- FPS.-.First.Person.Shooter.The.Definitive.FPS.Documentary.2023.720p.WEBRip.x264-13.mkv
- Y O U A R E N O W A B O U T T O W I T N E S S
- T H E S T R E N G T H O F
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- /X\ /X\
- \X/ FPS.-.First.Person.Shooter.The.Definitive.FPS.Documentary.2023 \X/
- /X\ .720p.WEBRip.x264-13 /X\
- \X/ --------------------------------------------------------------------- \X/
- /X\ /X\
- \X/ [RELEASE DATE]>> 2023 [RELEASE DATE]>> 2023-12-22 \X/
- /X\ [iMDB RATiNG]>> 8,2 [LANGUAGE]>> English /X\
- \X/ [RUNTiME]>> ~4h35mins [SUBTiTLES]>> English/Spanish \X/
- /X\ [REL SiZE]>> 7950MB / 84Fx100MB [DiRECTOR]>> Craddock/Stratton /X\
- \X/ [EXTRAS]>> 1Fx35MB [EXTRAS]>> Wallpapers+Booklet \X/
- /X\ [FiLES]>> 13-fps-720p.* [SECTiON]>> X264-720p /X\
- \X/ \X/
- /X\ [GENRE]>> Documentary / FPS / Gaming /X\
- \X/ \X/
- /X\ -----------------------------[VIDEO_iNFO]---------------------------- /X\
- \X/ \X/
- /X\ [FRAMERATE]>> 23,976 FPS [SOURCE FORMAT]> WEB/VOD 7628Kbps /X\
- \X/ [ASPECT RATiO]>> 1.85:1 [ORiGiNAL]>> 16:9 \X/
- /X\ [WiDTH/HEiGHT]>> 1280x720 [BiTRATE]>> CRF 17 @ 3714 Kbps /X\
- \X/ [CODEC]>> x264 r3172 c1c9931 [WRiTER]>> mkvmerge \X/
- /X\ -----------------------------[AUDiO_iNFO]---------------------------- /X\
- \X/ \X/
- /X\ [CHANNELS]>> 2 [SAMPLE RATE]>> 48 kHz /X\
- \X/ [DELAY]>> 0ms [FORMAT]>> AAC LC \X/
- /X\ --------------------------------------------------------------------- /X\
- \X/ [SOURCE URL]>> https://fpsdoc.com \X/
- /X\ [iMDB URL]>> https://www.imdb.com/title/tt28681130 /X\
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- /X\ /X\
- \X/ --------------------------------------------------------------------- \X/
- /_\ _____ _________ _______ /_\
- _ /_ /_________/__ __/___\ _/_____ _
- _ _ / _ \ _ \ / // _ \____ __/-----> - RELEASE NOTES! _ _
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- /X\ ------------\_____\-----\_____\---------------------------------------/X\
- \X/ \X/
- /X\ /X\
- \X/ FPS: First Person Shooter - The Definitive FPS Documentary (2023) \X/
- /X\ /X\
- \X/ Watch the ultimate celebration of the FPS genre today. \X/
- /X\ Join us as we revisit the greatest ever FPS games, guided by the /X\
- \X/ developers who created them. \X/
- /X\ .
- \X/ .
- /X\ Available for a limited time only: First Person Shooter is a .
- \X/ four-hour-plus celebration of the FPS genre featuring the legendary
- /X\ developers and artists behind your favorite games.
- \X/ .
- /X\ Reviewers are calling it "Required viewing for any fans of the genre"
- \X/ (Shacknews), "
- /X\ A treasure trove of information" (TheGamer), and
- \X/ "The ULTIMATE video game documentary... a must-see for all gamers!"
- /X\ (WASD & Beyond podcast).
- \X/ .
- /X\ Join us on a nostalgic journey through 50 years of FPS history,
- \X/ from the genreظآs humble beginnings through to the present day,
- /X\ exploring the creation, impact, and legacy of a wide range of
- \X/ genre-defining classics from Wolfenstein 3D, Doom, and GoldenEye,
- /X\ to Half-Life, Halo, and beyond.
- \X/ .
- /X\ Along the way, youظآll hear from John Carmack and John Romero sharing
- \X/ stories from id Softwareظآs early days, Cliff Bleszinski on Unreal
- /X\ and Unreal Tournament, Warren Spector on System Shock and
- \X/ Deus Ex, Marcus Lehto and Joseph Staten on Halo, and many more,
- /X\ each weighing in not only on their own projects, but also on other
- \X/ games that inspired them.
