1. Update v1.1 b14:
  2. Added
  3. Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  4. Stealth is less affected by player movement and ramps up over time
  5. Controller support for the 3D map preview on the RWG window
  6. (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
  7. New explosion particles for Propane Tanks, Barrels and Vehicles
  8. Inventory UI Audio Various Resources
  9. Inventory UI Audio Rocket
  10. New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
  11. Support for SoundPickup and SoundPlace for blocks
  12. Blood splatter to zombie bear and dire wolf
  13. Prefab Editor "Rnd decorate Sel." also sets random rotations
  14. Enable All and Disable All for Extras through the Twitch Options menu
  15. GameShuttingDown mod event
  16. wilderness_filler_21
  17. lot_vacant_09
  18. countrytown_business_15
  19. remnant_downtown_filler_24
  20. remnant_downtown_filler_25
  21. remnant_downtown_filler_26
  22. remnant_downtown_filler_27
  23. remnant_downtown_filler_28
  24. Rwgmixer xml district prefab_name property and changed forest_rural to use that
  25. Changed
  26. Balanced stealth effectiveness for all combinations of perks, armor and light levels
  27. Reduced distance from and radius that AI picks to investigate near the target
  28. Balanced stealth world and block ambient light
  29. Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
  30. Balanced player stealth enemy search duration reduction from perks and armor
  31. Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments
  32. Increased bear and dire wolf sight and hearing
  33. AI alert timer starts after investigation ends and with some random variation
  34. Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
  35. Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
  36. New Burnt Zombie Sound FX
  37. New Gore for Hazmat zombie
  38. Increased vehicle armor and plow damage reductions
  39. Increased vehicle reserve fuel tank capacity
  40. Removed Q6 items from airdrops and infested loot
  41. Increased the harvest count of Augers and Chainsaws by 20%
  42. Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
  43. Persistent electricity effect when dismembering electrocuted zombie
  44. Updated organic destroy effect
  45. Updated explosions particles for land mines
  46. Updated icon for yucca fruit to better represent the in-game models
  47. Updated icon for Knuckle Wraps to better represent the in-game models
  48. Knuckle Wraps now use cloth for crafting, repairing, and scrapping
  49. Updated Knuckle Wrap description references from leather to cloth
  50. Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
  51. Reduced the amount of duct tape needed to craft Robotic Drones
  52. Updated landmines with repair properties for the Infiltrator perk
  53. Adjusted glowing eye on zombie bear and dire wolf
  54. Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
  55. Set mipmap streaming on for entity textures that had the setting missing
  56. Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
  57. Updated persistent electricity effect when dismembering electrocuted zombie
  58. Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
  59. Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
  60. Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
  61. Adjusted colliders on commercial blind shapes
  62. Removed FPSScaling option for consoles
  63. Updated localization for T3 and T4 electrician crafting skill sections
  64. Updated descriptions of Salvage Operations to prevent confusion of harvest speed
  65. Updated several Spanish translation issues based on community feedback for pistols and file cabinets
  66. Localization sync for Japanese updates
  67. Updated localization to support new entries
  68. DMS section type for traders is read from npc.xml
  69. Keep F3 CVar filter text when leaving to main menu and loading back into game
  70. Trader Rekt gate access is now easier especially for bikes
  71. Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's
  72. Added storeHardware theme tag to remnant_business_04
  73. Sleeper, pathing and art improvements to army_camp_07 based on player feedback
  74. Added audio trigger and additional pathing improvements to army_camp_07
  75. downtown_filler_plaza_03 replaced fountain with new design
  76. victorian_08 trigger unlock doors for easy exit
  77. bungalow_02 Easy exits set to Trigger Unlock
  78. Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
  79. Connected additional door to keyrack quick exit / unlock in house_old_modular_04
  80. Connected additional door to keyrack quick exit / unlock in house_old_modular_05
