1. 1.02.54580 Darkest Dungeon II - September Update - Retail Release
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  3. Our latest quality of life update has completed its public beta period and is now available for all game owners on Steam and the Epic Games Store. We want to thank everyone who submitted feedback during the beta. Overall, the changes received an overwhelmingly positive response, and we were able to take the feedback we received and use it to tweak and refine these new features.
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  5. Darkest Dungeon II remains our studio's whole focus, and we look forward to sharing more updates and expansions with you!
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  7. Monster Death Armor: We have introduced an entirely new mechanic for how monsters deal with Death’s Door. Previously, some monsters had Deathblow Resistance just like heroes. This sometimes led to incredibly frustrating moments where a lucky monster would defy all odds and survive endless blows.
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  9. We listened to the feedback and decided to rework the system. Now, death protection for monsters is token based rather than resistance percentage based. Monsters who previously had Death Resistance will now have one or more Death Armor tokens. When such a monster is reduced to 0 hp, the first Death Armor token is consumed. Further damaging blows consume one Death Armor token each. When the monster has no further Death Armor, damage will kill them outright.
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  11. We hope that this change will reduce the worst of the maddening RNG elements present in battle, and allow for more concrete tactical play. We have made adjustments to all skills, quirks, and items that have previously interacted with Death’s Door Resist to now engage meaningfully with the new token based system. Specifically, some skills and effects have the execution keyword, which allows for bypassing a set amount of Death Armor entirely.
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  13. Swap Hero Paths at The Inn: A much requested feature, now a reality! The goal of this change is to allow players to better strategize for the region ahead, and create a more dynamic party state across the entire expedition. Changing paths costs a nominal sum and will refund any mastery points spent on that character, allowing you to respec your hero.
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  15. Choosing Hero replacement at the Inn: Another community request brought to life! Now, when you arrive at The Inn after losing a hero, you are able to pick which replacement hero (from the available pool) to bring into the party. The intent of this change is to allow for more strategy when trying to save an expedition after losing party members.
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  17. Factions are back in Road Battles! Factions have been reintroduced to road battles to add greater variability to routes, and an additional challenge for those tired of the regular mix of Pillagers and Gaunts.
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  19. COMBAT
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  21. General
  22. Fixed an issue in which extra actions were incorrectly being granted when a Hero was already on a turn granted by an extra action
  23. Stygian Flame no longer increases Deathblow RES on monsters
  24. Stygian Flame now provides an additional 1 Death Armor to relevant monsters on combat start
  25. After equipping a torch or pet, other pets and torches will be removed from the store
  26. Choose your skill order: The order in which you select your hero's active skills will be the order they appear on the bar.
  27. New VFX added to the Bounty Hunter poster to improve visibility in the Inn
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  29. Combat Items
  30. Death Cap Spores no longer reduce Deathblow RES
  31. Death Cap Spores now remove 1 Death Armor from the target
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  33. Trinkets
  34. Covert Cloak no longer pierces Deathblow RES
  35. Covert Cloak now has “Execution 1” property for Ranged skills
  36. Staggering Striker no longer pierces Deathblow RES
  37. Staggering Striker now has “Execution 1” property for Melee skills
  38. Dismas’ Head no longer pierces Deathblow RES
  39. Dismas’s Head now has “Execution 1” property for Ranged skills
  40. Vengeful Kill List no longer pierces Deathblow RES
  41. Vengeful Kill List now has “Execution 1” property for all Bounty Hunter skills
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  43. Deliverables
  44. Hero Remains: Now provide +2 Mastery upon delivery. Mastery bonus not available for Hero Remains found in the Valley.
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  46. Quirks
  47. Slayer of (Faction) quirks no longer pierce Deathblow RES for their relevant faction
  48. Slayer of (Faction) quirks now have “Execution 2” property for their relevant faction
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  50.  
