1. Update 4:
  2. Fixed an issue where volume is at 10% by default
  3.  
  4. Update 3:
  5. Rebuilt GUIDs across all levels
  6.  
  7. Fixed a technical issue related to hand scanners
  8.  
  9. Fixed a gamewide lighting issue
  10.  
  11. Updated credits with additional contributors and corrections
  12.  
  13. Fixed an issue with the option wheel being blank on initial interaction
  14.  
  15. Fixed an issue with Grabpack hands popping out of view at near max cable length
  16.  
  17. Added missing SFX and Menu highlights while navigating pause menu with arrow keys
  18.  
  19. Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player
  20.  
  21. Added missing localization subtitles to the Title and Chapter name screens
  22.  
  23. Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC
  24.  
  25. Fixed an issue where starting a new game did not reset The Players elapsed time
  26.  
  27. Fixed a fatal error caused by audio functions
  28.  
  29. Re-enabled View Distance Setting in the Settings menu
  30.  
  31. "Harvest Processing Center 04" Level
  32.  
  33. Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level
  34.  
  35. Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position
  36.  
  37. Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase
  38.  
  39. Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11
  40.  
  41. Removed a gap on the left of an overhead door in Section 14
  42.  
  43. "Lab Freight Elevator" Level
  44.  
  45. Fixed an issue where Huggy Hair is briefly clipping through the elevator doors
  46.  
  47. "Recycling & Reclamation" Level
  48.  
  49. Fixed an issue where The Player gets stuck between some objects after getting the master key
  50.  
  51. "The Boilers" Level
  52.  
  53. Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office
  54.  
  55. Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4
  56.  
  57. Fixed an issue with a red glow being emitted from the room below the pressure hand room
  58.  
  59. "Research & Development" Level
  60.  
  61. Adjusted culling behavior impacting pop-in
  62.  
  63. Fixed an issue with Pressure Tank Smoke material having blown out reflections
  64.  
  65. Fixed an issue with inconsistent collision being present on the centrifuge pipe
  66.  
  67. Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level
  68.  
  69. Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence.
  70.  
  71. "TESTING" Level
  72.  
  73. Adjusted culling behavior impacting pop-in
  74.  
  75. Fixed an issue with LOD pop in on a poster in the hallway
  76.  
  77. Fixed an issue with LOD pop in when entering Lullaby Lane
  78.  
  79. Fixed a texture seam/line that could be seen on the floor of the level exit
  80.  
  81. Fixed an unintended ability for the player to see through the cabinet by crouching below them
  82.  
  83. Removed a posted on the door that was covering a power conduit in the power room
  84.  
  85. "Extreme Aggression Under Stress" Level
  86.  
  87. Adjusted multiple culling behaviors impacting pop-in
  88.  
  89. Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects.
  90.  
  91. Fixed a typo that was displayed in the “hidden information” description for the “Wrongside Outimal Doll BLANKY Blankz”
  92.  
  93. "Sweet Street" Level
  94.  
  95. Adjusted multiple culling behaviors impacting pop-in
  96.  
  97. "The Dollhouse" Level
  98.  
  99. Adjusted multiple culling behaviors impacting pop-in
  100.  
  101. Adjusted timing on Lily bursting through the door to improve player pathing clarity
  102.  
  103. Adjusted timing for the tuba falling over to improve immersion and visibility.
  104.  
  105. Adjusted the size of the Mag panels to make them more integrated like they are in other levels
  106.  
  107. Fixed an issue where Grabpack hands could clip into the lower section of walls
  108.  
  109. Fixed an issue where The Player could see Kissy briefly teleport in front of them after exiting the basement before the Red-Light Green-Light sequence
  110.  
  111. Fixed an indivisible collision being present in front of Lily that blocked The Player from giving her the crumpets
  112.  
  113. Removed an unintended ability for The Player being able to side-step Lily’s pathing during the Red-Light Green-Light sequence
  114.  
