- Update v1.007.004.96358:
- no changelog was posted.
- Update v1.007.004.96050:
- Highlights
- Unit Rank Updates
- Structures
- Smiths Guild
- Reduced additional starting Ranks from 2 to 1
- Now grants additional starting Ranks to Tier 1, 2 and 3 Units
- Wizard Tower: Level 1
- Now grants +1 Rank to Tier 1 Magic Origin units
- Wizard Tower: Level 2
- Now affects Tier 1 and Tier 2 Magic Origin units
- Wizard Tower Apex
- Now affects Tier 1, 2 and 3 Magic Origin units
- Increased Production cost from 400/400/550 to 450/450/800 Gold/Mana/Production.
- Tome Content
- Tome of Cleansing Flame
- Special Province Improvement “Pyreshrineâ€
- No longer grants +1 Rank to all produced units
- Now grants Faithful to non-faithful units
- Increased Base Gold Income from +10 to +15
- Tome of the Dreadnought
- Special Province Improvement “War Foundryâ€
- Now grants +2 Ranks to Constructs only instead of +1 to produced unit
- Empire Development
- Astral Skill “Astral Bindingsâ€
- Switched places with Quickening
- Reduced additional Ranks for Magic Origin Units from +2 to +1
- Astral Skill “Quickening†- Switched places with Astral Bindings
- Society Traits
- Chosen Uniters
- No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to units recruited from Rally of the Lieges
- No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
- Devotees of Good
- No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to all units while at max good alignment.
- No longer grants 10 Stability per level of Good Alignment. Now grants +10 Gold per level of good alignment instead.
- Relentless Crusaders
- No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
- Ritualist Cannibals
- No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
- Ruthless Raiders
- No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
- Chosen Destroyers
- Now mutually exclusive with Keepers of Knowledge
- Merciless Slavers
- No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
- Fabled Hunters
- No longer grants +1 Rank to racial Ranged and Skirmisher units
- Units gain +5 strategic map regen at all times
- Perfectionist Artisans
- No longer reduces City Cap by 1
- Runesmiths
- No longer grants +1 rank to racial Polearms and Shield units
- Increased research cost discount for Unit Enchantments from 30% to 40%
- Keepers of Knowledge
- Now mutually exclusive with Chosen Destroyers and Scions of Evil
- Powerful Evokers
- No longer grants +1 Rank to racial Battle Mage and Support units
- Damage Combat spells deal +10% more damage
- Scions of Evil
- No longer grants +1 Rank to racial Shock and Shield units.
- Now mutually exclusive with Keepers of Knowledge
- Added Alignment icon in the Description to make it clearer what kind of alignment the rank effect needs.
- Eldritch Sovereigns
- Hero Skills
- Forgotten Tome Signature Skills are properly forgotten on Ascension
- Signature Skill “Cosmic Caster†- Cosmic Pulse
- Fire Damage now applies 3 Stacks of Burning
- Increased Frost Damage from 12 to 30
- Increased Lightning Damage from 18 To 30
- Hero Skill “Eldritch Influence I†- Reduced the amount of World Map & Combat Casting points from 15 to 10
- Hero Skill “Eldritch Influence II†- Reduced the amount of World Map & Combat Casting points from 15 to 10
- Rituals
- Astral Wisp Ritual - Reduced Casting Cost from 2 Thralls/80 CP to 1 Thrall/45 CP
- Astral Siphoner Ritual - Reduced Casting Cost from 5 Thralls/200 CP to 4 Thralls/150 CP
- Quickening Ritual - Increased Casting Cost from 2 Thralls/80 CP to 4 Thralls/150 CP
- Dark Knowledge - Increased Casting Cost from 4 Thralls/150 CP to 6 Thralls/150 CP
- Phantasmal Ritual
- Increased Casting Cost from 2 Thralls/80 CP to 3 Thralls/100 CP
- No longer stacks with Status Resistance lowering from Mass Phantasmal Ritual
- Mass Phantasmal Ritual
- Increased from 3 Thralls/100 CP to 4 Thralls/150 CP
- Lowered Status Resistance from -3 to -2
- No longer stacks with Status Resistance lowering from Phantasmal Ritual
- Combat
- The various abilities that allow casting extra spells per turn in Combat now no longer stack with each other, limiting the player to 2 spells per turn.
