- Update 2:
- Performance (PC Steam & Win10)
- DX12 is now the default for Windows Store Players.
- DX11 is now supported for Windows Store.
- Improvements made to reduce stuttering and hitching, for DX11 and DX12, more work will continue here for future updates.
- Ray Tracing is set to default ‘off’ on all platforms
- Improved Hot Joining loading times on Steam & XB Family devices, more work will continue here for future updates
- Stability (all platforms)
- Fixed a number of crashes in Single Player and Coop
- Save Progress (all platforms)
- Fixed an issue where Weapon Skins could be lost
- Fixed an issue where Character Shirts could be lost
- Fixed an issue where Gear could be lost
- Fixed an issue where Clients items could be unequipped when a Host disconnects inside a tier elevator
- Fixed an issue where Clients could lose their save progress when fast travelling in certain circumstances
- Gameplay (all platforms)
- Fixed the issue where sometimes a FullChrome wouldn’t spawn in ‘Mutual Dependencies’ (Mission 2)
- Fixed an issue where ‘Sell All Duplicates’ worked incorrectly
- Changed the frequency of Kira lines when civilians are killed (will now trigger less often)
- Achievements (all platforms)
- Fixed an issue with the Achievement ‘Added Extras’
- Fixed an issue with the Achievement ‘Aficionado’
- Fixed an issue with the Achievement ‘Helping Hand’
- Fixed an issue with the Achievement ‘Win’
- Fixed an issue with the Achievement ‘Fair Trade’
- Translation (all platforms)
- Minor bug fixes in other languages
- Please note that we are still working on improving the quality of the translation in all languages
- Other Fixes (all platforms)
- Multiple reported minor collision issues have been fixed
- Update 1 Hotfix:
- - Fix for crash seen in some cases at the end of MM04 (Spiderboss fight)
- - Fix for crash when losing internet connection during the 'create game' sequence
- Update 1:
- Performance (PC Steam & Win10 only)
- Fixes to improve performance in DX12, also with Ray Tracing.
- Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
- Ray Tracing is now available to Players on the Windows Store.
- Improved loading in of NPCs
- CPU performance mode for lower-end PCs
- Stability (all platforms)
- Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
- Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
- Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
- Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
- Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
- Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
- Fixed some Weapon replication issues in Online Coop.
- Fixed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host.
- Save Progress (all platforms)
- Introduced a new system to circumvent situations where save files could become corrupted.
- Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
- Fixes to situations in Coop where Players may experience progression blockers in certain situations.
- Fixed the issue where a Client's items would unequip after a Host disconnects.
- Fixed an issue where a Client may lose connection when hotjoining a game in progress.
- Gameplay (all platforms)
- Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
- Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.
- The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
- Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.
- Fixed the custom camera for ‘Dark Horse’ Side Mission.
- Fixed the custom camera for Bartender in Stimtown.
- Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.
- Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.
- Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.
- Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.
- Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
- Allows the use of certain augmentations while rolling.
- Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock
- Fixed issues with PLUG Cyberdeck not cracking ICE 1.
- Translation (all platforms)
- Lots of fixes have been made to address instances where English would appear instead of the correct language.
- Further work is continuing to improve the quality of the translations as well as further general bug fixes.
- Fixed an issue in Japanese where text overlapped in the intro cut-scene.
- Assorted other fixes (all platforms)
- Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
- Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
- Cyberdeck visible in Journal
- News now plays in the Taxi
- Film Grain toggle added to the Graphics menu
- Fixed the Dismemberer shooting SFX that could be missing for Clients.
- Fixed previews for Auto Turret and Pocket Mech in Vendors.
- Fixed Cluster 13’s Metrolink entrances collision box.
- Various UI fixes.