- v1.1.2 - Patch-Note
- Hero Events
- 12 hero events bring unique choices and buildings/cards.
- In our last update, we introduced hero events for Golden Stone, Fate, Vitlin, and Anduriel. These events received a lot of feedback from lords, especially the design of Aetheria's event. This time, we are bringing 12 more hero events. Each event reveals a part of the hero's past, offers unique choices, and has a certain impact on game strategy.
- Bug Fixes
- Fixed an issue where certain cards would obtain the wrong target.
- Fixed an issue where [Eric]'s effect did not match its description.
- Fixed an issue where [Imperial Banner]'s effect triggered incorrectly.
- Fixed an issue where [Royal Treasury]'s effect did not match its description.
- Optimized the resolution logic for [Priest of the End] – it now resets its own effect marker at the end of each monster turn.
- Fixed a bug where [Evil Karma]'s description did not match its actual effect.
- Fixed an error in [Blood Ritual Bishop]'s effect – under N10 difficulty, the [Blood Ritual Bishop] in End of Winter will now correctly destroy itself.
- Fixed several text description errors.
- Fixed an issue where some tags were classified incorrectly.
- Gameplay Adjustments
- "Refine" : Effect reworked – After each play: For each 1 Arm, the carrying card gains +2 attack damage or +2 health during this battle. If the carrying card can perform ranged attacks, additionally gain +2 ranged attack power.
- (Some interesting new balance mods have already appeared in the Workshop, offering different approaches – we look forward to seeing your attempts.)
- Enjoy the game!
- Lyra Studio