1. Update v3.02.01:
  2. # Downloadable Content (Paid DLC)
  3.  
  4. * Playable Character “Bob”
  5. The playable character “Bob” is scheduled for release via each platform’s store on the following dates:
  6.  
  7. 1) Early Access
  8. [CEST] Around 1:00 AM on Thursday, August 20th
  9. [PDT] Around 4:00 PM on Wednesday, August 19th
  10. – Early access (120 hours) is available with purchase of the “Season 3 Pass”.
  11.  
  12. 2) General Access
  13. [CEST] Around 1:00 AM on Tuesday, August 25th
  14. [PDT] Around 4:00 PM on Monday, August 24th
  15. – General access is available by purchasing the Bob DLC scheduled for release at the above time.
  16.  
  17. * Added “Aurora Outfit Pack” for Season 3 Pass Owners
  18. – Added the “Aurora Outfit” for Bob.
  19. – Players who own the “Season 3 Pass” will be able to access this content after obtaining the additional playable character “Bob.”
  20.  
  21. # TEKKEN SHOP
  22.  
  23. * “TEKKEN FIGHT PASS – ROUND 11 -” Added
  24. Complete missions during the event period to level up and earn various items.
  25. – “PREMIUM” offers more items than “FREE.”
  26. – You can obtain up to 100 TEKKEN COINS via “FREE.”
  27. – Additionally, “PREMIUM” allows you to earn an additional 600 coins for a total of 700 TEKKEN COINS.
  28.  
  29. * Avatar Skin “Bob” Added
  30. – Usable in the “TEKKEN FIGHT LOUNGE.”
  31. – A limited-time sale commemorating Bob’s release will be held at 75% OFF (100 TEKKEN COINS).
  32.  
  33. * Added “TEKKEN FIGHT PASS – ROUND 1 – GOLD Pack” (Limited Time)
  34. – A limited-time pack containing all “PREMIUM” items from “ROUND 1” will be added.
  35. – By purchasing the pack with TEKKEN COINS, you can obtain all items you have not yet acquired.
  36. – A discount of up to 91% will be applied based on your item acquisition progress (Level reached) in “ROUND 1.” Please check the “TEKKEN SHOP” for the applicable discount rate.
  37.  
  38. Note:
  39. – If you did not purchase the “Premium Pass” during “ROUND 1,” no discount will be applied to the “GOLD Pack.”
  40. – For more details, please refer to this article.
  41. * Added “TEKKEN FIGHT PASS – ROUND 1 – SILVER Pack” (Limited Time)
  42. – A limited-time pack containing all “FREE” items from “ROUND 1” will be added.
  43. – By purchasing the pack with TEKKEN COINS, you can obtain all items you have not yet acquired.
  44. – A discount of up to 91% will be applied based on your item acquisition progress (Level reached) in “ROUND 1.” Please check the “TEKKEN SHOP” for the applicable discount rate.
  45.  
  46. Note:
  47. – For more details, please refer to this article.
  48.  
  49. * New “Fun in the Sun Pack” Added
  50. A common costume pack containing the following items:
  51. – Fun in the Sun Sunglasses (Glasses)
  52. – Fun in the Sun Bikini (Upper Body)
  53. – Fun in the Sun Bikini (With Jacket) (Upper Body)
  54. – Fun in the Sun Micro Shorts (Lower Body)
  55. – Fun in the Sun Sandals (Shoes)
  56. – Fun in the Sun Visor (Accessory)
  57.  
  58. * “TEKKEN SPECIAL DEAL” Event
  59. During the event period, selected items will be available at special prices.
  60.  
  61. Note:
  62. – For more details, please refer to this article.
  63.  
  64. # Online Match Types with Matching Standby
  65. – Changed the behavior when no input is made in the confirmation dialog box that appears when a match is found.
  66. – If the dialog box closes without selecting either “Yes” or “No,” matchmaking will be paused.
  67. – Matchmaking can be resumed by closing the “Practice Menu” or dialog box that opens automatically.
  68. – There are no changes to the matchmaking specifications for “PLAYER MATCH.”
  69.  
  70. Note:
  71. – This change was implemented based on player feedback received through channels such as the official TEKKEN Dev Feedback Portal (DFP).
  72.  
  73. # TEKKEN BALL
  74. – Some of Kunimitsu’s moves allowed the kunai to excessively restrict the opponent’s actions upon contact. As a result, the behavior has been adjusted so that thrown kunai will only hit the ball.
  75. – The moves adjusted are as follows:
  76. “Savage Kunai Throw,” “Piercing Kunai Throw,” “Cloud Scorching Blossoms,” “Rinbu Kick > Savage Kunai Throw,” and “Rinbu Kick > Piercing Kunai Throw”
  77.  
  78. # PLAYABLE CHARACTERS
  79. * Character Move Behavior Fixes and Balance Adjustments
  80. – In Ver.3.02.01, we implemented system adjustments regarding health values and Quick Recovery, along with move behavior and bug fixes, and performance adjustments for select characters.
  81. – Regarding performance adjustments, we reviewed select moves that have a high impact on the competitive environment and where challenges were observed in their risk-reward balance, adjusting them so that the range of options in the mind game expands for both offense and defense.
  82. – We will continue to monitor the impact on the competitive environment and on battle as a whole, and will keep working toward realizing a better competitive environment.