- Update v2.3.0.158242:
- Content
- • Chicken Run: Dawn of the Nugget DLC
- • 2 sandbox maps: Chicken Village and Fun-Land Farms
- • 2 new Flat Rides
- • New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
- • New Coaster type with 6 new coaster cars
- • 2 new Coaster modules
- • Rocket Booster
- • Catapult
- • New Coaster prefab "Chicken Escape"
- • New shop & decoration prefabs
- • New entertainer costumes and impossification
- • 2 new Flat Ride music tracks
- • New coaster music track
- • The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
- • The Monorail track type for everyone
- • Two new track type-specific coaster cars
- • The High Fantasy Pack for everyone
- • Wooden Coaster track type
- • Two new track type-specific coaster cars
- • New Flat Ride
- • New theme with new scenery objects, modular structures and animatronics
- • New Flat Ride music track
- • Added new Coaster prefab
- • UFO Sighting (Beyond eXtreme)
- Stability
- • Fixed a crash when placing the clone of an object that was previously undone
- • Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
- • Fixed a crash on selecting a module after deleting a track segment and undoing this action
- • Fixed a crash when switching between Mouse and Gamepad on module placement
- • Fixed a crash caused by invalid staff duty
- • Fixed various out of memory crashes
- • Fixed a crash that can occur on loading specific community parks
- • Fixed a freeze or long loading times on loading specific community parks
- • Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
- • Fixed a crash when repeatedly logging in and out from the community content
- • Fixed an occasional crash related to undo/redo
- • Fixed an occasional crash when reaching the curved path checkpoint in Mission 01
- Performance
- • Improved performance further when moving larger prefabs
- • Improved performance when moving multiple prefabs at the same time
- • Improved performance for the terraforming undo history
- • Improved overall placement performance
- Campaign
- • Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
- • Fixed that occasionally the game speed is greyed out when loading mission save files
- Mission 01 - Ambitious Beginnings
- • Fixed the camera moving behind the starting point at the beginning of the mission
- • Fixed that the SFX for the cannon are missing while in the first-person camera
- Mission 02 - Welcome to Cloudstormer
- • Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
- • Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions
- Mission 03 - Dawn of impossification
- • Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad
- Mission 05 - Duel at the Beaches
- • Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences
- Mission 06 - Taken at the Flood
- • Fixed a minor visual issue on the orientation phase
- Mission 07 - A Tale of Two Theme Parks
- • Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
- • Added a ride camera for the Thrillinator coaster
- Beyond eXtreme - Multiples of Mayhem
- • Added missing help screens
- • Fixed team goal “Winner Takes it all†not accomplishing after fulfilling the requirements
- Beyond eXtreme - Festival of the Fearless
- • Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
- • Added a new throw-up exclusive team goal
- • Added a new Newphoria exclusive team goal
- • Added missing help screens
- • Updated interaction stand rewards
- • Extended the playable area slightly
- Sandbox Maps
- • Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
- • Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride
- Visitors
- • Fixed visitors standing inside trash cans when using them
- • Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
- • Improved condition for the "All the rides we like are closed" thought to be thought by visitors
- • Fixed visitors still holding onto their souvenir while in rides
- • Fixed certain agent affects disappearing after loading a savegame
- Staff
- • Fixed janitors standing inside trash cans when emptying them
- • Fixed the idle animations of ride operators not displaying correctly
- • Fixed multiple issues with colour customization of entertainers and impossified entertainers
- • Fixed staff hair clipping through hats and different headgear
- Flat Rides
- • Fixed some incorrect tags on Flat Rides
- Coasters
- • Added lights to additional coaster cars
- • Reduced time for the UI to fade out in the ride camera
- • Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
- • Fixed various car styles so that their restraints are opening/closing properly at the station
- • Fixed occurrences in which illegal tracks could be placed with gamepad/controller
- • Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
- • Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
- • Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
- • Fixed the Flying Coaster resetting to the station after going through certain modules
- • Fixed ride editor not showing any costs for unchanged concept rides
