- Update v1.0.546:
- The Capstone Update
- Update Details
- Improvements to framerate stuttering related to stored items.
- New alert icon that appears on doors that cannot be used because they are not on a Floor or Foundation.
- Fixes for drag selection when clicking in front of a Support Column or Stair.
- Fix for rare cases where Underschool Rooms end up with blocked pathing due to the order placing items.
- New alerts that appear when Mages are At Death's Door and there are no Medical Beds or existing Medical Beds are not allowed to be used by the downed Mages.
- Fix for situations where resources reserved for Construction or Assembly could be used for crafting.
- Fix for the Spice Rack not appearing in Inventory.
- If a Croa cannot reach its nest or the back of the land, it will die and leave behind a corpse instead of simply disappearing.
- Heat Wave event now occurs again. It was disabled pre-1.0, but it is back now.
- Improved detection of Private rooms in cases where stairs cut through corners. This will not impact existing saves.
- Fix for Chopping the Jade Eggplant creating three Jade Dragon Eggs in Creative Mode.
- Tutorial goals for building a Chest and crop Plots now appear and immediately complete if you have already built them. This makes it apparent that you completed a goal and prevents the goal from possibly appearing later in the game.
- Added Public Room Keyword. This replaces "Must Not Be Private" as a condition on Room Types.
- Fixes to the Magic Mirror so that customizations are not sometimes lost when hiring or apprenticing.
- If a Dragon Egg Incubator is shrunk, it will now keep its Task for putting an egg inside when enlarged.
- Fix for links to Job Types in selection action button hover text so that they look like links.
- Fix for Ritual entries in the Codex that were showing invalid costs.
- Updated Repel Fog and Hire rituals in the Codex to better describe them.
- Potion selection UI no longer scales with the UI Scaling option so that it always fits on screen.
- Enlarged all the text in the Codex.
- Removed Wand Tier 4 as a possible selection in the Groups UI.
- When hovering Skill XP bars, the hover text now shows the exact progress.
- Updated text to help clarify that Broken furniture must be repaired before Disintegrating to recover all the resources.
- Updated Fractal Mold description to help clarify that it can only be harvested at night.
- Fix for search in the Codex not always finding entries by name.
- Fix for combat icons sometimes showing up with incorrect icons or stack amounts.
- Fix for hover text on the Relic slots on the Mage Sheet to show the Affinity information from the perspective of a mage, not a relic.
- Update Tanning Rack description to not say it is required to build an Atelier.
- Only show item dimension once when hovering on the Research UI.
- The Dance Party ritual now counts toward the Dancing Queen Trial.
- Eliminated some ways in which Rifts could appear in very small, unconnected spaces.
- Improved the clarity of the Unreachable alert on a bed by making it show in the way whether the bed is assigned or just allowed for one Mage.
- Added an icon to the Ritual selection button that shows when the Ritual is not allowed due to having an X Task Priority.
- Showing at least a minimum cost for the Summon rituals rather than no cost when no wands are selected.
- Fix for situations where two Mages/Helpers could get stuck with both trying to take the same item from storage.
- Better handling of Staff sitting and libations AI when Staff outnumber available seating.
- Fix Dormitory and Bedroom incorrectly counting Cots with Plain Beds.
- Stop current task if Founder Relic is removed from attuned Mage who is not standing on solid ground.
- Fix Cram Session achievement to account for time spent as a Student.
- Update v20250722:
- Features
- New tutorial system and UI!
- New tabs at the basement book (now called School History) that shows all former students and staff, how they left, and what they looked like.
- Gameplay and Balance
- The gruel pot is now a little faster to research.
- Fixed skill cap allocation for new students so that all magic skills have an equal chance at being a secondary skill.
- Fixes and Improvements
- Fixed a problem where the Build menu could get stuck closed by holding control and right-clicking while placing furniture.
- Added a keybinding for showing the Codex (Y).
- No longer show Ember Dragon in Sources lists since they show up for about everything.
- Updated the Sources order so that quilted are at the end.
- Use 24h time in the two places we weren't (log display and hud clock mouseover)
- Fix not being able to place furniture when using search while the Shrinks tab is selected.
- On unreachable bed alert, show individuals who can't reach a bed for sleeping instead of the groups that are allowed. This prevents one blocked-off mage from triggering an alert that says 'all staff, all students' can't reach a bed.
- Performance improvements for Mages putting lots of things in storage in complex schools.
- Don't show Possible Break Risk unless Mage is in the Bad Mood Conviction zone (which is 7.5 hours before a break is possible).
- Fix for count of incorrect rules when displaying room type checklist
- Added the Loud Room keyword to help make the Silent keyword easier to understand.
- Fix small arch support research being unlocked at game start.
- Fix for debug trailer camera mode so that it can be properly closed.
- School start screen uses proper faction icons now if you allow all factions.
- Fix for popups at the start of game not processing properly if there are multiple.
- Don't show dragon need alert when need can't be satisfied because a quest is active.
- Fix for visuals on top of hallway block when stacked directly on top of other hallway block.
- Make sure as students become apprentices and eventually staff, any allowed groups they were set that are now illegal get cleaned up.
- Fix missing range calculation in ghost spellcasting so that ghosts no longer sometimes have infinite range.
- Fix possible exception in rare case of spell targeting failing.
- Fix for recreation need status being improperly shown on status page
- Fixes for typos and language support throughout.
- Fix a rare situation where a Mage thinks they can't reach a position to cast, but actually can.
- Disable the Begin Ritual for Student Summoning if no wand is selected.
- Don't show Captured creatures in the Resources/New lists until you have actually captured one.
- When using the pathing filter with something selected that allows Assignments like a bed, show the pathing relative to the assigned Mage, not the selected object.
- Fix new school UI to properly show shuffled keywords after editing in the Customize UI.
- Fix for DoUntilX crafting for paintings/sculptures not showing the proper amounts.
- When changing the difficulty level during gameplay, the Architecture Style (room keywords) no longer change automatically. You can still change the Architecture Style directly if you want to.
- Fix for situation where battles that ended with a Mage taking lethal damage while using the Move action would soft lock. Schools stuck in this state will now exit combat when loaded.