- Dungeons of Sundaria - 2nd Quarter Update
- We’re happy to announce (and patch) some excellent improvements to Dungeons of Sundaria. They include improvements and fixes to Combat, Audio, and the player Camera. This patch also includes improvements to the Lady Everleen Boss fight so that it is much more fun and less problematic. As always, thank you for playing!
- – Warren, Industry Games
- Combat improvements to make ability selection and melee combat much more responsive and fluid.
- Input | Handle input buffer overflow and loss due to ability failures, allowing for both hold-to-click or rapid-press play styles
- Combat | Modified hit detection to improve the flow of melee combat
- Camera Improvements – The player camera has a number of improvements to fix popping and smooth out transitions to make for a better overall experience.
- Camera | Adjusted offset of camera collision to prevent camera push back due to running into things in front of player
- Camera | Prevent enemy weapons from causing player camera pushback
- Camera | Remove camera affecting collision from some projectiles that cause camera pushback
- Camera | Add option to slightly increase or decrease the size of the camera collision
- Graphics | Remove delay causing just exploded destructible affecting the camera before collision being ignored
- Sounds – Fixed bugs and tuned the attenuation so they play correctly in numerous instances throughout the game.
- Audio | Lady Everleen and her Handmaidens should once again play foley sounds
- VO | Prevent enemy characters outside the current fight area and/or boss arena from responding to VO announcements
- Sound | Enemies that are part of boss fights should now correctly announce their VO events to their boss fight counterparts and not the entire dungeon
- Reduce attenuation of Lady Everleen so her voiceovers are heard from farther away
- Lady Everleen Boss fight was reworked to improve playability and be more intelligible to the player.
- AI - Lady Everleen’s Life Drain should now only target players, fixing combat engagement and VO on nearby AI
- Boss | Lady Everleen will continue to use her Focusing Gaze, removing protection her handmaidens for a short duration, the entire time the handmaidens are alive
- Boss | Correct detection for bosses being contained within their fight, fixing triggered boss mechanics such as doors
- VFX | Change visuals of Lady Everleen’s Focusing Gaze to only target live Maidens which have not yet been revealed
- Boss | Reduce cooldown of Lady Everleen’s Focusing Gaze, giving more opportunity to attack the healing Maidens
- Boss | Lady Everleen’s Handmaidens now correctly target a player immediately when switching from healing to attacking
- Boss | Lady Everleen’s aura has slightly more distinct VFX to help identify it
- Boss | Adjust Lady Everleen’s colors to be all red and distinct from her maidens
- Boss | Lady Everleen’s Handmaidens now use a visible shield, as opposed to becoming invisible during their protected phase