- Lots of fixes showing up in Phénix today!
- Bonjour, my fellow artists! ðŸ·ðŸ¥–
- We’re releasing an update today that will mostly focus on a whole lot of minor fixes that we’ve been working on for a long time. It also includes the addition of a new brush that has been requested multiple times in our Discord community. See the full list below.
- Additions
- New brush! The Norlic brush, inspired by the request of one of our most active community members! This new brush allows for easier and more detailed blending of colours, available in Benjamin’s art supplies store!
- Automatic language selection on start-up.
- Fixes
- Rotating the sword pieces during the quest to get Shakespeare's skull should no longer result in a non-functional, square sword.
- Wiped away stuck bids.
- The colour of palettes should now be the same both while looking at them in the toolbox and while painting. You were not going crazy.
- Save file thumbnails will always appear.
- Fixed the rotation pivot of various interface elements.
- Fixed issues with flickering real-time light sources.
- The traversal UI no longer looks funky.
- Various buttons that sometimes stopped working will now always button properly.
- Selling a painting would sometimes result in all inputs ceasing to function, this is also now fixed.
- Players should no longer occasionally be whisked away into a boarded up house when loading a save file.
- The Australian sun has been tamed.
- The sound of the museum roof being lifted is now originating from the museum roof rather than at the centre of the world.
- The painting interface should now be a more suitable size for any canvas you decide to put on it.
- Passpartout would sometimes become afflicted with rapid onset glaucoma when rotating the canvas, causing his strokes to miss the target. He has been healed.
- The Teleshop interface should now always go away when you want it to.
- Increased the frame rate of some animations that would appear stuttery.
- Characters disconcertingly teleporting around the world should no longer be seen, even on ultra-wide monitors.
- Console input hints should no longer be visible on PC.
- The destroyed masterpiece now obeys the standard model of particle physics.
- The palette now contains all the colours of the palette when shown in the toolbox preview.
- Drawing on wallpaper does not completely screw up the wallpaper painting interface.
- When playing in ultra-wide resolutions all dialogue boxes should still be fully visible.
- The texture of the car that you draw on should no longer degrade in quality over time.
- It is now possible to change the quality settings of the game without discouraging customers from buying your art.
- Drawing on a golden silk canvas that has already been drawn on will no longer completely remove the old drawing.
- A hole in the ground into the infinite abyss has been filled.
- A lantern poking out through a wall is now properly aligned with the wall.
- The shop interface no longer pops out of existence. Well, it does, but you can’t see it happen anymore.
- The new canvas star icon should now act more predictably.
- Anti-Aliasing should now be active when you expect it to be.
- The intro house painting experience is now less sad because at least there will always be paint applied to the canvas even if Passpartout’s hopes and dreams are shattered.
- Various performance improvements.
- Various localization mistakes were fixed.
- Happy painting!