1. Update v2.0.11:
  2. Scripting API
  3. Added new parameter 'mailId' to these mail callbacks:
  4. onMailAdded
  5. onMailUpdated
  6. onMailRead
  7. onMailDeleted
  8.  
  9. Added getDesigns() and setDesigns() functions to TurretBases component
  10. Added getShipTurretDesigns() function to Player and Alliance
  11. Added entity callback onReconstructed(craftId, playerIndex)
  12.  
  13. Bugfixes
  14. "No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!"
  15. [UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused
  16. [UBR] Fixed turret designs not being restored when repairing at a Repair Dock
  17. [UBR] Fixed a crash when talking to the hermit
  18. Fixed potential crashes in shops
  19. Fixed mapcommands client crash when trying to play a sound
  20. [UBR] Fixed potential exploit in station insurances
  21.  
  22. Update v2.0.10:
  23. Gameplay
  24. Added new option to free play mode to have building knowledge limit only block materials and not processing power
  25. Added more ways to acquire building knowledge
  26. Building knowledge can now be bought for ores at Resource Depots
  27. Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
  28. Building Knowledge can now be found in stashes and hackable containers
  29. Increased the amount of ships foundable before the next material tier is required
  30. Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)
  31.  
  32. Balancing
  33. Increased jump range added by hyperspace blocks by 50%
  34.  
  35. UI
  36. Improved highlighting in tutorial
  37. Updated localizations
  38.  
  39. Bugfixes
  40. "Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
  41. Fixed crashes in the package mission
  42. Fixed a crash when a station that is currently pulling a ship to its dock is deleted
  43. [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
  44. [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
  45. [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
  46. Pirates now also attack players when they are in an alliance ship in investigate freighters mission
  47.  
  48. [UBR] Added missing header and sender to insurance mail
  49. [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
  50. [UBR] Fixed issue where allies couldn't get organized with alliance relations
  51. [UBR] Fixed repair order sometimes using armed turrets on allied targets
  52. [UBR] Fixed craft's weapon overview resetting scroll position on every update
  53. [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
  54. [UBR] Fixed an exploit where ships without captains could mine a whole sector
  55. [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
  56. Fixed players getting stuck in the tutorial while building
  57. Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
  58. Fixed possible crash on sector change
  59. Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
  60. [UBR] Fixed an issue where torpedo weapon groups could not be unassigned
  61. [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
  62. [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
  63. [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
  64. Fixed a potential crash in bulletins for the bountyhunt mission
  65. Fixed an issue when trying to buy items with the drone
  66. [UBR] Fixed a crash in Travel Operation UI
  67. Improved highlighting of mission targets in complete collection mission
  68.  
  69. Update v2.0.9:
  70. Gameplay
  71. Some missions on bulletin boards are now only available in certain distances from the center of the galaxy
  72. Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation
  73. Trade contracts are now based on the revealed sectors of the area they are started in
  74. Various error messages that contain sector coordinates now show a ping on the map and can be clicked
  75. "A lost friend" mission now includes the captain's primary class in the bulletin
  76. Family, Commune and Cavaliers ships can now appear in sectors
  77.  
  78. Balancing
  79. Procure Operation: tuned additional time required when buying big amounts of goods
  80. Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min
  81.  
  82. Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield
  83. The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy
  84.  
  85. Client
  86. Trading goods floating around in the sector now have prettier and distinct models
  87. Added search function to encyclopedia
  88. Added encyclopedia articles for goods that list the stations where they can be bought and sold
  89. Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc
  90. Building Mode: scale step, grid size and stats settings are now persistent
  91.  
  92. UI
  93. Added a hint about cooling the hyperspace engine by boosting
  94. Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory
  95. You can now interact with Ships and Stations while in Strategy Mode
  96. Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted
  97.  
  98. Scripting API
  99. Added resetHyperspaceCalculation() function to Player
  100.  
  101. Bugfixes
  102. "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
  103. Fixed several issues in missions and scripts
  104. [UBR] Fixed an issue where the research UI scrolled to the top when researching
  105. Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money
  106. [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key
  107. Fixed an issue where fighters continued attacking a target even when relations changed to friendly
  108. Fixed two occurrences of wrong sector coordinate arguments in error messages
  109. [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers
  110. Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats
  111. [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors
  112. Fixed several possible script crashes
  113. [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview
  114. [UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other
  115. Fixed an issue with localization of mission descriptions on the bulletin board
  116. [UBR] Mobile variants of stations now have correct titles in their shop windows
  117. [UBR] Fixed an issue where boarded ships could not be repaired at repair docks
  118. [UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab
  119. [UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction
  120. [UBR] Encyclopedia: turret factory is no longer listed as a consumer
  121. [UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window
  122. Fixed a crash when starting a dialog with the adventurer
  123.  
  124. Update v2.0.8:
  125. Gameplay
  126. Some missions on bulletin boards are now only available in certain distances from the center of the galaxy
  127. Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation
  128. Trade contracts are now based on the revealed sectors of the area they are started in
  129. Various error messages that contain sector coordinates now show a ping on the map and can be clicked
  130.  
  131. Client
  132. Trading goods floating around in the sector now have prettier and distinct models
  133.  
  134. UI
  135. Added a hint about cooling the hyperspace engine by boosting
  136.  
  137. Bugfixes
  138. "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
  139. Fixed several issues in missions
  140. Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money
  141. [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key
  142. Fixed an issue where fighters continued attacking a target even when relations changed to friendly
  143. Fixed two occurrences of wrong sector coordinate arguments in error messages
  144. [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers
  145. Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats
  146. [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors
  147. Fixed several possible script crashes
  148. [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview
  149. [UBR] Fixed an issue where the research UI scrolled to the top when researching
  150.  
