- Update v1.4.7:
- Bug Fixes
- Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.
- Skills and Passives
- Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy.
- Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree.
- Fixed an issue in the English version of the Explosive Traps skill tree the "Trapas" node was erroneously named "Traps".
- Items
- Fixed an issue where the "corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots" altar affix was not applying increased effect to the relevant affixes.
- The "chance to not consume Silver Shroud when hit" affix now cannot exceed 75%.
- Campaign
- The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea. This prevents a rare situation where it was possible to be blocked form accessing Heoborea.
- Monolith
- The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web. Previously in Season 4, it scaled with distance from the center at distances of 12 and above like the regular shade and this created a burden of optimal play where it was better to place the Woven Echo within 11 spaces of the center of the Echo Web.
- Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests. It now properly only appears for the player that initiated the echo from the echo web menu.
- Enemies
- Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability.
- UI
- Bazaar: Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view.
- Bazaar: Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar.
- Bazaar: Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists.
- Fixed an issue where the landing page in full offline mode had overlapping text.
- Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller.
- Fixed an issue where, in the appearance tab of the inventory menu, clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store.
- Update v1.4.6:
- Quality of Life
- Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.
- Bug Fixes
- Fixed an issue with key based interaction that allowed players to interact with objects while dead.
- Skills and Passives
- Acolyte
- Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.
- Mage
- Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
- Primalist
- Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.
- Rogue
- Hail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows.
- Shadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated.
- Sentinel
- Devouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first.
- Items
- Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a "Nothing Happened" outcome.
- Campaign
- Fixed visual effects for fountains used in Chapter 9.
- The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing.
- Monolith
- Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth.
- Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active.
- Factions
- Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node.
- Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road.
- Encounters
- Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.
- Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object.
- Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space.
- Enemies
- Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox.
- Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face's position if he was stunned or slowed during it.
- UI
- Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar.
- Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller.
- Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.
- Update v1.4.5:
- Quality of Life
- Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.
- Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)".
- Bug Fixes
- Fixed an issue where player cosmetic visual effects could disappear in towns.
- Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.
- Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.
- Skills and Passives
- Minions
- The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage.
- Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy.
- Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target.
- Acolyte
- Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed.
- Ghostflame: Fixed an animation issue when using the Spirit of Dread node.
- Mage
- Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation.
- Rogue
- Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online.
- Sentinel
- Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node.
- Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam.
- Enemies
- Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target.
- Champions: Ord Lorca: Fixed an issue with ailment visual effects on it.
- Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage.
- Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion".
- Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions).
- Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities.
- Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them.
- Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari.
- Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active.
- Emperor of Corpses: Fixed an issue where its body flickered while sinking after death.
- Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode.
- The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers.
- Items
- Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values.
- Humble Weaver Idol Affixes:
- Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20).
- Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%).
- Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%).
- Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%).
- Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%).
- Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%).
- Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%).
- Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%).
- Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%).
- Stout Weaver Idol Affixes:
- Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%).
- Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%).
- Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%).
- Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%).
- Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%).
- Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%).
- Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%).
- Campaign
- The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck.
- The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view.
- Monolith
- Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn't actually there.
- Fixed some cases where Echo Chains could fail being generated.
- Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work.
- UI
- Localization: Made a variety of grammar corrections for UI text in non-English languages.
- Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.
- Update v1.4.4:
- Omen Windows
- Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.
- Class and Skill Updates
- Sentinel
- Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.
- Rogue
- Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node.
- Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered.
- Quality of Life
- The chat window is now interactable while your character is dead.
- Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance.
- Reaching level 15+ on a character while having the forging basics quest active will automatically complete it.
- Visual and Sound Updates
- Volcanic Orb: Updated the visual effects.
- Serpent Strike: Added some visual effects to Primal Serpents.
- Transplant: Updated the visual effects.
- Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion.
- Fractal Evade: Rocks now feature a dissolve transition when despawning.
- Bug Fixes
- Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings.
- Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks.
- Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated.
- Skills and Passives
- Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana.
- Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node.
- Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades.
- Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions.
- Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades.
- Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag.
- Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive.
- Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow.
- Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene.
- Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability.
- Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online.
- Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified.
- Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated.
- Campaign
- End of Time: Fixed a minor visual issue where some of the upper scene elements could appear improperly faded.
- End of Time: Player visuals should no longer clip into the floor.
- The Immortal Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
- The Lower Sewers: Fixed an issue where there was a section that could not be traverssed using WASD control setting.
- Maj'Elka: Fixed an issue where Grand Theft Eagle quest would point to the wrong direction.
- The Sky Chains: Fixed an issue where characters feet could sink into the ground in certain sections.
- Soreth'Ka: Fixed an issue where the feet of chicken's in the scene were clipping into the ground.
- The Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
- Monolith
- Fixed an issue that caused incorrect stability rewards in party play for non-host players.
- Occupied Heoborea: Removed an erroneous invisible wall in the quest echo.
- Woven Echo: Corrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression.
- Random Encounters
- Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had "invisible walls".
- Omen Windows: Fixed Omen lines in chat not displaying the type of Omen that said them.
- Primal Hunt: Fixed an issue that sometimes caused the Skarven's vendor UI to not show any items.
- Tombs: Fixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck.
- Factions
- Forgotten Knight: Fixed an issue where the Harbinger icon by timelines islands wasn't dynamically updating when they were killed.
- Enemies
- Alexos, the Frozen Maw: Their Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal.
- Congealed Sludge: Fixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption.
- Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+).
- Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT.
- Emperor of Corpses: Fixed an issue where sometimes the large explosion indicator wouldn't match its hitbox. Note: Once this has been out for a while and no reports have come in saying it's still broken, we will return the attack to it's previous damage values.
- Forged Soldier: Fixed the fireball attack floating in mid-air.
- The Grave Engine: Their Immortal Scorch, colloquially referred to as the "Stinger Laser", found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT.
- Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks.
- Rabbits: Fixed an issue where rabbits in Chapter 1 had a visual issue.
- Thunder Dragon: Fixed the ground indicators for it's shake attack lingering after it died.
- Wretchblade the Doomed: Has been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks.
- UI
- Dungeon: Fixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel.
- Echo Web: Fixed an issue where echo rewards would be incorrectly displayed for echoes that you'd previously died in.
- Skill Tooltips: Fixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.