- Update 4:
- Fixed an issue where volume is at 10% by default
- Update 3:
- Rebuilt GUIDs across all levels
- Fixed a technical issue related to hand scanners
- Fixed a gamewide lighting issue
- Updated credits with additional contributors and corrections
- Fixed an issue with the option wheel being blank on initial interaction
- Fixed an issue with Grabpack hands popping out of view at near max cable length
- Added missing SFX and Menu highlights while navigating pause menu with arrow keys
- Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player
- Added missing localization subtitles to the Title and Chapter name screens
- Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC
- Fixed an issue where starting a new game did not reset The Players elapsed time
- Fixed a fatal error caused by audio functions
- Re-enabled View Distance Setting in the Settings menu
- "Harvest Processing Center 04" Level
- Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level
- Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position
- Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase
- Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11
- Removed a gap on the left of an overhead door in Section 14
- "Lab Freight Elevator" Level
- Fixed an issue where Huggy Hair is briefly clipping through the elevator doors
- "Recycling & Reclamation" Level
- Fixed an issue where The Player gets stuck between some objects after getting the master key
- "The Boilers" Level
- Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office
- Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4
- Fixed an issue with a red glow being emitted from the room below the pressure hand room
- "Research & Development" Level
- Adjusted culling behavior impacting pop-in
- Fixed an issue with Pressure Tank Smoke material having blown out reflections
- Fixed an issue with inconsistent collision being present on the centrifuge pipe
- Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level
- Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence.
- "TESTING" Level
- Adjusted culling behavior impacting pop-in
- Fixed an issue with LOD pop in on a poster in the hallway
- Fixed an issue with LOD pop in when entering Lullaby Lane
- Fixed a texture seam/line that could be seen on the floor of the level exit
- Fixed an unintended ability for the player to see through the cabinet by crouching below them
- Removed a posted on the door that was covering a power conduit in the power room
- "Extreme Aggression Under Stress" Level
- Adjusted multiple culling behaviors impacting pop-in
- Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects.
- Fixed a typo that was displayed in the “hidden information†description for the “Wrongside Outimal Doll BLANKY Blankzâ€
- "Sweet Street" Level
- Adjusted multiple culling behaviors impacting pop-in
- "The Dollhouse" Level
- Adjusted multiple culling behaviors impacting pop-in
- Adjusted timing on Lily bursting through the door to improve player pathing clarity
- Adjusted timing for the tuba falling over to improve immersion and visibility.
- Adjusted the size of the Mag panels to make them more integrated like they are in other levels
- Fixed an issue where Grabpack hands could clip into the lower section of walls
- Fixed an issue where The Player could see Kissy briefly teleport in front of them after exiting the basement before the Red-Light Green-Light sequence
- Fixed an indivisible collision being present in front of Lily that blocked The Player from giving her the crumpets
- Removed an unintended ability for The Player being able to side-step Lily’s pathing during the Red-Light Green-Light sequence
- Fixed an issue where a bad checkpoint state could occur when The Player died from not meeting Lily in the attic
- Fixed a rare issue where Lily Golden Statue puzzle could not be completed
- Fixed an issue where Fire VFX remain permanently on the Conductive Hand when using the Attic Fire source and making the attic unload
- Fixed an issue where The Player would be placed immediately into the Red-Light Green-Light sequence when entering the basement for the crumpets
- This fix only works on new saves and does not work on existing ones.
- Removed green hand button from the tuba due to confusing players
- Fixed an issue where Lily’s body would vanish from underneath the cloud
- "Tea Time" Level
- Adjusted rendering behavior
- "Reanimation" Level
- Adjusted rendering behavior
- Fixed an issue where players could get stuck in the Grand Stitchery between power poles and receivers
- "The End of the Line" Level
- Fixed an issue where EMU Cuff panels could be used to skip a small segment of the level causing the rest of the level to load incorrectly
- Fixed an issue where players were having a hard time spotting a sidle entrance
- Fixed the ability to stand on magnetic surfaces as an unintended behavior
- Fixed a missing Red Light disabled state in the Red Smoke Puzzle
- Fixed an unintended use of terrain to avoid being killed by Huggy Wuggy near the shelves
- Fixed an issue where players could unintentionally trigger door to sidle cart by walking too close while opening the door
- Fixed an unintended use of terrain where players could climb Poppy Gel in the second enclosed train cart
- Fixed an issue where Red Smoke from the first train cart remains visible when decoupling after checkpoint restart
- Fixed an issue where lighting would shift to Huggy Wuggy during the cutscene with the Prototype attack
- Optimized transparency costs on GPUs
- Update 2:
- Removed left over text from development
- Adjusted volume for all character jumpscares
- Updated credits with additional contributors
- "Recycling & Reclamation" Level:
- Fixed an issue with asset level unloading before proper load sequence occurs
- Fixed an issue with light stations failing to change color upon being powered
- "Research & Development" Level:
- Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands
- Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.
- "TESTING" Level:
- Updated in-game video formats for better performance
- Fixed Big Battery getting stuck with “Poppy Gel†in the “Power Roomâ€
- Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area
- "Extreme Aggression Under Stress" Level:
- Fixed an issue with the projector tutorial occurring too late
- "Sweet Street" Level:
- Fixed an issue where player could get stuck on in-game assets in section 1
- Fixed an issue where player could get stuck on in-game assets in section 5a
- Fixed an issue with Objectives UI not behaving properly after “Lily†appears
- "The Dollhouse" Level:
- Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold†puzzle in the basement
- Fixed an issue with misplaced hand alignment/poses on doors
- "Tea Time" Level:
- Fixed an issue where player could skip key story elements via environment assets
- Fixed an issue with misplaced hand alignment/poses on doors
- "Reanimation" Level:
- Fixed an issue with Outimals clipping through a door
- "The End of the Line" Level:
- Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence
- Fixed an issue with freezing “Poppy Gel†not producing intended result with the Prototype
- Minor fixes and adjustments
- Update 1:
- Fixed rare crash on startup relating to specific driver versions and hardware configurations caused by clock calibrations in DirectX12.