1. Update v1.2.56034:
  2. Fixed an issue where Light Frame forge mod mutator for Shotgun not working for clients
  3.  
  4. Fixed an issue where Reel it in challenge was not completable on Kri'su variants
  5.  
  6. Fixed an issue where a Surge Fissure in sanctuary encounter room 4 was not collectable for clients.
  7.  
  8. Fixed an issue where Engulfing Shadows did not have correct rank scaling.
  9.  
  10. Fixed an issue with Night god on the ability trigger where it was showing proc chance in upgrade screen.
  11.  
  12. Fixed an issue where Gold Rush's reload speed was being included in the upgrade screen by mistake.
  13.  
  14. Fixed an issue with Critical Cylinder forge mod where it triggered from non-weapon weakspots
  15.  
  16. Fixed an issue with Accelerating Bullets where it was triggering from non-weapon weakspots
  17.  
  18. Fixed an issue Tesla Gun Charge Beam triggering from non-primary fire projectiles
  19.  
  20. Fixed an issue where immediately sharing a Charm from Wishing Well caused it to stop it from working
  21.  
  22. Fixed an issue where Looting blessings from altar should no longer destroy blessings from chests
  23.  
  24. Fixed an issue where a blocking collision around the exit of the final boss no longer blocks players from being able to jump.
  25.  
  26. Fixed an issue where Submerged Sorrows was not reapplying correctly on reconnect
  27.  
  28. Fixed an issue where the "Challenger Aapproaching" challenge not working as intended in multiplayer
  29.  
  30. Fixed an issue where the Shortbow forge mod was sometimes not auto-charging when swapping swiftly between primary and secondary fire
  31.  
  32. Fixed an issue with micro-stutters happening once per second.
  33.  
  34. Fixed an issue where some Challenge icons were incorrect.
  35.  
  36. Fixed an issue where Tentacles and Turret were not able to correctly target enemies that were flying.
  37.  
  38. Fixed 5 instance crashes.
  39.  
  40. Update v1.2.55683:
  41. FEATURES
  42. Harpoon Gun
  43. A new weapon that can be unlocked.
  44.  
  45. Complete New Challenges for additional mods.
  46.  
  47. New mods for the harpoon gun in the Ancient Forge.
  48.  
  49. Smiting Spear
  50. A new ability that can be unlocked.
  51.  
  52. New mods in the Ancient Forge.
  53.  
  54. New challenge to unlock extra mods in the Ancient forge for the Harpoon
  55.  
  56. Boss Variants
  57. New versions of bosses with completely revamped attacks.
  58.  
  59. Cinematics
  60. Added a cinematics skip system.
  61.  
  62. Damage Breakdown
  63. Added damage breakdown for the end-of-run screen.
  64.  
  65. Damage Numbers
  66. Numbers now truncate and add symbols when reaching above 10,000 damage.
  67.  
  68. Shaders
  69. Added "Preparing Shaders" step to boot sequence.
  70.  
  71. Logbook
  72. Expeditions in the logbook now include other player data.
  73.  
  74. Encounter Teleport
  75. Added a feature to teleport to active encounters in multiplayer.
  76.  
  77. Lore
  78. Added additional Journals.
  79.  
  80. Melee
  81. Blessing Upgrades, Healing Syringes, and Keys are now melee-able for Gold.
  82.  
  83. Emotes
  84. Added keybinds for using specific emotes.
  85.  
  86. CHANGES
  87. SFX
  88. Tweaked SFX and music balancing.
  89.  
  90. VFX
  91. Improved performance of several VFX.
  92.  
  93. Surge Fissures
  94. Already collected Surge Fissures now remain visible, but with a different look in the level.
  95.  
  96. Shotgun
  97. Increased the damage of Automatic Action and Automatic Trigger.
  98.  
  99. Increased the maximum fire rate of Light Frame.
  100.  
  101. Decreased the spread of Sawed-off Barrel.
  102.  
  103. Unload now scales with fire rate.
  104.  
  105. Engine Rifle
  106. Heat now decreases twice as fast when not Overheated.
  107.  
  108. Burst Cooling now lasts for 5 seconds instead of 2.
  109.  
  110. Greased Barrel now increases the damage further.
  111.  
  112. Heat Converter now increases damage by up to 100%.
  113.  
  114. Large Capacity now doubles the magazine and overheat threshold.
  115.  
  116. Prolonged Revving now decreases heat faster.
  117.  
  118. Disc Thrower
  119. Inferno Discs: Increased the proc rate and decreased the cooldown.
  120.  
