1. Update v1.5.0.1:
  2. CONTENT
  3. Adrenaline Pack Pt1:
  4. Added Ascurra Dirt Track (2 layouts)
  5. Added Tykki Dirt Track (4 layouts)
  6. Added Foz dirt track
  7. Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps
  8. Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X
  9. Added Formula Dirt class
  10. Added Kartcross class
  11.  
  12. Free base game content:
  13. Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58
  14. Updated Stock Car Corolla 2023
  15.  
  16. GENERAL
  17. Added session auto-advance functionality for multiplayer sessions
  18. Minor adjustments to net code
  19. Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. See 'UserData/Mods/README.txt' for details and examples
  20. Adjusted damage scalars for all settings for slightly overall less sensitive damage
  21. Added Spotter as a Gameplay option
  22. Fixed FFB wheel pulling on engine off
  23. Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks)
  24. Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee
  25. Adjusted LiveTrack Grip Range (lower "green" baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved)
  26. Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result)
  27. Curbs are now more slippery when wet
  28. Fixed excess tire wear/heating on grass, gravel and wet surfaces
  29. Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu
  30. Fixed visual wheel camber in replays
  31. Added visible Safety Car during Full Course Yellows
  32. Vehicles from human opponents are now collidable during Multiplayer full course yellow
  33. Fixed an exploit in Time Trial where illegal pit areas would be used for cutting track
  34.  
  35. UI & HUD
  36. Updated main menu panel arts
  37. Added 'Off-road' track selection filter to Grade selection
  38. Added Rallycross race weekend preset for RX, F-Dirt & Kart Cross
  39. Added P1-4 classes to Brazilian Series vehicle selection filter
  40. Removed mandatory pit stop from F-Ultimate Gen2 preset
  41. Reduced pit limit from 160 km/h to 130 km/h in F-USA Historic preset to align with 2000 regs instead of 1995/98
  42.  
  43. PHYSICS
  44. Completed physics revisions for all classes excepting the karts (125cc & 4-stroke)
  45. Adjusted tire flatspotting physics (generally reducing changes of flatspotting)
  46. Various adjustments to dirty air effects, correcting some interclass inconsistencies
  47. Adjusted undertray spring / damper / friction, fixing inconsistencies
  48. F-Junior: Restricted ride height range (min 4cm max 10cm)
  49. F-USA Gen2: Adjusted Swift 009C undertray points to fix performance issues; Fixed aero inconsistencies in SW model
  50.  
  51. AI
  52. AI calibration pass for all revised classes
  53. Adjusted AI performance degradation with tire wear (Ai tire wear rates still under revision)
  54. Temporarily disabled effect of driver personality stamina and tire management skills´ influence on AI lap times while AI tire wear & performance degradation is in progress
  55. AI cars will now use the max available boost pressure setting instead of the default in qualifying laps
  56. Minor improvement to AI pit strategy during FCY
  57. Improved AI lines for Brands Hatch (both layouts), Spielberg GP, Spielberg Historic 1974, Nurburgring GP / Veedol layouts, Velopark, Cascais 1988, Interlagos, Montreal, Silverstone 1991, Silverstone 2001, Silverstone 2020, Spa-Francorchamps 2022
  58.  
  59. AUDIO
  60. Audio playback during fast-forwarding replays is now muted when doing high speed forward seek in replay
  61. Fixed missing gravel runoff sound for some cars
  62. Smoothed rev-limiter sound cutting out when engine bounces a lot on the limit
  63. Disabled audio for hidden environment animations (helicopters, drones) during test day & practice sessions
  64. Puddles and dirt sound effects are now panned left/right on track according to position
  65. Fixed Mercedes CLK GT1 & AMG GT3 missing attenuation on external gearshift samples.
  66. Chevrolet Corvette C8 Z06: adjusted interior engine sound
  67.  
  68. TRACKS
  69. Barcelona: Fixed various LOD pop issues in static and scene objects; Minor TSO optimization
  70. Indianapolis: Fixed some static object lod issues near T3
  71. Spa Francorchamps 2022: Returned wandering marshal to his post at Paul Frere
  72. Nurburgring 1971 Sudschleife: Moved rolling start location 200m before Nordkehre
  73.  
  74. VEHICLES
  75. Adjusted suspension animation for F-V10, F-V12, F-inter, Lotus 79, Caterhams (all models)
  76. Camaro SS: Adjusted light glow textures, shadows & glass cracks
  77. McLaren Senna: Adjusted shadows (fixed missing rear wing)
  78. Copa Uno B: Adjusted shift warning light
  79. Brabham BT49: adjusted shift warning light
  80. Updated display for Porsche GT3-R, Porsche Cup models (display alarms added)
  81. Added pit limiter display warning to GTE / GT3 models that feature them
  82. F Ultimate Gen1: Added ERS mode and pit limiter
  83. Nissan GT1: fixed mismatching livery
  84.  
  85. Update v1.4.8.1 hotfixes:
  86. Fixed inconsistencies with F-USA Gen1-3 physics revisions
  87. AI improvements in oval tracks
  88. Minor aero adjustment for Brabham BT52 physics revision
  89. Minor art updates for Barcelona
  90. Fixed F-USA 2023 Display second page not working