1. Changelog v1.3.7.113609
  2.  
  3. New Content
  4. Basic outline for new fishing mission
  5. Finishing off the Fishing Quest
  6. Adding Quest Tag to Styx Oasis lake so the fishing spot for the quest can be marked
  7. Adding prospect difficulty adjustments for number of fish required to catch
  8. Added Ren/Exotic rewards for completion of fishing mission
  9. Unlocking Fishing Mission
  10. Adjusting completion fishing broadcast so it is called after catching the fish and not when hooked on the line, relevant to new mission
  11. Adding Fishing Mission Images and Modifying Mission Name
  12. Removing feature lock from feather lures
  13.  
  14. Fixed
  15. Updated credits section
  16. Updated 'additional thanks' section under credits
  17. Drop ships now atomize overlapping foliage during descent
  18. Some more timing and logic tweaks on Smoke Grenade
  19. Improve Smoke Grenade visual effects (converted to Niagara)
  20. Smoke Grenades will now obstruct creature vision
  21. Increase Smoke Grenade throwing range
  22. Decrease Grenade throw charge time 1.5 to 1.25s
  23. Update Metal Oxite Dissolver to use new V2 mesh
  24. Hook up custom logic to rotate dials for each oxygen slot and fuel slot (large dial)
  25. Fixed incorrect Komodo mesh
  26. Reordered Hyenas above Alpha Hyena to grant credit for Hyena Trophy to Hyena bestiary entry
  27. Fixed Inverted Left Concrete Roof missing from radial selection menu
  28.  
  29. Future Content
  30. Added modifier states for all new weather types, linked to base testing events
  31. Resaving WeatherPools data table to resolve build error
  32. Added AXE_IronWood
  33. Added bestiary text for Arid Striker and Redback
  34. Setting up quest variables for Daisy to replicate
  35. Adjusted Dialogue locations for PRO_Story_1
  36. Adding new Icon for the 'UDA Communicator Upgrade'
  37. Timer for PRO_STORY_1 now starts AFTER the tomato is planted
  38. Adjusting V2PromNomadEvent8.7 to have a lower priority than V2PromNomadEvent7 so dialogue interruption does not occur
  39. Add BoundsMap texture mask for Prometheus visual map to only show north portion of map
  40. Added 50 second delay before starting objectives in PRO_Story_1 so dialogue can play to completion
  41. Adjusting dialogue for entering area's Alpha, Beta & Delta so the dialogue plays only once instead of each time you enter the area
  42. Updating PRO_STORY4 weather forecast, also preventing natural spawns of arctic area's during the phase where you are tracking down an Group 15 agent
  43. Fixed skinning for heavy obsidian chest armor male and female
  44. Hooked weather visual effects for all new weather types, tweaked modifier values
  45. Adding slug spot audio event and notif
  46. Updated visual map textures for Prometheus, reduced textures size, reset MipGenSettings and Changed texture group to UI
  47. Importing Desert Striker assets and setup character and carcass + bones assets and relavent DTs
  48. Adding cave specific river audio to play when in the cave river.Adding event and BP entry
  49. Add creature threat audio settings to swamp slug so that it triggers combat music correctly
  50. Adding direction eq and distance eq and reverb to slug movement layers
  51. Adjusted collision on SM_BLD_Wall_Solid_Stone so that picture frames should no longer clip into the wall
  52. Adding in slug carcass assets and Lava slug assets + carcass assets, updated character etc and Corpse characters
  53. Made Sulfur reaction effects more customizable to suit different scenarios
  54. Repositioned in-world actors
  55. Adding komodo variant mesh along with carcass state, updated character BP, Corpse BP and D_Meshable entries
  56. Added new Gas Flyer creature alongside first pass of behaviour set.
  57. BallisticData now supports Niagara trail particles.
  58. NPCs can now override GetSightPerceptionOrigin in Blueprint to specify an arbitrary location/rotation for sight traces to originate from.