  121. Electron Conductors: Increased the proc rate and decreased the cooldown.
  122.  
  123. Frag Grenade
  124. Updated the grenade-throwing animation.
  125.  
  126. Melee
  127. Reworked the Melee attack to target better and destroy the item you are looking at.
  128.  
  129. Room Objectives
  130. Increased the size of the chargeable area around Charge Plates.
  131.  
  132. Gold
  133. Increased visibility of Gold coins dropped by pots and enemies.
  134.  
  135. Highpriest Un'glu
  136. Decreased Necromancer spawns from 2 to 1.
  137.  
  138. Necromancers spawned by Un'glu no longer require executing with the Executioner difficulty active.
  139.  
  140. Surge Zones no longer have a minimum size with difficulties, but the decrease in radius is slower.
  141.  
  142. General Kri'su
  143. Primal Bombers now only spawn during Intermissions.
  144.  
  145. Increased the interval between Tsunami waves and made them travel a shorter distance to make it easier to jump back onto the arena during the attack.
  146.  
  147. Enemies
  148. Decreased the health of regular enemies on Depth 13.
  149.  
  150. You can now see the names of bosses when encountering them.
  151.  
  152. Updated armor bar visuals.
  153.  
  154. Primal Grenadier
  155. Decreased the frequency with which the enemy can throw several grenades.
  156.  
  157. Health
  158. Increased the max health cap of enemies and bosses when deep into Bottomless Chasm.
  159.  
  160. Merchant
  161. Merchant doors are no longer locked unless the 'Greedy Merchants' difficulty is selected.
  162.  
  163. Sanctuary
  164. Added breakable pots to Sanctuary.
  165.  
  166. Fixed an issue where some rooms could clip into others.
  167.  
  168. Made the Brine Field unlockable in additional locations.
  169.  
  170. Areas
  171. Added new loading screens to all areas.
  172.  
  173. You can now see the names of areas when you enter them.
  174.  
  175. Charms
  176. You can now hold interact to share charms outside of the inventory.
  177.  
  178. Decreased the chance of finding Rare and Legendary Charms, but further raised the chance after equipping Finer Charms in the Soul Wheel.
  179.  
  180. Power From Pain now has a soft cap.
  181.  
  182. Overkill now has a multiplier on the overkill damage.
  183.  
  184. Revenant now increases damage by 60% instead of 30%.
  185.  
  186. Bandage now has an increased chance to trigger.
  187.  
  188. Perfectionist is now active while above 80% Health instead of at full health.
  189.  
  190. Piercing Rounds now increases the pierce damage by 100%.
  191.  
  192. Violent Commitment now shows how much damage has increased.
  193.  
  194. Healthy Commitment now shows how much health has increased.
  195.  
  196. Defender Aspect
  197. Gold Drain and Submerged Sorrows in the Deep Water Tank no longer decrease Gold or Max Health while Barrier is active.
  198.  
  199. Lightning Aspect
  200. Status effects spread by Malignant Arc are no longer incorrectly attributed to the player with Malignant Arc.
  201.  
  202. Fire Aspect
  203. Spreading Flames now deals increased damage after spreading when upgraded.
  204.  
  205. Frost Aspect
  206. Frost Blessings now have a minimum damage cap when dealing damage based on the enemies' health.
  207.  
  208. Decreased the number of Ice Shards that enemies send out on death with Frozen Shards.
  209.  
  210. Blood Aspect
  211. Added a soft cap to 'Branding Blood'.
  212.  
  213. Made the duration upgradeable on "Red-Blooded".
  214.  
  215. Ocean Aspect
  216. Ocean Passive no longer has a hard cap on the maximum damage it can provide.
  217.  
  218. Increased the lifetime of the Tentacles from 10 to 15 seconds.
  219.  
  220. Acid now scales with the damage of the Tentacles.
  221.  
  222. Increased the base damage and damage scaling.
  223.  
  224. Increased the chance to spawn Tentacles with unupgraded Primary/Secondary.
  225.  
  226. Objects no longer collide with the environment.
  227.  
  228. All Ocean objects now deal damage and scale with the trigger's on-hit damage.
  229.  
  230. Increased the duration of the Vitamins buff.
  231.  
  232. Increased the range of the check that counts how many Allies there are.
  233.  
  234. Increased the duration of the Acid status effect
  235.  
  236. Increased the chance to throw several objects with the Minor and Major Blessings.
  237.  
  238. Minor Blessing now only throws 4 objects.
  239.  
  240. Tentacle lifetime now increases with Team Tentacles.
  241.  