  115. Fixed an issue where a bad checkpoint state could occur when The Player died from not meeting Lily in the attic
  116.  
  117. Fixed a rare issue where Lily Golden Statue puzzle could not be completed
  118.  
  119. Fixed an issue where Fire VFX remain permanently on the Conductive Hand when using the Attic Fire source and making the attic unload
  120.  
  121. Fixed an issue where The Player would be placed immediately into the Red-Light Green-Light sequence when entering the basement for the crumpets
  122.  
  123. This fix only works on new saves and does not work on existing ones.
  124.  
  125. Removed green hand button from the tuba due to confusing players
  126.  
  127. Fixed an issue where Lily’s body would vanish from underneath the cloud
  128.  
  129. "Tea Time" Level
  130.  
  131. Adjusted rendering behavior
  132.  
  133. "Reanimation" Level
  134.  
  135. Adjusted rendering behavior
  136.  
  137. Fixed an issue where players could get stuck in the Grand Stitchery between power poles and receivers
  138.  
  139. "The End of the Line" Level
  140.  
  141. Fixed an issue where EMU Cuff panels could be used to skip a small segment of the level causing the rest of the level to load incorrectly
  142.  
  143. Fixed an issue where players were having a hard time spotting a sidle entrance
  144.  
  145. Fixed the ability to stand on magnetic surfaces as an unintended behavior
  146.  
  147. Fixed a missing Red Light disabled state in the Red Smoke Puzzle
  148.  
  149. Fixed an unintended use of terrain to avoid being killed by Huggy Wuggy near the shelves
  150.  
  151. Fixed an issue where players could unintentionally trigger door to sidle cart by walking too close while opening the door
  152.  
  153. Fixed an unintended use of terrain where players could climb Poppy Gel in the second enclosed train cart
  154.  
  155. Fixed an issue where Red Smoke from the first train cart remains visible when decoupling after checkpoint restart
  156.  
  157. Fixed an issue where lighting would shift to Huggy Wuggy during the cutscene with the Prototype attack
  158.  
  159. Optimized transparency costs on GPUs
  160.  
  161. Update 2:
  162. Removed left over text from development
  163.  
  164. Adjusted volume for all character jumpscares
  165.  
  166. Updated credits with additional contributors
  167.  
  168. "Recycling & Reclamation" Level:
  169.  
  170. Fixed an issue with asset level unloading before proper load sequence occurs
  171.  
  172. Fixed an issue with light stations failing to change color upon being powered
  173.  
  174. "Research & Development" Level:
  175.  
  176. Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands
  177.  
  178. Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.
  179.  
  180. "TESTING" Level:
  181.  
  182. Updated in-game video formats for better performance
  183.  
  184. Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”
  185.  
  186. Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area
  187.  
  188. "Extreme Aggression Under Stress" Level:
  189.  
  190. Fixed an issue with the projector tutorial occurring too late
  191.  
  192. "Sweet Street" Level:
  193.  
  194. Fixed an issue where player could get stuck on in-game assets in section 1
  195.  
  196. Fixed an issue where player could get stuck on in-game assets in section 5a
  197.  
  198. Fixed an issue with Objectives UI not behaving properly after “Lily” appears
  199.  
  200. "The Dollhouse" Level:
  201.  
  202. Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement
  203.  
  204. Fixed an issue with misplaced hand alignment/poses on doors
  205.  
  206. "Tea Time" Level:
  207.  
  208. Fixed an issue where player could skip key story elements via environment assets
  209.  
  210. Fixed an issue with misplaced hand alignment/poses on doors
  211.  
  212. "Reanimation" Level:
  213.  
  214. Fixed an issue with Outimals clipping through a door
  215.  
  216. "The End of the Line" Level:
  217.  
  218. Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence
  219.  
  220. Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype
  221.  
  222. Minor fixes and adjustments
  223.  
  224. Update 1:
  225. Fixed rare crash on startup relating to specific driver versions and hardware configurations caused by clock calibrations in DirectX12.