- Update v18158r:
- Room Editor
- Added additional Christmas props
- Core
- Fixed an issue where exiting to menu could not be declined in Darkest rooms
- Lobby
- Token Jigsaw puzzles no longer start scrambled
- Fixed Christmas object reflections in mirrors
- Christmas Room
- Cookie delivery now triggers after the first dialogue line
- Fixed turkey slot issue
- Added missing item names
- Fixed various colliders and navmesh issues
- Fixed books spawning open in their slots
- Christmas Darkest Room
- Fixed an issue where dropped items would respawn
- Fixed books spawning open in their slots
- The Feast
- Fixed an issue where no player would enter the dome
- Update vv17103r:
- Room Editor:
- Added new Christmas themed props
- Added a Line connection type option with tweakable settings
- Fixed Line connection scaling
- Improved Lua safety by checking 0 index usage when defining array variables
- Removed the unnecessary “None†option when selecting light cookies or sprite sheet textures for Displays
- Fixed and cleaned up some prop names
- Fixed transparent material rendering on Displays
- Core:
- Fixed an issue where some custom rooms would fail to load
- Disabled level saving and drop-in multiplayer on rooms that use Lua scripts to prevent issues
- Fixed model count jumping when loading custom rooms with custom models
- Lobby:
- Fixed custom level collection ordering
- ES2: Room Editor Update #3
- Core
- • More stable co-op connections when the host has high ping
- • Shader compilation is now more reliable on low-spec PCs
- • Improved performance on low-spec Intel CPUs
- • Added “Open Game Log†in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)
- Lobby
- • Improved level picker stability for community rooms
- • More reliable drop-in for community rooms
- • Fixed an issue with gamepad input in the level picker menu
- Room Editor
- • Improved several prop colliders and made them more rigid
- • Fixed light cookies not working in published rooms
- • Code editor input is now disabled when the editor is hidden
- • Fixed Undo not working after unparenting props
- • Fixed transform gizmo not appearing due to GPU optimizations
- • Fog settings now reset when loading a new room
- • Fixed connection lines disappearing in some cases
- • Legacy lookables now work correctly in published rooms
- • Local Only props and behaviours now function as intended
- • A lock is now checked only once when hit multiple times by the same source
- • Footsteps using built-in sounds now follow the camera
- • Fixed circular lock connections triggering multiple times without “Always Call On Unlock†enabled
- • You can now select a single parent in the Properties panel
- • Waypoint changes now apply using the correct object scale
- • Animation and button duration can now be edited without a waypoint
- • Fixed Slidable initial position scrubber in published rooms
- • Added “Open Workshop†in Steam overlay and extra rating buttons
- • Delay can now target locks
- • .PNG and .png are now both supported in the asset browser
- • Tick animations/buttons now respect the “Hidden on Return†setting
- • Reject keys can now be set as the initial key
- • New option: gizmo movement with snapping now aligns to the room grid
- • Polygon tool adjusts correctly based on camera distance
- • Dragging polygon vertices now accounts for initial cursor offset
- • Fixed empty textures appearing in asset browser tabs
- • Improved transparency options in the material editor
- • Better display behavior for held items
- • Custom Model Animations now handle animation states more reliably
- • Restarting a custom level now properly shows room name and preview image
- • Added a 'Respawn timing' option and a 'Respawn all items' checkmark for Item Respawner
- • Drop-in players now receive correct post-processing and visual effects
- Critical Issues
- • Corrected fire extinguisher name typo
- New Hotfix & Build-a-Room Update
- Gameplay
- Fixed an issue where the in-game timer kept running while paused.
- Fixed inverted mouse not applying while in pose view.
- Fixed reject slot animations not finishing at the correct rotation.
- Fixed large save files from big custom levels causing Steam connection crashes.
- Fixed carriable items disappearing if a player left the session while holding them.
- Fixed lobby failing to load when internet drops during single-player sessions.
- Minor fixes across several official levels.
- Room Editor
- Added control over Light cookie size for directional lights.
- Added an easy way to compress custom 3D models to optimize rooms.
- Added a new Lookable type: Distance & Angle.
- Expanded Text logic prop with custom fonts, alignment, outline and more settings.
- Added an option for Slots to reuse the same eject animation for accepted and rejected keys.
- Added the ability to select an empty texture when choosing materials.
- Logic props now collide with each other when placed, helping with stacking.
- Waypoint editing now leaves a ghost marker behind for smoother placement.
- Light prop no longer casts shadows by default, with a performance warning.
- Building tab sections are now collapsible.
- Improved Lock password input UX.
- Optimized performance for animated custom models.
- GPU optimizations in custom rooms are now far less aggressive and can be adjusted with more precision.
- Fixed an issue where props without behaviour could not be accessed in Lua.
- Fixed several prop colliders.
- Fixed items spawning at (0, 0, 0) when dropped over UI while dragging.
- Improved tooltips for several logic props.
- Fixed duplicated objects with Animation or Button not receiving a correct waypoint.
- Fixed legacy Lookable not triggering at 100 percent screen threshold.
