1. Update v1.0.7.127690:
  2. No changelog was posted.
  3.  
  4. Update v1.0.7.127247:
  5. Character Optimizations & Fixes
  6. Optimized certain Talent effects — the damage increase effect is no longer diluted by Potential multipliers, and some damage values have been adjusted.
  7. Optimized Ragna’s Talent — when Prototype's HP decreases, skill damage increases by a fixed ratio without requiring stacking.
  8. Optimized Hakumen’s Talent — after Prototype taking damage or blocking, the character now enters Super Armor state and gains increased attack damage.
  9. Optimized Hibiki’s Talent — back attacks now grant a damage increase effect, and attacks no longer force enemies to turn around.
  10. Optimized Taokaka’s Talent — the higher the combo count, the greater the damage.
  11. Fixed several issues with Hibiki, optimized some Potential effects, and added new hidden Potential effects.
  12. Adjusted Mai’s base damage for certain moves. Her [Aerial Attack] and [Dash] gain increased damage when their hidden effects are unlocked.
  13. Modified Mai’s [Exseal] input window — diagonal throws now correspond intuitively to up/down directional inputs, with faster angle transitions and the ability to chain throws continuously.
  14. Added hidden effect for Mai’s [Exseal] — higher charge levels increase damage, and an additional charge level is gained immediately.
  15. Added hidden effect for Mai’s [Exseal] — while performing an aerial horizontal throw, pressing the special key allows the spear to auto-track enemies.
  16. Added hidden effect for Mai’s [Sylvan Hurricane Assault] — teleport above certain hit enemies when activated.
  17. Added hidden effects for Mai’s [Thousand Spears] and [Flurry of the Winter Moon] — the final strike releases a tornado forward.
  18. Added hidden effect for Mai’s [Maple Gust] — reduced MP cost, and within the tornado range, [Moon Blossom] can be used without limit.
  19. Added hidden effect for Mai’s [Moon Blossom] — temporarily increases damage after use; directional + special key performs a derived back-flip version of [Moon Blossom].
  20. Added charge indicators to Mai’s [Ayanishiki] and [Exseal].
  21. Fixed an issue where Mai’s[Thousand Spears] and Flurry of the Winter Moon] caused abnormal enemy behavior upon hit.
  22. Fixed an issue where Mai could not chain diagonal throws after dashing. When [Floral Blizzard Blossom] is obtained, holding the dash key now prioritizes throwing after dashing.
  23. Optimized Legacy’ interruption and presentation; reduced minimum interruption time for all characters.
  24. Fixed an issue where Taokaka’s Legacy [Crunchy Crunch!] had insufficient blade-spin speed on first use.
  25. Optimized Hakumen’s Legacy [Kongou] — now grants complete damage immunity while active.
  26. Optimized λ-No.11-’s Legacy [Luminous Slave EX] — flying swords now prioritize the currently targeted enemy.
  27. Optimized λ-No.11-’s Legacy [Legacy Edge EX] — each sword hit now adds +5 to the combo count.
  28. Fixed Hibiki’s Legacy [Splitting Glaives], where the blade hit count was abnormal.
  29. Optimized Es’s Legacy [Crest Arts], improving guard-breaking performance.
  30. Optimized Mai’s Legacy [Maple Gust] — can now pull in armored enemies, with improved range and duration.
  31. Optimized ICEY’s Legacy [Otherworldly Blade] — each clone strike now applies a mark, and breaking the mark deals additional damage based on the target’s max HP.
  32. Fixed an issue where Hakumen’s hidden effects caused abnormal damage amplification.
  33. Adjusted knockback effects for certain moves of Susanoo.
  34. Fixed an issue where Susanoo could be guard-broken by some non-throw attacks while blocking.
  35. Fixed an issue where The the Prisoner’s [Wings of the Crow] failed to trigger Skill Tactics.
  36. Fixed an issue where The the Prisoner’s Dash Disabled contract effect did not apply correctly to certain dodge states.
  37. Fixed an issue where The the Prisoner’s guard moves ignored Elite Enemy grab attacks.
  38. Fixed an animation issue that occurred under specific conditions for The the Prisoner.
  39. Fixed an issue where Bullet’s throwable in Training Mode had insufficient HP.
  40. Fixed an issue where Bullet could incorrectly trigger a guard when grabbing certain enemies.
  41.  
  42. Other Optimizations & Fixes
  43. Added a new setting: [Infinite MP during trial mode]. When enabled, characters will have infinite MP in [Data Body Trials] and [Potential Trials].
