1. Update v18158r:
  2. Room Editor
  3.  
  4. Added additional Christmas props
  5.  
  6. Core
  7.  
  8. Fixed an issue where exiting to menu could not be declined in Darkest rooms
  9.  
  10. Lobby
  11.  
  12. Token Jigsaw puzzles no longer start scrambled
  13.  
  14. Fixed Christmas object reflections in mirrors
  15.  
  16. Christmas Room
  17.  
  18. Cookie delivery now triggers after the first dialogue line
  19.  
  20. Fixed turkey slot issue
  21.  
  22. Added missing item names
  23.  
  24. Fixed various colliders and navmesh issues
  25.  
  26. Fixed books spawning open in their slots
  27.  
  28. Christmas Darkest Room
  29.  
  30. Fixed an issue where dropped items would respawn
  31.  
  32. Fixed books spawning open in their slots
  33.  
  34. The Feast
  35.  
  36. Fixed an issue where no player would enter the dome
  37.  
  38. Update vv17103r:
  39. Room Editor:
  40.  
  41. Added new Christmas themed props
  42.  
  43. Added a Line connection type option with tweakable settings
  44.  
  45. Fixed Line connection scaling
  46.  
  47. Improved Lua safety by checking 0 index usage when defining array variables
  48.  
  49. Removed the unnecessary “None” option when selecting light cookies or sprite sheet textures for Displays
  50.  
  51. Fixed and cleaned up some prop names
  52.  
  53. Fixed transparent material rendering on Displays
  54.  
  55. Core:
  56.  
  57. Fixed an issue where some custom rooms would fail to load
  58.  
  59. Disabled level saving and drop-in multiplayer on rooms that use Lua scripts to prevent issues
  60.  
  61. Fixed model count jumping when loading custom rooms with custom models
  62.  
  63. Lobby:
  64.  
  65. Fixed custom level collection ordering
  66.  
  67. ES2: Room Editor Update #3
  68. Core
  69. • More stable co-op connections when the host has high ping
  70.  
  71. • Shader compilation is now more reliable on low-spec PCs
  72.  
  73. • Improved performance on low-spec Intel CPUs
  74.  
  75. • Added “Open Game Log” in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)
  76.  
  77.  
  78. Lobby
  79. • Improved level picker stability for community rooms
  80.  
  81. • More reliable drop-in for community rooms
  82.  
  83. • Fixed an issue with gamepad input in the level picker menu
  84.  
  85.  
  86. Room Editor
  87. • Improved several prop colliders and made them more rigid
  88.  
  89. • Fixed light cookies not working in published rooms
  90.  
  91. • Code editor input is now disabled when the editor is hidden
  92.  
  93. • Fixed Undo not working after unparenting props
  94.  
  95. • Fixed transform gizmo not appearing due to GPU optimizations
  96.  
  97. • Fog settings now reset when loading a new room
  98.  
  99. • Fixed connection lines disappearing in some cases
  100.  
  101. • Legacy lookables now work correctly in published rooms
  102.  
  103. • Local Only props and behaviours now function as intended
  104.  
  105. • A lock is now checked only once when hit multiple times by the same source
  106.  
  107. • Footsteps using built-in sounds now follow the camera
  108.  
  109. • Fixed circular lock connections triggering multiple times without “Always Call On Unlock” enabled
  110.  
  111. • You can now select a single parent in the Properties panel
  112.  
  113. • Waypoint changes now apply using the correct object scale
  114.  
  115. • Animation and button duration can now be edited without a waypoint
  116.  
  117. • Fixed Slidable initial position scrubber in published rooms
  118.  
  119. • Added “Open Workshop” in Steam overlay and extra rating buttons
  120.  
  121. • Delay can now target locks
  122.  
  123. • .PNG and .png are now both supported in the asset browser
  124.  
  125. • Tick animations/buttons now respect the “Hidden on Return” setting
  126.  
  127. • Reject keys can now be set as the initial key
  128.  
  129. • New option: gizmo movement with snapping now aligns to the room grid
  130.  
  131. • Polygon tool adjusts correctly based on camera distance
  132.  
  133. • Dragging polygon vertices now accounts for initial cursor offset
  134.  
  135. • Fixed empty textures appearing in asset browser tabs
  136.  
  137. • Improved transparency options in the material editor
  138.  
  139. • Better display behavior for held items
  140.  
  141. • Custom Model Animations now handle animation states more reliably
  142.  
  143. • Restarting a custom level now properly shows room name and preview image
  144.  
