1. Update v1.0.546:
  2. The Capstone Update
  3. Update Details
  4. Improvements to framerate stuttering related to stored items.
  5. New alert icon that appears on doors that cannot be used because they are not on a Floor or Foundation.
  6. Fixes for drag selection when clicking in front of a Support Column or Stair.
  7. Fix for rare cases where Underschool Rooms end up with blocked pathing due to the order placing items.
  8. New alerts that appear when Mages are At Death's Door and there are no Medical Beds or existing Medical Beds are not allowed to be used by the downed Mages.
  9. Fix for situations where resources reserved for Construction or Assembly could be used for crafting.
  10. Fix for the Spice Rack not appearing in Inventory.
  11. If a Croa cannot reach its nest or the back of the land, it will die and leave behind a corpse instead of simply disappearing.
  12. Heat Wave event now occurs again. It was disabled pre-1.0, but it is back now.
  13. Improved detection of Private rooms in cases where stairs cut through corners. This will not impact existing saves.
  14. Fix for Chopping the Jade Eggplant creating three Jade Dragon Eggs in Creative Mode.
  15. Tutorial goals for building a Chest and crop Plots now appear and immediately complete if you have already built them. This makes it apparent that you completed a goal and prevents the goal from possibly appearing later in the game.
  16. Added Public Room Keyword. This replaces "Must Not Be Private" as a condition on Room Types.
  17. Fixes to the Magic Mirror so that customizations are not sometimes lost when hiring or apprenticing.
  18. If a Dragon Egg Incubator is shrunk, it will now keep its Task for putting an egg inside when enlarged.
  19. Fix for links to Job Types in selection action button hover text so that they look like links.
  20. Fix for Ritual entries in the Codex that were showing invalid costs.
  21. Updated Repel Fog and Hire rituals in the Codex to better describe them.
  22. Potion selection UI no longer scales with the UI Scaling option so that it always fits on screen.
  23. Enlarged all the text in the Codex.
  24. Removed Wand Tier 4 as a possible selection in the Groups UI.
  25. When hovering Skill XP bars, the hover text now shows the exact progress.
  26. Updated text to help clarify that Broken furniture must be repaired before Disintegrating to recover all the resources.
  27. Updated Fractal Mold description to help clarify that it can only be harvested at night.
  28. Fix for search in the Codex not always finding entries by name.
  29. Fix for combat icons sometimes showing up with incorrect icons or stack amounts.
  30. Fix for hover text on the Relic slots on the Mage Sheet to show the Affinity information from the perspective of a mage, not a relic.
  31. Update Tanning Rack description to not say it is required to build an Atelier.
  32. Only show item dimension once when hovering on the Research UI.
  33. The Dance Party ritual now counts toward the Dancing Queen Trial.
  34. Eliminated some ways in which Rifts could appear in very small, unconnected spaces.
  35. Improved the clarity of the Unreachable alert on a bed by making it show in the way whether the bed is assigned or just allowed for one Mage.
  36. Added an icon to the Ritual selection button that shows when the Ritual is not allowed due to having an X Task Priority.
  37. Showing at least a minimum cost for the Summon rituals rather than no cost when no wands are selected.
  38. Fix for situations where two Mages/Helpers could get stuck with both trying to take the same item from storage.
  39. Better handling of Staff sitting and libations AI when Staff outnumber available seating.
  40. Fix Dormitory and Bedroom incorrectly counting Cots with Plain Beds.
  41. Stop current task if Founder Relic is removed from attuned Mage who is not standing on solid ground.
  42. Fix Cram Session achievement to account for time spent as a Student.
  43.  
  44. Update v20250722:
  45. Features
  46. New tutorial system and UI!
  47. New tabs at the basement book (now called School History) that shows all former students and staff, how they left, and what they looked like.
  48.  
  49. Gameplay and Balance
  50. The gruel pot is now a little faster to research.
  51. Fixed skill cap allocation for new students so that all magic skills have an equal chance at being a secondary skill.
  52.  
  53. Fixes and Improvements
  54. Fixed a problem where the Build menu could get stuck closed by holding control and right-clicking while placing furniture.
  55. Added a keybinding for showing the Codex (Y).
  56. No longer show Ember Dragon in Sources lists since they show up for about everything.
  57. Updated the Sources order so that quilted are at the end.
  58. Use 24h time in the two places we weren't (log display and hud clock mouseover)
  59. Fix not being able to place furniture when using search while the Shrinks tab is selected.
  60. On unreachable bed alert, show individuals who can't reach a bed for sleeping instead of the groups that are allowed. This prevents one blocked-off mage from triggering an alert that says 'all staff, all students' can't reach a bed.
  61. Performance improvements for Mages putting lots of things in storage in complex schools.
  62. Don't show Possible Break Risk unless Mage is in the Bad Mood Conviction zone (which is 7.5 hours before a break is possible).
  63. Fix for count of incorrect rules when displaying room type checklist
  64. Added the Loud Room keyword to help make the Silent keyword easier to understand.
  65. Fix small arch support research being unlocked at game start.
  66. Fix for debug trailer camera mode so that it can be properly closed.
  67. School start screen uses proper faction icons now if you allow all factions.
  68. Fix for popups at the start of game not processing properly if there are multiple.
  69. Don't show dragon need alert when need can't be satisfied because a quest is active.
  70. Fix for visuals on top of hallway block when stacked directly on top of other hallway block.
  71. Make sure as students become apprentices and eventually staff, any allowed groups they were set that are now illegal get cleaned up.
  72. Fix missing range calculation in ghost spellcasting so that ghosts no longer sometimes have infinite range.
  73. Fix possible exception in rare case of spell targeting failing.
  74. Fix for recreation need status being improperly shown on status page
  75. Fixes for typos and language support throughout.
  76. Fix a rare situation where a Mage thinks they can't reach a position to cast, but actually can.
  77. Disable the Begin Ritual for Student Summoning if no wand is selected.
  78. Don't show Captured creatures in the Resources/New lists until you have actually captured one.
  79. When using the pathing filter with something selected that allows Assignments like a bed, show the pathing relative to the assigned Mage, not the selected object.
  80. Fix new school UI to properly show shuffled keywords after editing in the Customize UI.
  81. Fix for DoUntilX crafting for paintings/sculptures not showing the proper amounts.
  82. When changing the difficulty level during gameplay, the Architecture Style (room keywords) no longer change automatically. You can still change the Architecture Style directly if you want to.
  83. Fix for situation where battles that ended with a Mage taking lethal damage while using the Move action would soft lock. Schools stuck in this state will now exit combat when loaded.