map by reducing frequency of resizes due to ships moving near outer edge of sector.
- Improved resource visualisation on Map.
- Improved mouse-over texts for Automatic Buy/Sell amounts in Logical Station Overview menu.
- Improved visual appearance and layout of transaction log.
- Improved Encyclopedia search by auto-selecting first result.
- Improved Encyclopedia navigation with links in detail panel.
- Improved mouse camera panning controls in Station Editor.
- Improved module placement when grabbing with mouse in Station Editor.
- Improved capital ship and surface element selection in HUD.
- Improved controller support in Plot Management menu.
- Improved gate event horizon effect.
- Improved engine glow by reducing intensity.
- Improved boost effect.
- Improved Travel Drive exhaust effect.
- Improved identifiability of engine exhaust colour.
- Improved ship thruster effects to match engine colour.
- Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.
- Improved visual consistency of weapon effects.
- Improved Paranid Mass Driver effects.
- Improved Xenon M beam effects.
- Improved Khaak Beam effects.
- Improved Astrid beam turrets to be less blinding.
- Improved explosion for Kha'ak installations.
- Improved long range scan effect to indicate type of resource detected.
- Improved clarity of background stars.
- Improved soundscape on dock areas by making mass traffic enter and exit silently.
- Improved auto-targeting in gamepad mode to react more quickly.
- Improved gamepad mode to attempt to select objects under crosshair before considering objects around it.
- Improved Display Mode handling on Linux.
- Improved support for wider range of Linux configurations with newer SDL version.
- Fixed custom gamestart ship crew options not taking effect under certain circumstances.
- Fixed Dal not pointing out agents for hire if diplomacy initiated through budgeted custom game start.
- Fixed Covert Operations story not starting if Yaki story and HQ both set to completed in Custom Game Editor.
- Fixed story missions sometimes not being offered when choosing Stranded game start.
- Fixed objective in Lord Prospector's Foray Timelines scenario being overwritten when player-owned ships are destroyed.
- Fixed player's wing-mate in Terran Cadet gamestart speaking on entry into Venus sector despite not accompanying player.
- Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.
- Fixed station construction mission description sometimes incorrectly being written from Terran Protectorate perspective.
- Fixed mission objective not progressing after destruction of Ravenous Wight during Fires of Fate mission of Split story.
- Fixed guidance to ship console on carrier dock in The High Road mission sometimes not working correctly.
- Fixed incorrect mission guidance during Tomb of Patriarchs mission of Split story.
- Fixed Diplomatic Outpost getting stuck if station is destroyed before completion of Teladi Space mission of Queen's Herald story.
- Fixed story not progressing if Teladi ship is destroyed by someone other than player in Tangling with the Teladi mission of Pirate Crew story.
- Fixed Yaki Pirate Base in Yaki Investigation story respawning without Wharf module when destroyed.
- Fixed Yaki Pirate Base in Yaki Investigation story potentially being destroyed before player able to decide whether to attack.
- Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story.
- Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships.
- Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it.
- Fixed faction cover issues with Geometric Owl during Terran Pests mission of Project Genesis story.
- Fixed travel mode not aborting in Torus Aeternal mission of Project Genesis story.
- Fixed Boron ships in The High Road mission not docking at Menelaus' Reminiscence when it moves through hazard.
- Fixed enemies in final battle in The High Road mission wandering far away from fight.
- Fixed The High Road mission not progressing beyond initial escort section under certain circumstances.
- Fixed mission guidance not progressing during By Invitation Only mission in Hatikvah's Trade Revolution story.
- Fixed missing Reen Omara during Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.
- Fixed Menelaus' Reminiscence leaving sector and ending battle prematurely during The High Road mission.
- Fixed Foundations of an Empire mission in Paranid Schism story showing timer at zero during defence of Sacrosanct Conclave.
- Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete.
- Fixed Supply Station mission auto-completing under certain circumstances.
- Fixed Mad Artist and Mad Producer not spawning under certain circumstances.
- Fixed Destroy on Sight missions sometimes aborting immediately after accepting them.
- Fixed rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story.
- Fixed Diplomatic Outpost in Teladi space mission returning to buying plot objective in Queen's Herald missions of Boron story.
- Fixed Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story.
- Fixed VIG scrap yard fence not relocating when scrap yard is moved.
