1. Update v1.0.20250607.449:
  2. no changelog was posted.
  3.  
  4. Update v1.0.20250606.447:
  5. Layers Tab will now remember chosen option when switching to field creation/survey tools
  6. Staff that ran from house fire should now return to it after its renovation
  7. Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units)
  8. Disabled loading game in multiplayer while games is already active
  9. Production Buildings now show only one product even if there are multiple recipes for it
  10. SkipWinter should now properly update growth of plants planted inside greenhouses
  11. Added missing icons for every item in in-game mod editor
  12. Added missing Russian language translation (HR training requirement)
  13. Fixed animal autotrade breaking up
  14. Fixed issue with fern not being removed when placing fields/buildings
  15. Fixed some issues regarding choosing options in Layers Tab
  16. Fixed issue where fertilizing field would start with less resources than required by the field
  17. Fixed issue where doors would remain open after staff member left
  18. Fixed issue that caused staff to go homes with harvested plants
  19. Fixed issues with big cultivator and plow animations
  20.  
  21. Update v1.0.20250514.439:
  22. Fixed issue that caused perennial plants to yield no harvest after 1st harvest
  23. Fixed issue that disabled seasonal/permanent toggle in staff manager if staff list was empty
  24. Seasonal/permanent view in staff manager will be saved after closing window
  25.  
  26. Update v1.0.20250514.437:
  27. Animal autotrade now refreshes "Animal Building Manage" panel
  28. Fixed issue where animal autotrade would autotrade first animal instead of selected one
  29. Fixed issue where animal autotrade would order additional animals before already ordered arrived
  30. Fixed issue where having connected fields would make crop non organic,
  31. Adult alpaca animation fix
  32. Adjusted fern distance
  33.  
  34. Update v1.0.20250512.435:
  35. Contracts can now be completed using resources from warehouses if there are enough resources at farm
  36. Fixed issue where animals auto trade would take more money than it should when auto buying animals
  37.  
  38. Update v1.0.20250510.432:
  39. Fix for clearing contracts in multiplayer
  40. Client now can't press "Skip Winter" button in multiplayer (button had no function previously for client, it did nothing)
  41. Skip winter panel now should always have loaded values
  42. Bio products that required non-bio products should now count towards skip winter funds
  43. Fix for winter bar not appearing on field panel when it was already winter
  44. Fix for staff travelling to field in straight line, while doing work
  45. Fix for staff teleporting out of field if moving from field to road was too long
  46. Fix for cultivation machines not playing any animations
  47. Fix for when some of staff clothes appeared white
  48. "Call Vet" Button now shows $0 when vet building is on farm while trying to breed a new animal (it was $0 before in logic but button showed value as if building was not on farm)
  49.  
  50. Update v1.0.20250430.429:
  51. Added machines repainting
  52. Fixed issue where disconnecting as guest during game would leave stuck join multiplayer main menu option
  53. Disabled saves and auto saves for guest in multiplayer
  54. Fixed issue where deleted contracts would show only for host
  55. Fixed issue where completed contract in multiplayer would wait for sync to be moved to history
  56. Increased oatmeal expiration date
  57. Decreased rice break and corn bread expiration date
  58. Fixed issue where only host had contracts
  59. Adjusted Host tab in Join submenu in multiplayer menu
  60. Now getting disconnected via network issues in game should also switch to single player
  61. Host saving will now refresh Client's save list
  62. Fixed issue with translation not updating after changing language for multiplayer scenarios
  63.  
  64. Update v1.0.20250425.424:
  65. Fix for moving produced resources from manufactures to warehouses (i.e. Strawberry Jam)
  66.  
  67. Update v1.0.20250424.422:
  68. Small fix for autoselling animals
  69. Fix for achievement for Asia
  70. Showing difficulty on scenarios
  71.  
  72. Update v1.0.20250423.420:
  73. Fixes for autotrade animals
  74. Fix for not allowing transfering animals into building during demolish process
  75. Fix for finishing Asia campaign
  76. Fixes for some issues with saving and loading multiplayer
  77.  
  78. Update v1.0.20250422.418:
  79. Fix for infinite cash for spamming sell order
  80. Fix for high powered machines requirements
  81. Fix for some localization mistakes
  82. Added sugestion to start from Europe campaign which contains tutorial