1. Update v2.3.0.158242:
  2. Content
  3. • Chicken Run: Dawn of the Nugget DLC
  4. • 2 sandbox maps: Chicken Village and Fun-Land Farms
  5. • 2 new Flat Rides
  6. • New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
  7. • New Coaster type with 6 new coaster cars
  8. • 2 new Coaster modules
  9. • Rocket Booster
  10. • Catapult
  11. • New Coaster prefab "Chicken Escape"
  12. • New shop & decoration prefabs
  13. • New entertainer costumes and impossification
  14. • 2 new Flat Ride music tracks
  15. • New coaster music track
  16. • The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
  17. • The Monorail track type for everyone
  18. • Two new track type-specific coaster cars
  19. • The High Fantasy Pack for everyone
  20. • Wooden Coaster track type
  21. • Two new track type-specific coaster cars
  22. • New Flat Ride
  23. • New theme with new scenery objects, modular structures and animatronics
  24. • New Flat Ride music track
  25. • Added new Coaster prefab
  26. • UFO Sighting (Beyond eXtreme)
  27.  
  28. Stability
  29. • Fixed a crash when placing the clone of an object that was previously undone
  30. • Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
  31. • Fixed a crash on selecting a module after deleting a track segment and undoing this action
  32. • Fixed a crash when switching between Mouse and Gamepad on module placement
  33. • Fixed a crash caused by invalid staff duty
  34. • Fixed various out of memory crashes
  35. • Fixed a crash that can occur on loading specific community parks
  36. • Fixed a freeze or long loading times on loading specific community parks
  37. • Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
  38. • Fixed a crash when repeatedly logging in and out from the community content
  39. • Fixed an occasional crash related to undo/redo
  40. • Fixed an occasional crash when reaching the curved path checkpoint in Mission 01
  41.  
  42. Performance
  43. • Improved performance further when moving larger prefabs
  44. • Improved performance when moving multiple prefabs at the same time
  45. • Improved performance for the terraforming undo history
  46. • Improved overall placement performance
  47.  
  48. Campaign
  49. • Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
  50. • Fixed that occasionally the game speed is greyed out when loading mission save files
  51.  
  52. Mission 01 - Ambitious Beginnings
  53. • Fixed the camera moving behind the starting point at the beginning of the mission
  54. • Fixed that the SFX for the cannon are missing while in the first-person camera
  55.  
  56. Mission 02 - Welcome to Cloudstormer
  57. • Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
  58. • Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions
  59.  
  60. Mission 03 - Dawn of impossification
  61. • Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad
  62.  
  63. Mission 05 - Duel at the Beaches
  64. • Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences
  65.  
  66. Mission 06 - Taken at the Flood
  67. • Fixed a minor visual issue on the orientation phase
  68.  
  69. Mission 07 - A Tale of Two Theme Parks
  70. • Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
  71. • Added a ride camera for the Thrillinator coaster
  72.  
  73. Beyond eXtreme - Multiples of Mayhem
  74. • Added missing help screens
  75. • Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements
  76.  
  77. Beyond eXtreme - Festival of the Fearless
  78. • Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
  79. • Added a new throw-up exclusive team goal
  80. • Added a new Newphoria exclusive team goal
  81. • Added missing help screens
  82. • Updated interaction stand rewards
  83. • Extended the playable area slightly
  84.  
  85. Sandbox Maps
  86. • Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
  87. • Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride
  88.  
  89. Visitors
  90. • Fixed visitors standing inside trash cans when using them
  91. • Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
  92. • Improved condition for the "All the rides we like are closed" thought to be thought by visitors
  93. • Fixed visitors still holding onto their souvenir while in rides
  94. • Fixed certain agent affects disappearing after loading a savegame
  95.  
  96. Staff
  97. • Fixed janitors standing inside trash cans when emptying them
  98. • Fixed the idle animations of ride operators not displaying correctly
  99. • Fixed multiple issues with colour customization of entertainers and impossified entertainers
  100. • Fixed staff hair clipping through hats and different headgear
  101.  
  102. Flat Rides
  103. • Fixed some incorrect tags on Flat Rides
  104.  
