Update v1.1.5:
Improvements:
Fixed the stuck spot on the way Yasna is being guided by the probe
Fixed the issue with the non-concealable detector after finding and taking it
Fixed the blinking issue while sliding down the rope (screen going red and Yasna not opening her eyes)
Fixed the issue with pausing Pong game (it can now be stopped and resumed)
Improved a few elements regarding the rover:
a. when Yasna extis the moving rover, it doesn't stop immediately now
b. when Yasna takes out the map in the rover, the hint on the rover's door stays hidden
Improved the process of changing languages during gameplay
Minor improvements regarding the fonts
Minor bug fixes improving stability and overall experience
Update v1.1.0:
New Features:
Chapters - we are introducing a new save system that allows you to go back to previous chapters and continue the game from a selected point
Photomode
4 new filters
New options in Accessibility settings
hiding helmet
Hiding helmet glass
Hiding microphone
Other Improvements:
Optimizations
textures and render targets
faster loading times
less visible textures loading
Ultrawide screen fixes (teleprobe)
Fixed player camera position before loading
Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
Hideout Morning
missing dialogues and telemeter reports
some snapping scenes fixed
survivors: missing dialogs after 3rd choice when Lendor is nearby
adjusting one of saucer landing spot locations
blocking photomode while blink/headache
Some animation and environmental polishing.
Lighting flare in basement
Rover driving model improvements
should feel less heavy
Minor SFX/VFX bug fixing and polishing
While entering photomode
Several localization fixes.
typos
missing chinese characters
Credits update
Update v1.0.3:
Improvements:
Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
(a) the possibility of getting stuck before reaching 4th Gorsky's point in the objective ‘Find Dr. Gorsky’,
(b) the incorrect checkpoint save on the 4th point, which spawned the player in the wrong place after loading,
(c) the possibility of getting stuck next to the antimat in the convoy area.
Fixed the position of a saucer after the crash.
Fixed a relay transmitter usage (showing/hiding) and added its missing shadow.
Different minor quest/level design bug fixing (e.g. dialogue timings, hints and interaction improvements).
Improved body and camera movement while holding or using equipment.
Improved controller input (it should feel more natural now).
Improvements and further optimization for screen resolution and other graphic settings.
UI/UX improvement for language settings (full language names instead of codes).
UI/UX improvements for gamma settings.
Some animation and environmental polishing.
Minor SFX/VFX bug fixing and polishing.
Several localization fixes.
Update v1.0.2:
Improvements
Save system
Thank you for all your feedback about the game's save system. We have made a small improvement for now, but we plan to make more fundamental changes to this system in the near future as a part of a larger patch.
Since this hotfix, a separate backup of your save is made before every new checkpoint. This will allow you to manually overwrite your chosen slot save in case you meet any hardlock or want to go back to the exact moment of your playthrough.
All your saves can be found in this folder:
C:\Users\\AppData\Local\TheInvincible\Saved\SaveGames
Minimal requirements
More astronauts are now able to take part in the mission on Regis III as we have optimized the game for older graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS.
Due to this improvement, we are changing the minimal requirements for graphics to AMD R7 260x (2GB) or Nvidia GTX 760 (2GB).
DLSS
Added presets for DLSS quality settings.
Other improvements
Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
further fixes for a missing interaction of the passage between rocks in the City area,
further fixes for Yasna getting stuck next to the window in one of the game's endings (the song's fault!),
the possibility of getting blocked by an invisible wall on the 4th point looking for Gorsky and on the Convoy force field area,
some cases with missing rover interactions,
a possibility to avoid climbing interaction and blocking the game ending on the cliff,
a double hint for a stuck vehicle in the Convoy area,
a possibility to get stuck next to the landed probe in the Base area,
general problems with hiding the equipment or map.
Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. Base, City).
Improved teleprobe behavior (crazy speeding and duplicating itself).
Different minor quest/level design fixes.
Default frame rate settings are now set based on the graphic quality preset.
Fixed map layout reload from checkpoint.
Fixed lighting parameters for Rohytra mesh during the battle scene.
Some animation, environmental, and lighting fixes and polishing.
Audio volume fixes for character voice-overs (e.g. inaudible Novik lines) and SFX for footsteps.
Update v1.0.1:
Improvements:
Fixed various hardlocks and softlocks reported by players:
the possibility of getting stuck in the rover on the way to the Convoy area,
no interaction of the passage between rocks in the City area (with general quests flow and checkpoints problems in this area),
Yasna getting stuck next to the window in one of the game's endings,
possibility of getting stuck under the Antimat leg.
Fixed forcing the dialogue to end and handling its different states; fixes for old saves (e.g. hardlock in the command unit in the base area with access to the 2nd floor).
Fixed several areas where players were able to leave the playable area or fall under the map going by foot or driving a rover (e.g. digging sites around the excavation pit, base area, landing area, path to battle area).
Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. dead body in the old base area).
Different minor quest/level design fixes reported by the players and QA.
Checkpoints loading improvements.
Fixed the bug with Yasna’s four hands and blocked the detector at the beginning area.
Fixed the rare bug with controller/keyboard focus in the main menu.
Fixed problems with cancel/exit default input and binding.
Fixed a camera collision with the player when using photo mode.
Fixed overlapping dialogue lines in the base area.
Fixed the incorrect loading of sound effects in the City area.
Fixed rover speed parameters.
Performance and optimization fixes (e.g. graphic settings, FPS drops, texture loading).
Lighting and shadow fixes.
Some animation and camera parameters fixes and polishing.
Fixed footstep sounds after Yasna’s blackout during the storm.
Added missing sounds for some animations.
Steam Deck: setting the largest font size as default.