1. Update v1.2.03:
  2. Fixed bugs
  3. Romeo & Juliet:
  4. 🐦 Fixed an issue where some of Romeo's talents lost their effects after reaching the settings tab during a run (Burning Kiss, Love Shield, Burning Dance),
  5. 🐦 Fixed an issue where some of Romeo & Juliet multiplayer talents were "unlearned" after reaching the settings tab during a run (Love thread, Comforting Presence, Swirling Rose)
  6. Fixed Chorus & Funeral Bouquet decimal value on description update
  7. Fixed a bug where the Unstable Concoction talent didn't trigger properly on the dash attack
  8. Fixed an issue where Explosive Backstep was not a perfect shot if triggered at the first frame of the key moment
  9. 🐦 Fixed an issue where completing the Kiss the Bride / Kiss the Groom talent quest would unlock both Signature outfits (instead of the Signature outfit related to the hero)
  10. Fixed an issue where Romeo's Hidden outfit could be unlocked by abandoning a run after entering the Nightmare boss fight
  11. 🐦 Aladdin: Fixed an issue where Aladdin's Wish of Omnipotence talent didn't remove the ! stamp in the Compendium
  12.  
  13. Sun Wukong:
  14. Fixed an issue where Wukong's Traveler outfit did not unlock by reaching Chapter 3
  15. 🐦 Fixed a bug where Wukong's Thundercloud talent damages were not properly applied with DMG stats
  16. 🐦 Dash: Fixed an issue where the Dash orientation was not going in the right direction if no displacement input was held (on all Heroes, but was pretty noticeable on Romeo)
  17. 🐦 Trapped Status: Fixed a bug where the Trapped status was not removed if stacked by Web ability (Spider Nightmare) & Bite ability (Timber Wolf)
  18. 🐦 Chests: Fixed a bug where triggering the inventory before the chest pop-up unlocks resets the chest once looted
  19.  
  20. Magical Objects:
  21. 🐦 Fixed a bug where Goldilocks' porridge strength effect was no longer triggered if one object of the pile was traded with a Refugee
  22. 🐦 Fixed issues with Fairy dust where it could proc on self-damage and stack indefinitely
  23. 🐦 Master Nightmare: Fixed a bug where the Claws' Nightmare boss could leash heroes if they were too far from it
  24.  
  25. Activities:
  26. 🐦 Fixed a bug where Refugees' choices could be changed by dismissing and then reopening the dialogue box again
  27. 🐦 Fixed a bug where Morgan's quest would not continue if Heroes' dialogues were triggered during the event
  28. Sound: Fixed an issue where the Victory / Defeat voice lines from all heroes in the lobby were playing simultaneously (multiplayer only)
  29. 🐦 PS4 Crash: fixed a crash for the PS4 platform on accepting/joining a lobby with PlayStation hub
  30. 🐦 Localization: Various localization fixes
  31.  
  32. Update v1.2.02:
  33. Fixed crash:
  34. Fixed a crash that occurred at the game's launch, which was related to unrecognized monitor configurations
  35.  
  36. Update v1.2.01:
  37. New content and features (DLCs)
  38.  
  39. ROMEO & JULIET JOIN THE RAVENSWATCH
  40. Two new Heroes with a unique set of abilities and co-op gameplay style
  41. Romeo, a fencing master, swinging his rapier with natural elegance
  42. Juliet, a sharpshooter who wields her gun with a steady hand
  43. Playable in solo
  44. 2 Ultimate abilities each
  45. 26 talents each
  46. 14 pages of their Memoirs
  47. 8 unlockable Outfits
  48. 6 additional Outfits (Paid DLC)
  49. 3 new achievements (Steam only)
  50.  
  51. Balancing
  52.  
  53. GENERAL ADJUSTEMENTS
  54. 🐦 Multiplayer Difficulty Scaling adjustments:
  55. The number of additional enemies added by players has been decreased to +13% (from +17%)
  56. The Standard Enemies’ health points by additional players have been decreased to +30% (from +40%)
  57. The Elite Enemies’ health points by additional players have been decreased to +60% (from +70%)
  58. The Standard Enemies’ Stagger by additional players has been decreased to +30/40/50% (Chapter 1/2/3, from +50/60/70%)
  59. The Elite Enemies’ Stagger by additional players has been decreased to +60/70/80/90% (Chapter 1/2/3/Epilog, from +80/90/100/110%)
  60. Leash mechanic: Changed Leashing behavior
  61. The waiting time for enemies to "flee" (Leash) has been reduced to 3 sec (instead of 10)
  62. The waiting time remains the same (10s) if a player within range of an enemy is at death's door.
  63. Design Note: This would result in situations where players could re-attract the attention of enemies they had long lost, simply by retracing their steps. This should now prevent players from aggroing back enemies by mistake.
