- Update v3.02.01:
- # Downloadable Content (Paid DLC)
- * Playable Character “Bobâ€
- The playable character “Bob†is scheduled for release via each platform’s store on the following dates:
- 1) Early Access
- [CEST] Around 1:00 AM on Thursday, August 20th
- [PDT] Around 4:00 PM on Wednesday, August 19th
- – Early access (120 hours) is available with purchase of the “Season 3 Passâ€.
- 2) General Access
- [CEST] Around 1:00 AM on Tuesday, August 25th
- [PDT] Around 4:00 PM on Monday, August 24th
- – General access is available by purchasing the Bob DLC scheduled for release at the above time.
- * Added “Aurora Outfit Pack†for Season 3 Pass Owners
- – Added the “Aurora Outfit†for Bob.
- – Players who own the “Season 3 Pass†will be able to access this content after obtaining the additional playable character “Bob.â€
- # TEKKEN SHOP
- * “TEKKEN FIGHT PASS – ROUND 11 -†Added
- Complete missions during the event period to level up and earn various items.
- – “PREMIUM†offers more items than “FREE.â€
- – You can obtain up to 100 TEKKEN COINS via “FREE.â€
- – Additionally, “PREMIUM†allows you to earn an additional 600 coins for a total of 700 TEKKEN COINS.
- * Avatar Skin “Bob†Added
- – Usable in the “TEKKEN FIGHT LOUNGE.â€
- – A limited-time sale commemorating Bob’s release will be held at 75% OFF (100 TEKKEN COINS).
- * Added “TEKKEN FIGHT PASS – ROUND 1 – GOLD Pack†(Limited Time)
- – A limited-time pack containing all “PREMIUM†items from “ROUND 1†will be added.
- – By purchasing the pack with TEKKEN COINS, you can obtain all items you have not yet acquired.
- – A discount of up to 91% will be applied based on your item acquisition progress (Level reached) in “ROUND 1.†Please check the “TEKKEN SHOP†for the applicable discount rate.
- Note:
- – If you did not purchase the “Premium Pass†during “ROUND 1,†no discount will be applied to the “GOLD Pack.â€
- – For more details, please refer to this article.
- * Added “TEKKEN FIGHT PASS – ROUND 1 – SILVER Pack†(Limited Time)
- – A limited-time pack containing all “FREE†items from “ROUND 1†will be added.
- – By purchasing the pack with TEKKEN COINS, you can obtain all items you have not yet acquired.
- – A discount of up to 91% will be applied based on your item acquisition progress (Level reached) in “ROUND 1.†Please check the “TEKKEN SHOP†for the applicable discount rate.
- Note:
- – For more details, please refer to this article.
- * New “Fun in the Sun Pack†Added
- A common costume pack containing the following items:
- – Fun in the Sun Sunglasses (Glasses)
- – Fun in the Sun Bikini (Upper Body)
- – Fun in the Sun Bikini (With Jacket) (Upper Body)
- – Fun in the Sun Micro Shorts (Lower Body)
- – Fun in the Sun Sandals (Shoes)
- – Fun in the Sun Visor (Accessory)
- * “TEKKEN SPECIAL DEAL†Event
- During the event period, selected items will be available at special prices.
- Note:
- – For more details, please refer to this article.
- # Online Match Types with Matching Standby
- – Changed the behavior when no input is made in the confirmation dialog box that appears when a match is found.
- – If the dialog box closes without selecting either “Yes†or “No,†matchmaking will be paused.
- – Matchmaking can be resumed by closing the “Practice Menu†or dialog box that opens automatically.
- – There are no changes to the matchmaking specifications for “PLAYER MATCH.â€
- Note:
- – This change was implemented based on player feedback received through channels such as the official TEKKEN Dev Feedback Portal (DFP).
- # TEKKEN BALL
- – Some of Kunimitsu’s moves allowed the kunai to excessively restrict the opponent’s actions upon contact. As a result, the behavior has been adjusted so that thrown kunai will only hit the ball.
- – The moves adjusted are as follows:
- “Savage Kunai Throw,†“Piercing Kunai Throw,†“Cloud Scorching Blossoms,†“Rinbu Kick > Savage Kunai Throw,†and “Rinbu Kick > Piercing Kunai Throwâ€
- # PLAYABLE CHARACTERS
- * Character Move Behavior Fixes and Balance Adjustments
- – In Ver.3.02.01, we implemented system adjustments regarding health values and Quick Recovery, along with move behavior and bug fixes, and performance adjustments for select characters.
- – Regarding performance adjustments, we reviewed select moves that have a high impact on the competitive environment and where challenges were observed in their risk-reward balance, adjusting them so that the range of options in the mind game expands for both offense and defense.
- – We will continue to monitor the impact on the competitive environment and on battle as a whole, and will keep working toward realizing a better competitive environment.