  145. • Added a 'Respawn timing' option and a 'Respawn all items' checkmark for Item Respawner
  146.  
  147. • Drop-in players now receive correct post-processing and visual effects
  148.  
  149.  
  150. Critical Issues
  151. • Corrected fire extinguisher name typo
  152.  
  153. New Hotfix & Build-a-Room Update
  154. Gameplay
  155. Fixed an issue where the in-game timer kept running while paused.
  156.  
  157. Fixed inverted mouse not applying while in pose view.
  158.  
  159. Fixed reject slot animations not finishing at the correct rotation.
  160.  
  161. Fixed large save files from big custom levels causing Steam connection crashes.
  162.  
  163. Fixed carriable items disappearing if a player left the session while holding them.
  164.  
  165. Fixed lobby failing to load when internet drops during single-player sessions.
  166.  
  167. Minor fixes across several official levels.
  168.  
  169. Room Editor
  170. Added control over Light cookie size for directional lights.
  171.  
  172. Added an easy way to compress custom 3D models to optimize rooms.
  173.  
  174. Added a new Lookable type: Distance & Angle.
  175.  
  176. Expanded Text logic prop with custom fonts, alignment, outline and more settings.
  177.  
  178. Added an option for Slots to reuse the same eject animation for accepted and rejected keys.
  179.  
  180. Added the ability to select an empty texture when choosing materials.
  181.  
  182. Logic props now collide with each other when placed, helping with stacking.
  183.  
  184. Waypoint editing now leaves a ghost marker behind for smoother placement.
  185.  
  186. Light prop no longer casts shadows by default, with a performance warning.
  187.  
  188. Building tab sections are now collapsible.
  189.  
  190. Improved Lock password input UX.
  191.  
  192. Optimized performance for animated custom models.
  193.  
  194. GPU optimizations in custom rooms are now far less aggressive and can be adjusted with more precision.
  195.  
  196. Fixed an issue where props without behaviour could not be accessed in Lua.
  197.  
  198. Fixed several prop colliders.
  199.  
  200. Fixed items spawning at (0, 0, 0) when dropped over UI while dragging.
  201.  
  202. Improved tooltips for several logic props.
  203.  
  204. Fixed duplicated objects with Animation or Button not receiving a correct waypoint.
  205.  
  206. Fixed legacy Lookable not triggering at 100 percent screen threshold.
  207.  
  208. Fixed changelog not clearing when switching rooms.
  209.  
  210. Levels
  211. Fixed Dracula Darkest 2 color blind issue.
  212.  
  213. Fixed Dracula Darkest 3 FOV issue.
  214.  
  215. Something is unlocked now.
  216.  
  217. Applied a small puzzle fix in Dracula Darkest 3.
  218.  
  219. Fixed LOD issue in Pirates 3.
  220.  
  221. Fixed a game breaking issue when a client disconnected while holding a carriable item.
  222.  
  223. Fixed Space 2 plasma puzzle.
  224.  
  225. Fixed lobby book name.
  226.  
  227. ES2: Room Editor Hotfix #2
  228. Room Editor Fixes
  229. Fixed incorrect changes to prop rotation when entering rotation values
  230.  
  231. Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode
  232.  
  233. Only one directional light can now cast shadows
  234.  
  235. Texture loading is now supported on Mac
  236.  
  237. Custom models now have improved texture and material importing
  238.  
  239. Fixed custom model animations playing in reversed order
  240.  
  241. Custom props now appear instantly when imported
  242.  
  243. When importing a GLTF with many files, a scrolling message now appears so you can click "OK"
  244.  
  245. Editor is now more stable when importing the first custom model
  246.  
  247. Fixed a bug where some custom props couldn’t be selected
  248.  
  249. Ocean direction is now applied correctly
  250.  
  251. Cloud direction and speed are now applied correctly
  252.  
  253. Fixed visual refresh of textures in the material editor
  254.  
  255. Fixed hot reload of textures
  256.  
  257. Trigger “isSticky” now fires once for every event
  258.  
  259.  
  260. Room Editor New Features
  261. Added light cookies
  262.  
  263. Locks can now optionally send signals even if their state hasn’t changed
  264.  
  265. Trigger keys can now target more prop types
  266.  
  267. Added ocean caustics
  268.  
  269. Added more options for underwater effects
  270.  
  271. Added optional GPU optimizations for custom rooms
  272.  
  273. Added player head bob option
  274.  
  275. Lobby
  276. Fixed community room picker in the Lobby
  277.  