- Fixed delivered ships in guild missions sometimes not being recognised as fully equipped.
- Fixed station building missions getting stuck on production module objectives.
- Fixed patrol mission sometimes not showing mission objective timer in Message Ticker.
- Fixed subscription missions sometimes aborting on activation.
- Fixed player Headquarters spawning second time under certain circumstances.
- Fixed missing Yaki Honourable Dragon licence in some older savegames.
- Fixed diplomacy actions to gain information on stations and ships having shorter duration with skilled agents.
- Fixed Explorer achievement not unlocking in some cases when not all of sectors were discovered by player themselves.
- Fixed incorrect licence requirement for TEL Phoenix Main Battery.
- Fixed Envoy ships sometimes being constructed without engines.
- Fixed XEN default loadouts being available at NPC Shipyards.
- Fixed capital ships sometimes jumping into sectors very far from entry gate.
- Fixed ships not reliably being able to enter highway under certain circumstances.
- Fixed ships moving faster on highways when framerate is lower.
- Fixed autopilot exiting Superhighways at very high speed.
- Fixed autopilot flying into stations under certain circumstances.
- Fixed ships not avoiding stations when approaching gate under certain circumstances.
- Fixed Fly and Wait default behaviour not requiring destination.
- Fixed docking bays being treated as free before undocking ship has disembarked.
- Fixed missiles sometimes not exploding where they hit.
- Fixed area damage being multiplied under certain circumstances.
- Fixed ships attacking stations sometimes remaining in bad position indefinitely.
- Fixed collisions between fighters and station modules under construction when attacking them.
- Fixed attacking carriers delaying switching targets if queued to attack several individual targets.
- Fixed Sapporo attacking capital ships not staying at missile launcher range.
- Fixed Sapporo not using missiles when player not present.
- Fixed fighters not attacking from stern when attacking capital ship engines.
- Fixed S/M ships not properly finishing attack order if target capital ship docks.
- Fixed subordinates not seeking urgent repairs when they should.
- Fixed subordinates ordered to attack sometimes ignoring blacklists.
- Fixed subordinates ordered to attack by intermediate commanders not trying to stay close to their fleet.
- Fixed subordinates ordered to attack by their commander pursuing past point at which they can see their target.
- Fixed subordinates assigned to Attack with commander not responding to attacks on themselves.
- Fixed attacking and disabling behaviour getting mixed up when commander and subordinates attacking different targets.
- Fixed attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets.
- Fixed nested subordinate groups not docking on their leader carrier.
- Fixed nested subordinates of carriers repeatedly docking and undocking.
- Fixed reduced damage from capital ship forward weapons under certain circumstances when player not present.
- Fixed ships requiring ammo stopping combat to resupply when only repairs available.
- Fixed boarding ships equipped with powerful turrets sometimes not firing at target that is being boarded.
- Fixed boarding participants assigned to Attack escorts potentially attacking boarding target when escorts are present.
- Fixed guided missile launchers sometimes not firing when they could.
- Fixed smart missiles inappropriately retargeting to only slightly hostile objects.
- Fixed capital ship turrets sometimes not firing at other capital ships.
- Fixed capital ships attacking stations not properly orientating themselves towards target.
- Fixed player flying capital ships not being able to auto-aim at other capital ships.
- Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection.
- Fixed turrets starting to fire before being fully deployed.
- Fixed turrets on capital ships sometimes not activating.
- Fixed turrets on capital ships only firing briefly at target under certain circumstances.
- Fixed station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar.
- Fixed NPC-owned stations not shooting down incoming hostile missiles.
- Fixed stations applying excessive damage when facing large numbers of enemies.
- Fixed ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage.
- Fixed not being able to order ships to protect unarmed ship.
- Fixed military stations under construction not being attacked under Chivalrous fire authorisation.
- Fixed repeated messages from police ships when stopping scan due to target under investigation getting attacked.
- Fixed ships firing on neutral targets that were once hostile.
- Fixed NPC factions initiating hostilities against each other when they shouldn't.
- Fixed several cases that could lead to NPC factions inadvertently attacking each other over long periods of time.
- Fixed friendly fire between NPC factions escalating into open conflict.
