- Update v1.0.9356.17132:
- Raiders: Raider attacks now correctly end when tribute was payed or raiders were not defeated.
- Raiders: Tribute window now correctly closes when pressing ESC.
- Update v1.0.9350.14701:
- Pathfinding: Added some safety checks to avoid errors due to invalid data.
- UI: Fixed an error that occurred when clicking the focus button in a raider dialog.
- UI: Access point no longer displays items in the default resource tab.
- UI: Dismantle button for buildings in the badlands no longer displays refunded resources in its tooltip.
- Update v1.0.9343.30407:
- Buildings: Fixed floating visual glitches when placing buildings.
- Trading Posts: Another stability fix for leaving trading posts.
- Vehicle Repair: Fixed an error that occurred when damaged vehicles reached a vehicle factory for repairs.
- Update v1.0.9343.26534:
- Buildings: Destroyed buildings now have their correct visuals after loading a savegame.
- Buildings: Fixing broken building logic that happened due to issues in the repair and destroy logic.
- Expeditions: Moved safe code in the dense forest expedition to a better location.
- Expeditions: Fixed floating balcony in village ruin.
- Electricity: Making sure that an energy network does not try to consume more energy from a resource mine that produces electricity than available.
- Hospitals: Increased max patients to 100.
- Road Build Mode: Road build modes now immediately displays construction costs for 1 segment when started in the context inspector.
- Schools: Increased max children to 50.
- Trading Posts: Fixed an error that could happen when entering a trading post.
- UI: Potential fix for an error that made header elements of the inspector stack upon each other indefinitely.
- Vehicles: Fixed vehicles getting stuck on terrain.
- Update v.0.9341.22031:
- Achievements: Fixed 'Post-Imperial Age' and 'Safe Wastelands' achievement.
- Buildings: Vulcanizer debuff range now matches its displayed radius.
- Buildings: Monument for defending against raiders now uses correct mesh.
- Electricity: Fixed crash when building up power networks with resource mines in the badlands being connected.
- Raiders: Destroyed raider bunkers no longer display a floating weapon.
- Sandstorm: Fixed several issues with sandstorms damaging buildings.
- Savegames: Fixed an error occurring during loading save games on certain map seeds.
- Settlers: Fixed possible error when settlers try to visit empty mine slots.
- Settlers: Fixed an issue with childs growing up to adults which led to instability later in the game.
- UI: Proximity buffs are now correctly displayed as active or inactive during build mode or on selected buildings.
- UI: Fixed error that that occurred when generating the map preview in the main menu.
- UI: Added a sanity check for seed selection toolbar being visible outside of build mode which led to an error when used in this situation.
- UI: Fixed delete button visuals on transportation route waypoints.
- Vehicles: Fixed error that occurred when drag selecting a group of vehicles while vehicles are being destroyed.
- Vehicles: Hotfix for an error that occurred when vehicles on transportation routes were trying to find their next access point to go to.
- Game Options: Allowing a larger range for camera movement and rotation speeds.
- Update v1.0.9337.26653:
- Events: Improved focus mechanism when clicking on highlighted targets in event goals that correspond to a quest item location.
- Expeditions: Small Relay Station technology can no longer be unlocked on Expeditions as the building was abandoned during Early Access.
- Tutorial: Improved ping mechanism for highlighting an expedition site to gain Knowledge during Tutorial
- Audio: Fixed an error that occurred when vehicles were driving at the outer edges of the map.
- UI: Energy can no longer be looted from ruins.