  64. 🐦 Abu Al-Jaan:
  65. The mini-boss will not recover the stagger bar when he’s in the possession phase
  66. Reduced Abu Al-Jaan’s maximum number of possession (maximum 2)
  67.  
  68.  
  69. HEROES ADJUSTEMENTS
  70. SCARLET
  71. 🐦 Distant Blows: Special can now be aimed. The longer it’s held, the further it aims
  72. Bones Cracker:
  73. Human: Ash cloud now deals 87 damage per second (from 70) to enemies within
  74. Wolf: Now deals 176 to 530 damage around (from 40 to 120) and its radius of explosion has been multiplied by 3
  75. THE PIED PIPER
  76. Explosive Rat: Not a Starting Talent anymore. Switched with Horde.
  77. BEOWULF
  78. 🐦 Dragon Flight: Wyrm now prioritizes enemies close to Beowulf
  79. ALADDIN
  80. Special: Now deals up to 90 damage (from 60)
  81. 🐦 Wish of Omnipotence: The effect has been reworked
  82. New effect: Casting a Wish using TRAIT grants OMNIPOTENCE to all nearby Heroes for 8 seconds. During OMNIPOTENCE, Heroes' abilities have a 0.5 sec cooldown
  83. GEPPETTO
  84. Rocket Science: Crossed DUMMIES now catch fire and deal fire attacks for a few seconds
  85. MELUSINE
  86. Bewitching Song: Not a Starting Talent anymore. Switched with Underwater Predator
  87. Underwater Predator: Increase the movement speed of Melusine while underwater by 30%, but last 25% less than before
  88. Sea Dance & Spring Water: Changed the meta unlock order to balance the character mastery
  89. SUN WUKONG
  90. Way of Awakening: Now, after blocking 8 times (from 10), the next Trait enters Awakened Stance for 12 seconds
  91.  
  92. MAGICAL OBJECTS ADJUSTMENTS
  93. Goldilocks’ Porridge: The effect has been reworked
  94. New effect: Healing Orbs now also heals 10% more (it’s also additive) and gives 8 sec of STRENGTH (not stackable)
  95. Raven Eye: Now reduces Ultimate’s cooldown by 25% (from 20%)
  96. Ring of Dispel: Dash now applies Vulnerable for 4 sec to enemies hit (from 3 sec)
  97. Witch’s Broom: Any damage taken is now increased by +15% (from +25%)
  98. Bloody Mary’s Mirror: The effect has been reworked
  99. New effect: Gives +0.5 DMG per VITALITY. VITALITY now only increases maximum health by 0.5% points (from 1%)
  100. Oni Mask: Armor -10 for each Legendary Magical Object (previously Vitality)
  101.  
  102. Design note: With this update, we took the opportunity to start tackling balancing issues. Since the release of Ravenswatch, we have received countless feedback, especially on Talents and Magical Objects.
  103.  
  104. In this update, you will discover the first wave of reworked Talents and Objects. The selection is based on the pick rate from players (data), internal ideas, and the resources that were available at the time of the development. As we were working on Romeo & Juliet at the same time, we prioritized Talents and Objects that could be reworked but not reinvented entirely.
  105.  
  106. For example, Bloody Mary was by far the object with the lowest pick rate in the Cursed category due to the effect being very niche. The new effect should bolster its popularity while opening new ways of playing. We applied the same logic to Heroes’ Talents, such as Wish of Omnipotence, and focused our attention on those that were underutilized. On the other hand, some Talents like Seductive Provocation need to be changed entirely and basically become new Talents.
  107.  
  108. Rest assured that it will be our top priority for future balancing waves!
  109.  
  110. General improvements and QoL
  111.  
  112. 🐦 Refugees: Interactions are now cancellable. It's now possible to talk to them again if the interaction was cancelled.