- Fixed Mimic subordinates leaving command hierarchies if immediate commander is destroyed.
- Fixed incorrect missing resource warning when resupplying multiple ships at Resupply ships.
- Fixed player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture.
- Fixed ships with Protect Position orders sometimes evaluating then immediately discarding distress calls.
- Fixed mining capital ships sometimes stopping firing with turrets.
- Fixed miners not firing weapons or turrets when player is present.
- Fixed miners attempting to mine when cargo hold is full and no buyers can be found for current cargo.
- Fixed capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed.
- Fixed capital ships sent to collect crates sending cargo drones despite having no free storage left.
- Fixed ships repeating deployment of deployable after being interrupted.
- Fixed tugs sometimes not being able to move to wrecks they want to collect.
- Fixed Scrap Processor not being able to properly receive scrap cubes.
- Fixed failed scrap deliveries caused by station buy offers not updating after new processing module added.
- Fixed ships with Revisit known stations order visiting locations with only hostile stations.
- Fixed tugs assigned to salvage for stations that can't process scrap staying in their command hierarchy.
- Fixed tugs sometimes not towing scrap they are assigned to.
- Fixed ship appearing to be outside highway after entering while on autopilot.
- Fixed repair drones gaining high velocities after loading savegames.
- Fixed defence drones in formation not firing on commander's large target.
- Fixed drones sometimes not being stored on docking.
- Fixed distress drones moving very slowly.
- Fixed ships sometimes facing downwards while waiting for docks to become free.
- Fixed changes to AutoTrade ware baskets not taking effect immediately.
- Fixed certain capital ships engines not damaging smaller ships in exhaust flames.
- Fixed recycling of modules sometimes repeating part of process if neighbouring modules were also wrecked.
- Fixed Xenon station building taking excessively long time.
- Fixed station construction stalling in certain situations due to missing resource buy offers.
- Fixed construction material buy offers not updating when planned station build changes.
- Fixed another cause of NPC stations being constructed at extreme distances.
- Fixed new NPC factories sometimes overlapping with other objects.
- Fixed rare case of NPC factories never starting construction.
- Fixed resource trade priorisation if allocated storage below desired amounts.
- Fixed sales to ships with trade offers sometimes not deducting costs.
- Fixed excessively sturdy hull on Kha'ak weapon platforms.
- Fixed asteroid disappearing when destroying specific Xenon station.
- Fixed Porpoise (Mineral) not being able to equip combat guns.
- Fixed some turrets on Boron Ray not aiming or firing.
- Fixed Dock Interactions menu missing after using Live Stream View.
- Fixed incorrect damage value statistics for some weapons.
- Fixed incorrect sustained damage calculation for charging weapons.
- Fixed incorrect time to overheat calculation for beam weapons.
- Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets.
- Fixed incorrect max ship shield values in Encyclopedia.
- Fixed missing shield disruption information in Encyclopedia under certain circumstances.
- Fixed missing capital ship turret groups in Equipment Modification menu under certain circumstances.
- Fixed build methods that are not available to player appearing in Encyclopedia.
- Fixed ship sale price not correctly taking some equipment or modifications into account.
- Fixed incorrect buy price calculation for scrap processors.
- Fixed incorrectly displayed calendar date for certain in-game days.
- Fixed inconsistent faction relation checks for Teleport option under certain circumstances.
- Fixed active pilot characters appearing idle when player starts conversation.
- Fixed ship name length restriction being ignored in Ship Build menu under certain circumstances.
- Fixed engine equipment slots not highlighted in Ship Build menu under certain circumstances.
- Fixed ship repair selection showing price at player-owned shipyards.
- Fixed Hire for building option being available on enemy Builders while using cover.
- Fixed Wide Area Sensor Array Encyclopedia entry remaining unread after being viewed.
- Fixed multi-select state in Property Owned list getting lost.
- Fixed Property Owned menu becoming unresponsive under certain circumstances.
- Fixed stuck spacesuit equipment information in Inventory menu under certain circumstances.
- Fixed missing Crew Information updates in Map menu under certain circumstances.
- Fixed Timeline cutscenes getting stuck in Map menu under certain circumstances.
- Fixed Object Info panel in Map menu not being displayed under certain circumstances.
- Fixed Information shortcut in Map menu not working under certain circumstances.
