- Update Build 118476:
- #### Map Fixes
- ##### Cliffbound
- * Fixed villagers sometimes not generating in the appropriate number.
- ##### Dunesprings
- * Decreased the chance of villagers generating trapped inside forests.
- ##### Golden Stream
- * Decreased the chance of villagers generating trapped inside forests.
- ##### Hollow Woodlands
- * Fixed villagers sometimes not generating in the appropriate number.
- ##### Isthmus
- * Fixed resources sometimes failing to generate or generating imbalanced between the players.
- ##### Karsts
- * Decreased the chance of villagers generating trapped inside forests.
- ##### Mountain Dunes
- * Decreased the chance of villagers generating trapped inside forests.
- ##### The Passage
- * When playing on a tiny map with two players, two narrow passages now generate between the landmasses, allowing players to access each other’s islands without using transport ships.
- * Fixed forests sometimes failing to generate for one player.
- * The patches of shallows in the water now can generate closer to the shoreline to better accommodate Relics.
- * The monk has been replaced by a regular scout unit.
- ##### River Divide
- * Fixed resources sometimes failing to generate or generating imbalanced between the players.
- ##### Sandrift
- * Fixed forests sometimes failing to generate for one player.
- ##### Shrubland
- * Fixed player’s gold and stone deposits sometimes generating in an inaccessible part of the map.
- * Decreased the chance of villagers generating trapped inside forests.
- Update Build 117204:
- ##### Stability and Performance
- * Fixed a freeze that could occur during the Match Found screen in Quickplay games, if a certain number of Team maps were banned.
- * Fixed a crash related to Intel Graphics drivers.
- * Fixed a crash that could occur when villagers were trying to reach an obstructed area near the corners of the map.
- Update Build 114480:
- ##### Stability and Performance
- * Fixed an issue that could result in freezes or crashes during gameplay.
- * Fixed an issue that allowed Units to be fused as a single entity in one tile following a certain order of commands.