  81. Connected additional door to keyrack quick exit / unlock in house_old_modular_07
  82. Added quick exit / unlock keyrack to house_old_tudor_04
  83. Added quick exit / unlock keyrack countrytown_business_07
  84. Reduced sleeper volume count in countrytown_business_07 based on feedback
  85. Art pass and sleeper volume adjustments in ranger_station_01
  86. skyscraper_01 reduced by 591,469 verts 221,936 tris
  87. store_clothing_02 loot balance pass
  88. downtown_building_03 area rebuilt with new blocks
  89. downtown_filler_31 texture fix, block type replaced
  90. hotel_04 locked optional room door to make it clear to the player that's not the actual path
  91. house_modern_27 path improvement
  92. rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors
  93. house_modern_29 added front balcony for aesthetic reasons
  94. nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
  95. countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
  96. House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
  97. House POIs That Need Trigger Unlock various POIS
  98. house_construction_04 small blocks and terrain update
  99. apartments_04 POIs needed trigger unlock
  100. Additional adjusted sleepers in utility_refinery_02
  101. lot_vacant_09 changes made based on feedback
  102. Twitch: Increased price of #mind_wipe and #newbie
  103. Twitch: #newbie is now an Extra
  104. Twitch: Break Claim triggered cooldown from 20 to 30 seconds
  105. Fixed
  106. Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories
  107. Can't set forge to craft max quantity with Advanced Engineering perk
  108. Unable to join game invite through Steam if player does not proceed past the news screen
  109. Potential NRE in ServerPasswordWindow
  110. FPS drop from very wide angle spot lights
  111. Fix Xbox crash in rare cases when coming out of suspend while on the main menu
  112. Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions
  113. Xbox crash if game suspended while initial loading shows "Loading particles"
  114. Xbox crash during save operations
  115. XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
  116. Texture streaming goes over budget after some time on Xbox S
  117. Bows swapping ammo types has some visual issues showing wrong ammo type
  118. Unable to hear air drop if ambient sound is muted
  119. Vehicle velocity was not retained on server when a client driver exits
  120. Vehicle is kinematic warnings on dedi when driver exits
  121. Players can ragdoll themselves getting out of 4x4
  122. Players could flip or destroy the 4x4 when exiting on steep slopes
  123. Auto turrets are pinging like bedrock/trader protection when hitting dirt
  124. Auto turret is having issues targeting allies and self
  125. Disable electric shock on dismembered limbs
  126. Zombie variant texture dismemberment issues
  127. Fixed electrocuting dismembered stumps
  128. Missing tags for advanced engineering workbench craft time reduction perk
  129. CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
  130. Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
  131. Reading a Treasure Map automatically activates it overriding active quests
  132. Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
  133. Linux GUI error after hitting ESC
  134. Steam deck settings apply glyph does not display properly
  135. Can't craft more than 1 tool or handheld item at a time
  136. Inventory item place sound not always playing
  137. Steel fridge and beverage freezer ambient loops are incorrect or missing
  138. Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu)
  139. No challenge progress getting honey from POI stumps
  140. AttachParticleEffectToEntity issue when SDCS characters are set on fire
  141. Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap)
  142. Air drop settings tab discrepancy
  143. Server Browser List daily quest limit setting missing proper value localization
  144. News page has no entries in offline mode
  145. Zombies can get stuck between double pole blocks
  146. Setting linear velocity of a kinematic body is not supported warnings for out of world checks
  147. Prevented controller aim assist from targeting drones
  148. Store_hardware_03, terrain density issue
  149. Only Usable Type for Twitch Actions were being bypassed by the extension
  150. Chunks can stop generating after exploring for a while
  151. Animation desync on remote players when changing vehicle pose state while in an unloaded chunk
  152. Two wheeled vehicles without a driver can slowly slide on their sides for a long time
  153. Missing barbed wire and texture issue in installation_red_mesa