  105. Coasters
  106. • Added lights to additional coaster cars
  107. • Reduced time for the UI to fade out in the ride camera
  108. • Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
  109. • Fixed various car styles so that their restraints are opening/closing properly at the station
  110. • Fixed occurrences in which illegal tracks could be placed with gamepad/controller
  111. • Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
  112. • Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
  113. • Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
  114. • Fixed the Flying Coaster resetting to the station after going through certain modules
  115. • Fixed ride editor not showing any costs for unchanged concept rides
  116. • Fixed that the tracks are not updating on changing the gid settings in the coaster editor
  117. • Fixed the train size resetting to default on exiting the Car and Train settings
  118. • Fixed the elevator module being visually deformed after undoing and redoing its placement
  119. • The safety test now fails when a split car with different facing directions stops at the station
  120. • Fixed that you automatically increase the height of tracks after deleting the elevator module
  121. • Fixed track nodes adjusting their height randomly on their own
  122. • Fixed split trains sometimes getting stuck on merging near a station
  123. • Fixed tracks snapping up or down after releasing the height adjustment button
  124. • Fixed some inconsistencies in the “Tracks are too long” error message
  125. • Fixed the track height automatically adjusting on performing undo on a windtunnel module
  126.  
  127. Paths
  128. • Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
  129. • Improved intersections updating their path texture when changing adjacent path textures
  130. • Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
  131. • Improved path supports reacting to path changes with more accuracy and faster
  132. • Added a collision highlight to objects colliding with a path being placed
  133. • Fixed multiple occurrences of flickering paths
  134. • Fixed the multiselect staying active when selecting a path and waiving the selection again
  135. • Fixed a missing highlight on path railings
  136. • Fixed paths snapping to the ground on specific maps under certain conditions
  137. • Fixed path snapping no longer working after height adjustment under certain conditions
  138. • Fixed that you cannot see the placed paths and tangent line during tunnelling
  139. • Adjusted the “metal bars” thumbnail to fit the placed path better
  140.  
  141. Placement
  142. • Improved snap setups of trims and fixed various snapping issues related to them
  143. • Walls can now be snapped at any angle to each other when placed in object space
  144. • Fixed issues with fences not snapping correctly
  145. • Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
  146. • Fixed the shop core not being included in the object count of a prefab
  147. • Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
  148. • Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
  149. • Fixed an incorrect cost display when editing custom prefabs that contain a coaster
  150.  
  151. Shops and Facilities
  152. • Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
  153. • Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
  154. • Fixed the luxury toilet Candyville prefab containing a basic toilet
  155.  
  156. Community Content
  157. • Added clearer error messages
  158. • Improved purge notification for exclusive DLC content
  159. • Improved visibility and scroll speed of the scroll bar
  160. • Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
  161. • Fixed certain error messages not being displayed correctly
  162. • Fixed that shop impossifications are reset on starting a Community Park
  163. • Fixed a wrong error message triggering after accessing community content related to account age setting
  164. • Fixed custom tags not updating dynamically on overwriting an existing prefab
  165.  
  166. Scenery Objects
  167. • Animatronics now use an idle animation when the action animation is not active
  168.  
  169. Terraforming
  170. • Water brushes now have separate visuals displaying the water level around the cursor
  171. • Water level is now previewed during placement
  172. • Improved the feedback for legal and illegal water placement
  173. • Water is now selectable after placement and the chosen water texture can be adjusted
  174. • Improved feedback on water deletion with the demolish mode
  175. • Terraforming now displays the cost tooltip
  176. • Fixed the “flatten to plateau” functionality behaving differently when using it around rides
  177.  
  178. Sofia's Lab
  179. • Fixed lab expansions being unlockable with a double-click
  180.  
  181. Help Center
  182. • Added a search bar to the help center to ease the search for specific help screens
  183. • Added a tip for issuing staff orders in the help center
  184.  
  185. Camera
  186. • Fixed the camera getting stuck in first person view when the selected visitor would leave the park
  187.  
  188. Gamepad/Controller
  189. • Fixed issues with the dynamic cursor not working correctly or ignoring settings
  190.  
  191. Visuals
  192. • Added an option for rides to disable night lights
  193. • Fixed certain Flat Rides not responding to night settings
  194. • Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
  195. • Fixed shop vendors sometimes snapping during their animations
  196. • Fixed visitors sometimes not unequipping their purchased items
  197.  
  198. Interface
  199. • Fixed various occurrences of cut off text
  200. • Fixed occurrences of tooltips not disappearing
  201. • Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
  202. • Fixed that the focus is lost when a help screen triggers while height adjusting during placement
  203. • Fixed multiple outdated or missing images in help screens
  204. • Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
  205. • Fixed that ATMs and Toilets spamming the notification feed
  206. • Added a back button to the community content
  207. • Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
  208. • Fixed that tooltips for specific team goals are overlapping with their description
  209.  
