1. Changelog v2.1.19.119802
  2.  
  3. New Content
  4. Added text for T4 shotgun
  5. Adding Item Setup for T4 Shotgun
  6. Adding T4 shotgun audio and data table etnries
  7. Lots of updates and fine tunes and adjustments to the T4 shotgun. Overall polish pass
  8. Reduce Cured Leather requirement on T4 Shotgun
  9. Updating new T4 Shotgun Name
  10. Fixing FMOD not linking files correctly for the new shotgun. Fine tune to some of the audio layers
  11.  
  12.  
  13.  
  14. Fixed
  15. Added a setting to disable camera rotation when interacting with deployables
  16. Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  17. OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing misssion progress. Replaced with Gold Ore Lure
  18. Fixed 'complete the tutorial' achievement from occuring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed
  19. Adding more layers for the T4 shotgun. Pump in and out and last pump etc
  20.  
  21.  
  22.  
  23. Future Content
  24. Adding basic setup for flamethrower
  25. Adding ghost croc attack and pre attack audio and event into
  26. Mini hippo mesh randomly selects 1 of the 3 types of hippo mesh. Also switched SM variation names to match the correct variation
  27. Added Inaris Sickle stats
  28. Added Apex mesh for BLD_Floor_Diagonal_Stone
  29. Added Apex mesh for BLD_Floor_Curved_Stone
  30. Ghost croc data table setup and entries
  31. Fixed Curved Building Set destruction effects
  32. Adding ghost croc idle, flinch, death vocalisations and events
  33. Changed carcasses feature level to development - fix build error
  34. Blueback/Redback juvenile setup
  35. Fixed mission objectives list for Ashlands story mission
  36. Ashlands 1 mission: Update mission to use new Trail Beacons
  37. Added Apex DM meshes to new Stone Curved and Diagonal Building pieces, except for the new floor pieces
  38. You can now unlink current beacon by interacting with it or holding 'R'
  39. Added HRB_Bramble_Thorns with all growth stages
  40. Added DEP_Trough_Wood_Large, Trough_Concrete, Trough_WaterPump, Trough_Raincatcher and Trough_Luxury
  41. Added functionality to spawn groups of units at a single time and mini hippos now spawns in groups of 3-5
  42. Adding Icons / Blueprints / Recipes for Enzyme Cannon Hub & Arm
  43. Added HRB_CocoPalm with all growth stages
  44. Adding basic Setup for Enzyme Cannon Hub and Enzyme Cannon Arm
  45. Small adjustment to hammerslug anim notif timing
  46. Sorting assets for hammer slug various sizes for audio use. Small adjustments to timing
  47. Added text for workshop sickles
  48. Small adjustments to timing and selection of audio used for hammerhead slugs of various sizes
  49. Hook up new building guides to building assets
  50. Adding 5 food & water troughs meshes, items, recipes, icons and blueprints (if required)
  51. Adding Wool and Egg items
  52. Updated SM_XPlane with heavily optimized mesh plane, and added SM_Xplane_Curved for the building placement helpers
  53. Increased blend value to help reduce gitter after attack animation on hippo/boar
  54. Fixed accidental asset override
  55. Setup additional build guide materials
  56. Added additional building guide textures
  57. Mini-hippos now have group behaviours where they tend to stick with the group they're spawned with
  58. Added XPlane_Curved_Inverted as a building piece placement helper
  59. Positioned placement helpers on curved wall and ramp pieces
  60. Adding Growable Coconut Palms and Brambles, including seeds, seed packs, workshop items and growth setup
  61. Adding Bramble Deployable Item Produced from gorwing Bramble Seeds, this acts like the brambles placed in world and will damage and apply a modifier to players / creatures that come in contact
  62. Submitting Ghost Crocodile, carcass, bones and textures
  63. Add placement helpers to curved beams, ramps and walls
  64. Added shadows to beacon map elements in order to increase visibility on white backgrounds
  65. Added saddle_Armored for the moa, horse, and buffalo
  66.