- Update v1.025:
- Tweaks and bug fixes
- Removed the placeholder blue text from a late game cutscene
- Fixed several spelling mistakes (English)
- Fixed several translation mistakes (French)
- Fixed translation issues in the options menu
- Fixed a bug that occurred while petting the dog
- Fixed mission report calculation errors
- Fixed a collision issue with some hatches in the train level
- Fixed a collision bug that made certain fire monsters temporarily invincible
- Fixed a purchase bug that made it possible to get available cash in negative
- Fixed a bug with one of the exits in the forest
- Fixed camera issues in the forest
- Additional tweaks to the difficulty curve
- New features
- A message is now displayed when Firegirl is getting closer to a fire tome
- Added blue versions of certain fire monsters. Those rare hotter variants have more health but yield way more extra time once extinguished.
- Added a new flying enemy that spawns fire bats.
- Added a fire-breathing enemy.
- Update v1.024:
- Tweaks and bug fixes
- Tweaked hose water collision to prevent unwanted collisions with debris
- Fixed a bug that made a few exits spawn closed
- Water now refills faster when running out of pressure and the auto refill upgrade has been purchased
- Medals 10 and 12 have been fixed and are now accessible to all players
- Fixed a fire tome spawning bug in the apartments
- Fixed certain sounds not being affected by audio settings
- Income update:
- Fan donation isn’t random anymore. It is now double the fan count (before upgrades).
- Vinny’s upgrade for city fund negotiation is now way more effective (+25% per level instead of +5%)
- Kareem’s infirmary upgrade is now more effective (+10% per level instead of +5%)
- Price scaling of several upgrades has been revised
- Added more detail to the mission report screen
- Update v1.023:
- New Features and Improvements
- Rewrote the fire tome placement code. Fire tomes will appear sooner in the levels. We will add a UI notification when a fire tome is in proximity at a later date (when the localization company we work with comes back from holiday break)
- Rewrote the level exit spawning code from the ground up. Exits won’t be available from the start anymore and way more exits will be spawned once all the survivors have been rescued.
- Improved enemy spawning in the run-down apartments and the train levels. Certain encounters have been rebuilt from the ground up to facilitate platforming in some sections.
- Bug fixes
- Fixed the hose automatically shooting to the left when no direction is pushed on the stick (controller only)
- Fixed a firechief sprite talking animation where his eyepatch had mysteriously disappeared
- Fixed a rare bug that prevented extinguished enemies or clocks to give time under some very specific circumstances
- Fixed a bug where items behind rubble disappeared when the rubble got destroyed
- Fixed a bug that made walking enemies spawn behind doors
- Tweaks
- Toned down the upward force of the knockback when getting hit.
- Removed confusing background flames in the forest level.
- Update v1.022:
- Train cars move much slower when separating
- Debris from piles disappear after getting hit
- Changed the axe collision to increase the reach and make the jump attacks more effective
- Made shooting with the hose snappier (controller only)
- Tweaked water refill spawn code
- Water refills refill more water
- Fixed the bug where the hose water stream would start shooting up when colliding with nearby debris
- Tweaked enemy collisions
- Reduced the HP of several flying enemies
- Extinguishing enemies is generally slightly faster
- Certain enemies now give 2 or 3 seconds when extinguished instead of 1
- Reworked the difficulty progression from the ground up. The game will now unlock missions with more survivors to rescue only if you have been successful at that particular type of mission. For that reason, players that are already far into the game will encounter a few easy one survivor missions before getting back to missions more suited to them. Story and upgrade progressions won’t be affected at all.
- Update v1.021:
- Reworked mouse aiming from the ground up. We added a reticle and made the controls one to one for snappier and smoother mouse aiming.
- Fixed several issues concerning settings not saving properly.
- Modified some enemies to improve their visibility.
- Made several enemy death animations faster. It is now more apparent when a fire has been put out.
- Various stability fixes.