1. Update v1.0.3:
  2. Stability:
  3.  
  4. FSR3 plugin has been updated to newer version that introduces stability improvements, reduces crashes and makes the game play smoother;
  5. Fixed the issue where reloading some saves during combat scenes could lead to crashes;
  6. Fixed the issue where framerate could drop significantly when interacting with view points;
  7. More improvements to overall stability that should reduce instances of random crashes.
  8. General issues and improvements:
  9.  
  10. Fixed an extremely rare issue where Player could lose the ability to interact with and/or do anything when in gameplay;
  11. Fixed the issue where “Thaumaturge” achievement could not be unlocked if the last achievement before it was of quantitative nature (do X action Y amount of time);
  12. Fixed the issue where confirmation window after changing game resolution could not be dismissed with keyboard and/or controller;
  13. Fixed the issue where collecting a clue near a door, could lead to said door becoming inactive while playing on a controller;
  14. Fixed the issue where D-Pad Up and Down buttons became inactive when the game was paused while the in-game “shout” was playing;
  15. Fixed the issue where exploration camera was shown for a brief moment when changing haircuts at barber;
  16. Fixed the issue where pressing Y button on a controller closed the tutorial windows instead of opening it;
  17. Fixed redundant map icons present in the top left corner of the map;
  18. Fixed the issue where Bukavac could become invisible after specific sequence of attacks;
  19. Fixed z-fighting textures on a wall at Szulski’s;
  20. Fixed instances of missing translations;
  21. Improvements for animations and clipping issues across multiple scenes;
  22. UI improvements;
  23. Navigation improvements;
  24. Collision improvements.
  25. Quest related issues:
  26.  
  27. Fixed the issue where A Life Stolen (Front Page) side quest could not be completed;
  28. Fixed the issue where Here We Go Again side quest could not be completed;
  29. Fixed the issue where Player could get stuck in UI after certain combination of inputs at the very beginning of The Mermaid City’s Son main quest;
  30. Fixed the issue where Wiktor’s model was hovering about the bench in mausoleum during The Mermaid City’s Son main quest;
  31. Fixed the issue where redundant NPCs were present during vision sequence in The Reptilian Bash main quest;
  32. Fixed the issue where models in the cinematic were of low quality during To Dust, You Shall Return main quest if graphics settings were below High;
  33. Fixed the issue where defeating an enemy with Wiktor’s strong attack showed out of bounds area during To Dust, You Shall Return main quest;
  34. Fixed the issue where redundant props could be present in the middle of combat area in To Dust, You Shall Return main quest;
  35. FIxed the issue where it was possible to move in the background of a conclusion in
  36. the Shadows of Sins Past main quest;
  37. Fixed the issue where exploration camera was visible for a brief moment in the Shadows of Sins Past main quest;
  38. Fixed the issue where two Upyr models could be present during one of the Epilogues;
  39. Fixed the issue where A Fourth for the Bridge main quest could be tracked while in the dream sequence;
  40. Fixed the issue where redundant generic encounter could be triggered once again after completing They’re Alive side quest;
  41. Fixed the issue where telephone’s receiver and cable were missing during Wiktor’s approach in The Reptilian Bash main quest;
  42. Fixed the issue where 'Port Praga' and 'Nożyk Synagogue' urban secrets lead to undiscovered locations;
  43. Fixed the issue where there was no objective trail during The Price of Friendship side quest after certain steps;
  44. FIxed the issue where an NPC could become frozen during key scene in the Horses in the Sky side quest;
  45. Fixed the issue where there was no objective trail during Front Page side quest after certain steps;
  46. Fixed the issue where there could be a confusion with objective trails in A Great Uproad main quest after certain steps.
  47.  
  48. Update v1.0.2:
  49. Stability:
  50.  
  51. Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS);
  52. Improvements to overall stability that should reduce cases of random freezes and crashes.
  53. General issues and improvements:
  54.  
  55. Fixed the issue where creating quick saves between scenes could lead to black screens;
  56. Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen;
  57. Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels;
  58. Fixed issues with some Achievements’ description;
  59. Fixed the issue where some of Wiktor’s attack animations played incorrectly;
  60. Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image;
  61. Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image;
  62. Fixed the issue where interacting with a viewpoint could reset all the clues in the area;
  63. Fixed instances of missing translations;
  64. Fixed instances of incorrect text formatting;
  65. Fixed instances of discrepancies between VO and written texts;
  66. Improvements for animations across multiple scenes;
  67. UI improvements;
  68. Navigation improvements;
  69. Collision improvements.
  70. Quest related issues:
  71.  