- Units with the hidden ‘Doomed’ Property that are intended to die at the end of Combat can no longer be revived by ‘Resurgence’
- Link effects like “Enchain Mind" and “Limited Seal" now have a priority equal to the unit using it. Since a unit can only have one link active at a time, a higher prio means that higher tier units can remove link effects from lower tier units but not the other way around. So the Progenitor Golem (Tier 5) using its Limited Seal on a unit means that the Umbral Mistress (Tier 4) cannot use its Enchain Mind on that unit.
- Factions
- We have reworked the way factions are chosen during Game Setup. Ruler Settings are now additive allowing for more control over which factions appear in your games. If insufficient Rulers are available for the chosen setting Library Rulers will be used as a Fallback.
- Custom Ruler Setting no longer includes Library or Pantheon Rulers
- Added a Library Rulers Setting
- Added a Pantheon Rulers Setting
- Pantheon Rulers can now be set to appear as a Hero or a Ruler
- Pantheon Rulers can now be excluded from appearing as a Hero or a Ruler
- Item Forge
- Added name variations for each Eldritch Relic damage channel infusion in the item forge. So a relic with fire damage now has the Fire Spike ability instead of the generic Mind Spike ability.
- Removed Eldritch Relics from being included in the pools for generated Rewards.
- Modding
- When opening the Resource Browser it will now show which Mod is currently being worked on, and allows you to search only through modded resources. Leaving the search blank will show a list of all resources that have been modded (either from the game itself, or added by the mod)
- Improved compatibility for mods when we move resources between packs. In the past it would only apply the mod if the resource was still in the exact same location, now it will locate it and apply the changes there.
- The Resource Editor is now better at detecting the active mod if the folder name is different from the .acp filename.
- LevelEd will now load in mod resources when opened through the PackageManager
- Pantheon
- The Pantheon Enabled settings in advanced setup have now been split up into three different settings:
- Enable Ascension Traits
- Enable Ascended Transformations and Skills
- Enable recruiting Pantheon Rulers as Heroes (disabled in multiplayer)
- Regardless of these settings, you can now always ascend your ruler at the end of the game.
- Story Realm
- Arcalot
- Added a Custom Tooltip to explain the relation changes between Serena & the Covenant
- Added additional clarification that entering the Dreamroot Oak does not require the army to stand on the Province Centre.
- Tomes
- Astral
- Tome of Warding
- Unit “Phantasm Warriorâ€
- Reduced HP from 70 to 60
- Reduced Defense from 6 to 5
- Melee Strike - Reduced damage 6 Physical/6 Lightning to 6 Physical/4 Lightning.
- Materium
- Tome of Rock:
- Unit Enchantment “Obsidian Weapons†- Now grants an additional +1 Physical damage (+2 for non-repeating attacks)
- Shadow
- Tome of Corruption:
- City Structure “Throne of Insidious Whispersâ€
- Reduced Insanity duration from 3 turns to 1 turn
- Now correctly mentions it can only be built in the throne city.
- Unit “Umbral Mistressâ€
- Fury - Reduced the duration of Insanity from 3 Turns to 1 Turn.
- Umbral Abyss
- Updated a number of texts to make the type of Free City a text insert instead of always linking to the Free City game concept so we can dynamically fill it in (and support "Umbral Dwelling") for texts in PvE war coordination and trade.
- The Fallen Bastion event in the Castle Ruins ancient wonder in the Umbral Abyss has an option to pay mana without explaining that it would remove the Rampant Umbral Taint combat enchantment, this has now been added to the button’s tooltip.
- Umbral Dwellings now more frequently ask to declare war on other Rulers during demand events. Before this was a very low chance of happening if there were Free Cities available, now it’s about 50/50 if both a valid Free City and Ruler can be found.
- The Umbral Thralls race now has 1 less Society Trait randomized each playthrough, as their innate “Umbral Thrall†Society Trait takes 1 of their spots. Before this change they had 3 society traits which normally isn’t allowed.
- Eldritch Pact Spells
- World Map Spell “Pall of Gloom†- Can no longer terraform Uninhabitable Provinces into Gloom Terrain.