  154. Block mines to not explode when repairing
  155. Server Browser List some settings missing proper display values
  156. RWG Preview Mesh Memory Leak
  157. RWG Terrain Preview Material / Texture Leak
  158. Shared quests with the same location are not tracking properly
  159. Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching
  160. Host sometimes hear idle zombie noises from client
  161. Missing localization for reporting player text
  162. NRE related to DebugGameStats
  163. Molotovs are ignoring Player Killing setting randomly
  164. Activating item_modifers has no audio indicator
  165. Animals seeing players used an inaccurate distance
  166. Stealth ambient light value was too dark compared to what was rendered
  167. AI head motion near walls could let them see through them causing screamers to scream and spitters to spit
  168. Updated value on Grandpas Awesome Sauce
  169. Zombie alt texture dismemberment issues
  170. Logic issues related healing limbs with Physician 3 perk
  171. Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly
  172. Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire
  173. Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab
  174. Updated logic to prevent premature limb healing when sprains turn into breaks
  175. UI textures loaded from web/files are affected by texture quality setting
  176. ItemValue's Metadatas were not properly cloned when splitting stacks
  177. Trader name unlocalized when sharing their location marker
  178. PassiveEffects with OR requirements always applied independent of the actual requirement states
  179. Player doors within 10m of trader unlock/lock on open/close
  180. Quest searching issues
  181. NRE on world load when using player signs in custom POI's
  182. Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
  183. Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
  184. Missing texture in downtown_filler_05
  185. Density on lot_rural_filler POIs
  186. Sleepers waking up by back fence in utility_refinery_02
  187. Clipping tree in roadside_park_01
  188. house_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
  189. rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
  190. remnant_burnt_07, removed car that had alignment issues
  191. house_old_victorian_10, missing paint
  192. house_old_ranch_10, replaced wood carpet roll with cloth carpet roll
  193. house_burnt_01 easy exits set to Trigger Unlock
  194. house_burnt_04 easy exits set to Trigger Unlock
  195. house_burnt_05 easy exits created & Trigger Unlock set
  196. tudor_06 floating book pile, loot reduction, trigger unlocks on exits
  197. house_modern_09 Missing paint, props, added rope climb out
  198. house_old_pyramid_01 trigger unlock easy exit
  199. school_daycare_01 shrub clips into wall
  200. house_old_tudor_02 untagged from culdesac due to issues
  201. house_old_bungalow_12 deleted odd terrain block
  202. bungalow_05 replaced clipping rubble with debris instead
  203. store_pharmacy_01 loot balance
  204. bungalow_10 loot rebalance
  205. trader_jen missing paint
  206. skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
  207. hotel_04 mispainted texture
  208. house_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
  209. trader_jen, mismatched paint
  210. lodge_01 trap block results in floating light
  211. fastfood_06 mismatched paint and fastfood_06 wood clipping
  212. hotel_04 requires player to open elevator door to complete quest
  213. school_01 school desks clipping
  214. school_01 window SI issue
  215. school_01 mismatch texture near the roof
  216. skyscraper_02 projector screen SI issue
  217. house_old_modular_05 texture issues
  218. remnant_skyscraper_05 removed duplicated light, fixed mispainted texture
  219. gas_station_08, missing paint
  220. house_old_ranch_13, removed unused sleepers
  221. gas_station_08, unpainted surfaces, block with missing trim
  222. store_clothing_01, removed clothes rack
  223. cave_02, SI issue
  224. roadside_park_01 could use helper trees
  225. office_03 mismatched textures
  226. house_old_modular_05 texture issues
  227. lot_vacant_04 floating zombie in front of car
  228. house_modern_23 mismatched paint and other misc issues
  229. trader_rekt missing fence post
  230. bungalow_12 missing textures
  231. house_modern_05 texture issues
  232. cave_01 underground air gap in terrain
  233. bowling_alley_01 SI issue
  234. rural_drive_in_01 terrain density issue
  235. warehouse_08 terrain density issue
  236.  
  237. Update v1.0 b336:
  238. Fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.