- Update v1.2.56034:
- Fixed an issue where Light Frame forge mod mutator for Shotgun not working for clients
- Fixed an issue where Reel it in challenge was not completable on Kri'su variants
- Fixed an issue where a Surge Fissure in sanctuary encounter room 4 was not collectable for clients.
- Fixed an issue where Engulfing Shadows did not have correct rank scaling.
- Fixed an issue with Night god on the ability trigger where it was showing proc chance in upgrade screen.
- Fixed an issue where Gold Rush's reload speed was being included in the upgrade screen by mistake.
- Fixed an issue with Critical Cylinder forge mod where it triggered from non-weapon weakspots
- Fixed an issue with Accelerating Bullets where it was triggering from non-weapon weakspots
- Fixed an issue Tesla Gun Charge Beam triggering from non-primary fire projectiles
- Fixed an issue where immediately sharing a Charm from Wishing Well caused it to stop it from working
- Fixed an issue where Looting blessings from altar should no longer destroy blessings from chests
- Fixed an issue where a blocking collision around the exit of the final boss no longer blocks players from being able to jump.
- Fixed an issue where Submerged Sorrows was not reapplying correctly on reconnect
- Fixed an issue where the "Challenger Aapproaching" challenge not working as intended in multiplayer
- Fixed an issue where the Shortbow forge mod was sometimes not auto-charging when swapping swiftly between primary and secondary fire
- Fixed an issue with micro-stutters happening once per second.
- Fixed an issue where some Challenge icons were incorrect.
- Fixed an issue where Tentacles and Turret were not able to correctly target enemies that were flying.
- Fixed 5 instance crashes.
- Update v1.2.55683:
- FEATURES
- Harpoon Gun
- A new weapon that can be unlocked.
- Complete New Challenges for additional mods.
- New mods for the harpoon gun in the Ancient Forge.
- Smiting Spear
- A new ability that can be unlocked.
- New mods in the Ancient Forge.
- New challenge to unlock extra mods in the Ancient forge for the Harpoon
- Boss Variants
- New versions of bosses with completely revamped attacks.
- Cinematics
- Added a cinematics skip system.
- Damage Breakdown
- Added damage breakdown for the end-of-run screen.
- Damage Numbers
- Numbers now truncate and add symbols when reaching above 10,000 damage.
- Shaders
- Added "Preparing Shaders" step to boot sequence.
- Logbook
- Expeditions in the logbook now include other player data.
- Encounter Teleport
- Added a feature to teleport to active encounters in multiplayer.
- Lore
- Added additional Journals.
- Melee
- Blessing Upgrades, Healing Syringes, and Keys are now melee-able for Gold.
- Emotes
- Added keybinds for using specific emotes.
- CHANGES
- SFX
- Tweaked SFX and music balancing.
- VFX
- Improved performance of several VFX.
- Surge Fissures
- Already collected Surge Fissures now remain visible, but with a different look in the level.
- Shotgun
- Increased the damage of Automatic Action and Automatic Trigger.
- Increased the maximum fire rate of Light Frame.
- Decreased the spread of Sawed-off Barrel.
- Unload now scales with fire rate.
- Engine Rifle
- Heat now decreases twice as fast when not Overheated.
- Burst Cooling now lasts for 5 seconds instead of 2.
- Greased Barrel now increases the damage further.
- Heat Converter now increases damage by up to 100%.
- Large Capacity now doubles the magazine and overheat threshold.
- Prolonged Revving now decreases heat faster.
- Disc Thrower
- Inferno Discs: Increased the proc rate and decreased the cooldown.
- Electron Conductors: Increased the proc rate and decreased the cooldown.
- Frag Grenade
- Updated the grenade-throwing animation.
- Melee
- Reworked the Melee attack to target better and destroy the item you are looking at.
- Room Objectives
- Increased the size of the chargeable area around Charge Plates.
- Gold
- Increased visibility of Gold coins dropped by pots and enemies.
- Highpriest Un'glu
- Decreased Necromancer spawns from 2 to 1.
- Necromancers spawned by Un'glu no longer require executing with the Executioner difficulty active.
- Surge Zones no longer have a minimum size with difficulties, but the decrease in radius is slower.
- General Kri'su
- Primal Bombers now only spawn during Intermissions.
- Increased the interval between Tsunami waves and made them travel a shorter distance to make it easier to jump back onto the arena during the attack.
- Enemies
- Decreased the health of regular enemies on Depth 13.
- You can now see the names of bosses when encountering them.
- Updated armor bar visuals.
- Primal Grenadier
- Decreased the frequency with which the enemy can throw several grenades.
- Health
- Increased the max health cap of enemies and bosses when deep into Bottomless Chasm.
- Merchant
- Merchant doors are no longer locked unless the 'Greedy Merchants' difficulty is selected.