- World Map Spell “Umbral Rift†- Now targets a sector in the Umbral Abyss rather than a single hex.
- Combat Spell “Umbral Exile†- Any Independent Units exiled to the Umbral Abyss will now die instead of being moved to the Umbral Abyss.
- Units
- Bone Dragons & Reapers are now always considered Magic Origin
- Unit Passive “Curse Eater†- Now disables the unit has the Burning status effect
- Unit “Abductor†- No longer able to Abduct invulnerable Units
- Unit “Phoenixâ€
- Increased HP from 110 to 120
- Increased Defense from 4 to 5
- Charge Strike - Now has a 90% chance to inflict Burning
- Overheat
- Increased damage from 20 to 22.
- Changed from a 90% chance to inflict Burning to Guaranteed.
- World Map
- Alignment waning has been changed so it will only wane upwards towards your starting alignment when below that amount, instead of always waning upwards towards 10 alignment.
- Duration pins for all outpost operations are now enabled and visible for everyone, so anyone can notice that an upgrade is being built and how long it will take to complete without having to select the outpost.
- Free Cities can no longer take over nodes that are on a different layer than they own a province on.
- Echo Casting, the Mystic Attunement World Map Ability, can no longer be used multiple times on the same Spell.
- Fixes
- AI
- Fixed an issue where the AI would stall during their turn
- Fixed an issue where AI would not initiate an Attack after completing a Siege.
- Fixed a slow down in AI processing
- Fixed a crash that could occur while refreshing Unit Properties
- Fixed a crash that could occur when resolving AI Missions.
- Art
- Units & Transformations
- Fixed an issue where Serena would become super buff when riding a Warhound
- Fixed an issue where Toadkin Skeletons had Hooved Legs
- Fixed an issue where the Bow was positioned too far from the Hero’s back while mounted.
- Fixed an issue where Lizardkin Eyes would show in front of the Masks of Primal Animist & Primal Ancestral Wardens
- Fixed an issue where Bone Dragons did not fit properly in the Event Scene during “A Lease on Unlifeâ€
- Fixed an issue where the Wings from Demonkin would penetrate Unit Torso’s
- Fixed several inconsistencies between Gloomstrider & Frostling Transformation
- Fixed an issue where the “Reveler’s Heart†Minor Transformation did not replace the legs while using the Archmage Attire
- Fixed an issue where Gloomstrider Transformed Units would not hold Greatswords correctly
- Fixed an issue where Ranged Units did not hold their arrows correctly
- Fixed an issue where Skeleton Archers with Wightborn were fleshier than normal
- Fixed inconsistent sizing of heads for Supergrowth
- Fixed an issue where Mature Splitterling would not be properly centered during events.
- Fixed an issue where Unit on Dread Spider Mounts would have their outfits in off positions
- Fixed an issue where the head of a Pyromancer was detached for Lizardkin
- Animations & PFX
- Fixed an issue where the Brand PFX would appear inside the Unit Model during Combat
- Fixed an issue where the Enchantment PFX on the Animist Staff would be offset
- Fixed an issue where Unit Models would stretch incorrectly while using the “Pull†Ability at 4x Animation Speed
- Fixed an issue where the Rider would also perform a Attack Animation when using the Spider Mount “Web†Ability
- Fixed an issue where Greatbird Unit Portraits were frozen during Combat
- Fixed an issue where Bow Animations did not play correctly on Greatbird Mounts
- Combat
- Fixed a crash that could occur when using Boon Stealing on repeating attacks
- Fixed an issue where Units would sometimes miss New Turn Events resulting in various issues such as failed removal of timed effects.
- Fixed a Crash that could occur due to a mirror mimic still having a marker property from a marker that had been destroyed
- Events
- Fixed an issue where the Primal Culture quests wouldn’t trigger if your troops have already ventured into the world on turn 1.
- Fixed an issue where Souls were used as Event Resource instead of Thralls.
- Factions
- Fixed an issue where “Rulers are Generated†would result in all Rulers having Underground Adaptation.
- Free Cities/PvE Diplomacy
- Fixed an issue where a war with a Free City could end when that city increased in tier.
- Fixed an issue where armies from Vassal cities that were attacking an umbral dwelling would not capture and destroy the umbral dwelling but would walk away after defeating the defending army.
