1. Version 2.1.0
  2.  
  3. New Features
  4. - New game landing: your ship now comes down from orbit and touches down on Mars before you take control
  5. - New ending cinematic: a time-lapse of your own planet's terraforming from day one, with your buildings, drones and cables appearing as you built them
  6. - New world boundary: the red fog is replaced by a dust storm that pushes you back, and new worlds end in a crater rim instead of sheer walls
  7. - Added Monitor setting to choose which display the game runs on
  8. - Added Resolution Scale setting (AMD FSR)
  9. - Auto Crafting Station and Auto Refinery now have a Take Output action that moves finished items to your backpack
  10.  
  11. UI Overhaul
  12. - Main menu, pause menu, settings, load/save and co-op screens redesigned, with a new loading screen
  13. - New HUD: clearer reticle, short action prompts that tell you why an action is blocked, new compass, notifications and terraform progress tracks
  14. - One consistent info panel for every machine, readable at any zoom
  15. - All machine menus moved to a new list and side panel layout. Switch tabs with Q/E or LB/RB, change values with Left/Right
  16. - Crafting Station, Refinery and Seed Synthesizer menus stay open while working, and can be opened while busy
  17.  
  18. Gameplay
  19. - Smoother first hours: the tutorial pins the recipe it asks you to craft, the ship's remaining power stays on screen while it runs low, and new steps point you to the silica and sulfur you need
  20. - Auto machine, drone and Carbon Extractor targets now go from none through 1–20 to forever, and drone priority follows the menu order
  21. - Database reworked: one entry per machine family with a 3D model, print costs and stats, and every entry rewritten
  22. - Animals reworked: they steer around obstacles, react to you, and newborns grow up. New low-poly look
  23. - Terrain textures no longer visibly repeat
  24.  
  25. Co-op
  26. - Target changes from several players now show live and no longer overwrite each other
  27. - Fixed the Rubek achievement only unlocking for the player who woke her
  28. - Joining with a different game version or into a full session is now refused
  29. - Fixed players on slower connections being dropped while joining
  30. - Fixed every player sharing the same footstep and jump sounds
  31. - Fixed plant layouts differing between host and clients
  32.  
  33. Fixes
  34. - Fixed sounds being heard from the camera's position instead of Blossom's
  35. - Fixed a single click triggering two actions in a row
  36. - Fixed nights being too dark after loading a save
  37. - Fixed water tanks not filling up, including the ship's launch tank
  38. - Fixed Blossom's suit being drained before vehicle batteries, which could kill you when printing from a vehicle
  39. - Fixed drones overshooting their targets when storage is full
  40. - Fixed the vehicle camera jittering at speed
  41. - Fixed frame drops from cables after loading a big base
  42. - Fixed flatten placement being blocked on empty ground
  43. - Fixed getting stuck in the gap left by removed station doors
  44. - Fixed ore mined far away bursting apart when you return
  45. - Lost station coordinates disks can now be recalled at the computer
  46. - Unstuck now works when wedged high up on a structure
  47. - Stick Dead Zone now also applies to the camera stick
  48. - Fixed a crash when loading saves with drone platforms
  49. - Fixed a save failing to load when one object could not be spawned
  50. - Fixed finished prints being lost when two printers completed at the same moment
  51. - Fixed Auto Storage filters accepting every newly discovered item
  52. - Fixed Auto Refinery jobs not restoring after loading
  53. - Fixed several memory leaks and improved loading times
  54.