  151. Update v2.0.7:
  152. Gameplay
  153. "Some of the changes and bugfixes in this update were already introduced on the default branch, but are listed here now for the sake of completion."
  154. Added possibility to repeat the dialog with a wreckage in "A lost friend"
  155. Player now starts with 3 Turrets named exactly the same as hint suggests into tutorial to avoid confusion
  156. Mining/Salvaging carriers now need proper working fighter/squad/pilot configurations to get full yields on Mining/Salvaging Operations
  157. Mining/Salvaging ships now return to the sector they were sent away from upon return
  158.  
  159. Balancing
  160. "We're adjusting the Procurement Contract a little to base it more on reality when procuring large amounts of goods. Right now it's possible to very quickly procure huge amounts of goods, that would never be available in some regions. We'll keep an eye on the numbers and will be adjusting when they don't feel right."
  161. Procure command now takes more time when very large amounts of a single good are bought
  162. Once a certain threshold of value (per single good) is reached, it takes +45min per time the threshold is overstepped
  163. Threshold ¢1.500.000 at the outer edge, ¢30.000.000 at the core
  164. Threshold is still always at least 100 of a single good (in case you enjoy procuring Mining Robots or Accelerators)
  165.  
  166.  
  167. UI
  168. Xsotan artifacts II and V now say "arbitrary" instead of "armed or unarmed"
  169. Shortened German translation of label in scout command UI for better alignment
  170. When under attack, the map now shows the name of the attacked station or ship
  171.  
  172. Bugfixes
  173. "As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
  174. [UBR] Fixed a crash in dedicated server tool UI
  175. [UBR] Fixed an issue where Building Knowledge wasn't properly dropped in multiplayer
  176. [UBR] Fixed an issue where trader in black market mission got destroyed too fast to safe them
  177. Fixed some script crashes in scout command
  178. Fixed in-sector orders sometimes not longer being persistent over restart
  179. Fixed an issue where strategy mode buttons weren't working properly
  180. [UBR] Smuggler Hideouts now handle missions and captains the same way as the Smuggler's Markets do
  181. [UBR] Fixed an issue with Commodore captains and the “careful” trait
  182. [UBR] Fixed an issue where operation exodus would give an invalid code fragment
  183. The cavaliers mission “Protect the Transport” can now handle dialog partners being killed during dialog
  184. [UBR] Fixed an issue in AI mission where player couldn't find AI again after they were destroyed by it
  185. [UBR] Fixed several issues in investigate missing freighters mission
  186. The mission can no longer send player to the other side of the barrier
  187. Player now needs to dock to the station to receive potatoes
  188.  
  189. Fixed an issue with crew strikes
  190. Fixed an issue in torpedo introduction mission if player had already started it in an old version
  191. [UBR] Fixed a script crash in player profile
  192. [UBR] Fixed a crash in Strategy Mode
  193. [UBR] Added offset in captain's certificate to account for difference in shown vs actual level
  194. [UBR] Orderchain is now cleared on relog if an invalid order is contained
  195. [UBR] Saved Designs auto save now checks if folder is write-accessible before trying to save to it, giving an error message if not
  196. [UBR] Only 1/3 of resources delivered during a resource shortage are added to the stock of the station now to avoid exploit by instantly rebuying for a better price
  197. [UBR] Fixed an issue where captains had a size of four instead of two crew members
  198. [UBR] Fixed an issue where some bosses won’t spawn if a player switches to ship instead of jumping in themselves
  199. [UBR] Fixed an issue where dialogs were interrupted after loading screen leading to missions being stuck
  200. [UBR] Factions can no longer have none coaxial weapons with coaxial in their name
  201. [UBR] Fixed an issue where turrets' autofire states were reset after scaling the ship
  202. [UBR] Fixed autopiloted ships trying to boost to target position and immediately stopping again
  203. [UBR] Trade and procure commands now show error if ship has no cargo bay and doesn't allow to press start
  204. [UBR] Fixed an out of memory crash
  205. [UBR] Fixed an issue where ships would stand still while mining/salvaging while their defensive turrets were firing
  206. [UBR] Fixed an issue where a pirate in the bounty hunt mission wasn't properly registered as a friend during a dialog
  207. [UBR] Fixed an issue where Scout command didn't uncover some sectors
  208. Fixed an issue where final exodus beacon's indicator was visible in building UI
  209. [UBR] Fixed an issue where sell command UI was filled wrongly when reinspecting configuration of a sent-away ship
  210. [UBR] Fixed an issue where auto turrets were reset when scaling the ship
  211. [UBR] Fixed an issue where "Damage" property was wrongly compared in tooltips
  212. [UBR] Fixed an issue where building stats configuration would stay open when closing Build Mode
  213. [UBR] Fixed an issue where some UI grid selections didn't scroll back up when cleared
  214. [UBR] Fixed an issue where the boxes displaying the amount of cargo to dump did not scroll
  215. [UBR] Fixed an issue that led to AI ships attacking gates
  216. [UBR] Fixed an issue where prices of subsystems could overflow
  217. [UBR] Fixed and issue where the name of one color in the building menu was not displayed
  218. [UBR] Fixed an issue in Trade Contract where captain perks could reduce time of flight too much
  219. [UBR] Fixed an issue where generation of captains' perks wasn't deterministic, leading to other captains being received in the captain mission than displayed in their certificate
  220. Fixed an issue where obsolete or destroyed ships could be selected on the galaxy map
  221. Fixed several issues in bounty hunt mission, captain mission and a family storyline mission
  222. [UBR] Fixed an issue where camera didn't properly reset when exiting Strategy Mode
  223. [UBR] Fixed an issue where blueprint filtering in turret factory didn't properly reset when changing tabs