- Happenings
- The Presence Of property icons on the Scourge units now have the correct icon in the style of properties, rather than the combat enchantment icon.
- Fixed an issue where Major Happening foreshadowing events would sometimes not appear.
- Interface
- Fixed a crash when opening a quest for which the city quest giver was razed
- Text & Descriptions
- Fixed an issue where the Healing Spire skill from Tome of Sanctuary would say it would place 12 towers.
- Fixed an issue where Confessed and Condemned combat enchantment in event tooltips for Secret Temple ancient wonder events showed up wrongly as the Condemning Surge combat enchantment.
- Controller
- Fixed an issue where entering Tooltips would reset listboxes to their currently selected location.
- Item Forge
- Fixed an issue where the Awaken Flora ability on Item Forge Staffs were used as the default selected ability, causing accidental activation of the ability when trying to move into flora terrain.
- Spells
- Fixed an issue where AoE World Spells would not be correctly blocked by Spell Jammers
- Fixed a crash that could occur when casting Astral Travel.
- Fixed an issue where Domain of Death created Zombies for Enemy Sides.
- Story Realms
- Grexolis
- Fixed an issue where the third introduction event would not appear if Order was the highest Affinity.
- Umbral Abyss
- Fixed an issue where, if you opened a different interface while having the War Confirmation screen through an event, you could exit the event prematurely with no effects. This primarily could happen during Umbral Dwelling demand events
- The fix was to remove the confirmation screen, now instead you’ll see the consequences of declaring war in the event button tooltip. Clicking the button immediately declares war
- Fixed an issue where Umbral Demons were wrongly immune to Poison.
- Fixed an issue where Silver Tongued would make items in the Umbral Dwelling Shop free
- Units
- Fixed an issue where Pyre Templar units with Aspect of the Root enchantment had their main ability shifted around.
- Fixed an issue where Golems and Undead Units did not have Heartless
- World Map
- Fixed an issue where Uninhabitable Mountain provinces in Land maps sometimes contained forests in their center hex, which allowed Free cities to annex them. Which should not be possible.
- Update v1.007.003.95082:
- Fixes
- AI
- Changed AI behavior to avoid/assign lower priority to provinces that have hostile effects (Gloom, Hostile Seas)
- Fixed a crash that could occur in the AIAttack Mission
- Fixed a hang that could occur during the AI Turn processing
- Fixed a issue where the AI was not able to Pillage Provinces
- Art
- Fixed an issue where the ruler was not correctly positioned on the mount and didn’t hold its weapon correctly on "Victory" screen
- Fixed an issue where the "Staff of Frost" did not have a model when the hero unit had the "Naga Form" or "Gloom Strider" major race transformations active
- Fixed an issue where Umbral Thrall Heroes did not hold Staves correctly
- Fixed an issue where the skirt of the "Pursuer" unit appeared stretched when the "Naga Form" major race transformation was active
- Fixed an issue where Astral Attunement caused Constrictors to have very transparent arms
- Fixed an issue where the Chaplain's staff was inside his body instead of being held
- Audio
- Fixed an issue where various Stepland SFX did not trigger for Umbral Demons during Combat
- Fixed an issue where Horse Stepland SFX would trigger twice
- Fixed an issue where the Raptor Stepland SFX was incorrect
- Combat
- Fixed an issue where "Boon Stealing" was able to steal active abilities, hidden buffs and more.
- Fixed an issue where the damage preview for the "Impale" ability would show the damage affected by "Defense" even though the ability ignores the "Defense"
- Diplomacy
- Fixed an issue where Magic Material Treaties would incorrectly count the number of Magic Material Treaties if more than 1 existed.
- Fixed an issue where a penalty of -25 relation with Umbral Dwellings was received when declaring an unjustified war to any other empire
- Events
- Fixed a crash that could occur when a Quest selected an empty cell on a different map layer that had no province.
- Factions
- Fixed several issues related to the Gender Identification of Dragon Lord & Eldritch Sovereign Titles.
- Fixed an issue where the Ruler Description for Eldritch Rulers would use the Dragon Lord Description when in the Edit Appearance screen while in-game.