  210. Audio
  211. • Improved culling of audio emitters like flat rides
  212. • Fixed audio desyncing on higher game speeds
  213.  
  214. Options
  215. • Options can now be reset manually to default values
  216.  
  217. Other
  218. • Updated censored profanities
  219. • Improved labels for camera button prompt and general button prompt settings
  220.  
  221. PC
  222. Stability
  223. • Fixed a game freeze occurring if an autosave is created during mission outros
  224. Interface
  225. • Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section
  226.  
  227. Update v2.2.0.155756:
  228. Content
  229. Added new Beyond Seas Scenery Objects
  230. Added a new Beyond Seas Coaster Car
  231. Added two new Beyond Seas decoration prefabs
  232. The preorder Pirate-themed assets are now available for everyone
  233. Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
  234. Added a new track prefab “Pretzel Loop”
  235. Stability
  236. Fixed a random crash when loading a save file
  237. Fixed a crash when paining the terrain
  238. Fixed a crash when cancelling the car-lift module
  239. Fixed a crash that randomly occurs after loading specific save games
  240. Community content
  241. Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
  242. Fixed that creating multiple prefabs with the same name can overwrite existing ones
  243. Campaign
  244. Fixed that team goals sometimes no longer trigger after completing all but one goal
  245. Fixed that team goals sometimes no longer trigger after completing any other team goal
  246. Interface
  247. Fixed the Button callout being consistently displayed for the goals HUD
  248. Added an option for rides to disable the night lights
  249. Visuals
  250. Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps
  251. Infrastructure
  252. Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”
  253. Modular Ride
  254. Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
  255. Fixed cars inside the station being randomly shuffled and snapped when colliding
  256. Fixed the first-person ride camera zoom and rotate options not working for coasters
  257. Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed
  258. Placement
  259. Advanced Placement options are turned on by default and can be disabled in the game options
  260. Localization
  261. Fixed a bug when the language did not properly switch after adjusting it in the options
  262. Fixed corrupted characters being displayed for the community content in Arabic language
  263. DLC
  264. Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
  265. Added more challenging choices for Beyond eXtreme Festivals of Fearless
  266.  
  267. Update v2.1.0:
  268. Tutorial
  269. Added a search function to the helpcenter making it possible to look for specific helpscreens
  270. Community Content
  271. Fixed The “Prefab” Tag missing on shared prefabs
  272. Updated multiple outdated Help screens and fixed localization issues
  273. Fixed a localisation issue with Japanese language with the community content terms of use pop up
  274. Added a section for community content provided by Limbic
  275. Modular Rides
  276. Multiple improvements and smaller fixes for the coaster simulation
  277. Fixed multiple instances in which cars would teleport forward or backwards
  278. Added the second car lift variant
  279. Fixed an issue where the game would shortly freeze when switching between car styles
  280. Fixed an issue with the trains randomly halting their movement upon splitting
  281. Improved the consistency of coaster simulation after the first run and after loading a save
  282. Fixed an issue were having a spring right in front of the station would instantly stop the train
  283. Fixed multiple module related collision issues which resulted in incorrect error messages
  284. Fixed multiple visual issues with the spring and Free-Fall module
  285. Fixed an issue occurring when cars bump into each other losing their speed
  286. Fixed Cars teleporting when colliding and merging
  287. Fixed the hooks “Unchained” and “Give me a Brake” failing regardless of their requirements
  288. Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them
  289. Missions
  290. Fixed Mission 06 outro water being displayed with incorrect texture
  291. Stability
  292. Fixed a crash occuring when cloning an object group within an object group
  293. Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
  294. Fixed a crash related to the park cleanliness
  295. Fixed a crash that randomly occurred during car movement
  296. Fixed more random crashes
  297. Beyond eXtreme DLC
  298. Fixed LOD of the Racoon Jump Animatronic
  299.  
  300. Update v2.0.1.152690:
  301. Fixed a crash related to VFX.
  302. Fixed a crash occurring during placement.
  303. Fixed a crash happening when demolishing a ride after loading a save.
  304. Fixed a crash that can occur after loading a save.
  305. Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
  306. Fixed a crash that occurs on returning to desktop.
  307. Fixed multiple crashes occurring in the coaster editor.
  308. Fixed multiple crashes related to path placement.