  113. 🐦 Cyclops: Changed the grab window to make it more accurate with the visual
  114. 🐦 Priest Cultists: Healing ability of the Cultists cannot damage Heroes anymore. The attack targeted at Heroes can still inflict damage
  115. 🐦 Modifiers: ‘Bloodlust’ modifier doesn’t make the screen flash when losing HP anymore
  116. 🐦 Book:
  117. Added the possibility to consult Scarlet’s Wolf abilities in the Compendium
  118. Added the possibility to consult Rarity changes on Talents in the Compendium
  119. Updated the Quick guide with new Status and new Activities
  120. Using ‘Random Hero’ will now also select a random unlocked Skin (Option available in the ‘Misc’ category, disabled by default)
  121. 🐦 UI / Interfaces / FX:
  122. Made the Inventory consultable when buying items at the Sandman’s shop or talking to a Refugee
  123. Made the revive indicator more visible when another player is currently reviving a Hero
  124. Made the attack indicator of the Dullahan more visible on the ground
  125. Added the possibility to consult more tips in the Loading Screen
  126. Added an Icon for the Omnipotence status
  127. Added a new VFX for Hero’s Vulnerable status
  128. 🐦 Options:
  129. Added an option to mute the game when Alt+Tab on PC (enabled by default)
  130. Added a button for mapping Push-to-Talk on gamepads
  131. Added an option to dash towards the cursor
  132. Added an option to disable the damage numbers in the UI
  133. Added an option to select preferred controller inputs (PS4, PS5, Xbox, and Nintendo Switch) regardless of the controller used
  134. Sound:
  135. Added Victory and Defeat voice lines for all Heroes
  136. 🐦 Added a sound FX when a player joins or leaves a lobby
  137. Misc:
  138. 🐦 Version numbers/watermarks now only appear at the top of the screen when the game is paused
  139. Voice chat is now enabled by default (the setting is unchanged if it was manually changed at one point)
  140. 🐦 Various localization fixes
  141.  
  142. Fixed bugs
  143.  
  144. HEROES
  145. Scarlet:
  146. Fixed an issue where Scarlet’s ‘Evisceration’ Talent’s VFX would continue playing after the affected enemy died
  147. The Pied Piper:
  148. Fixed an issue where ‘Sforzando’ would not attract enemies in multiplayer
  149. 🐦 Fixed an issue where ‘Unchained Melody’ Ultimate could not be cancelled by pressing the input again
  150. Fixed an issue where Dreamshard chunks' damage reduction would not count if ‘Low Notes’ was used
  151. Beowulf:
  152. Fixed an issue where Beowulf’s ‘Dragon Flight’ wyrm would not target Tentacles
  153. Fixed an issue where the Wyrm’s Empowerment VFX was displayed on all abilities upon being revived or using a feather
  154. Aladdin:
  155. Fixed an issue where the Cursed status could disable Aladdin’s Trait
  156. Fixed an issue where ‘Magic Carpet’ Ultimate didn’t give Intangible status right after using ‘Quick Ride’
  157. Fixed an issue where Aladdin’s Defense Wish was conserved after a loading screen
  158. 🐦 Fixed an issue where ‘Magic Carpet’ Ultimate could not be cancelled by pressing the input again
  159. The description for Aladdin’s Defense Wish could be misleading; it now reads: Revives all nearby Heroes or fully heals them with a permanent 30 SHIELD
  160. Melusine:
  161. Fixed an issue where ‘Protective Flow’’s shield was scaling incorrectly
  162. Fixed an issue where ‘Vortex Bomb’’s visual feedback was not replicated to other players in multiplayer
  163. Fixed an issue where Dreamshard chunks' damage reduction would not count if ‘Aftershock’ was used
  164. Geppetto:
  165. 🐦 Fixed a crash that could occur with Geppetto’s ‘Overclock’ or ‘Hyperclock’ Talents
  166. Sun Wukong:
  167. 🐦 Fixed an issue where Wukong could get stuck in walls / OOB after a dash or a Power ability
  168. Fixed an issue where effects stacked by Hungry Grass and Philosopher’s Stone were lost under Wukong’s transfiguration effect
  169. 🐦 Fixed an issue where consumables granted by Horn of Plenty while transfigured were doubled
  170. 🐦 Fixed an issue where the lightning effect for ‘Thundercloud’ was not triggered on enemies if they died before it could strike
  171. 🐦 Fixed an issue where blocking with DEFENSE wasn't properly counted in with 'Awakened Stance'
  172.  
  173. ENEMIES
  174. General:
  175. Fixed an issue where status effects were not displayed on full HP enemies
  176. Fixed an issue where Chilled and Ignite status effects were still displayed after enemies died
  177. Fixed an issue where multiple Master Nightmares’ VFX and SFX were not correctly paused while in the pause menu
  178. Wolves: Fixed an issue where Wolves could still trap Intangible Heroes
  179. Master Nightmares:
  180. Faceless Master Nightmare: Fixed an issue where the VFX from the floating eyes were not visible in multiplayer
  181. Claw Master Nightmare: Fixed the speed of shooting orbs that did not increase when the Master Nightmare entered enraged phase
  182.  
