1. Changelog v2.2.13.125172-rel-Laika
  2.  
  3. New Content
  4.  
  5. Fixed pistol to have the player use the clip reload animation in the ranged weapon data
  6. Adding New T3 Pistol Item Setup, Blueprint, Recipe
  7. Adding T3 pistol fire audio, mech and empty audio and event - data table setup
  8. Adding in grip socket for left hand to attach to while sprinting, adding in separate clip mesh
  9. Adding Crude Ammo for T2 Pistol
  10. Adding Crude Pistol Ammo Item, Recipes and BP at T2
  11. Adding T4 Pistol Item, Blueprint and Setup
  12. Shifting T3 Pistol to T2 and adding a new T3 Pistol with a clip
  13. Adjusted Crafting costs of T2/3/4 Pistol and Crude Ammo
  14. Added text for crude ammo
  15. Added text for pistol changes
  16. Pistol balance revamp (factoring that current pistol is moved to T2) with the T3 and future T4 pistol having higher rounds and slower reload speed, increased CHAC pistol rounds to 6, lowered pistol Handcannon attachment damage increase
  17. Pistol durability rebalance, reduced T2 pistol durability slightly, increased T3 pistol durability significantly.
  18. Update Crude Ammo description to better clarify it can be used in any of the firearms
  19. Adding muzzle flash socket to fix firing effects
  20. Fixed Crude Ammo break stat spawning non-interactable ammo boxes
  21. Changing name of Pistol -> Semi-Automatic Pistol
  22.  
  23.  
  24. Fixed
  25.  
  26. BP Cleanup of Decorations Folder
  27. Fixed T2 Seed Pouch not accepting fertilizer
  28. Fixing issue with talent mananger that was never setting the initial specified zoom
  29. Fixed Excavator (workshop shovel) being unable to be repaired from the Repair Bench.
  30. Updated Farmer's Satchel description to mention what is stored.
  31.  
  32. Future Content
  33.  
  34. Setting up Ape Boss Blueprints
  35. Setting up Ape Boss Items, adding Ape Boss vestiage
  36. Adding mission boss biomass items (Golem, Ape, Hornet, Plant, Scyther, Cat, Lava Hunter)
  37. Setting up Rock Golem Blueprints
  38. Setting up Rock Golem Boss Items, adding Rock Golem vestiage
  39. Split up RockGolem behaviour into various sub-trees. Added new RockGolem burrow/earthquake behaviour
  40. Setting up Ice Mammoth Boss Blueprints
  41. Setting up Ice Mammoth Boss Items, adding Ice Mammoth Boss vestiage
  42. Added slug boss trophy destructible meshs
  43. Switched hammerhead to behaviour trees instead of goap. Added the respawn mechanic on death
  44. Fixed Ashlands and Icesheet story mission progress unlock
  45. Removed final step from Ashlands story mission, fixed timings
  46. Setting up Hornet Boss Blueprints
  47. Setting up Hornet Items, adding Hornet vestiage
  48. Fixed Ashlands story mission progress percentage not being updated after initial quest start
  49. Setting up Scyther Boss Blueprints
  50. Setting up Scyther Items, adding Scyther vestiage
  51. Added 4 slug boss trophy art assets and created blueprints
  52. Re-Feature Locked Biolab button
  53. Add additional drop option for Prometheus part 2 missions, updated some of the new missions to this drop location
  54. Added GUN_Pistol_T4
  55. Setting up Plant & Cat Boss Blueprints
  56. Setting up Plant & Cat Boss Items, adding Plant & Cat vestiages
  57. Added new RockGolem behaviour that has them move to nearest cluster of relevant minerals and eat to regain armour.
  58. Fleshed out later RockGolem combat phases with simple combat loop.
  59. Added MoveToVectorAdvanced BT to allow custom acceptance radius when moving towards vector targets.
  60. Added collision to temporary RockGolem wall blocker mesh
  61. Basic blockout of mammoth arena showing scale and rough layout of waterfall spawn points and bird nest locations
  62. Adjustments to deploy audio for scorpion boss trophy
  63. CARAVAN: Fixed a quest step to only trigger once player enters Ashlands, and each trigger extends the timer before next trigger
  64. Adding correct audio for black wolf shield. Also adding shield block audio to animation
  65. Changed hammerhead slugs splitting to be server only
  66. Update Ashlands and Ice Sheet story missions to only spawn structures on first play
  67. Adding hammerhead slug explode audio
  68. Adding correct hammerhead slug attack montage into behavior BP. needs additional work to swap behaviors per sized variation
  69. Added Hammerhead Slug Axe art assets to the project
  70. Added_ITM_Black_Wolf_Tooth
  71. Stripping out all the body armor from the base rock golem body and bringing them all in individually
  72. Added simple concept of armour health for RockGolem.
  73. Added new Boss health bar that stays at fixed position on screen.
  74. Added function AIcarusNPCCharacter::NPCResistDamage to allow NPC BPs to control how much damage is resisted
  75. Added Ice Breaker Bones Meshes & Materials to the project
  76. Reduced the speed of all hammerhead slugs
  77. Added text for Null Sector Audiologs
  78. Adding slug axe whoosh, impact flesh and equip audio, data table setups. Also added spider ballistic setup to data table
  79. Hammerhead slugs no longer get slowed by other slug trails
  80. Adding Slug Axe & Slug Skin Meshes and Icons
  81. Setting up Slug Slime, Lava Hunter Horn & Golem Core Meshes and Icons
  82. Fixing Black Wolf Wall trophy from being incorrectly setup as the sandworm head trophy
  83. Adding spider ballistic travel and iompact audio. Currently they only seem to fire at you at very close range though
  84. Hammer Slug now checks if current target is dead and if so then tries to switch target and if not then goes back to being passive
  85. Adding pickup slime and pickup horn audio and data table entry
  86. ICESHEET Story: Fixed beacon placement step not updating
  87. ICESHEET Story: Tweaked timing and completion requirements for final quest step
  88. Adding pickup sound for slug skin and for rock golem core
  89. map setup and first pass on IceMammoth arena
  90. DROVER: Guide player where to craft the Monitoring Pylon
  91. Setting up Ape Boss Grenade, Rock Boss Sledgehammer, Scyther Boss Pickaxe & Cat Boss Tonic
  92. IceMammoth Arena - Refined layout of cliffs/macros, landscape sculpting, building out frozen waterfall
  93. Fixed terrain seams, Outpost 009
  94. Added New Outpost Map (009) and completed inital map setup
  95. Added destructible mesh for the Lava Hunter Mine
  96. Added Lava Hunter Mine art assets to the project
  97. Resaved datatable to fix build issue
  98. Removed description off of Trail Beacon blueprint unlock (as these aren't shown)
  99. Setup Trail Beacon recipes and blueprint
  100. Adjusted Bone Placement & Updated Collision on Ice Breaker Bones in Ice Sheets, on Yellow Quad
  101. Adding T4 Pistol shot body and tail layers, event and data table entries
  102. Cleaned up how the slugs weren't being affected by the slime. Added tags on all variants of the hammerhead slug so they don't get affected
  103. Placed Ice Breaker Bone in Ice Sheets, on Yellow Quad
  104. Adding Great Hunt Talent / Controller / View / Model Setup
  105. Adding a world talent manager and world talent storage option for the cases where talents that related to the world can be access / stored / modified
  106. Adding Great Hunt Interface Device
  107. Adding 2 example great hunts
  108.