Version 2.0.15 released as stable
Minor Features
Cars and tanks will auto-refuel. more
Relation between offshore pump and fluid tiles added to Factoriopedia.
Statistic GUI precision is preserved across instances.
[space-age] Space platforms can be built with quality starter packs. more
Changes
Increased spidertron walking sound volume.
Using the "craft all" hotkey on free recipes queues 1 stack of the results. more
Changed the simulated mouse cursor appearance to match the system default on macOS.
[space-age] Added pollution value to heating tower.
[space-age] Show recycler output arrow in "Alt-mode". more
Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more
Removed support for 8 bit audio depth.
Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes
Fixed IME Pad input not working on screens with visible simulations. more
Fixed that the browse-games GUI header labels were not clickable. more
Fixed that kills with chained effects did not count towards statistics or achievements. more
Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more
Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
Fixed a crash when rendering display panel text after loading a save file. more
Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more
Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more
Fixed cargo pod with satellite not despawning after launching to orbit. more
Fixed a crash when teleporting a crafting machine ghost with fluid connections. more
Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more
Fixed that the production GUI title wouldn't update when viewing different planets. more
Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more
Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more
Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more
Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more
Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more
Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more
Fixed that remote view while in the map editor did not ignore fog of war. more
Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more
Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more
Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more
Fixed fast replacing loaders would not preserve filter mode. more
Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more
Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more
Removed long delay at start when no audio devices are found. more
Fixed that result_is_always_fresh was ignored for hand crafting. more
Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
Fixed that removing cargo bays while the inventory limit was in place did not work correctly. more
Fixed that inserters could get stuck loading cargo wagons in some cases. more
Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. more
Fixed a crash when removing equipment that was in equipment ghosts. more
Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
Fixed endlessly pending asteroid collector calculation when navigation was not changed more
Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. more
Fixed that some color signals were not given lamp color. more
Fixed that recipe parameter would not allow productivity effect. more
Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. more
Fixed that sync-mods-with-save did not show load-save as an option. more
Fixed captive biter spawner was able to connect to logistic network. more
Fixed that clearing assembler recipe would not clear invalid item requests. more
Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. more
Fixed asteroid collector description not listing minimum energy consumption. more
Fixed recycling time of recipes with default crafting time was twice as long. more
Fixed space platforms and cargo landing pads losing items when merging forces. more
Fixed that item pickup requests weren't invalidated after making an automatic trash request. more
Fixed environmental sounds needlessly reloading when entering/leaving remote view. more
Fixed rough ice thawing to volcanic tiles. more
Modding
[space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
Added option to surface.pollute() for recording the pollution change in statistics.
Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
Scripting
Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.