- Fixed an issue where Vaneyra and Xandera were not assigned Mystic Subcultures
- Fixed an issue where Custom Mystic Rulers did not get their Subculture Tome assigned
- Fixed an issue where Ascended Mystic Rulers were not correctly upgraded to the Attunement Subculture
- Fixed an issue where Gifted Casters did not filter for Combat Summons
- Fixed an issue where the Mystic Summoner “Astral Bond†did not have a Cooldown
- Happenings
- Fixed an issue where the Portent of Rousing Cosmic Happening would incorrectly increase knowledge income.
- Fixed an issue where the Sunstruck Eruptions Cosmic Happening would remove all desolate provinces before the Aftermath event appears
- Interface
- Fixed a crash that could occur when exiting the game
- Fixed a crash that could occur when closing the Realm Trait List
- Fixed several crashes that could occur on the Overview Map due to invalid structures
- Fixed a crash that could occur when exiting the Advanced Setup Screen
- Fixed an issue where the Ruler Description for Eldritch Rulers would use the Dragon Lord Description when in the Edit Appearance screen while in-game.
- Fixed an issue where defeated Free Cities/Umbral Dwellings could be selected from the "Diplomatic Overview" panel
- Fixed an issue where the Empire Bonus hyperlink was overlapped by skills present in the City Panel
- Fixed an issue where the paused state of Spells was not remembered correctly
- Fixed an issue where the Spacebar could not be used when editing the Race Name
- Fixed an issue where the Hurry Casting was not displayed on the Casting Page but the World Map Spell page
- Controller
- Fixed an issue where the "Blueprints" button had functionality when having other panels opened inside the "Item Forge" screen
- Item Forge
- Fixed an issue where the Fire Infusion for the Eldritch Relics stated the wrong damage increase per item tier.
- Pantheon
- Ashen War - Changed the Society Trait off Allipavar from Chosen Destroyers to Ritualist Cannibals
- Story Realms
- Tharru’Cath
- Fixed an issue where surrendering the Realm would not end the game
- Arcalot
- Added the Gloomwatch Beacon Misc. item to Sundren to account for the removal of Gloom Shepherd.
- Fixed an issue where the Story Realm could not be continued due to missing Entitlements
- Fixed an issue where Underground Passages did not have correct destinations
- Fixed an issue where Werlac and Ryc’Turi were not marked as blocked Rulers
- Tomes
- Cleansing Flame
- Fixed an issue where Cleansing Flames could remove the Cannot Attack property on Dragoon’s
- Fixed an issue where Zealous Ignition could not be used during combat
- Umbral Abyss
- Changed Umbral Malady from lowering a Unit's HP to 1 HP to 50% of their Max HP
- Fixed an issue where Umbral Gates created by the Umbral Rift Spell did not have Province Pins.
- Fixed an issue where the Ritual of Gloomveil was not show as part of the Tome of Umbral Abyss in the Encyclopedia
- World Map
- Fixed a crash that could occur due to Conditional Resources not being cleaned up correctly
- Fixed a crash that could occur when a Global Teleporter (Underground Passage/Umbral Gate) did not have a destination
- Fixed a issue where Global Teleporters were still assigned a destination when they didn’t have one
- Fixed an issue where Ancient Wonders would not resolve correctly if Umbral Exile was used on a defender
- Fixed an issue where migrating a City would not correctly pass on Unit Tier Unlocks.
- Fixed an issue where Beacons of Unity could be pillaged regularly. This would cause the VC to not cancel and allow them to be pillaged again.
- Fixed an issue where saving & loading while having 3 Beacons of Unity build, would allow you to build more Beacons.
- Update v1.007.002.94821
- General
- Added Ritual of Gloomveil
- This Spell grants all your Units Umbral Malady Immunity.
- This Spell is given by Umbral Dwellings and the Umbral Disciples Society Trait
- Updated text is not translated
- Units raised after combat will now receive ranks from the Wizard Tower upgrades and Astral Binding.
- Dark “Warlock†- Increased Weakening Bolts Frost damage from 8 to 10.
- Fixes
- General
- Pushed a new iteration of the grammar engine along with grammar fixes for multiple issues in all languages.
- Fixed the “Cleansed†Achievement triggering whenever any player would build a Sanctuary Outpost. It now only triggers when you have built the Sanctuary Outpost
- AI
- Excluded the Umbral Abyss from Auto-Explore AI Behaviour
- Fixed an issue where the independent mission did not take into account that a city may change side.
