1. QOL improvements update
  2.  
  3. Hello everyone!
  4.  
  5. We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷
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  7. Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap!
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  9. Version 1.5 Contents
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  11. 🔵 You can now quit the game
  12. Settings Button and therefore Quit options always available in the bottom left corner
  13. Backspace can be used to exit Shops or return to Village from the World Map
  14. Clearer messaging around Autosave timing added to Quit Confirm pop-up
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  16. 🔵 Card Sorting
  17. Buttons to sort cards by Mana cost or Color
  18. Pressing up/down will quickly move your selection to the next category:
  19. In unsorted mode it moves to the start and end of the hand
  20. In colour sort mode it moves to the next colour
  21. In mana sort mode it moves to the next level of mana cost
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  23. 🔵 Jeweller Clarity
  24. Jeweller UI now shows the chests you might find a Gem in
  25. Made several tweaks to make gems rarity behave in a more intutitive way (changes listed below)
  26. Sealing no longer requires the Player to bring a gem’s frequency below common; Gems can now be also instantly sealed.
  27.  
  28. 🔵 New Deck View
  29. There is now a single deck view which shows you ALL your cards in one place, and whether they are in your deck pile, your hand, or the discard pile. This is accessible from multiple screens.
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  31. 🔵 Tooltips
  32. Added Tooltip Visibility options to the settings to give players more flexibility
  33. Removed the controller button dedicated to Tooltip toggling (it is now used for card sorting)
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  35. 🔵 Endless Mode
  36. If you have completed the game, a small new teaser area is unlocked on the map. This level contains a new Relic which unlocks Endless Mode
  37. With the Relic active, Endless Mode is available in any dungeon that you have previously cleared.
  38. In Endless Mode the difficulty is increased, and you can keep digging after completing the normal floors of a dungeon, allowing you to explore further and experience even tougher encounters.
  39. The Jeweller is disabled in Endless Mode to make it an a challenge about going as deep as possible in a stage having to rely on the base-game RNG rather than a preset gem configuration.
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  41. 🔵 Other changes
  42. Grim Grimoire is now available during level-ups
  43. When levelling up you will be shown if any of the cards offered are part of an evolution with your existing cards (but only if you have Evo’d that combination previously)
  44. On the Pause screen we now default to the bottom row of buttons to make it easier to open the Grim Grimoire (or exit…)
  45. Previously hidden stats like Re-roll are now shown when they are not 0
  46. There is now a Luck-based chance to get 4 gems per chest intead of 3
  47. Luck increases the chance of getting better quality gems when levelling up
  48.  
  49. 🔵 Coin Count is still OP
  50. Profit.
  51.  
  52. 🔵 Bugfixes and improvements
  53. Please see the list below
  54.