- Sanctuary
- Added breakable pots to Sanctuary.
- Fixed an issue where some rooms could clip into others.
- Made the Brine Field unlockable in additional locations.
- Areas
- Added new loading screens to all areas.
- You can now see the names of areas when you enter them.
- Charms
- You can now hold interact to share charms outside of the inventory.
- Decreased the chance of finding Rare and Legendary Charms, but further raised the chance after equipping Finer Charms in the Soul Wheel.
- Power From Pain now has a soft cap.
- Overkill now has a multiplier on the overkill damage.
- Revenant now increases damage by 60% instead of 30%.
- Bandage now has an increased chance to trigger.
- Perfectionist is now active while above 80% Health instead of at full health.
- Piercing Rounds now increases the pierce damage by 100%.
- Violent Commitment now shows how much damage has increased.
- Healthy Commitment now shows how much health has increased.
- Defender Aspect
- Gold Drain and Submerged Sorrows in the Deep Water Tank no longer decrease Gold or Max Health while Barrier is active.
- Lightning Aspect
- Status effects spread by Malignant Arc are no longer incorrectly attributed to the player with Malignant Arc.
- Fire Aspect
- Spreading Flames now deals increased damage after spreading when upgraded.
- Frost Aspect
- Frost Blessings now have a minimum damage cap when dealing damage based on the enemies' health.
- Decreased the number of Ice Shards that enemies send out on death with Frozen Shards.
- Blood Aspect
- Added a soft cap to 'Branding Blood'.
- Made the duration upgradeable on "Red-Blooded".
- Ocean Aspect
- Ocean Passive no longer has a hard cap on the maximum damage it can provide.
- Increased the lifetime of the Tentacles from 10 to 15 seconds.
- Acid now scales with the damage of the Tentacles.
- Increased the base damage and damage scaling.
- Increased the chance to spawn Tentacles with unupgraded Primary/Secondary.
- Objects no longer collide with the environment.
- All Ocean objects now deal damage and scale with the trigger's on-hit damage.
- Increased the duration of the Vitamins buff.
- Increased the range of the check that counts how many Allies there are.
- Increased the duration of the Acid status effect
- Increased the chance to throw several objects with the Minor and Major Blessings.
- Minor Blessing now only throws 4 objects.
- Tentacle lifetime now increases with Team Tentacles.
- Fortune Aspect
- Increased the amount of Gold required at higher ranks of Pot of Gold.
- Wishing Well
- Wishing Wells can no longer give out multiple copies of the same item.
- Increased the chance of gaining a reward from 50% to 60%.
- Added Blessing Upgrades and Charms to the loot pool.
- Challenges
- Quadruple Kill is now a Triple Kill challenge.
- Battery now only requires 100 hits.
- Eco Warfare now only requires 10 kills.
- Deadline now only requires 3 kills.
- Boom! now only requires 3 kills.
- Shot, Chaser! now only requires 3 kills.
- Electrifying now only requires 6 enemies.
- Bottomless Quiver now only requires 20 hits.
- Sharpshooter now only requires 500 damage.
- High Noon now only requires 5 kills.
- BUG FIXES
- Forge Mods
- Fixed Domino only dealing damage when you kill an enemy with the Grenade.
- Fixed Pressure Arrow not applying blessings from Primary/Secondary Fire correctly.
- Fixed Plasma Launcher mod 'Bouncy Core' not incrementally applying its effect.
- Fast Trigger now properly resets the damage when the time between Brine Revolver shots is too long.
- Blessing Passives
- Fixed an issue where certain Blessing Passives scaled with the wrong value, causing them to scale either faster or slower than intended.
- Fortune Aspect
- Fixed Gold Skin damage reduction carrying over after a run.
- Fixed Primary Goldburst decreasing in chance at rank 4 (caused by rank 3 being set too high).
- Ability Goldburst now increases ability damage
- Blood Aspect
- Baneful Blood’s effect is no longer active without equipping that Blessing.
- Blood Major now counts as Blood damage.
- Fixed Blood Passive 5 not having a minimum range required, resulting in max multiplier being bordeline impossible.
- Branding Blood no longer increases the Max Health gained from Runes of Vitality.
- Lightning Aspect
- Fixed Explosive Static Blessing upgrades not actually increasing the chance to proc.
- Fixed Lightning Passive not resetting crit chance between runs.
- Fixed some damage calculation on Loaded Bounce.
- Frost Aspect
- Fixed Quick Freeze blessing not freezing enemies faster.
- Fixed Frozen Shards dealing more damage than specified current HP%
- Filling the bar now deals current health instead of max health.
- Gliding Glacier now deals a percentage of current hp in damage instead of max hp.
- Ocean Aspect
- Fixed higher ranks of Vitamins not working as intended.
- Fixed Ocean Aspect visual of current amount of Tentacles spawned capping at 20, when more are possible.
