- Update v1.03:
- FIXES AND IMPROVEMENTS
- Runs
- The player can get stuck behind a chest in a Forest area. Mimic? Mimic.
- During a Tallneck encounter, there was a chance to become stuck on a rock. The rock has been told to play nicely in future.
- Fixed an issue where combat music would continue to play after completing the objective. It is good music, to be fair.
- Fixed an issue where spike traps would not be highlighted when scanned with the Focus. Pesky spike traps.
- Mother’s Heart
- Fixed an issue in local co-op where if one player began building a plot and stopped, the other player would be unable to build the same plot. The plot thickens!
- Fixed an issue where the music in Teb the Tailors shop may not play when unlocked. You can’t have confetti without music!
- Characters, Combat & Co-op
- Fixed an issue where if Varl dies whilst having the homing spear equipped, the weapon could lose its ability to lock onto targets and/or be used. Our finest Oseram tinkerers took a look, it should be good now.
- Fixed various issues that would only happen for the guest player during on-line co-op.
- Fixed an issue where Varl may throw the spear the wrong way. This way, Varl!
- Fixed an issue where Snapmaws may be sent flying after being attacked with an elemental weapon. Snapmaw’s blasting off agaaiiiin.
- Fixed an issue where for the guest player, the villagers may not be dancing following completion of a run. They have now equipped their dancing shoes!
- Other
- Various bug fixes and stability improvements.
- Various audio fixes and improvements.
- Various text and localisation fixes.
- Update v1.02:
- NEW FEATURES
- Added a Player Progression screen to track content / overall game progress.
- Options have been added to allow you to customize which features are highlighted when using the Focus. Highlight ALL THE THINGS.
- FIXES AND IMPROVEMENTS
- Runs
- Various fixes to reduce the risk of the player getting stuck outside of the level.
- Performed a balancing pass on various Apex Hunts.
- Fixed the player having a chance of being eaten by (stuck inside) the Dragon Cart masterbuilding object when it has been built.
- Mother’s Heart
- Added stud rewards when having interacted with various yard customization plots.
- The fish from the Fishing Pond can now be eaten by animals (sorry fish).
- Characters & Co-op
- Improved the visibility of player rings when playing in co-op.
- Improved Teersa’s ability to defend herself against projectiles. This old gal’s still got it!
- Improved the responsiveness of Teersa’s hold attack ability. Seriously, don’t mess with Teersa...
- Fixed an issue where the guest player may be missing a pickup prompt on gadgets and weapons after dying and being revived.
- Fixed an issue where the Deathbringer may always target the host player and not the guest. No playing favorites!
- UI/UX
- Added a note to indicate which player opened the Pause Menu.
- Various localization improvements.
- Fixed an issue where simultaneously pressing the Cross and OPTIONS buttons may cause the Pause Menu to become unresponsive. There’s no trophy for button mashing!
- Removed a ‘Continue’ button that does not function on various Brick screens.
- Improved the HUD Scale option to increase the size of the quest markers, damage numbers, danger warnings, and more!
- Added ‘+’ signs to upgrade stickers to better highlight stat increases.
- Combat
- PC Only - Fixed an issue where the player can lose functionality by pausing and clicking off the game window when charging the Arrow Storm Bow. Stay focused Aloy!
- Ensured that Erend’s stacked Giant Hammer now deals increased damage to the Deathbringer. Don’t stop him now!
- Fixed an issue where machines may become stuck on geometry. Math is hard.
- Other
- PC Only - Adjusted default graphics settings based on hardware.
- PC Only – Improved performance on Intel ARC series GPUs.
- Various bug fixes and stability improvements.
- Various audio fixes and improvements.
- Significantly improved stability of reflections and facial animations on Nintendo Switch.