- Update v1.4.3:
- Fixes & More Fixes
- Abilities can no longer be cast while a tower is under construction
- Fixed a major exploit with upgrade-cancelling that could be used to refresh abilities, like Windstorm tornado, Astral extra shots, etc.
- Fixed a bug where you could upgrade-cancel Astral or Runic to refresh their ability cooldowns
- Fixed a bug where upgrade-cancel removes Cursed stacks & the Cannot-be-cloned debuff
- Fixed a bug where upgrading/sidegrading a tower removes buffs from it
- Fixed a bug where an incomplete buff tower will cast its buff before construction finishes
- Fixed a bug where towers can be buffed while in mid construction/upgrade
- Fixed a bug where loading a checkpoint in Campaign would "break Tesla Trees"
- Fixed a bug in Campaign with AMD FSR offsetting spawn indicators
- Fixed a bug in Campaign with AMD FSR offsetting everything in Mission 6
- Fixed Quake Earthshaker Specialization not increasing shockwave AoE
- Fixed Life Altar not recovering your lives over 50 in the Campaign
- Fixed Elemental Diversity Achievement in War requiring you to cast all 8 abilities, it now just requires casting each of the elemental abilities once
- Fixed tower count on Damage Table being bugged if you did a max-level tower upgrade from tower table
- Fixed an issue where increasing the timescale in a replay would be inconsistent with the actual result.
- This might be related to a somewhat common desync problem.
- Fixed an issue in Ranked where the game could desync and you could still somehow gain or lose MMR
- Additional fix in Ranked, in the case you desync but you try to leave to the main menu before the desync detector kicks in and nulls the match, it should no longer count as a loss
- In Ranked, if you die first but win by score, you're no longer listed as Rank 2
- On the Ranked Leaderboards screen, added a notification that tells you when the current season ends.
- Update v1.4.2:
- Fixes & Improvements
- In Teams/Co-op, if a player leaves or disconnects and fails to reconnect, the following should happen now:
- Their towers are sold
- Their unspent gold is evenly distributed among all allies
- Fixed difficulty column showing up as blank for Co-op & Teams Leaderboards
- Fixed a bug where you couldn't manually target with Gravity Cannon
- Gravity Cannon VFX should look fancier and 50% more performant
- Fixed Trickery casting its buff VFX for each clone in a Tesla Tree chain, resulting in both a bright flare and extreme lag
- Cast VFX for Blacksmith, Well & Trickery have been updated
- Toned down mega-brightness of Tesla Tree, especially when you had a whole lot of them
- Drastically optimized Tesla Tree, it was using a laggy shader on its beams, as well as its water effect
- Drastically optimized Railgun, it had an issue with its garbage collection which caused the game to get progressively laggier
- Optimized Rage, replaced a laggy shader on its lava
- Fully updated the Romanian localization
- Updated French and Russian localization
- Balance
- In Teams, solo players no longer have a lower HP scaler than team players
- Due to the lower HP scaler, solo players could rack up a massive interest advantage and somehow end up with higher scores, despite the potential team synergy
- Dialed down Teams HP Scaler just slightly, regardless of team size
- Vapor damage reduced from 1650 to 1600
- Railgun has been adjusted:
- Railgun damage increased from 75000 to 80000
- Railgun passive charge rate increased from 5 to 7 per second
- When its Static Shockwave gains enough charge to reach 100 and fire the Railgun, excess charge now carries over instead of restarting from 0
- Singularity has been adjusted:
- Damage increased from 14000 to 15000
- There's now a 2 second pull-immunity duration after getting hit by Singularity
- Life Altar can now cast its ability at 1 Life
- To clarify, it'll only buff what it has the life capacity to buff. If you're at 1 Life and you try to activate Life Altar, it'll just buff itself because that costs 0 Lives.
- Tesla Tree has been adjusted:
- Damage reduced from 8000 to 7500
- This was applied in the 1.4.1 Hotfix, just noting it here for consistency
- If Tesla Tree or any of its clones within that chain are affected by Cursed in any way, it now treats the chain as one big tower and purges all clones, regardless of proximity.
- Additionally, Cursed AoE now triggers around the Tesla Tree that made the killing blow, not the "first tower" in the chain.
- Buff Priority of Level 4 Singles & Periodic raised to be higher than Tesla Tree