- Spirit Aspect
- Fixed Exploitative Spirits doubling the damage when combined with the Fire Aspect.
- Fixed status effect dot damage counting as spirit damage, causing all sorts of triggers to proc each time it ticks
- Barraging Spirits damage now appears in the upgrade screen
- Fire Aspect
- Fixed an issue where the Fire Passive provided a 20% increase ein ffectiveness instead of 10%
- Defender Aspect
- Added a cap to the player's incoming damage multiplier to prevent them from becoming invulnerable by stacking defensive blessings.
- Fixed Barrier damage SFX not playing when taking barrier damage.
- Passive now correctly increases the player's defense.
- Night Aspect
- Fixed Night Aspect Minor and Major passives dealing damage to incorrect targets.
- Minor Blessing now counts as Night damage.
- Fixed Enveloping Shadows not increasing Shadow Effectiveness percentage properly.
- Exposing Shadows now takes effect immediately instead of 1 attack after applying Shadow to the target.
- Fixed Engulfing Shadow not triggering from Hypothermia.
- Triggers no longer roll proc chance to prevent weapons and abilities with a lower proc chance modifier than 1.0 to not apply Breach.
- Crash
- Fixed several crash issues.
- Merchant
- Fixed players sometimes getting two Blessings when buying one.
- Charms
- Fixed Phoenix Feather not proccing if hit exceeds max health.
- Fixed Gold Lure not removing its effect after dropping the charm.
- Fixed charm 'Durable' never recalculating its health increase, resulting in it getting stuck at the level your health is at when you picked it up
- Fixed charm 'Healthy Commitment' recursively applying its effect.
- Room Objectives
- Fixed a softlock that could happen in Room Objectives when killing enemies extremely fast.
- Carry the Skull objective now shows the pickupable skulls on the radar.
- Reconnect
- Fixed players not clearing their mutators when returning to lobby after a failed run, caused by clients reconnecting to the same session while the host waits in lobby.
- Soul Wheel
- Fixed Upgraded Inventions not working on most abilities.
- Fixed Second Wind not proccing if hit exceeds max health.
- Fixed Execution is stopping you from being able to complete the Unbeatable challenge while equipped.
- Allow unassigning points in lower tiers without having to empty higher tiers.
- Bosses
- Fixed an issue where you could skip boss phases through massive hits.
- Fixed instances of bosses showing the wrong enemy name in the player’s death screen.
- Golemancer
- Golemancer no longer rotates during its leap slam attack.
- Highpriest Un'glu
- The armor Un’glu gains from players failing to complete a tower now correctly scales with the boss' health.
- Fixed loot sometimes being unreachable when landing under the crystal that leads to the next area.
- Regular enemies are now killed as intended at the start of intermissions.
- Fixed Un'glu spawning the "teleport crystal" mid phase.
- Brine Revolver
- Fixed Sharpshooter and Charge Scope only taking base Revolver damage into account.
- Turret
- Fixed setup where player was able to cheese encounters by spawning turrets just before pressing the unstuck button.
- Fixed a few cases where clients applied rate-of-fire changes twice, causing desynced animations/FX.
- Deep Water Tank
- Fixed difficulties not applying ranks correctly in other languages.
- Fixed Choice B at Corrupted Depths giving Choice A rewards.
- Fixed getting Merchant as a reward from Corrupted Depths despite enemies getting Choice A modifiers.
- Fixed Corrupted Depths giving a different reward category than the ones you can choose from.
- Fix for Merchants from Corrupted Depths not spawning after the Sanctuary Elite.
- Fixed Bottomless Chasm giving a corrupted depth node without letting you choose.
- Deducting points from various difficulties will now refresh their effect, instead of getting stuck at the capped effect unless fully unspecced.
- Frenzied enemy mutator will no longer stack on same enemy.
- Fixed Spiked Charms not working on clients.
- Blessings will now proc on enemies that don’t have any health left with Executioner difficulty selected.
- Fixed passive damage and health modifiers not applying unless the Deep Water Tank has been opened.
- Wishing Well
- Fixed loot altars not being interactable when having all Blessings upgraded but not maxed.
- Cosmetics
- Fixed playing voice preview for other players when interacting with the wardrobe.
- Player
- Fixed softlock caused by being able to focus the chatbox whilst the HUD is collapsed.
- Enemies
- Fix to prevent enemies from getting stuck in terrain.
- Elite Berserker
- Decreased the step-up height to prevent him from being able to walk up on the railings.
- Changed priority and range required for some Gardens Elite attacks to prevent it from spamming the same attacks over and over again.
- Primal Bruiser
- Fixed Primal Bruiser being able to hook players just after dying.
- Void Elites
- Fixed Primal Chieftain's attack 'Water Sprout' sometimes being invisible.
- Trueborn Champion
- Fixed the Armor value not being equal to the Health value.