- Version 2.1.0
- New Features
- - New game landing: your ship now comes down from orbit and touches down on Mars before you take control
- - New ending cinematic: a time-lapse of your own planet's terraforming from day one, with your buildings, drones and cables appearing as you built them
- - New world boundary: the red fog is replaced by a dust storm that pushes you back, and new worlds end in a crater rim instead of sheer walls
- - Added Monitor setting to choose which display the game runs on
- - Added Resolution Scale setting (AMD FSR)
- - Auto Crafting Station and Auto Refinery now have a Take Output action that moves finished items to your backpack
- UI Overhaul
- - Main menu, pause menu, settings, load/save and co-op screens redesigned, with a new loading screen
- - New HUD: clearer reticle, short action prompts that tell you why an action is blocked, new compass, notifications and terraform progress tracks
- - One consistent info panel for every machine, readable at any zoom
- - All machine menus moved to a new list and side panel layout. Switch tabs with Q/E or LB/RB, change values with Left/Right
- - Crafting Station, Refinery and Seed Synthesizer menus stay open while working, and can be opened while busy
- Gameplay
- - Smoother first hours: the tutorial pins the recipe it asks you to craft, the ship's remaining power stays on screen while it runs low, and new steps point you to the silica and sulfur you need
- - Auto machine, drone and Carbon Extractor targets now go from none through 1–20 to forever, and drone priority follows the menu order
- - Database reworked: one entry per machine family with a 3D model, print costs and stats, and every entry rewritten
- - Animals reworked: they steer around obstacles, react to you, and newborns grow up. New low-poly look
- - Terrain textures no longer visibly repeat
- Co-op
- - Target changes from several players now show live and no longer overwrite each other
- - Fixed the Rubek achievement only unlocking for the player who woke her
- - Joining with a different game version or into a full session is now refused
- - Fixed players on slower connections being dropped while joining
- - Fixed every player sharing the same footstep and jump sounds
- - Fixed plant layouts differing between host and clients
- Fixes
- - Fixed sounds being heard from the camera's position instead of Blossom's
- - Fixed a single click triggering two actions in a row
- - Fixed nights being too dark after loading a save
- - Fixed water tanks not filling up, including the ship's launch tank
- - Fixed Blossom's suit being drained before vehicle batteries, which could kill you when printing from a vehicle
- - Fixed drones overshooting their targets when storage is full
- - Fixed the vehicle camera jittering at speed
- - Fixed frame drops from cables after loading a big base
- - Fixed flatten placement being blocked on empty ground
- - Fixed getting stuck in the gap left by removed station doors
- - Fixed ore mined far away bursting apart when you return
- - Lost station coordinates disks can now be recalled at the computer
- - Unstuck now works when wedged high up on a structure
- - Stick Dead Zone now also applies to the camera stick
- - Fixed a crash when loading saves with drone platforms
- - Fixed a save failing to load when one object could not be spawned
- - Fixed finished prints being lost when two printers completed at the same moment
- - Fixed Auto Storage filters accepting every newly discovered item
- - Fixed Auto Refinery jobs not restoring after loading
- - Fixed several memory leaks and improved loading times