- Fixed an issue where the AI would not construct Sanctuary Outpost as they were considered too far away.
- Art
- Fixed an issue where the Living Fog increased in size to be bigger than the Balor
- Fixed an issue where Elf-Reaver Tyrant Knights would break when affected by the Naga Transformation.
- Fixed an issue where the “Great Bombard†was affected by the Gloom Strider Major Transformation
- Fixed an issue where the Constrictor had a glitched Death Animation when affected by the Gloom Strider Transformation
- Fixed an issue where Ascended Eldritch Sovereigns would clip through the floor in Magehaven
- Environment Art
- Fixed an issue where there were visible seams in one of the Umbral Abyss regions containing the other Fallen Tower Ancient Wonder.
- Umbral Seed Combat map has a more restricted camera now to stop the map’s edges from being easily visible.
- Fixed an issue in the Shadow Tear Combat map where the bridge over the gloom river was not walkable.
- Visual Effects
- Fixed an issue where the Infusion PFX where misplaced on the Godir Bow
- Fixed an issue where the Magical Wards minor transformation would not be visible on Mystic Potential Rulers
- Fixed an issue where the Ratkin Eyes would be removed when Awakened.
- Fixed an issue where the Legion of Zeal PFX would be in the ground for Afflictors.
- Fixed an issue where the Level Up PFX would not trigger when confirming a Hero Skill.
- Culture
- Fixed an issue where the Production Cost of Mystic Capstone structures were too low.
- Fixed an issue where several spells did not receive an Overcharged effect
- Fixed an issue where Summon Summoning Rift was not considered a Hostile Action
- Fixed an issue where Summoning Rifts could not be Dismantled
- Fixed an issue where Cyphers of Dissonance applied to all Unit Types
- Events
- Fixed issues where the effects on Story Events (buttons) would sometimes not correctly handle the results of gaining/losing allegiance with an Umbral Dwelling when in the Umbral Pact stage.
- Fixed an issue where sometimes the effects of declaring a war would be falsely listed in a Story Event or one of the buttons in the event if it was not the Player that would be declaring the war.
- Faction Content
- Fixed an issue where Mana Addicts would no longer give the Mana Addicts property to all your units.
- Fixed an issue where Empowered by Magic would not trigger if the unit first received Physical Damage.
- Happenings
- Fixed an issue where Cosmic Happening overview map markers would sometimes not be removed when the happening ends.
- Fixed an issue where Units with the Unit Enchantments that give Zeal of Faithful did not correctly get Angelic Potential and were condemned during the Dawn of the Lodestone Major Cosmic Happening.
- Fixed an issue where Astral Travel was still cast-able during the Phase Shift Nixing Cosmic Happening.
- Fixed an issue where the Call Blightfall Combat Enchantment could target friendly units, this now correctly only targets enemies.
- Fixed an issue where the Call Blightfall Combat Enchantment from the Blightfall Cosmic Happening did not inflict Diseased on targets.
- Fixed an issue where Call Blightfall could target friendly units.
- Fixed an issue with broken text inserts for the Call Arctic Blizzard Combat Enchantment from the Rays of Winter Cosmic Happening.
- Fixed an issue where there was an empty tooltip for the Wet status effects in Call Arctic Blizzard.
- Fixed an issue where Call Arctic Blizzards damage triggered on friendly units, this now only affects enemies.
- Fixed an issue with broken text inserts for the Call Blinding Sands Combat Enchantment from the Cosmic Winds Cosmic Happening.
- Fixed an issue where the Call Blinding Sands Combat Enchantment did not use the correct icon.
- Fixed an issue where the armies spawned by the Ravenous Visitants Cosmic Happening would not be removed when the Cosmic Happening Ends.
- Fixed an issue where the Immobilized effect from Invading Sylviculture was permanent.
- Toll of Seasons
- Changed that targeting of the Toll of Seasons to also include AI Players during Multiplayer games, in Single Player this was already the case.
- Fixed an issue where two additional flavor Narrative Events related to the Toll of Seasons would never show as part of the regular story flow.
- Fixed a crash that could occur in the Toll of Seasons due to a resource being incorrectly DLC locked.