- /X\ .
- \X/ . .
- /X\ Synopsis & Cast
- \X/ Beginning in the 1970s, First Person Shooter takes you back to the
- /X\ earliest days of the genre, when a group of high-school students
- \X/ went from building simple 3D mazes to creating the first vital
- /X\ building blocks of the genre - including rudimentary online
- \X/ deathmatch and spectator modes - in the game that became known as
- /X\ Maze War.
- \X/ .
- /X\ From there, we go on a game-by-game journey through the genre,
- \X/ reintroducing you to the beloved classics you grew up playing and
- /X\ highlighting the lesser-known pioneering titles you may have never
- \X/ heard of before.
- /X\ .
- \X/ Here are a few of our favorite parts:
- /X\ .
- \X/ BFG: Big F***ing Games
- /X\ All four id Software founders, John Carmack, John Romero, Tom Hall,
- \X/ and Adrian Carmack share stories about the early days of the
- /X\ company, taking a deep dive into the making of classics such as
- \X/ Wolfenstein 3D, Doom, and Quake.
- /X\ .
- \X/ They are joined by fellow id Software alumni, including
- /X\ Sandy Petersen and American McGee, as well as publisher Apogee
- \X/ Softwareظآs founder Scott Miller and others, who each add their own
- /X\ insights.
- \X/ .
- /X\ Donظآt miss:
- \X/ .
- /X\ John Romero shares the exciting moment when Doom's level design and
- \X/ aesthetic crystallized in a way that guaranteed it would become an
- /X\ evolutionary leap beyond Wolfenstein 3D.
- \X/ .
- /X\ John Carmack speaks candidly about the challenge Quake's true-3D
- \X/ engine posed for him, going into detail on the obstacles he faced
- /X\ bringing it to life, and how this impacted the team.
- \X/ .
- /X\ License to Kill
- \X/ Karl Hilton and Brett Jones reminisce about making the hit
- /X\ GoldenEye on N64, discussing level design, the extensive use of
- \X/ motion capture, and, of course, the split-screen multiplayer -
- /X\ which was completely unplanned.
- \X/ .
- /X\ Donظآt miss:
- \X/ .
- /X\ Hilton and Jones discuss how Nintendo cautioned studios against
- \X/ making first-person shooters for the Nintendo 64, claiming the
- /X\ hardware wouldn't be up to the task - and the design hacks the
- \X/ Rare team used to prove them wrong.
- /X\ .
- \X/ The teamظآs reaction to Shigero Miyamotoظآs feedback to make the
- /X\ game ظءnicerظآ - including the suggestion to have the player shake
- \X/ hands with enemies in the hospital at the end of the game!
- /X\ .
- \X/ ظ£I Need a Weaponظإ
- /X\ Halo co-creator Marcus Lehto, writer and cinematic director
- \X/ Joseph Staten, and designer Jaime Griesemer are joined by
- /X\ ظ£Father of the Xboxظإ Seamus Blackley and former Microsoft Game
- \X/ Studios VP Ed Fries as they discuss the creation of the original
- /X\ Xbox and the enduring legacy of its most important game.
- \X/ .
- /X\ Donظآt miss:
- \X/ .
- /X\ Seamus Blackley shares how he thought he was going to be fired
- \X/ from the Xbox project after Bill Gatesظآ initial reaction to their
- /X\ plans, and his amazement at the support Bill went on to give the
- \X/ project.
- /X\ Halo designer Jaime Griesemer remembers the email from Bungie
- \X/ co-founder Jason Jones claiming the firepower of Halo's pistol
- /X\ in multiplayer had been increased by approximately 25%, only to
- \X/ discover it was much (much, much) more powerful, as anyone who's
- /X\ been sniped from all the way across Blood Gulch can attest!
- \X/ .
- /X\ ...And Much Much More
- \X/ At more than four hours long, First Person Shooter hits harder
- /X\ than a Brute Chieftain's gravity hammer on Halo 2's Legendary
- \X/ difficulty, featuring 45+ experts who each add their own stories
- /X\ and insights. Check out the Full Cast tab to see them all
- \X/ (scroll down if youظآre on mobile).
- /X\ .
- \X/ Our format lets you view the movie on your terms: binge the
- /X\ four-and-a-half-hour runtime in one go, or dip in and out using
- \X/ chapter breaks that let you get right to the stories you're
- /X\ looking forward to the most.