  242. Fortune Aspect
  243. Increased the amount of Gold required at higher ranks of Pot of Gold.
  244.  
  245. Wishing Well
  246. Wishing Wells can no longer give out multiple copies of the same item.
  247.  
  248. Increased the chance of gaining a reward from 50% to 60%.
  249.  
  250. Added Blessing Upgrades and Charms to the loot pool.
  251.  
  252. Challenges
  253. Quadruple Kill is now a Triple Kill challenge.
  254.  
  255. Battery now only requires 100 hits.
  256.  
  257. Eco Warfare now only requires 10 kills.
  258.  
  259. Deadline now only requires 3 kills.
  260.  
  261. Boom! now only requires 3 kills.
  262.  
  263. Shot, Chaser! now only requires 3 kills.
  264.  
  265. Electrifying now only requires 6 enemies.
  266.  
  267. Bottomless Quiver now only requires 20 hits.
  268.  
  269. Sharpshooter now only requires 500 damage.
  270.  
  271. High Noon now only requires 5 kills.
  272.  
  273. BUG FIXES
  274. Forge Mods
  275. Fixed Domino only dealing damage when you kill an enemy with the Grenade.
  276.  
  277. Fixed Pressure Arrow not applying blessings from Primary/Secondary Fire correctly.
  278.  
  279. Fixed Plasma Launcher mod 'Bouncy Core' not incrementally applying its effect.
  280.  
  281. Fast Trigger now properly resets the damage when the time between Brine Revolver shots is too long.
  282.  
  283. Blessing Passives
  284. Fixed an issue where certain Blessing Passives scaled with the wrong value, causing them to scale either faster or slower than intended.
  285.  
  286. Fortune Aspect
  287. Fixed Gold Skin damage reduction carrying over after a run.
  288.  
  289. Fixed Primary Goldburst decreasing in chance at rank 4 (caused by rank 3 being set too high).
  290.  
  291. Ability Goldburst now increases ability damage
  292.  
  293. Blood Aspect
  294. Baneful Blood’s effect is no longer active without equipping that Blessing.
  295.  
  296. Blood Major now counts as Blood damage.
  297.  
  298. Fixed Blood Passive 5 not having a minimum range required, resulting in max multiplier being bordeline impossible.
  299.  
  300. Branding Blood no longer increases the Max Health gained from Runes of Vitality.
  301.  
  302. Lightning Aspect
  303. Fixed Explosive Static Blessing upgrades not actually increasing the chance to proc.
  304.  
  305. Fixed Lightning Passive not resetting crit chance between runs.
  306.  
  307. Fixed some damage calculation on Loaded Bounce.
  308.  
  309. Frost Aspect
  310. Fixed Quick Freeze blessing not freezing enemies faster.
  311.  
  312. Fixed Frozen Shards dealing more damage than specified current HP%
  313.  
  314. Filling the bar now deals current health instead of max health.
  315.  
  316. Gliding Glacier now deals a percentage of current hp in damage instead of max hp.
  317.  
  318. Ocean Aspect
  319. Fixed higher ranks of Vitamins not working as intended.
  320.  
  321. Fixed Ocean Aspect visual of current amount of Tentacles spawned capping at 20, when more are possible.
  322.  
  323. Spirit Aspect
  324. Fixed Exploitative Spirits doubling the damage when combined with the Fire Aspect.
  325.  
  326. Fixed status effect dot damage counting as spirit damage, causing all sorts of triggers to proc each time it ticks
  327.  
  328. Barraging Spirits damage now appears in the upgrade screen
  329.  
  330. Fire Aspect
  331. Fixed an issue where the Fire Passive provided a 20% increase ein ffectiveness instead of 10%
  332.  
  333. Defender Aspect
  334. Added a cap to the player's incoming damage multiplier to prevent them from becoming invulnerable by stacking defensive blessings.
  335.  
  336. Fixed Barrier damage SFX not playing when taking barrier damage.
  337.  
  338. Passive now correctly increases the player's defense.
  339.  
  340. Night Aspect
  341. Fixed Night Aspect Minor and Major passives dealing damage to incorrect targets.
  342.  
  343. Minor Blessing now counts as Night damage.
  344.  
  345. Fixed Enveloping Shadows not increasing Shadow Effectiveness percentage properly.
  346.  
  347. Exposing Shadows now takes effect immediately instead of 1 attack after applying Shadow to the target.
  348.  
  349. Fixed Engulfing Shadow not triggering from Hypothermia.
  350.  
  351. Triggers no longer roll proc chance to prevent weapons and abilities with a lower proc chance modifier than 1.0 to not apply Breach.
