- Devlog #07: Swordmaster Comprehensive Upgrade & Urgent Bug Fixes in New Release
- Key Updates
- Fixed several new multiplayer crashes to improve online stability.
- Fixed talent loss issues in "Infinite Dungeon" for "Demon Gunner," "Force Awakening," and "Gun in Booty" after loading saves.
- Fixed issue where unlocking achievements such as 'Apocalypse Party' and 'Breaker Games' for all characters using the skull was not functioning correctly.
- Addressed the problem of monsters having zero health after level 100 in "Infinite Dungeon."
- Introduced two new beers, "Divine Technique" and "Soul," in the tavern.
- Added a dragon with the "Dark" attribute.
- Bug Fixes
- Fixed an issue where the "Swordmaster - Skill 2" could not upgrade weapon quality.
- Addressed the malfunction of "Blacksmith - Skill 2."
- Resolved the issue in "Immortal Mode" where players could select duplicate talents that did not activate.
- Fixed the inoperative "Red Blessing: Recycling Plant."
- Hosts can now select "Immortal Mode" in multiplayer.
- In "Immortal Mode - Formless Buddha," only the host's UI was hidden.
- "Undead - Skill 2" did not work in "Immortal Mode - Night God Moon."
- The "Mary Sue" talent was negating the "Undead" buffs.
- Balance Adjustments
- The new character "Swordmaster" has been fully upgraded with his three skills’ weapons upgradable to three special orange weapons, including "Wandering Dragon."
- After upgrading to an orange weapon, the "Swordmaster" can automatically pick up nearby weapons during charge.
- Changed "Gravity" elite monsters to trigger intermittently.
- Other Adjustments
- "Immortal Mode" will no longer trigger cheat detection.
- Modified the text description for "Probability" beer.