- Update v1.0.7.123249:
- BlazBlue Entropy Effect × Dead Cells Crossover Is Live
- A brand-new free character joins: The Prisoner from Dead Cells;
- How to unlock the crossover content: After completing the main quest "Passing the Torch", talk to NPC Neo to begin;
- Character Optimizations & Fixes
- Fixed an issue where [Frost Impulse] could not trigger the Shock effect under the required conditions;
- Fixed an issue where Bullet's [Heat-Up] damage bonus applied to all her damage types, and adjusted values (duration and bonus effect);
- Optimized Bullet's [After Burner] input: now [After Burner] activated by holding the Up directional Button + Dash Button;
- Supplemented descriptions for some of Bullet's hidden effects;
- Fixed an issue where Bullet and Taokaka could restore SP improperly when using SP Skills;
- Added a new setting option for Rachel: “Rachel Glide Settingsâ€;
- Optimized the hitbox of the Elite enemy “Defiling Eyeâ€: its small tentacles can now be targeted now;
- Optimized the hit detection of the Elite enemy “Watcher†during its aerial slam;
- Optimized Susanoo’s Guard logic: damage from Tactics no longer triggers his Guard Counter;
- Removed improper collision detection of the Elite enemy “Serpent of Destruction†while invisible;
- Optimized the hit detection of the Elite enemy “The Floating Mindâ€;
- Removed invincibility during the teleport attack of the Elite enemy “Arakuneâ€;
- Optimized the grab hit detection of the Elite enemy “Sweeper†and its summoned units;
- Optimized multiple Potentials and mechanics for Taokaka, and added new hidden Potential effects;
- Optimized multiple Potentials and mechanics for Hakumen, and added new hidden Potential effects;
- Optimized multiple Potentials and mechanics for Ragna, and added new hidden Potential effects;
- Optimized multiple Potentials and mechanics for Mai, and added new hidden Potential effects;
- Optimized multiple Potentials and mechanics for Es, and added new hidden Potential effects;
- Optimized multiple Potentials and mechanics for ICEY, and added new hidden Potential effects;
- Optimized Susanoo’s skill set in [Transcendence] Mode and added new skills;
- Other Optimizations & Fixes
- Special rules in Advanced Battle Space can now be viewed in “Detailsâ€;
- Optimized the timing mechanism of Elite enemy spaces in single Mind Training: added a “Pause Timer†function—before battle starts, the timer will pause, and combo count will not reset due to timeout; once battle begins, the timer resumes;
- The “Disable Character Slow Motion†option no longer skips death slow-motion animations for Prototypes and Elite enemies;
- The “Potentials†tab in “Training Details†now displays Potential icons;
- Players can now choose to skip the new-player tutorial stage;
- Fixed an issue where Prototype skill hit effects might be missing when using Palette;
- Added sound effects for special victory poses of Hakumen and Hazama;
- In Mind Training, Prototypes now gain brief invincibility upon entering a new space to prevent accidental trap activation; certain traps will now wait until the player reaches a safe area before triggering;
- Added special hit effects for Prototypes while in Super Armor;
- Added a page-switching guide: when a player’s Evotypes is first saved to the second page, the system will automatically play a voice prompt and display a guide to help switch pages;
- In Mind Training, [Training Details] → [Category] has been renamed to [Tactic Codex] to match the out-of-battle naming;
- Optimized button text when switching descriptions in the Potential selection screen during Mind Training;
- Added an option when obtaining an unusable Tactic Upgrade: players can now choose between keeping it for later use or converting it into Exchange Points;
- Added a new effect-sync feature in Co-op Mind Training: even if you disable or lower teammate effects, when you are downed in Duo Mode, your teammate will automatically inherit your effect settings to maintain consistent battle visuals;
- Fixed an issue where the “Social Distance†debuff could fail to bind properly in certain Co-op Mind Training spaces.