- Fixed Get Supplies command in ship interaction menu not doing anything.
- Fixed sectors not being searchable in Map under certain circumstances.
- Fixed objects such as nav beacons revealing nearby ships on map.
- Fixed subordinate assignments in Map menu not updating under certain circumstances.
- Fixed ship mode input feedback in Map while not controlling ship.
- Fixed station module loadouts getting lost when shuffling station plans.
- Fixed modules sometimes not being clickable in Station Editor.
- Fixed small snapping range at maximum zoom in Station Editor.
- Fixed Shuffle Modules action in Station Editor placing station modules outside build plot boundary.
- Fixed not being able to remove Construction Drones after removing all Build modules from station.
- Fixed Ship Interactions menu displaying outdated cover information under certain circumstances.
- Fixed Select a Builder menu allowing enemy Builders while using cover.
- Fixed locked rooms being available in Elevator menu.
- Fixed Cockpit Glass Reflections setting showing wrong value under certain circumstances.
- Fixed New Default Behaviour menu not working with controller input.
- Fixed Plot Management menu not working under certain circumstances.
- Fixed Ship Build menu not working under certain circumstances.
- Fixed trade menu breaking under certain circumstances.
- Fixed Mission Offers menu not working under certain circumstances.
- Fixed Custom Input Profile name changes not being abortable.
- Fixed menus not scrolling correctly under certain circumstances.
- Fixed missing menu side bar highlight after closing menu panel in some menus.
- Fixed Interact menu overlapping with HUD monitors under certain circumstances.
- Fixed missing confirmation buttons in Global Orders menu under certain circumstances.
- Fixed missing display settings confirmation dialog under certain circumstances.
- Fixed menu crash when expanding storage node in Logical Station Overview under certain circumstances.
- Fixed Dock UI not showing when approaching certain Terran piers.
- Fixed overlapping texts in Message Ticker under certain circumstances.
- Fixed duplicate notifications in Message Ticker for some unlocked blueprints.
- Fixed inconsistent visuals on immediate dialog options.
- Fixed mouse-over texts flickering under certain circumstances.
- Fixed controller mouse-over texts getting stuck under certain circumstances.
- Fixed external camera not orbiting around centre of objects.
- Fixed stations belonging to allied factions showing names when discovered with long-range scanner.
- Fixed missing Check Engine light when being attacked while flying cloaked Envoy.
- Fixed Collect Deployables option being available in HUD Interact menu.
- Fixed targeted HUD elements not being visible after losing target under certain circumstances.
- Fixed HUD not showing last 10% of shield energy.
- Fixed missing collisions for weapon hardpoint in Elite and Elite Sport.
- Fixed missing collisions near docks on Incarcatura.
- Fixed accumulating glow with certain effects.
- Fixed incorrect docking hologram visuals for certain ships.
- Fixed custom fleet logo being displayed as blank square.
- Fixed player logos not being visible on interiors of Odachi, Xperimental Shuttle and Cutlass.
- Fixed laser pointer light on Terran Main Battery not appearing transparent.
- Fixed bullets appearing far ahead of player weapons when firing at high speed.
- Fixed targeting circle being incorrectly positioned for Boson Lance, Mass Driver and similar weapons.
- Fixed gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux and Kyd.
- Fixed wreck of Porpoise (Mineral) not being placed at location where ship exploded.
- Fixed offset wreck on small Split solid storage module.
- Fixed Asp front landing gear clipping through the floor while docked.
- Fixed Asp engine exhaust looking distorted.
- Fixed floating antenna on Prometheus.
- Fixed wreck of split storage modules not being visually connected to the surrounding modules.
- Fixed Split M Parlour being visually displaced in station configuration menu.
- Fixed certain lockboxes not rotating around center of mass.
- Fixed small texturing errors in Odachi.
- Fixed PE wreck showing low resolution surface.
- Fixed some engine flames being visible at very low speed and visually intersecting engine.
- Fixed misaligned engine flames on several ships.
- Fixed misaligned engine effects on Kha'ak ships.
- Fixed misaligned engine effects on Raleigh.
- Fixed L beam impact effect degrading performance.
- Fixed flickering surface near XS hatch in PE.
- Fixed missing visual connectors on Envoy wings.