- \X/ .
- /X\ Donظآt miss:
- \X/ .
- /X\ Quake III designer Tim Willits and Unreal Tournament designer
- \X/ Cliff Bleszinski go head-to-head on their respective arena
- /X\ shooters
- \X/ .
- /X\ Warren Spector discusses the importance of immersion,
- \X/ storytelling, and emergent gameplay in System Shock and Deus Ex.
- /X\ .
- \X/ Early Mac FPS games get their due credit as creator David Alan
- /X\ Smith discusses Colony and Bungie members Joseph Staten and
- \X/ Marcus Lehto recall Marathon and its influence on Halo.
- /X\ .
- \X/ Greg Thompson and Dave Lebling, two of the co-authors of
- /X\ Maze War, share their stories about creating the industry's
- \X/ true first FPS decades before Hovertank, Catacomb 3-D, and
- /X\ Wolfenstein 3D.
- \X/ The irrepressible Jon St. John shares his stories from his time
- /X\ voicing Duke Nukem.
- \X/ .
- /X\ As we relive these iconic gaming moments through the stories of
- \X/ their creators, you will learn about:
- /X\ .
- \X/ How the industry transitioned from ظ£Doom clonesظإ to arena shooters
- /X\ to military shooters and back again, culminating in a return to
- \X/ 90s-style games such as Dusk, Ion Fury, and Prodeus.
- /X\ The evolution of gameplay design and mechanics, including
- \X/ innovations such as free aiming, regenerating health,
- /X\ interactive cutscenes, dual-wielding, and more.
- \X/ How groundbreaking technological milestones - such as online
- /X\ multiplayer deathmatch and the rise of FPS on consoles - drove
- \X/ huge advances in design and graphics.
- /X\ .
- \X/ The incredible worldbuilding and level design that led to the
- /X\ creation of immersive worlds from dystopian cyberpunk cities to
- \X/ alien planets.
- /X\ The huge contribution of modding and total conversions to the
- \X/ genre, from Aliens TC to Team Fortress and Counter-Strike, as
- /X\ well as the modding tools that made these and other creations
- \X/ possible.
- /X\ How LAN parties grew from college dorms and internet cafes to
- \X/ the earliest days of QuakeCon, laying the foundations for the
- /X\ growing eSports scene.
- \X/ .
- /X\ First Person Shooter was made possible through the support of
- \X/ thousands of FPS fans, as well as the developers, designers and
- /X\ industry experts who shared their stories and insights with us.
- \X/ .
- /X\ Now you can join them with this final opportunity to purchase your
- \X/ limited edition collectorظآs edition and get your name in the
- /X\ credits. Opportunity ends August 1st!
- \X/ .
- /X\ CREATORVC is an independent producer of long-form factual
- \X/ entertainment. Our work includes In Search of the Last ┬┤ .
- /X\ Action Heroes, the In Search of Darkness trilogy, In Search
- \X/ of Tomorrow and the upcoming Aliens Expanded and In Search of .
- /X\ Darkness: 1990-1994. .
- \X/ /X\
- /X\ Download the digital-only version of the documentary to watch \X/
- \X/ in your home.
- /X\ .
- \X/ Bundle Includes: .
- /X\ .
- \X/ FPSDoc (Digital) /X\
- /X\ Official Soundtrack (Digital) by New Retro Wave \X/
- \X/ Booklet (Digital) /X\
- /X\ 3 Desktop Backgrounds (Digital) \X/
- \X/ .
- /X\ /X\
- \X/ \X/
- /X\ Thanks to the old Amiga legends. For Nostalgy, not for status! /X\
- \X/ \X/
- /X\ Enjoy another fine release from the - 13 - family '23 - /X\
- \X/-----------------------------------------------------------------------\X/
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- /X\ 13 is here to bring you the best of skate/surf/snow/cycling and other /X\
- \X/ quality releases. We are always looking for quality members. We pride \X/
- /X\ ourselves as the best of the best and are dedicated to moving the /X\
- \X/ scene a long for the next generation! If this sounds like you and you \X/
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- \X/ not think of, contact us right away! \X/
- /X\ /X\
- \X/ Often 13 releases very small run / independent movies. We want to be \X/
- /X\ clear that we do NOT condone the distribution or profiting from these /X\
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- /X\ Another 13 release! Thank you to all of you who support our team. /X\
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- /X\ -13 /X\
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