1. Update v1.0.12.2:
  2. we’ve released another small update that fixes an exploit which, under certain conditions, allowed players to make their units invisible.
  3.  
  4. Update v1.0.12.1:
  5. Fixed an exploit that allowed players to gain unit spawn points by canceling a unit ghost
  6.  
  7. Proxy feature moved to the main game branch
  8.  
  9. Update v1.0.12.0:
  10. Added:
  11. Skirmish mode now features allied AI bots for each map;
  12.  
  13. Some skirmish QoL improvements (such as you can now change time of day in skirmish mode, skirmish lobby is now private by default, skirmish lobby will now be populated with bots as soon as such lobby has been created, etc);
  14.  
  15. Post match screen: added display of scores, match duration and the reason why the match ended;
  16.  
  17.  
  18. General fixes & improvements:
  19. Fixed an issue where units would execute orders to incorrect position (aka reverse bug);
  20.  
  21. Fixed performance issues some players started to encounter after EAC has been added to the game;
  22.  
  23. Fixed an issue where the game could end as “Victory” or “Defeat” instead of “Match cancelled” in some cases;
  24.  
  25. Fixed an issue where player may be stuck during loading;
  26.  
  27. Refactored game’s network message handler which should minimize network issues in game (such as desyncs, invisible units, etc);
  28.  
  29. Fixed an issue where players who closed the game via alt+F4 during the match search were not removed from the search and could be assigned to a match
  30.  
  31. Fixed an issue where player.log size could be too excessive;
  32.  
  33. Fixed an issue with supply order (RMB on supply item) didn’t properly sync over the network;
  34.  
  35. Fixed an issue where units couldn’t be spawned but were removed from the deck;
  36.  
  37. Fixed an issue where player may get default deck in scenario lobby;
  38.  
  39. Fixed an issue where reconnect option was available even if the game has been started without EAC;
  40.  
  41. Fixed an issue with pause node not working properly in MP (Co-op scenarios);
  42.  
  43. Fixed an issue where Wargoals UI may not correspond to the amount of objectives on the map;
  44.  
  45. Fixed an issue where players may lack deserter status during post match screen;
  46.  
  47. Fixed lofting missiles (Javelin, Hellfire, Hermes-A and other top-down attack missiles) sometimes not reacquiring correctly if the shooter lost line of sight while the missile was still guided by the shooter;
  48.  
  49. Fixed an issue where bombs and artillery didn’t apply their damage to top armor in case of direct hits;
  50.  
  51. Attack drones’ logic has been improved: now clicking RMB on a target will lead to direct attack order (drones’ ammunition will be used as soon as possible) instead of moving closer to the target and then auto-attack;
  52.  
  53. Fixed an order related exploit allowing planes to fly outside of playzone;
  54.  
  55. Fixed an issue when units inside the transport were able to laze targets while being inside of a transport;
  56.  
  57. Fixed an issue when cover bonus from both stress and buildings has been applied at the same time in some cases;
  58.  
  59. Fixed an UI issue with scenario carousel in the main menu;
  60.  
  61. Fixed various crashes due to entity misuse issues;
  62.  
  63. Fixed various issues with overcast ambient on some maps (they’re too dark).
  64.  
  65. Fixed some minor issues in "Blackout" and "Self Service" campaign missions.
  66.  
  67.  
  68. Mission editor fixes & improvements:
  69. LuaNode update:
  70.  
  71. Fixed LuaUnit (and its conversion method into orange pin data)
  72.  
  73. Fixed Lua arrays (tables) can’t be passed to other lua nodes
  74.  
  75. GameAPI is now always available to use, "IncludeGameApi" checkbox was removed
  76.  
  77. Added examples page to Lua documentation
  78.  
  79. Fixed an error in RandomData node when exclusion mode was turned on;