- Fixed cargo tube not connecting properly on Manorina's hull.
- Fixed cargo tube dragging player into geometry.
- Fixed headlights on Kuraokami and Nemesis not turning off while docked.
- Fixed missing lights on Phoenix E.
- Fixed Kha'ak M beam turret not using Kha'ak weapon effects.
- Fixed camera shake when near Erlking firing main weapon.
- Fixed position of flaps on Lux.
- Fixed hole in Kukri wings.
- Fixed geometry clipping through Envoy wings.
- Fixed visually duplicated shields on Rapier.
- Fixed chair flickering in Boron ships.
- Fixed Terran Pulse Turret missing sounds and effects.
- Fixed asymmetrical turret placement on Osprey.
- Fixed Xenon I missing second shield on its engine group.
- Fixed glowing artifacts on rim of certain engines.
- Fixed incorrectly positioned Kha'ak M fighter engine.
- Fixed landing gear hatch of Xenon SE not closing properly.
- Fixed distorted surface on Porpoise miner.
- Fixed inside-out surfaces on Xenon shipyard.
- Fixed floating turrets on Chthonios E (Mineral).
- Fixed turret rotation on Chthonios E (Mineral).
- Fixed missing thrusters on Discoverer.
- Fixed missing engine exhaust on Cargo Drone.
- Fixed upper left turret hatch of Astrid closing instantly.
- Fixed floating lights on Barbarossa.
- Fixed headlights of Discoverer not working correctly.
- Fixed headlights on Quasar not turning off while docked.
- Fixed misaligned boost effect and incorrect engine colour on Astrid.
- Fixed missiles not hitting Honshu reliably.
- Fixed missing collisions for weapon mounts on several ships.
- Fixed engine flaps on Moreya fading out too early.
- Fixed engines on Theseus and Theseus Sport looking visually wrecked.
- Fixed excessively bright bullet impact effects under certain circumstances.
- Fixed pink surface on Aqueduct.
- Fixed pink surface near door of Split management office.
- Fixed pink boxes on certain wreck objects when viewed from far away.
- Fixed faceted surfaces in Split XL bridge.
- Fixed invisible walls near Allographyne Scrap Recycler.
- Fixed missing interactable console in Pulsar.
- Fixed being able to jump out of Terran L Bridge.
- Fixed elevator of PE not fully reaching bottom resting position.
- Fixed cockpit hatch of PE not closing while in flight.
- Fixed retracted Teladi M Bolt turret clipping through Dragon hull.
- Fixed landing gear clipping into cockpit of Kyd.
- Fixed panels clipping into hull of Chimera.
- Fixed seam on boron dock area wall.
- Fixed warped ceiling light in Baldric cockpit.
- Fixed strange opening and closing animations on cabinet door in Odachi.
- Fixed cabinet and airlock doors on Odachi not making sound when opened or closed.
- Fixed having to crouch as Paranid when exiting Odachi pilot chair.
- Fixed not being able to walk upright in Cutlass as Paranid.
- Fixed missing container in Ides.
- Fixed Station Manager not sitting in chair in Terran Managers Office.
- Fixed floating wooden beams in player office.
- Fixed sun shining through floor of bridges on L sized Teladi capital ships.
- Fixed missing ceiling details in Embassy office.
- Fixed harsh lighting in office on Astrid.
- Fixed mission sound being played multiple times when purchasing items at station trader.
- Fixed ship engine sound oscillations on ships being flown by NPC pilots.
- Fixed confusing notification sounds playing when any player-owned ship comes near data vault or lockbox.
- Fixed missing sounds in Split spacesuit.
- Fixed auto-targeting being disabled on killing enemy in gamepad mode.
- Fixed incorrect button handling when cancelling certain dialogues with mission NPCs using Esc or Del on keyboard or B on gamepad.
- Fixed certain combinations of input bindings for mouse wheel or for joystick axes not working correctly.
- Fixed custom key bindings for Numpad +/- not working in cockpit or when walking.
- Fixed zooming in on map with gamepad LT/RT not working in some input profiles.
- Fixed controllers not providing input on some Linux setups.
- Fixed hang on startup under Linux with non-Steam executable.
- Fixed rare game freeze with older savegames.
- Fixed several causes of crashes.