  352.  
  353. Crash
  354. Fixed several crash issues.
  355.  
  356. Merchant
  357. Fixed players sometimes getting two Blessings when buying one.
  358.  
  359. Charms
  360. Fixed Phoenix Feather not proccing if hit exceeds max health.
  361.  
  362. Fixed Gold Lure not removing its effect after dropping the charm.
  363.  
  364. Fixed charm 'Durable' never recalculating its health increase, resulting in it getting stuck at the level your health is at when you picked it up
  365.  
  366. Fixed charm 'Healthy Commitment' recursively applying its effect.
  367.  
  368. Room Objectives
  369. Fixed a softlock that could happen in Room Objectives when killing enemies extremely fast.
  370.  
  371. Carry the Skull objective now shows the pickupable skulls on the radar.
  372.  
  373. Reconnect
  374. Fixed players not clearing their mutators when returning to lobby after a failed run, caused by clients reconnecting to the same session while the host waits in lobby.
  375.  
  376. Soul Wheel
  377. Fixed Upgraded Inventions not working on most abilities.
  378.  
  379. Fixed Second Wind not proccing if hit exceeds max health.
  380.  
  381. Fixed Execution is stopping you from being able to complete the Unbeatable challenge while equipped.
  382.  
  383. Allow unassigning points in lower tiers without having to empty higher tiers.
  384.  
  385. Bosses
  386. Fixed an issue where you could skip boss phases through massive hits.
  387.  
  388. Fixed instances of bosses showing the wrong enemy name in the player’s death screen.
  389.  
  390. Golemancer
  391. Golemancer no longer rotates during its leap slam attack.
  392.  
  393. Highpriest Un'glu
  394. The armor Un’glu gains from players failing to complete a tower now correctly scales with the boss' health.
  395.  
  396. Fixed loot sometimes being unreachable when landing under the crystal that leads to the next area.
  397.  
  398. Regular enemies are now killed as intended at the start of intermissions.
  399.  
  400. Fixed Un'glu spawning the "teleport crystal" mid phase.
  401.  
  402. Brine Revolver
  403. Fixed Sharpshooter and Charge Scope only taking base Revolver damage into account.
  404.  
  405. Turret
  406. Fixed setup where player was able to cheese encounters by spawning turrets just before pressing the unstuck button.
  407.  
  408. Fixed a few cases where clients applied rate-of-fire changes twice, causing desynced animations/FX.
  409.  
  410. Deep Water Tank
  411. Fixed difficulties not applying ranks correctly in other languages.
  412.  
  413. Fixed Choice B at Corrupted Depths giving Choice A rewards.
  414.  
  415. Fixed getting Merchant as a reward from Corrupted Depths despite enemies getting Choice A modifiers.
  416.  
  417. Fixed Corrupted Depths giving a different reward category than the ones you can choose from.
  418.  
  419. Fix for Merchants from Corrupted Depths not spawning after the Sanctuary Elite.
  420.  
  421. Fixed Bottomless Chasm giving a corrupted depth node without letting you choose.
  422.  
  423. Deducting points from various difficulties will now refresh their effect, instead of getting stuck at the capped effect unless fully unspecced.
  424.  
  425. Frenzied enemy mutator will no longer stack on same enemy.
  426.  
  427. Fixed Spiked Charms not working on clients.
  428.  
  429. Blessings will now proc on enemies that don’t have any health left with Executioner difficulty selected.
  430.  
  431. Fixed passive damage and health modifiers not applying unless the Deep Water Tank has been opened.
  432.  
  433. Wishing Well
  434. Fixed loot altars not being interactable when having all Blessings upgraded but not maxed.
  435.  
  436. Cosmetics
  437. Fixed playing voice preview for other players when interacting with the wardrobe.
  438.  
  439. Player
  440. Fixed softlock caused by being able to focus the chatbox whilst the HUD is collapsed.
  441.  
  442. Enemies
  443. Fix to prevent enemies from getting stuck in terrain.
  444.  
  445. Elite Berserker
  446. Decreased the step-up height to prevent him from being able to walk up on the railings.
  447.  
  448. Changed priority and range required for some Gardens Elite attacks to prevent it from spamming the same attacks over and over again.
  449.  
  450. Primal Bruiser
  451. Fixed Primal Bruiser being able to hook players just after dying.
  452.  
  453. Void Elites
  454. Fixed Primal Chieftain's attack 'Water Sprout' sometimes being invisible.
  455.  
  456. Trueborn Champion
  457. Fixed the Armor value not being equal to the Health value.