  59. Improved Swamp Slug's slime trail material and spline generation
  60. Updating PRO_STORY4 body3 search area, as the body was outside the area
  61. Adding Caught Fishing Notifiers and FishingNotification Subsystem
  62. Added new weather events, tiers and modifiers. Still requires additional tweaking of exposure rates, and tierified visual effects
  63. New entries added to Bestiary Data for lore text entry
  64. Update swamp wind modifier to communicate that it makes creatures see you easier
  65. Update temperature modifiers of weather events to offset new weather modifiers
  66. Update many weather events visual communication, fixing many linked curves and values
  67. Scaled AcidFog damage to reasonable levels
  68. Resaved WeatherPools to resolve build issue, again
  69. Adding slug flinch audio, event and data table entry
  70. Adding grasslands track Icarus_25 to Music data
  71. Adding music asset for grasslands
  72. Adding slug attack vocals and adjustments to notifier timings
  73. Added Lava Slug variant setup to AI Setup and Item static for the corpse
  74. Added translatable entry for the mount following indicator
  75. Added lore text for remaining creatures in the bestiary
  76. Update ModifierCosmetic BP to support new approach for SulfurGas (missing from 113273)
  77. Optimized existing Sulfur effect
  78. Added Missing Source Files for adjustments to the Aura component manager and fishing functionlibrary
  79. Removed debug print from PerformAction_SpitAttack
  80. Adding Aura distance overrides on modifiers so the sulfur actor pools can spawn their effects and aura's dynamically and to the correct size
  81. NPCs using the 'Spit Attack' BTTask can now specify a delay in seconds when spawning multiple projectiles to spread out construction cost over time, default delay is a single frame
  82. Added roat carcass sk mesh, material and textures
  83. Added swamp bird bones skeletal mesh and textures. Updated Swamp bird corpse BP to include the new bone asset
  84. Added noise and additional blending to slug trail material. NPCTrailComponent can now be given a socket to use as origin when generating new spline points
  85. Added validation for new weather types, fixed some bugs found due to this
  86. Fixed ticking modifier scaling effectiveness which caused damage over time effects to do no damage (dev only)
  87. Adding slug death audio and small adjustments to embers storm based on new length and speed
  88. PRO_A_Stockpile: Updated to remove the return to dropship objective
  89. Adjustments and improvements to the gas flyer
  90. Rasied terrain to prevent gaps between landscape and cliffs, Purple Quad, Prometheus
  91. Adding gas flyer horn audio, shoot ballistic audio and BP logic to play explosive sound when corpse blows up
  92. Updated building damage tag effect for storms to not completely destroy buildings, instead leaving the building fully stripped like other storm damage
  93. Reduced AcidRain damage
  94. Added smoke effects to acid fog storms, to emphasise the increased fog
  95. Scaled player item damage of the toxic gasses storms
  96. Increased exposure for Prometheus lower tier storms
  97. Creature images added
  98. Creature images added
  99. Creature images added
  100. Creature images added
  101. Creature images added
  102. Creature images added
  103. Adding sounds to all new slug animations
  104. Added additional weather action validation and scaled temperature effects by weather tier
  105. Add Weapons Utility widget which shows damage output
  106. Flushed Grass on Blue & Yellow Quad, DLC Map
  107. Lots of adjustments and improvements to the gas flyer projectile sounds
  108. Daisy Death Dialogue no longer players when escort is complete in PRO_STORY_1
  109. Flushed Grass to fix grass patches, Green Quad and Purple Quad, Prometheus
  110. Fixing up bestiary & AI setup for the lava slug so it has different behaviours, stats, growth, loot tables from that of the swamp slug
  111. Added music timing hooks and validation to new weather events, minor fixes to timing for other weather events
  112. Fixing dialogue timing PromOffender5. Added 4 second start delay
  113. Add swamp minimap material for generating LODs/minimaps
  114. Added PIC_IronWood
  115. Removed damage from new weather events that have damage within the modifier
  116. Added debug CVar to disable shelter traces for performance testing
  117. Adding gas flyer audio events and data table entrys for the ballistics
  118. Reduced damage of Swamp Slug.
  119. Dampened Swamp Slug's Physics Asset. Swamp Slug's trail now lasts 40s
  120. Adding outstanding slug animations, eat, sleep and a few extra attacks
  121. Added randomised spawn scale to gas flyers
  122. When performing weather tagged damage, add a basic two trace shelter check for building pieces as these have no shelter component
  123. Added footstep particles to Lava Hunter.
  124. Lava Hunter now creates small patches of fire when walking during it's powered up state.
  125. UE4 PlayMontage function now gives reference to AnimNotify asset when triggered along with the usual Name.
  126. Added new AnimNotify which can be used to specify an override damage source location.
  127. Fixed missing 'CanFinish' node build validation error
  128. Added Macro cliffs to prevent lighting issues and fixed a hole in the roof of AC_MED_008, Blue Quad, Prometheus
  129. Adding dialogue fix for Prometheus Story 5 Event 9, Adjusting quest events to reflect dialogue timer reference
  130. Fix forprometheus mission 1 smpl3 dialogue, replaced phrase spoken incorrectly
  131. Adding decal showing AOE for orbital laser event
  132. Setting up Remaining 2.0.0 bestiary setup / images / etc
  133. Setting up Roat Skinned State and Corpse description
  134. Reworking elements of Story Mission 6 so it supports reloading, adding in new prebuilt structures as well as ajusting quest steps
  135. Added ITM_Sickle_IronWood
  136. Proof of concept pass of decal showing AOE for orbital laser event - currently not connected
  137. Added SK_ITM_Sledgehammer_IronWood
  138. Fixed Lava Flyers not damaging players on detonation
  139. Updated needler bones skeletal mesh with new model and added new textures
  140. Updates to the gas flyer. Adding floating movement audio and general tweaks and adjustments
  141. Adjustment to gas flyer shoot sound
  142. Additional attack slam for the slug.
  143. Not currently hooked up.
  144. Adjustments and improvements to gas flyer.
  145. Also lowered predator bird attack sounds and spacialiser slightly. was a bit intense before
  146. Fixing decal opacity for Orbital laser event
  147. Removing extra projectile resistance from Bloodclaw in fishing mission & fixing carcass text
  148. Added swamp roat bones sk mesh, material and textures
  149. Adding moew prebuilt structure jsons
  150. More work on Story Mission 6, now playable up to Group15 camp
  151. Fixed Scoria Brick missing skin in BuildingPieces Datatable
  152. Adding new prebuild structures for Story Mission 6
  153. Expanded floating foliage checker tool
  154. Exotics Checker tool expansion
  155. Added swamp bird carcass assets to project. Updated swamp bird corpse blueprint with these new assets
  156.