  183. MAGICAL OBJECTS
  184. Golden Egg: Fixed an issue where Dream Shards spent by Aladdin’s ‘Dream Wish’ Ultimate were not counted towards DMG increase for the Golden Egg
  185. Fairy Dust:
  186. Fixed an issue where Fairy Dust was not activated upon receiving a hit from Undead Hogs’ explosion and Efrit’s flamethrower
  187. Fixed an issue where Baba Yaga’s skull and the Faceless Master Nightmare’s Eye Bomb damage did not trigger Fairy Dust
  188. Dreamcatcher: Fixed an issue where the Sandman’s displayed prices were not automatically updated upon gaining the super effect of Dreamcatcher when buying Minor Shaping
  189. Baba Yaga’s Mortar: Fixed an issue where other players’ HP bar was not properly displayed upon using Baba Yaga’s Mortar
  190. 🐦 Tamatebako: Fixed an issue where Tamatebako would not work on Grimoire’s rerolls
  191.  
  192. ACTIVITIES
  193. Blood Fountains: Fixed an issue where the Blood Fountain would not trigger properly
  194. Blood Rituals:
  195. Fixed an issue where Tentacles from the Summoner Cultists could spawn outside of the Blood Ritual arena on Dark Hills
  196. Fixed an issue where Heroes were able to travel outside the arena while waves of enemies were spawning
  197. Fixed an issue where the event would never fail if no Hero were present in the arena
  198. 🐦 Pig’s Quest: Fixed an issue where Caves from the Stone quest would not open in multiplayer
  199. 🐦 Morgan’s Quest: Fixed an issue where the following part of Morgan’s quest would not unlock after defeating the Knights and saving Morgan
  200. Refugees:
  201. 🐦 Fixed a crash that would occur if a Magical Object with a cooldown was removed by one of the Refugees
  202. Fixed an issue where Crystal Shards earned by Refugees were not counted in the result screen
  203. Fixed an issue where a choice could not be selected if the shards were acquired during the selection menu
  204. 🐦 Fixed an issue where a Refugee could offer to duplicate a Legendary or Cursed object, resulting in just losing your shards…
  205. Fixed an issue where Magical Objects offered to Refugees when not properly removed from the Inventory when Sun Wukong was transfigured
  206. Fixed the fact that no audio or SFX were played when a choice was selected
  207. 🐦 Astral Shrines: Fixed an issue where Wukong could lose all Talents if relearned at the Astral Shrine while transfigured
  208. 🐦 Altar of Heroes: Fixed an issue where resurrected Heroes at the Altar of Heroes would sometimes reappear without a 3D model
  209.  
  210. UI
  211. 🐦 General: Fixed an issue where the ‘OK’ button was not centered in the ‘Disconnected’ pop-up
  212. Status:
  213. Fixed an issue where the Curse and Strength status effects were clipping together
  214. Fixed an issue where notifications for status effects were stacked together
  215. Enemies:
  216. Abu Al Jaan: Fixed an issue where Abu Al Jaan’s HP bar remained on the screen after the event timer ran out
  217. Melion: Fixed an issue where Melion’s HP bar could appear prematurely on the screen
  218. Results Screen:
  219. Fixed an issue where Activities in the score details were not displayed for other players in multiplayer
  220. Fixed an issue where Activities and Bonuses were not displayed in the Results screen if the count was over 30
  221. Ultimates screen selection: Fixed an issue where locked Ultimates were not visible in the selection menu
  222. Deathsdoor: Fixed an issue where the player’s revive timer was not displayed after using the last feather available
  223.  
  224. CAMERA
  225. 🐦 Observer Mode: Fixed an issue where the camera continues to follow the spectated Hero after getting revived by a teammate
  226. 🐦 Epilogue: Fixed an issue where a dead Hero’s camera was placed OOB after the cutscene of defeating Baba Yaga’s Hut
  227.  
  228. NETWORK
  229. General: Fixed an issue where Players’ nicknames would disappear after any loading screen
  230. Matchmaking: Fixed an issue where the matchmaking search would dysfunction after a 5 to 10 minute wait
  231.  
  232. SKINS
  233. General: Fixed an issue where players could not select an Outfit if the Host chose a default Outfit
  234. Carmilla: Fixed an issue where Blood Vials from Carmilla’s Unleashed Outfits would not display VFX for other players in multiplayer
  235. Beowulf: Fixed an issue where Beowulf’s Wyrm would alter to its default skin color for other players in multiplayer when activating the Trait ability
  236. The Pied Piper: Fixed an issue where the Pied Piper’s rats' Nightmares Outfit would not be properly displayed to other players in multiplayer
  237.  
  238. MISC
  239. 🐦 Reroll: Fixed an issue where Rerolls were not usable if the Reroll and Contextual Actions shared the same button
  240. 🐦 Charges: Fixed an issue where multiple abilities (charges) could be triggered if the ability button was held
  241. Subtitles: Fixed some subtitles that were inconsistent with the voice-overs for Scarlet and Beowulf
  242. 🐦 Achievement: Fixed the Master of Challenge achievement/trophy that would not unlock