  51. HEROES
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  53. Bounty Hunter
  54. Mark for Death now removes all Dodge/Dodge+ from the target
  55. Finish Him no longer pierces Deathblow RES
  56. Finish Him now has "Execution 2" property
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  58. Grave Robber
  59. Glint in the Dark now removes all Stealth from target instead of 1
  60. Glint in the Dark+ now removes all Stealth from target instead of 1
  61. Glint in the Dark no longer pierces Deathblow RES
  62. Glint in the Dark now has "Execution 1" property
  63. Glint in the Dark+ no longer pierces Deathblow RES
  64. Glint in the Dark+ now has "Execution 1" property
  65. Glint in the Dark+ now has "Execution 3" if Grave Robber has Stealth
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  67. Hellion
  68. Bloodlust DMG bonus increased from +20% to +30%
  69. Bloodlust now has a cooldown of 2
  70. Bloodlust+ now has a cooldown of 2
  71. Bloodlust+ now provides Execution 1 vs. Bleeding targets for 5 rounds
  72. Bloodlust+ no longer provides +20% Bleed RES
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  74. Highwayman
  75. Wicked Slice no longer pierces Deathblow RES
  76. Wicked Slice now has "Execution 1" property
  77. Wicked Slice+ no longer pierces Deathblow RES
  78. Wicked Slice+ now has "Execution 1" property
  79. Double Tap no longer pierces Deathblow RES
  80. Double Tap+ no longer pierces Deathblow RES
  81. Double Tap+ now has "Execution 1" property
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  83. Leper
  84. Fixed an issue in which the self-inflicted Vulnerable on Revenge & Revenge+ could sometimes be resisted
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  86. Occultist
  87. Sacrificial Stab+ now has "Execution 1" property
  88. Binding Shadows no longer generates Unchecked Power vs. Combo targets
  89. Binding Shadows+ no longer generates Unchecked Power vs. Combo targets
  90. Binding Shadows launch ranks changed from 1 2 3 to 2 3 4
  91. Binding Shadows+ launch ranks changed from 1 2 3 to 2 3 4
  92. Binding Shadows now inflicts a -10% Debuff RES debuff vs. Combo targets for 3 rounds, non-resistable
  93. Binding Shadows+ now inflicts a -15% Debuff RES debuff penalty vs. Combo targets for 3 rounds, non-resistable
  94. Binding Shadows now has a 50% chance of generating Unchecked Power
  95. Binding Shadows+ chance of generating Unchecked Power increased from 50% to 66%
  96. Binding Shadows no longer moves the Occultist
  97. Binding Shadows+ no longer moves the Occultist
  98. Malediction now lasts for 3 Rounds instead of 3 Turns
  99. Malediction+ now lasts for 3 Rounds instead of 3 Turns
  100. Weakening Curse now applies 2 Weak tokens instead of 1
  101. Weakening Curse+ now removes all Strength from the target before applying Weak tokens
  102. Vulnerability Hex now applies 2 Vulnerable tokens instead of 1
  103. Vulnerability Hex+ now removes Block/Block+ before applying Vulnerability tokens
  104. Wyrd Reconstruction minimum HP threshold has been raised from 33% to 50%
  105. Wyrd Reconstruction+ minimum HP threshold has been raised from 33% to 50%
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  107.  
