- Full Patch Notes:
- Changes:
- More Voice Overs from Stephen Russell! - just like in Dead Man’s Promise (with the amazing Redd Pepper) the protagonist will comment on visited areas all around the map.
- Added Brazilian Portuguese - thanks to Gabriel Finotti, Blood West can now be experienced in another language.
- Improvements to Cleansing Fire quest to make it a bit more intuitive (it’s enough to set skeletons on fire to progress)
- Slight optimization for some edge cases. This could be observed mostly when killing lots and lots of enemies without resting or dying. And in Chapter 3 in certain areas.
- Saving mid-dialogue is no longer possible to avoid potential issues.
- Added small bits of SFX to certain objects that were missing them
- Bug fixes:
- Fixed a possible crash if player tried loading a save game where they declined the NG+ option
- Fixed an issue with flammable ammo not working correctly
- Fixed an issue where Molotovs wouldn’t be available at shops
- Fixed a bug in which summons didn’t work correctly in Dead Man’s Promise NG+
- Fixed a bug in which Golden Cigar would not appear in player’s inventory after starting NG+ if their inventory was full
- Fixed a bug where Cactus Bota wouldn’t prolong effects of alcohol. Also the item now mentions the duration in description properly.
- Fixed another bug where maxed out Alcohol Tolerance perk wasn’t prolonging effects of alcohol for the correct amount of time
- Fixed a bug with Depth Hunter’s ragdolls that could cause odd issues and graphical glitches
- Fixed a bug in which a dying Defiler wouldn’t spawn a Hellbat and instead would disappear if player stopped looking at it
- Fixed a bug where the C and D keybindings would instead bind to mouse buttons in certain cases
- Fixed a bug where an empty HUD element would appear if the player died with the Occult Mask on
- Fixed Priest’s coughing in Chapter 2. No more ghostly coughs after he moved on!
- Fixed a bug where the proper in-game cursor was lost to the Worlds Beyond. A successful expedition was mounted to retrieve the cursor from the unseen horrors.