  72. Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress;
  73. Fixed the issue where Players could have been blocked during The Art of Dying side quest;
  74. Fixed the issue where black screen could occur during The Price of Friendship side quest;
  75. Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed;
  76. Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest;
  77. Fixed an exploit where it was possible to increase Proud points during They're Alive side quest;
  78. Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic;
  79. Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest;
  80. Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime;
  81. Fixed the issue where trail lead to an incorrect phone during Front Page side quest;
  82. Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest;
  83. Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest;
  84. Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant;
  85. Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest;
  86. Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest;
  87. Fixed the issue where Upyr’s model could persist during the fight if manipulation was unlocked during To Dust, You Shall Return main quest;
  88. Fixed the issue with redundant trail during A Great Uproar main quest;
  89. Fixed the issue where Flaw could not be obtained if objectives were completed in certain order during They're Alive side quest;
  90. Fixed the issue where two Ligia models could be present at the same time during Cognitive Function side quest;
  91. FIxed the issue where an NPC could be doubled during Front Page side quest;
  92. Fixed the issue where a redundant objective remained active during Front Page side quest;
  93. Fixed a few logic issues with Front Page and Cognitive Function side quests;
  94. Fixed an interaction issue with an NPC during Horses in the Sky side quest;
  95. Fixed an interaction issue with a collectible during Waiting for a Miracle main quest if playing on mouse and keyboard;
  96. Fixed an interaction issue with a carriage during Front Page side quest;
  97. Fixed the issue with doubled NPCs after the fight during The Price of Friendship side quest;
  98. Fixed the issue with missing trail of a certain objective during Close to the Apple Tree main quest;
  99. Fixed the issue with incorrect entry about Wanda during The Mermaid City's Son main quest;
  100. Fixed the issue where certain conclusion could not be drawn during Bastards of the Night main quest;
  101. Fixed the issue where a certain dialogue choice degraded Rasputin’s attitude by too much during Devil’s Gambit main quest.
  102.  
  103. Update v1.0.1:
  104. Stability:
  105.  
  106. Optimization improvements that should improve stability and overall performance of the game in critical areas;
  107. Support for NVIDIA DLSS3 and NVIDIA Reflex with the newest 551.76 graphics driver;
  108. General issues and improvements:
  109.  
  110. It is now possible to disable subtitles
  111. Fixed the issues with tutorial videos often stop playing properly, showing black screen instead;
  112. Fixed the issue where Finisher Attack with Fury upgrade did not remove breakdown state from chosen enemy even if it was preceded with a Finisher from the Salutor;
  113. Fixed a black screen when interacting with the thugs in Szulskis' garden on a controller during a generic encounter;
  114. Fixed instances of missing translations;
  115. Fixed instances of incorrect text formatting;
  116. Improvements for animations that fixed some clipping issues across multiple scenes;
  117. Lipsync improvements;
  118. Fixed instances of some SFXs missing;
  119. Improvements to overall audio side of the game;
  120. UI tweaks and improvements;
  121. Lighting improvements;
  122. Navigation improvements;
  123. Unlocked Graphics Options on Steam Deck.
  124. Quest related issues:
  125.  
  126. Fixed the issue where interaction with Wiktor's bed at the start of A Story of One Lecture side quest could deactivate the quest entirely;
  127. Fixed conditional blocker during Cognitive Function side quest due to insufficient points in Mind and untamed Salutor;
  128. Fixed conditional blocker during Cognitive Function side quest caused by loading save made after opening wardrobe door;
  129. [FR] Fixed cases where Ligia, Woronin and Wiktor used a language that is too polite when referring to each other;
  130. Fixed the issue where player could be blocked during the final conversation with Voronin during The Price of Friendship side quest;
  131. Fixed the issue where player could get stuck in a spot if walking towards the edge of the sofa as autosave was created during In the Abyss quest;
  132. Fixed the issue where random NPC may spawn and cause issues during Salutor fight in Bastards of the Night quest;
  133. Fixed the issue in The Art of Dying side quest where the game still behaves as if the player has Okhrana ID though it was taken away previously;
  134. Fixed the issue where Ligia model could disappear during end scene in one of the Epilogues;
  135. Fixed the issue where leaving the first dialogue with Wanda without asking about the doctor results in both Dangerous Friends quest’s objectives missing trails;
  136. Fixed the issue where trail attached to objective "Talk to Rasputin" was inactive after finishing In the Abyss quest if the initial part of Devil’s Gambit quest was finished before;
  137. Fixed the issue where acquiring pass from Voronin after the manipulation on the guard at the railway station was unlocked enabled the player to talk with the guard for the second time and eventually lead to a black screen during Private Instruction side quest;
  138. Fixed the issue where Children of Satan quest could persist through point of no return part of the game;
  139. Fixed the issue with the final ritual fight where certain debuff effect did not take effect until changing active salutor;
  140. Fixed a black screen after talking to Ligia about Wiktor's decision if the player leaves the house beforehand during A Fourth for the Bridge quest.