  108. MONSTERS
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  110. Beasts
  111. Carrion Eater Mutated: Deathblow RES changed from 15% to 1 Death Armor
  112. Gander: Deathblow RES changed from 25% to 2 Death Armor
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  114. Cave Swine
  115. Brute: Deathblow RES changed from 25% to 2 Death Armor
  116. Wilbur: Deathblow RES changed from 33% to 3 Death Armor
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  118. Cultists
  119. Evangelist: Deathblow RES changed from 0% to 1 Death Armor
  120. Deacon: Deathblow RES changed from 25% to 2 Death Armor
  121. Deacon: Exultation now grants 1 Death Armor
  122. Cardinal: Deathblow RES changed from 25% to 2 Death Armor
  123. Cardinal: Exultation now grants 1 Death Armor
  124. Exemplar: Deathblow RES changed from 50% to 2 Death Armor
  125. Exemplar: Pillar of Sacrifice now grants 1 Death Armor
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  127. Fanatics
  128. Masterful Kinred: Deathblow RES changed from 25% to 2 Death Armor
  129. Her Ladyship: Deathblow RES changed from 25% to 2 Death Armor
  130. Pit Fighter: Deathblow RES changed from 25% to 2 Death Armor
  131. Pit Fighter: Accelerant is now a regular initiative action
  132. Pit Fighter: Accelerant is now a high priority skill to use in round 1, rather than being delayed to round 2+
  133. Pit Fighter: Accelerant now grants 1 Strength and 1 Dodge token on use
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  135. Fisherfolk
  136. The Hullkeeper: Deathblow RES changed from 25% to 2 Death Armor
  137. Docker: Deathblow RES changed from 25% to 2 Death Armor
  138. Leviathan: Deathblow RES changed from 25% to 2 Death Armor
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  140. Gaunts
  141. Woodsman: Deathblow RES changed from 25% to 2 Death Armor
  142. Ghoul: Deathblow RES changed from 0% to 1 Death Armor
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  144. Lost Battalion
  145. Bullseye Barrett: Deathblow RES changed from 15% to 1 Death Armor
  146. Fallen Templar: Deathblow RES changed from 60% to 3 Death Armor
  147. Fallen Templar: now gains +30% DMG / +2 SPD for every hit survived at Death's Door
  148. Fallen Templar: En Garde now grants 1 Death Armor
  149. Fallen Templar: En Garde can now be used on Death’s Door
  150. Foot Soldier: Deathblow RES changed from 0% to 1 Death Armor
  151. Knight: Deathblow RES changed from 60% to 3 Death Armor
  152. Knight: En Garde now grants 1 Death Armor
  153. Knight: En Garde can now be used on Death’s Door
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  155. Pillagers
  156. Antiquarian: Deathblow RES changed from 25% to 2 Death Armor
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  158. Plague Eaters
  159. Lord: Deathblow RES changed from 25% to 2 Death Armor
  160. Lord & Lady: Feeding Time regen increased from 3 to 4
  161. Lord & Lady: Feeding Time SPD buff increased from 1 to 2
  162. Lord & Lady: Feeding Time no longer grants an immediate bonus action; instead, it grants an additional regular initiative action on the following round. This action is subject to DOTs, Daze, Stun, and all of the usual combat effects.
  163. Lord & Lady: Feeding Time now grants 1 Death Armor
  164. Dinner Cart: Deathblow RES changed from 25% to 2 Death Armor
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  166.  
  167. MINIBOSSES
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  169. Chirurgeon
  170. Deathblow RES changed from 0% to 1 Death Armor
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  172. Collector
  173. Reduced chance to use Collect Call when 1 and 2 heads remain
  174. Deathblow RES changed from 5% to 1 Death Armor
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  176. Death
  177. Deathblow RES changed from 50% to 3 Death Armor
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  179. Shambler
  180. Deathblow RES changed from 25% to 2 Death Armor
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  182.  
  183. LAIR BOSSES
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  185. Dreaming General
  186. Deathblow RES changed from 33% to 3 Death Armor
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  188. Harvest Child
  189. Deathblow RES changed from 25% to 2 Death Armor
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  191. Leviathan
  192. Breath of the Sea now occurs as a regular initiative action instead of as a Start Round skill
  193. Leviathan now receives an additional initiative action during rounds in which he would use Breath of the Sea
  194. Undertow now occurs as a regular initiative action instead of as a Start Round skill
  195. Leviathan's Hand now receives an additional initiative action during rounds in which it would use Undertow
  196. Blight and Burn RES increased from 30% to 40%
  197. Bleed RES increased from 50% to 60%
  198. Debuff RES decreased from 40% to 30%
  199. Fixed an issue where Eyes of the Storm could target corpses
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  201. Librarian
  202. Deathblow RES changed from 25% to 2 Death Armor
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  204.  
  205. SPOILERS BELOW
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  207. Confession 1 Boss
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  209. Confession 2 Boss
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  211. Confession 3 Boss Changes
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  213. Fixes
  214. Fixed Chirurgeon’s Unique Leucotomy buff for Ghoul that wouldn’t properly converts all Block tokens
  215. Fixed Grave Robber hero story issue where the husband wouldn't riposte against non-damaging skills
  216.