- Update v1.38.14026:
- Improvements
- General: Tweaked Pilgors movement animation
- UI: Controller Rumble now has an intensity slider instead of a toggle
- Major
- General stability improvements
- Pay Day: fixed an issue where traffic lights, streetlamps and traffic signs were knocked over when starting the map
- Controls: the middle mouse button can now be used to map an action
- Minor
- General: improved the blocks placed by the Builder Goat mutator so they now have a darker tone when placed under water
- General: increased the momentum of the hogtie when using the ability of the Hogtie Goat mutator
- Goat Z: fixed an issue where you couldn’t digest anything anymore when using the No Hunger mutator
- Mutators: fixed the parachute blocking the camera when using the Penguin Mutator
- Goat City Bay: fixed an issue where the Grappling Goat mutator could grapple to an invalid asset and get stuck as a result
- Mutators: fixed an issue so starting a time trial no longer removes the equipped mutator
- Goat City Bay: fixed a split screen issue where player two was the same colour as player one during time trials
- Waste of Space: fixed an issue where the alien wasn’t always visible from all camera angles
- Buck to School: fixed missing name for the disco ball
- Pay Day: fixed missing name for the rocket cars
- Trivial
- Pay Day: the cubes in the bounce room are now bouncing as well
- Animation: fixed an issue where the Homo Simulatus looked like they were slightly turned to the left when running
- Hotfix:
- Improvements:
- · Movement QoL: shortened the time delay between cancelling the ragdoll state and being able to walk again
- · Movement QoL: increased movement speed – especially diagonal movement and strafing – therefore bringing it closer to the original
- · UI: added player confirmation dialogue when changing resolution via graphics menu on PC
- · UI: enabled key hints for Mutator and Quest menus on the HUD by default and retroactively enabling it for every player (so you can disable it again in the settings)
- Critical:
- · General: fixed multiple crashes for all platforms
- · General: fixed texture streaming issue, causing blurry textures for some PC players
- · UI: fixed an unresponsive state upon repeatedly opening pause and mutator menu at the same time
- · UI: fixed mini game key hints not being synchronized with the player HUD
- · UI: added missing translations for mini game HUD
- · Goatville: fixed indefinite ragdoll state after having been to space
- · Waste of Space: fixed an unresponsive state when closing dialogue interactions
- · Waste of Space: fixed performance problems when respawning after being in space
- · Waste of Space: fixed performance problems after completing test chamber
- · Goat Z: fixed the day counter being active and overlapping with the timer during a race
- · PayDay: fixed the wrong and overlapping button hints for firing the cannons
- · MMO: fixed unresponsive state when opening the inventory while in the quest menu
- · Split screen: fixed brightness differences for players on some maps
- · Split screen: fixed terrain flicker in some instances
- · Performance: fixed random FPS drops while being in ragdoll state
- Major:
- · General: fixed broken camera handling when playing as Don Pastrami and going into water
- · General: fixed broken animation of Valentino Salami after unmounting wrecking ball
- · General: improved loading screen behaviour across the board
- · UI: brought back the missing score numbers popping up for random chaos caused by Pilgor
- · UI: added missing translations in “apply changes†window when changing graphic settings
- · Goatville: fixed bad lightmap UVs on the school building
- · Waste of Space: fixed wrong name for romanceable NPC “Maddy Deliriousâ€
- · Waste of Space: improved spaceship controllability at maximum speed
- · Waste of Space: fixed Pilgor going off screen when triggering boost on hover bike with Valentino Salami mutator equipped
- · Waste of Space: fixed multiple missing or offset walls and collisions in the wrong place
- · Waste of Space: fixed broken HLODs
- · Buck to School: fixed collision of window in the dean’s office
- · Buck to School: fixed “hurdle run†event not being triggered during a session if player runs through start/finish in opposite direction
- · PayDay: fixed the “default†button in the controls menu not working anymore after interacting with the Baaa machine
- · PayDay: improved the behaviour of cars, so they don’t knock down street lamps, traffic lights and signs before the player comes around
- · PayDay: added missing HLOD for casino
- · MMO: fixed “Johnny wants a snack†quest being shown as complete before player brings a snack
- · MMO: fixed Pilgor being changed to tank character upon traveling into the city walls
- · Goat Z: fixed players not being teleported to main map after completing “Survive a Day†tutorial event
- · Goat Z: fixed “quest completed†notification missing when completing quests during ongoing outbreak
- · Goat Z: fixed the name of the plank, which caused two items to be impossible to craft
- · Split screen: fixed overlapping scores during time trails
- · Split screen: fixed the mouse cursor gone missing after initiating split screen on PC
- · Split screen: fixed players not being able to separately toggle active quest tracking on HUD
- Minor:
- · General: fixed Pilgor sometimes tripping over licked objects
- · General: fixed objects being pushed away too violently when player is recovering from ragdoll state
- · General: fixed wrong position of Pilgor after performing tricks when using Homo Simulatus mutator
- · General: fixed Angel Goat mutator being applied to Pilgor every time the player is inactive
- · UI: improved UI and HUD layout for multiple screens
- · Goatville: improved the low resolution texture of Earth when going into space
- · Goatville & Goat City Bay: fixed ragdoll and flying counting towards wallrun challenge under certain circumstances
- · Goat City Bay: fixed Pilgor getting wobbly legs when on top of carousel
- · Goat City Bay: fixed hockey puck being yeeted away when respawning after scoring a goal
- · Waste of Space: fixed the Goat Trophy at the museum still showing up even if already collected
- · Waste of Space: fixed the giraffe hovering above the ground
- · Waste of Space: fixed Pilgor getting wobbly legs on some slow elevators
- · Waste of Space: fixed objective markers above NPCs during romance quest, so players can see more than only one at a time
- · Waste of Space: fixed the broken teleporters after completing the test chamber
- · Waste of Space: fixed a wrong key hint being displayed for “beam back to station†on PC
- · Goat Z: fixed non-functioning starvation mechanic during “Survive a Day†tutorial event
- · Goat Z: fixed straw bales being called “medium†(we think they are actually great)
- · Goat Z: fixed helium gas cylinders being called “helium cartsâ€
- · Goat Z: fixed “Start a Zombie Outbreak†toast being shown when starting “After Outbreakâ€
- · Goat Z: fixed “Crystal Breath†quest counting normal NPCs bring frozen instead of only zombies
- · Goat Z: fixed crafting recipes not closing automatically when leaving the garage
- · Goat Z: fixed multiple faulty or missing collisions
- · Goat Z: fixed some Zombies interrupting their own voice overs over and over and over and over again
- · PayDay: fixed NPCs being spawned high above the ground in some instances
- · MMO: fixed Pilgor getting wobbly legs on the Goatwind elevator
- Trivial:
- · Goat City Bay: fixed a flickering ground texture in front of the rollercoaster
- · Waste of Space: fixed a senselessly rotating cow when recovering from ragdoll state in the test chamber
- · Goat Z: fixed too many gravestones being called “secretive gravestoneâ€, although there is only one and that one is secret
- · PayDay: fixed a broken walking animation of the police NPCs (Fix the police!)