  278. Build-a-Room New Deadline + New Hotfix Update
  279. 🏆 Build-a-Room Competition Update
  280. The Build-a-Room competition is still live!
  281. Due to popular demand, we’ve decided to extend the submission deadline by one week, from November 10th to November 17th.
  282.  
  283. We can’t wait to see what amazing rooms you’ll create!
  284. You can read all the details and rules here.
  285.  
  286. Base Game
  287. Various level fixes and general polishing
  288.  
  289. Optimized lobby performance (and removed Halloween decorations)
  290.  
  291. Improved reliability of slot interactions in co-op
  292.  
  293. Improved overlapping interaction behavior in co-op
  294.  
  295. Better performance on low-end PCs
  296.  
  297. Fixed various game crashes (probably)
  298.  
  299. Secret commits 👀
  300.  
  301.  
  302. Room Editor
  303. Fixed memory leak when loading custom models
  304.  
  305. Deleting props or changing their behavior no longer breaks the room
  306.  
  307. Searching no longer triggers keyboard shortcuts
  308.  
  309. Added a dedicated search button
  310.  
  311. Fixed waypoint reset button
  312.  
  313. onDelay now triggers correctly
  314.  
  315. Hiding lights now also turns them off
  316.  
  317. Disabled camera WASD movement in certain editor modes
  318.  
  319. Transform gizmo now updates properly after undo/redo
  320.  
  321. Disabled undo/redo in special modes
  322.  
  323. Changed Lua array syntax from {index} to [index]
  324.  
  325. Improved prop rotation while dragging values
  326.  
  327. Triggers at position (0,0,0) no longer activate at start
  328.  
  329. Keybindings now save correctly
  330.  
  331. Script name is cleared when duplicating props to prevent conflicts
  332.  
  333. Added error display for duplicate script names
  334.  
  335. onLocks now activates properly
  336.  
  337. Lock links are now clickable
  338.  
  339. Walkthrough button works correctly
  340.  
  341. Missing custom models now spawn as empty placeholders
  342.  
  343. Added “Save room on play” option to automatically save before playtesting
  344.  
  345. Stairs can now be walked on correctly after loading saves
  346.  
  347. ES2: Launch Hotfix #3
  348. New Content
  349. Added a new gramophone to the lobby with two songs you can play!
  350.  
  351. Added cookies and tea in the lobby so you can munch on something while waiting for friends.
  352.  
  353. Expanded the Room Editor with new doors, windows, materials, and props.
  354.  
  355. Improvements
  356. The lobby now saves token jigsaw progress and other lobby progression.
  357.  
  358. Improved FOV support and adjusted hint texture sizes for better performance.
  359.  
  360. Enhanced slot cancelation and interaction for smoother gameplay.
  361.  
  362. Improved audio across all rooms and fixed overlapping or looping sounds.
  363.  
  364. Fixed step sounds and sky rotation in several rooms.
  365.  
  366. Multiple localization fixes (thanks to everyone who reported them!).
  367.  
  368. Minor optimization and cleanup passes throughout the game.
  369.  
  370. Fixes
  371. Fixed lobby puzzles and several spawn points, including in the lobby.
  372.  
  373. Fixed the birdcage in Dracula 3 and removed a token from Dracula Darkest 4.
  374.  
  375. Adjusted Darkest 4 puzzle 1 and fixed the starchart puzzle in Space 2.
  376.  
  377. Fixed the rope solution in Pirate 4.
  378.  
  379. Corrected painting materials, photo poses, and chess piece names.
  380.  
  381. Fixed manhole collider and multiple hints across rooms.
  382.  
  383. Fixed saving logic and added a version check to prevent loading outdated custom levels.
  384.  
  385. Automatic conversion to single-player when loading saves with fewer players.
  386.  
  387. Fixed issue with picking up dropped key items through objects.
  388.  
  389. ES2: Launch Hotfix #2
  390. Here's another one!
  391.  
  392. Fixed unpickable tokens in 2 rooms
  393.  
  394. Fixed a room editor issue that caused a crash
  395.  
  396. Fixed unpickable goblet in Dracula 2
  397.  
  398. Fixed some translation errors
  399.  
  400. Saves in Space 3 and Dracula 3 might be deleted after this update. We are super sorry if that happend to you! :(
  401.  
  402. ES2: Launch Hotfix #1
  403. Fixed Dracula 2 critical end key bug
  404.  
  405. Fixed Pirates 3 critical gunpowder bug
  406.  
  407. A lot of translation fixes (thank you for reporting)
  408.  
  409. Fixed a room editor issue that caused a crash