- Version 1.1 Patch Notes
- The new playable DLC character, Lucilius, and a new stage, Feendrache, have been added, as well as a new battle pass. Arcade Mode and Grand Bruise! experience points have also been adjusted in addition to various bug fixes.
- New DLC Character
- • Lucilius has been added as a playable character.
- • Lucilius has been added as a Premium Avatar.
- • A music track, weapon skins, badges, titles, card design, and sticker related to Lucilius have been added.
- - Lucilius must be unlocked as a playable character to access these features (except stickers).
- • Lucilius has been added to the shop under Special Content
- (Purchases made via the Special Content page do not come with a bonus serial code.)
- • (PS5/PS4 only) Lucilius Purchase Bonus added to the Serial Codes screen in the Options menu.
- >> Granblue Fantasy Versus: Rising – Lucilius Character Guide
- A new gameplay guide video showcasing Lucilius's skills is now available. Check it out now on YouTube!
- General
- • A new stage, Feendrache, has been added.
- • (PS5/PS4 only*) Sound effect that plays on the results screen when character level goes up has been fixed.
- *Previously already fixed for the Steam version on Dec 15, 2023.
- • Added the option to display default outfits for online matches from the Battle Settings screen in the Options menu.
- Arcade Mode
- • Increased experience points earned from winning a match.
- Online Lobby
- • Added the option to begin spectating a match midway.
- • Added the option to cancel spectating a match midway from the pause menu.
- • Added the option to autosave replays of spectated matches from the Battle Settings screen in the Options menu.
- • Increased the font size of template messages.
- Grand Bruise!
- • Increased experience points earned.
- • Adjusted item spawn rate in Golem Defense Force.
- • Changed music for some stages.
- Partners
- • Adjusted Online Match pop-up messages so that they don't obscure partners and their speech balloons.
- • Changed partner dialogue playback for when raising your Versus Rank. Partners will now comment when returning to the standby screen or Online Lobby, rather than the results screen.
- Avatar Select Screen
- • Rarity is now displayed when selecting a Weapon Cutout.
- Draw Tickets
- • Added the option to skip draw animation.
- Others
- • Added Relink Save Data Link to the System Settings screen from the Options menu.
- - A special lobby avatar and badge can be obtained by linking save data with Granblue Fantasy: Relink.
-  >> Learn more about Granblue Fantasy: Relink here.
- Bug Fixes
- • Fixed an issue where when viewing the properties for Yuel's Hanaarashi skill, an incorrect button input was displayed.
- • Fixed an issue with Seox's weapon skin, Mistfall Claws', EX color displaying improperly during some cutscenes.
- • Fixed an issue with being unable to select EX colors for Avatar Belial's weapon skins.
- • Fixed an issue where some figures in the Figure Studio display as a cube when selected.
- • Fixed an issue in the Online Lobby where the song New Horizons' playback gets cut off.
- • Fixed an issue in the Online Lobby where the crane game's prizes do not refill in rare cases.
- • Fixed an issue with profiles where the default Lunalu badge was not the correct badge. Additionally, an issue where Free Edition users were able to remove their default badges has been fixed.
- (As a result of this fix, the Lunalu badge has been removed from player cards that originally had it displayed. Thank you for your understanding.)
- • Fixed an issue preventing players from having no partner character selected.
- • (PS5 only) Fixed an issue preventing some trophies from being obtained.
- • Fixed text bugs.
- • Applied minor bug fixes.
- Battle Adjustments
- The following updates focus mainly on bug fixes.
- Button inputs will use the following format:
- ï¼Light Attack/ï¼Medium Attack/ï¼Heavy Attack/ï¼Unique Action
- System
- Issue Details
- Evade Fixed an issue where after evading a Raging Strike and then consequently evading a projectile, the Raging Strike evade animation would play again.
- Metera
- Issue Details
- Crouching・↘+ Fixed an issue where a midair counter hit animation would incorrectly play after the animation finished.
- The Great Fall Fixed an issue where the game would crash when used with certain inputs in Training Mode.
- Vaseraga
- Issue Details
- Jump Fixed an issue where if used right before landing, abilities or Skybound Arts performed would go in the wrong direction.
- Narmaya
- Issue Details
- Raging Chain Fixed an issue where if Narmaya changed stances prior to a Raging Chain, her stance would not change properly.
- Soriz
- Issue Details
- Rock Smash Fixed an issue where Soriz's SBA gauge would fill twice upon connecting.
- Zooey
- Issue Details
- Dragon Gauge Fixed an issue where after the dragon gauge has been depleted and Zooey uses Peacemaker's Wings during cooldown, the dragon gauge would not recover after.
- Anre
- Issue Details
- Seven Spears of Lightning Fixed an issue where using a Raging Strike would cause the game to crash.
- To fix an issue that caused Raging Chains to whiff after a successful Raging Strike, Seven Spears of Lightning projectiles no longer have a hitbox while a Raging Strike connects.
- Grimnir
- Issue Details
- Dancing Storm Fixed an issue where the technical input would still be registered when they had been turned off.
- /Wind Crest Fixed an issue where Wind Crests that can't be used with a Gale Dash would appear.
- Gale Dash Fixed an issue where using another Gale Dash after finishing a Gale Dash before touching the ground would cause the follow-up version to activate.
- (The follow-up version refers to a Gale Dash with a faster start-up when used mid-movement.)
- Holy Ray of Purification Fixed an issue where if blocked by a skill such as Anre's Arm the Bastion, no hitstop would incur.
- Nier
- Issue Details
- Misfortune Added a sound effect for when guard point becomes active.
- Fixed an issue where even if Nier has taken damage, Death would activate guard point.
- /Misfortune Guard point now ends on the skill's last active frame.
- Pain(Jump) Fixed an issue where if Love's Redemption (standing U) is used before Death returns to a neutral state, Nier would no longer be able to use U skills.
- Klagen Totentanz Fixed an issue where if blocked by a skill such as Anre's Arm the Bastion, the skill animation would play continuously afterward.
- Drowned in an Exquisite and Eternal Adieu Fixed an issue where the timer would continue counting down when used in a combo.
- Beelzebub
- Issue Details
- Karma Fixed an issue where if Black Flies connects after Karma (U) connects or is blocked, the skill would behave abnormally. Due to this fix, after Karma (U) pulls in an opponent and connects, only the finishing hit connects now.
- Anthem Fixed an issue where if used in a combo, damage output was calculated incorrectly and would deal more damage than usual.
- Applied other minor bug fixes.