- • Fixed that the tracks are not updating on changing the gid settings in the coaster editor
- • Fixed the train size resetting to default on exiting the Car and Train settings
- • Fixed the elevator module being visually deformed after undoing and redoing its placement
- • The safety test now fails when a split car with different facing directions stops at the station
- • Fixed that you automatically increase the height of tracks after deleting the elevator module
- • Fixed track nodes adjusting their height randomly on their own
- • Fixed split trains sometimes getting stuck on merging near a station
- • Fixed tracks snapping up or down after releasing the height adjustment button
- • Fixed some inconsistencies in the “Tracks are too long†error message
- • Fixed the track height automatically adjusting on performing undo on a windtunnel module
- Paths
- • Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
- • Improved intersections updating their path texture when changing adjacent path textures
- • Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
- • Improved path supports reacting to path changes with more accuracy and faster
- • Added a collision highlight to objects colliding with a path being placed
- • Fixed multiple occurrences of flickering paths
- • Fixed the multiselect staying active when selecting a path and waiving the selection again
- • Fixed a missing highlight on path railings
- • Fixed paths snapping to the ground on specific maps under certain conditions
- • Fixed path snapping no longer working after height adjustment under certain conditions
- • Fixed that you cannot see the placed paths and tangent line during tunnelling
- • Adjusted the “metal bars†thumbnail to fit the placed path better
- Placement
- • Improved snap setups of trims and fixed various snapping issues related to them
- • Walls can now be snapped at any angle to each other when placed in object space
- • Fixed issues with fences not snapping correctly
- • Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
- • Fixed the shop core not being included in the object count of a prefab
- • Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
- • Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
- • Fixed an incorrect cost display when editing custom prefabs that contain a coaster
- Shops and Facilities
- • Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
- • Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
- • Fixed the luxury toilet Candyville prefab containing a basic toilet
- Community Content
- • Added clearer error messages
- • Improved purge notification for exclusive DLC content
- • Improved visibility and scroll speed of the scroll bar
- • Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
- • Fixed certain error messages not being displayed correctly
- • Fixed that shop impossifications are reset on starting a Community Park
- • Fixed a wrong error message triggering after accessing community content related to account age setting
- • Fixed custom tags not updating dynamically on overwriting an existing prefab
- Scenery Objects
- • Animatronics now use an idle animation when the action animation is not active
- Terraforming
- • Water brushes now have separate visuals displaying the water level around the cursor
- • Water level is now previewed during placement
- • Improved the feedback for legal and illegal water placement
- • Water is now selectable after placement and the chosen water texture can be adjusted
- • Improved feedback on water deletion with the demolish mode
- • Terraforming now displays the cost tooltip
- • Fixed the “flatten to plateau†functionality behaving differently when using it around rides
- Sofia's Lab
- • Fixed lab expansions being unlockable with a double-click
- Help Center
- • Added a search bar to the help center to ease the search for specific help screens
- • Added a tip for issuing staff orders in the help center
- Camera
- • Fixed the camera getting stuck in first person view when the selected visitor would leave the park
- Gamepad/Controller
- • Fixed issues with the dynamic cursor not working correctly or ignoring settings
- Visuals
- • Added an option for rides to disable night lights
- • Fixed certain Flat Rides not responding to night settings
- • Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
- • Fixed shop vendors sometimes snapping during their animations
- • Fixed visitors sometimes not unequipping their purchased items
- Interface
- • Fixed various occurrences of cut off text
- • Fixed occurrences of tooltips not disappearing
- • Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
- • Fixed that the focus is lost when a help screen triggers while height adjusting during placement
- • Fixed multiple outdated or missing images in help screens
- • Fixed “Start Map†and “reset settings†button being truncated with specific UI scaling
- • Fixed that ATMs and Toilets spamming the notification feed
- • Added a back button to the community content
- • Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
- • Fixed that tooltips for specific team goals are overlapping with their description
- Audio
- • Improved culling of audio emitters like flat rides
- • Fixed audio desyncing on higher game speeds
- Options
- • Options can now be reset manually to default values
- Other
- • Updated censored profanities
- • Improved labels for camera button prompt and general button prompt settings
- PC
- Stability
- • Fixed a game freeze occurring if an autosave is created during mission outros
- Interface
- • Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section
- Update v2.2.0.155756:
- Content
- Added new Beyond Seas Scenery Objects
- Added a new Beyond Seas Coaster Car
- Added two new Beyond Seas decoration prefabs
- The preorder Pirate-themed assets are now available for everyone
- Added a “Scenic Mode†to the pause menu which allows to disable all UI while on any map
- Added a new track prefab “Pretzel Loopâ€
- Stability
- Fixed a random crash when loading a save file
- Fixed a crash when paining the terrain
- Fixed a crash when cancelling the car-lift module
- Fixed a crash that randomly occurs after loading specific save games
- Community content
- Fixed the tag “shared Prefab†being incorrectly associated with a subscribed community content prefab
- Fixed that creating multiple prefabs with the same name can overwrite existing ones
- Campaign
- Fixed that team goals sometimes no longer trigger after completing all but one goal
- Fixed that team goals sometimes no longer trigger after completing any other team goal
- Interface
- Fixed the Button callout being consistently displayed for the goals HUD
- Added an option for rides to disable the night lights
- Visuals
- Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps
- Infrastructure
- Added a new Error message “Too much path overlap†during illegal placement instead of having “Too close to another intersectionâ€
- Modular Ride
- Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
- Fixed cars inside the station being randomly shuffled and snapped when colliding
- Fixed the first-person ride camera zoom and rotate options not working for coasters
- Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed
- Placement
- Advanced Placement options are turned on by default and can be disabled in the game options
- Localization
- Fixed a bug when the language did not properly switch after adjusting it in the options
- Fixed corrupted characters being displayed for the community content in Arabic language
- DLC
- Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
- Added more challenging choices for Beyond eXtreme Festivals of Fearless
- Update v2.1.0:
- Tutorial
- Added a search function to the helpcenter making it possible to look for specific helpscreens
- Community Content
- Fixed The “Prefab†Tag missing on shared prefabs
- Updated multiple outdated Help screens and fixed localization issues
- Fixed a localisation issue with Japanese language with the community content terms of use pop up
- Added a section for community content provided by Limbic
- Modular Rides
- Multiple improvements and smaller fixes for the coaster simulation
- Fixed multiple instances in which cars would teleport forward or backwards
- Added the second car lift variant
- Fixed an issue where the game would shortly freeze when switching between car styles
- Fixed an issue with the trains randomly halting their movement upon splitting
- Improved the consistency of coaster simulation after the first run and after loading a save
- Fixed an issue were having a spring right in front of the station would instantly stop the train
- Fixed multiple module related collision issues which resulted in incorrect error messages
- Fixed multiple visual issues with the spring and Free-Fall module
- Fixed an issue occurring when cars bump into each other losing their speed
- Fixed Cars teleporting when colliding and merging
- Fixed the hooks “Unchained†and “Give me a Brake†failing regardless of their requirements
- Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them
- Missions
- Fixed Mission 06 outro water being displayed with incorrect texture
- Stability
- Fixed a crash occuring when cloning an object group within an object group
- Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
- Fixed a crash related to the park cleanliness
- Fixed a crash that randomly occurred during car movement
- Fixed more random crashes
- Beyond eXtreme DLC
- Fixed LOD of the Racoon Jump Animatronic
- Update v2.0.1.152690:
- Fixed a crash related to VFX.
- Fixed a crash occurring during placement.
- Fixed a crash happening when demolishing a ride after loading a save.
- Fixed a crash that can occur after loading a save.
- Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
- Fixed a crash that occurs on returning to desktop.
- Fixed multiple crashes occurring in the coaster editor.
- Fixed multiple crashes related to path placement.