- Small Balance Update v1.0.61
- Gourmand's bonus Attack after eating the donut now deals triple damage (from double).
- Torque's skill has been changed: Torque now heals for 150 and the cone deals 75 Spell Damage and Ignites for 4 seconds. Spell Power scaling changed to the healing and damage rather than scaling the Ignite duration. This should make Torque slightly more of a generalist rather than depending entirely on Ignite.
- Baa'lor summons now enter combat with 500 Shield base (from 400).
- Oakengard's skill now heals itself and adjacent allies for 150 (from 120).
- Willow's final burst while casting now deals 300 Spell Damage (from 200).
- Lurch is now a genius and smartly targets as many foes as possible every time. (This is a sizable buff despite not changing any numbers!)
- Deadhead now deals 250 Spell damage (from 220).
- Ragno now casts on itself if no other allies are available. Shield granted increased to 200 (from 150).
- Button spores now deal 100 Spell Damage per hit (from 70).
- Mawrice now gains an extra +20 Attack Speed while buffed.
- Teak shield explosions now deal 200% of Teak's Attack Damage (from 150%).
- Sir Sparkles now heals for 55 Health per second (from 50). Since it hits two targets for a duration on each, this is still a sizable buff.
- Ivy's Stumpy summon now inherits Ivy's Tier! Go forth, Stumpy enthusiasts, and may the Tier 4 Stumpies be plentiful!
- Morita physical damage dealt increased to 175% of Attack Damage (from 150). Spell Damage dealt on collision increased to 175 (from 150).
- Zwei max mana reduced to 40 (from 50). This should make getting extra stacks of Life Ender Blade more achievable.
- Tinker Mana changed to 60/75 (was 80/100).
- Volcanus spin attacks now deal 85% Attack Damage (from 75).
- Sanctus now heals for 170 (from 150).
- Tidus' main Tidal Wave now deals 200 Spell Damage (from 150).
- Porcino's Arrow now deals 160 Spell Damage (from 120).
- Skul's Shield Bash damage increased to 120 (was 100).
- Fritz Mana changed to 45/90 (was 55/100).
- Corvid's Knives embedded in the target now detonate for 90 Spell Damage (was 70).
- Deshret Mana changed to 60/120 (was 80/140).
- Rime Spell Damage increased to 180 (from 150). Stun duration increased to 1.25 seconds (from 1 second).
- Shelly Max Mana now 60 (from 75).
- Noctus no longer Stifles all foes for 3 seconds when casting - instead applies Stifle on-hit with the skill.
- Uro has been heavily nerfed. Self heal percentage and damage over time both reduced to 2.5% max Health (from 4%).
- Additional casts of Wolfgang's rush after transforming now cost 130 Mana (from 90).
- Glitter now deals 280 Spell Damage to foes returning from sheepification (from 300).
- Demon now grants 10% Damage Amp to all Demons in addition to its previous effects.
- Healer II Shrine now gains 70% of the team's healed Health in Charge (from 80%).
- Marksman I's Dummy now gains Max HP at the start of combat rather than a Shield, making it easier to gauge the current status of your Dummy.
- Marksman II has been reworked. Now grants all Marksmen +3 Attack Range and causes them to retarget to the highest damage foe every 3 seconds while firing the same powerful shot. This should cement their status as focus firing squadrons that can absolutely take down enemy carries.
- Orb of Everything changed. Now grants +10% Lifesteal, Damage Amp and Damage Resist, as well as immunity to Hobble, Shred, Stifle and Ignite.
- New Item on offer in the Oasis Merchant event: Ponderer's Stone. Discover it yourself in the Oasis in your next run!
- Vex's skill duration properly reduced to 4 seconds. The previous nerf had not actually reduced Vex's duration. We'll still continue to keep an eye on Vex after this update, but we didn't want to add a nerf onto a nerf that hadn't taken place yet.
- Shock Pendant buffed, 6% -> 8% Max HP damage
- Edan's Blade buffed, 15% -> 20% Damage Amp
- Vanguard's Helm buffed, 10 -> 15 flat damage reduction
- Magicannon buffed, 20 -> 25 damage on hit
- Cleaver buffed, 2.5% -> 3% attack damage / HP
- Mallet of Mashing nerfed, 10% -> 5% Max HP damage
- All Ignite sources buffed, 1.5% -> 2% max HP damage
- Demon Trait numbers adjusted, 50 Attack Speed 75 Spell Power -> 40 Attack Speed 50 Spell Power
- Vex nerfed by way of Shaman II change - now only affects Stun and Sheep effects rather than all crowd control (this was the original intent, and why Vex received a stun in the first place)
- Bug 2 now causes the Swarm to deal aoe magic damage over time rather than gaining bonus stats when the Swarm moves.
- Brawler 2 Stomp reduced to 3% (from 4%) max HP damage.
- Dweller 1 Damage Resist reduced to 10% (from 15%).
- Elemental now grants a small flat health bonus to Elementals in addition to its current effect.
- Fixed an issue where Ragno wasn't triggering on-cast procs such as Wand of Missiles.
- Fixed an issue where some ranged Legends would be placed in the frontline when facing opponents in PVP.
- Fixed an issue where the Triple Wielding perk wasn't granting its stats.