- Big Update: Automatic Opener and Improvements
- Hello everyone! This update introduces an automatic opener and an employee to operate it. We've also improved employees and warehouse operations, streamlined purchasing and price management, and fixed numerous bugs.
- And we have 20% Discount!
- Automatic Opener
- The Automatic Opener can open booster packs, pins, and keychains, while a new employee will load items into it and finish batches that have already been started.
- Employee Improvements
- This is the biggest and most important part of the update. We've made many changes to help employees perform their tasks more efficiently and reliably, while making them easier for you to manage.
- You can also assign paid overtime so employees keep working after the normal workday ends.
- Warehouse and Return Area
- You can now stack boxes two high in the warehouse, label shelf slots, and quickly reorder products.
- Price Change Indicators
- We've added a filter for products whose prices have changed.
- Please note: Due to the large number of changes, some mods may stop working after this update. If you experience issues, try temporarily disabling your mods and checking for updates to them.
- Full Changelog
- New Features and Changes
- Automatic Opener
- Added an Automatic Opener for booster packs, pins, and keychains.
- Added an employee to operate the opener. You can choose which types of boxes they use.
- Employees
- Restockers now fill empty slots first, followed by products with critically low stock.
- Restockers account for available space when choosing boxes and fill displays to capacity.
- Employees can combine compatible leftover stock in boxes.
- Improved how partially filled boxes are returned to the warehouse, return area, or their original location.
- Added paid overtime assignments for individual employees or everyone at once. Overtime is limited by a timer.
- Added a one-click boost for all employees and automatic boosting.
- Updated the speech bubbles explaining why employees are waiting.
- Added employee sound settings.
- Warehouse and Boxes
- Boxes can now be stacked two high on warehouse shelves.
- You can now mark shelf slots and tell warehouse staff to place boxes only in marked slots.
- Added a setting that controls whether warehouse labels are visible to the host.
- Added markings to the box return area and reduced the spacing between boxes there.
- Furniture can no longer be placed in the return area or garage doorway.
- Limited how many products can spill off shelves during collisions.
- Orders, Prices, and Bills
- Added quick reordering from price tags and warehouse labels.
- Increased the limit for a single order to 16 boxes.
- Quick warehouse orders are delivered to the second storage area if it is unlocked.
- Simplified price changes on the store computer.
- Added price-change notifications at the start of the day, market-value change indicators, and a filter for products with changed prices.
- Items from the Supporter and Naughty DLCs now have labels in the ordering interface.
- Added automatic payment of rent, utility bills, and fines.
- Added a button to pay all bills in a selected category at once.
- Medium pillows and dakimakuras now come in boxes of 3.
- Added the ability to flip an item while holding it by clicking the middle mouse button.
- Bug Fixes
- Employees
- Fixed employees freezing, idling, or endlessly repeating actions when handling boxes and shelves.
- Fixed cases where restockers got stuck because there was nowhere to return a box.
- Fixed boxes remaining locked or getting stuck in employees' hands.
- Boxes containing products should no longer be discarded, even after being refilled.
- Fixed saving of items held by employees when they leave.
- Fixed employees continuing tasks after the store closes, including returning and discarding boxes.
- Employees now retry tasks more reliably after the player moves a required shelf or box.
- Fixed employees picking up boxes through walls.
- Fixed restocking on nonstandard displays.
- Fixed cleaners getting stuck near glass and looping while returning fallen items. Adjusted cleaning priorities and when window washing begins.
- Fixed cleaner animations and the appearance of clothing inside boxes carried by restockers.
- Customers and Checkouts
- Customers are distributed more evenly among active checkouts and navigate obstacles better.
- Fixed customers getting stuck near shelves or trying to reach inaccessible spots.
- Customers should no longer enter the warehouse or remain at the gaming table after the day ends.
- Fixed customers and employees getting stuck on discarded boxes.
- Items at checkout now stay within the scanner's reach.
- Fixed an issue where clearing a scanner affected a different checkout.
- Products and Boxes
- Fixed invisible boxes appearing and players disconnecting when picking them up.
- Fixed returning products to boxes on warehouse shelves and box interactions blocked by product colliders.
- Added warnings when trying to put an item into an incompatible, full, or differently stocked box.
- Fixed stacking freshly unpacked keychains and their size at checkout.
- Fixed boxes getting stuck on building rooftops.
- Store and Construction
- Improved furniture placement checks.
- Fixed collisions and pathfinding around corner display cases.
- Fixed applying decorations to large TV stands and island shelving units.
- Fixed mixed-up ceiling decoration variants.
- Fixed the image disappearing from the Princess Hunter poster after moving it.
- Fixed interactions with the aquarium from different sides.
- You can now stop a thief with a bat during a theft, and stop a vandal on their way to a wall.
- Interface, Controls, and Quests
- Fixed freezes when opening the catalog and placing orders.
- Fixed selecting a product for price changes when funds are insufficient.
- Item rotation speed no longer depends on FPS.
- Fixed rebinding jump to the Space key.
- Tool quests are no longer blocked while waiting for a special-set quest to be completed.
- Fixed access to the clothing store during the change-your-look quest.
- Fixed eye placement when changing character head size and apron color-channel labels in the clothing editor.
- Stability and Performance
- Improved handling of corrupted settings and save data, along with recovery of some placed-item records.
- Optimized employee task searches and customer queue checks.
- Reduced the overhead of customer physics when it is not in use.
- Optimized keychain rendering, checkout and computer interfaces, and shadows at high graphics settings.
- Faster clothing icon loading and character appearance updates.
- Eliminated unnecessary voice-chat restarts during brief FPS drops.