- Update v1.0.6.117505:
- Major Updates
- Added Online Lobby, Players can now add friends and invite them to team up through the Online Lobby;
- Combat Emotes Function During Co-op Mind Training, Players can now send emotes to each other during Co-op Mind Training;
- Cross-Platform Save Transfer Now Available, players can upload save data from their current platform/client to the server and import it on another platform/client. For full instructions and details, please check here;
- Prototype Optimizations and Bug Fixes
- Bullet can no longer recover HP by attacking summoned throwable;
- Bullet can now grab and throw "Afterlife Bombs" tossed by standard enemies;
- Optimized the target priority for Bullet’s [Flechette Engage] and [Blackout]: Bullet will now prioritize elite enemy, then standard enemies, and finally throwable;
- Fixed an issue where using Bullet’s [Hard Kill Bringer] in Co-op Mind Training would force teammate’s camera to shift;
- Fixed an issue where Bullet’s [Serpentine Assault] could trigger [Heated Up] and SP recovery improperly;
- Fixed an issue where the flames from Bullet’s [Flint Shooter] would disappear improperly;
- Fixed an issue where Bullet could inflict "Burn" to enemies when not in [Heated Up] state;
- Fixed an issue that Settlement may display improperly when using Bullet's palette "Vitality" in Mind Training;
- To prevent Bullet moving beyond stage boundaries improperly, her follow-up attacks can no longer pass through walls;
- Added new skill combos and potential effect for Bullet;
- Optimized the consistency of Bullet’s attack and skill chaining;
- Optimized the sound effects for Bullet’s Legacy skill;
- Added a hidden effect to Noel’s [Type VI: Flash Suppressor] skill;
- Optimized the input window for ICEY's [Regeneration] skill;
- Fixed the visual effects display issue for ICEY's fourth Attack and [Divide] skill;
- Fixed an issue where ICEY's movement were displayed improperly when using another player's ICEY Evotype after failing in Susanoo stage;
- Fixed an issue where Hakumen’s [Yanagi] could push Large-sized elite enemies improperly;
- Added new special victory poses for Hazama and Hakumen;
- Fixed an issue where Hazama’s chain could break the invincibility of certain elite enemies;
- Fixed an issue that causing Hazama’s character model to disappear in "Try Evotype" Mode;
- Fixed an issue where Hazama’s chain might randomly disappear under certain conditions;
- Hazama’s Legacy skill [Ouroboros] now treated as a successful grab when pulling enemies to the front, now, [Ouroboros] could also trigger Bullet’s Talent effects;
- Fixed an issue where Hazama could remain in an invincible state indefinitely under certain conditions;
- Optimized Jin’s block detection against certain bosses;
- Fixed an issue where standard enemies in Sakura City could spawn outside the stages improperly and generate shields for other enemies;
- Other optimizations and bug fixes
- Fixed an issue where the Alpha Space scene resets improperly after defeating Reki;
- Fixed an issue where Legacy skills could appear locked when entering Mind Training for the first time after finishing the main story;
- Fixed an issue where PC version button prompts display improperly in the "Crystal Group Backup" function;
- "Team Up" function are now disabled if players are using different game versions;
- Corrected the text description for "Flying Blade Whirlwind";
- Aligned and optimized layout display for the Achievement List;
- Modified other in-game text descriptions;
- Improved the display of certain UI icons;
- Fixed an issue where standard enemies in Sakura City could spawn outside the stages improperly and generate shields for other enemies;
- Other optimizations and bug fixes
- Fixed an issue where the Alpha Space scene resets improperly after defeating Reki;
- Fixed an issue where Legacy skills could appear locked when entering Mind Training for the first time after finishing the main story;
- Fixed an issue where PC version button prompts display improperly in the "Crystal Group Backup" function;
- "Team Up" function are now disabled if players are using different game versions;
- Corrected the text description for "Flying Blade Whirlwind";
- Aligned and optimized layout display for the Achievement List;
- Modified other in-game text descriptions;
- Improved the display of certain UI icons;
- Update v1.0.5.115054:
- Prototype Optimizations and Bug Fixes
- The max stack limit of [Burn] applied by Bullet's fire attacks is reduced;
- The blast from Bullet’s [Hard Kill Bringer] now applies additional recovery time to enemies on hit;
- Improved the responsiveness of Bullet’s Dash Attack; Now, the Tactics[After Burner] grants 0.3 seconds of damage immunity, and can be cancelled by [Dash];
- Fixed an issue where the visual effect of [Burn] display improperly when Bullet hit enemies while in [Heated Up] state;
- Fixed the issue where Elite enemies cannot counterattack when hit by Bullet’s throwing skills while not in a broken armor state;
- Throwable (such as punch bags and Afterlife Bomb) will no longer count toward Killstreak;
- Throwable summoned via Bullet’s Legacy [Hollow-Point Engage] will no longer be targeted by enemies;
- Increased the durability of certain throwable summoned by Bullet;
- Fixed an issue where the 5th Blink of Jin's [Kokuujin: Yukikaze] displayed improperly in air.
- Fixed the visual effect display issues of Mai's palette;
- Fixed an issue where Mai's attack effects would fail to appear in certain conditions;
- Other Optimizations and Bug Fixes
- Fixed an issue where continuing to collect Phenomena Fragments after the final battle in the main storyline could cause the game to freeze;
- Improved some in-game text descriptions;