- Interface
- Fixed an issue where heroes in the crypt could not be inspected
- Fixed an issue where Reaver Culture Rulers could no longer use the intimidate option on Free Cities.
- Fixed an issue where in some languages the race name would display as red while there was no issue with this name.
- Fixed an issue where some settings would fall off the screen in the advanced setup while having the largest interface scale setting enabled.
- Fixed an issue where the teleporter button would show before the destination was revealed, or failed to show at all when there were multiple teleporters in one province.
- Fixed a crash that could occur when selecting a unit through the army panel and promoting it with Astral Echoes.
- Fixed a crash that could occur when you open the spellbook before a combat is resolved and then hover over an inspiration after the combat is resolved.
- Fixed an issue where remembered Transformations were removed from the Spellbook after a save/load cycle.
- Fixed an issue where Sanctuary Outpost income was included in the Outpost Header.
- Fixed an issue where the Faction selected after applying a filter remained displayed after pressing the "Random Faction" button
- Fixed an issue where the Faction would not show during the loading screen when the faction was randomly generated.
- Controller
- Fixed an issue where controller prompts for the tabs in the army overview would not be shown on controller
- Fixed an issue where the first button in a story event screen would not be the default selection with a controller.
- Fixed an issue where the controller close prompt would be in the wrong location in the sector screen
- Fixed an issue where the sorting headers in the equipment list would not be reachable with a controller
- Modding
- Fixed a crash that could occur when starting a game with mods that interact with Mystic Cultures
- Fixed a crash that could occur in faction creation when it failed to fill in the sliders correctly from modded data.
- Fixed a crash that could occur when alignment data wasn’t set up correctly from modded data.
- Fixed a crash that could occur when creating massive maps where it would go over the maximum province limit.
- Multiplayer
- A takeover involving both another client taking over the independents and a client controlling their own units and those of a friendly free city, will no longer break in multiple ways.
- Fixed a soft lock that would happen when two players trigger a takeover at the same time.
- Fixed Combat Takeover not properly triggering during Hotseat
- Out of Syncs
- Fixed a rare case where the game got stuck in an infinite loop of out of syncs upon victory being achieved.
- Fixed an Out of Sync caused by a free city being occupied by a player.
- Fixed an Out of Sync related to city ruins assigning a side to districts.
- Story Realms
- Tharru’Cath
- The sanctuary region now features a few more gold, food and mana nodes
- Removed the umbral spawner at the entrance of the Wizard's Story Region
- Slightly reduced the amount of mountains on the world map
- Slightly reduced the amount of Gloom on the world map
- Fixed an issue where there was a broken event image when the player reached a default victory
- Arcalot
- Fixed that converted and routing units with umbral transformations did not count towards delaying Lithyl’s ritual.
- Fixed that player units with umbral transformations wrongly counted towards delaying Lithyl’s ritual when killed by players outside the umbral alliance.
- Spells
- Fixed an issue where Consecrating Firestorm was not shown during Combat
- Fixed an issue where Consecrating Firestorm could not be cast in empty non-friendly provinces.
- Fixed an issue where Consecrating Firestorm could be cast in friendly provinces.
- Fixed an issue where Consecrating Firestorm could be cast in Ancient Wonder Provinces.
- Umbral Abyss
- Renamed the Rift Towers to Satiated Abductor Tower
- Fixed an issue where a Army on top of a Umbral Gate could not be attacked
- Fixed an issue where the Umbral Patrols were static and Dynamic Patrols would not spawn until turn 20.
- Fixed an issue where the Umbral Abyss Region with a Fallen Tower Ancient Wonder in it would not have a Beacon of Light
- World Map
- Fixed a crash when an infestation tried to spawn a hero with the new subcultures
- Fixed an issue where releasing a city as a vassal would sometimes not spawn a new ruler for that city if it used to be a free city before and/or if its former ruler was recruited.
- Fixed an issue where the Tagfilters on Draft Structure Rank Bonuses were incorrect, resulting in several units not receiving their Rank Bonus correctly.
- Fixed an issue where the Wizard Tower: Teleportation Circle awarded +1 Rank to Magic Origin Units.
- Fixed an issue where the Shipwreck Pick Up was awarding too high reward sets.