1. Update v1.1.12 Hotfix:
  2. Hotfix Notes
  3. Scooted some props to prevent players from getting stuck behind them
  4. Fix for certain music layers not triggering properly in frightening situations
  5. Fix for a missing geometry visuals in a few hard-to-find locations
  6. Fix for a rare situation causing a persistent slowdown
  7.  
  8. Steam and Epic-Only Changes
  9. Fix for some cases where the game would not save for new players
  10.  
  11. Update v1.1.12:
  12. Gameplay
  13. Significant changes to Endless Canyon level design
  14. Changes to Starlit Cove level design
  15. Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
  16. Made it more obvious that party crashers have nowhere to hide
  17. Significant revisions to several mid-game clues
  18. Revised several elements of a certain tower puzzle
  19. Certain locks in Echoes of the Eye now visibly open when released elsewhere
  20. Updated/fixed several ship logs and their associated pictures
  21. Made it more difficult to skip dark sequences by surviving certain falls
  22.  
  23. Tech
  24. Fix for softlocks when meditating in various situations
  25. If the input save fails to load, the game will reset to default settings
  26. Removed a duplicate cosmic event from the map
  27. Potential fix for stray Brittle Hollow chunks
  28. Optimized rendering of Echoes of the Eye characters
  29. CPU optimizations for Echoes of the Eye scripts
  30. Fix for the player ending up in an unexpected place when falling into the water during a transition
  31. Fix for a water body not being visible in the Scout's view under certain circumstances
  32. Fix for a particular moon locator being oriented backwards
  33. Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
  34. Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion
  35. Added evidence of a day/night cycle to a certain location
  36. Fix to a bug where rafts were floating in outer space
  37. Certain elevators and islands do not disappear anymore when a certain cosmic event happens
  38. Additional visual effects added for Echoes of the Eye characters
  39. Fix for a softlock caused by the player being able to drop an item in an end game situation
  40. Fade effects added for entering certain tunnels in an alternative view mode
  41. Visual improvements to a few specific windows on the Stranger
  42. Fix for undesirable behavior when entering vision torches at an unusual angle
  43. Standing under a particular elevator now kills the player more reliably
  44. Minor fixes to base game end sequence
  45. Stars in a certain location now respond to a specific event
  46. Fix for a certain group of trees in the Stranger not always having collision
  47.  
  48. Art
  49. Fixed incorrectly inverted spacetime during a certain late-game story beat
  50. Added visuals to lend sense of finality to Echoes of the Eye end sequence
  51. Updates to several slide reels to improve clues
  52. Updated several murals on the Stranger
  53. Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon
  54.  
  55. Localization
  56. Numerous small fixes
  57.  
  58. PC Only Changes
  59. Lowered mouse sensitivity minimum setting
  60. Input rebinding save resiliency improved