- Fixed changelog not clearing when switching rooms.
- Levels
- Fixed Dracula Darkest 2 color blind issue.
- Fixed Dracula Darkest 3 FOV issue.
- Something is unlocked now.
- Applied a small puzzle fix in Dracula Darkest 3.
- Fixed LOD issue in Pirates 3.
- Fixed a game breaking issue when a client disconnected while holding a carriable item.
- Fixed Space 2 plasma puzzle.
- Fixed lobby book name.
- ES2: Room Editor Hotfix #2
- Room Editor Fixes
- Fixed incorrect changes to prop rotation when entering rotation values
- Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode
- Only one directional light can now cast shadows
- Texture loading is now supported on Mac
- Custom models now have improved texture and material importing
- Fixed custom model animations playing in reversed order
- Custom props now appear instantly when imported
- When importing a GLTF with many files, a scrolling message now appears so you can click "OK"
- Editor is now more stable when importing the first custom model
- Fixed a bug where some custom props couldn’t be selected
- Ocean direction is now applied correctly
- Cloud direction and speed are now applied correctly
- Fixed visual refresh of textures in the material editor
- Fixed hot reload of textures
- Trigger “isSticky†now fires once for every event
- Room Editor New Features
- Added light cookies
- Locks can now optionally send signals even if their state hasn’t changed
- Trigger keys can now target more prop types
- Added ocean caustics
- Added more options for underwater effects
- Added optional GPU optimizations for custom rooms
- Added player head bob option
- Lobby
- Fixed community room picker in the Lobby
- Build-a-Room New Deadline + New Hotfix Update
- 🆠Build-a-Room Competition Update
- The Build-a-Room competition is still live!
- Due to popular demand, we’ve decided to extend the submission deadline by one week, from November 10th to November 17th.
- We can’t wait to see what amazing rooms you’ll create!
- You can read all the details and rules here.
- Base Game
- Various level fixes and general polishing
- Optimized lobby performance (and removed Halloween decorations)
- Improved reliability of slot interactions in co-op
- Improved overlapping interaction behavior in co-op
- Better performance on low-end PCs
- Fixed various game crashes (probably)
- Secret commits 👀
- Room Editor
- Fixed memory leak when loading custom models
- Deleting props or changing their behavior no longer breaks the room
- Searching no longer triggers keyboard shortcuts
- Added a dedicated search button
- Fixed waypoint reset button
- onDelay now triggers correctly
- Hiding lights now also turns them off
- Disabled camera WASD movement in certain editor modes
- Transform gizmo now updates properly after undo/redo
- Disabled undo/redo in special modes
- Changed Lua array syntax from {index} to [index]
- Improved prop rotation while dragging values
- Triggers at position (0,0,0) no longer activate at start
- Keybindings now save correctly
- Script name is cleared when duplicating props to prevent conflicts
- Added error display for duplicate script names
- onLocks now activates properly
- Lock links are now clickable
- Walkthrough button works correctly
- Missing custom models now spawn as empty placeholders
- Added “Save room on play†option to automatically save before playtesting
- Stairs can now be walked on correctly after loading saves
- ES2: Launch Hotfix #3
- New Content
- Added a new gramophone to the lobby with two songs you can play!
- Added cookies and tea in the lobby so you can munch on something while waiting for friends.
- Expanded the Room Editor with new doors, windows, materials, and props.
- Improvements
- The lobby now saves token jigsaw progress and other lobby progression.
- Improved FOV support and adjusted hint texture sizes for better performance.
- Enhanced slot cancelation and interaction for smoother gameplay.
- Improved audio across all rooms and fixed overlapping or looping sounds.
- Fixed step sounds and sky rotation in several rooms.
- Multiple localization fixes (thanks to everyone who reported them!).
- Minor optimization and cleanup passes throughout the game.
- Fixes
- Fixed lobby puzzles and several spawn points, including in the lobby.
- Fixed the birdcage in Dracula 3 and removed a token from Dracula Darkest 4.
- Adjusted Darkest 4 puzzle 1 and fixed the starchart puzzle in Space 2.
- Fixed the rope solution in Pirate 4.
- Corrected painting materials, photo poses, and chess piece names.
- Fixed manhole collider and multiple hints across rooms.
- Fixed saving logic and added a version check to prevent loading outdated custom levels.
- Automatic conversion to single-player when loading saves with fewer players.
- Fixed issue with picking up dropped key items through objects.
- ES2: Launch Hotfix #2
- Here's another one!
- Fixed unpickable tokens in 2 rooms
- Fixed a room editor issue that caused a crash
- Fixed unpickable goblet in Dracula 2
- Fixed some translation errors
- Saves in Space 3 and Dracula 3 might be deleted after this update. We are super sorry if that happend to you! :(
- ES2: Launch Hotfix #1
- Fixed Dracula 2 critical end key bug
- Fixed Pirates 3 critical gunpowder bug
- A lot of translation fixes (thank you for reporting)
- Fixed a room editor issue that caused a crash