  44. Improved combo reset logic — combo timeout now begins only after the player’s first successful hit in battle.
  45. Optimized camera behavior when performing air combos on Elite Enemies after armor break.
  46. Optimized [Flying Blade Tactics] — heavy attacks can now also fire blades; to prevent lag, high-frequency heavy attacks will no longer recycle blades.
  47. Optimized display issues in certain stages.
  48. Fixed abnormal laser damage for the [Transcendence] Floating Mind.
  49. Optimized input detection — diagonal double-taps now also trigger a dash.
  50. Players can now change Prototype Palette in the [Mind Challenge], [Mind Trial], and [Ultimate trial] selection screens.
  51.  
  52. Update v1.0.7.123779:
  53. Character Optimizations & Fixes
  54. Fixed an issue when [Carnage Scissors [Blink]] was not unlocked, Ragna could trigger [Blood Scythe] improperly by up direction input after any skill;
  55. Fixed an issue where Ragna’s damage reduction could fail when performing [Carnage Scissors] repeatedly under certain conditions;
  56. Fixed an issue where several of Ragna’s invulnerable moves lacked super armor;
  57. Unified Ragna’s MP cost across different variants of [Devoured by Darkness], and fixed an issue where [Blood Scythe] and ground [Carnage Scissors] were not affected by MP cost reduction effects;
  58. Fixed an issue where Hakumen could trigger [Isaha] improperly when performing a down + dash input after quickly canceling into a heavy attack;
  59. Extended the invulnerability window on certain moves within Hakumen’s [Renka] sequence;
  60. Fixed an issue where Hakumen’s aerial normal attack could lose its sword wave effect under certain conditions;
  61. Fixed a visual issue where the invincibility effect from [Shiden] would linger after the move ended;
  62. Fixed an issue where blocking would fail for a short time after using [Shiden];
  63. Fixed an issue where [Shiden] being interrupted by other moves could result in input failures;
  64. Fixed an issue preventing [Firefly] from being chained immediately after [Shiden];
  65. Fixed a visual effect issue that occurred when Hakumen turning in the air during the second strike of [Renka];
  66. Fixed an issue where Es could not gain the hidden damage boost from [Crest Liberation] when “over-exhaust MP” [Universal Enhancement] was not unlocked;
  67. Fixed an issue where Es’s [Type:Slasher Galahad] Crest damage type was incorrect when “over-exhaust MP” [Universal Enhancement] was not unlocked;
  68. Fixed an issue where Mai’s [Floral Blizzard Blossom] could cause abnormal skill inputs in midair under specific conditions;
  69. Fixed an issue where Mai’s [Maple Gust] could be cast without cost when chained during [Floral Blizzard Blossom] in midair under certain conditions;
  70. Fixed an issue where a tornado could trigger abnormally when Mai casting [Moon Blossom] and [Maple Gust] simultaneously on the ground;
  71. Fixed an issue where the background blur effect from Bullet’s [Hard-Kill-Bringer] would not disappear in certain conditions;
  72. Fixed an issue where Bullet could not use down normal attacks while dashing in midair;
  73. Fixed a visual issue when The Prisoner’s [Shadow Slash] was triggered;
  74. Fixed a visual effect issue when The Prisoner attacked large-sized enemies;
  75. Fixed an issue where The Prisoner’s Legacy Skill [Wolf Trap] did not scale properly with level; now, the number of traps is fixed at three, while bind duration scales with level;
  76. Updated text and invulnerability display for The Prisoner’s Legacy Skill [Cocoon];
  77. Hidden the MP recovery values displayed when The Prisoner kills an enemy;
  78. Fixed an issue where Taokaka’s normal attack after dash input could malfunction;
  79. Fixed an issue where Taokaka’s laser duration was abnormal when dashing in the air;
  80. Fixed an issue where Taokaka could stay suspended indefinitely when pressing down + [Dancing Edge] in midair;
  81. Taokaka’s [Cat Spirit Two!] can now store stacks;
  82. Fixed an issue where The Prisoner’s poison mist could not apply poison to enemies, and added interaction with Ice Poison Mist;
  83. Adjusted the position of The Prisoner’s [Serenade];
  84. Fixed a issue that could occur when The Prisoner used Shadow Chains under certain conditions;
  85. Fixed an issue where Ash could not attack in midair after chaining into a dash following [Resonance];
  86. Fixed an issue where Ash’s [Turbulence] dodge could malfunction under certain conditions;
  87.  
  88. Other Optimizations & Fixes
  89. Fixed an issue where enemies could spawn abnormally in certain stages of Mind Training;
  90. Optimized Susanoo's skill set.