1. Update v1.0.9356.17132:
  2. Raiders: Raider attacks now correctly end when tribute was payed or raiders were not defeated.
  3. Raiders: Tribute window now correctly closes when pressing ESC.
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  5. Update v1.0.9350.14701:
  6. Pathfinding: Added some safety checks to avoid errors due to invalid data.
  7. UI: Fixed an error that occurred when clicking the focus button in a raider dialog.
  8. UI: Access point no longer displays items in the default resource tab.
  9. UI: Dismantle button for buildings in the badlands no longer displays refunded resources in its tooltip.
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  11. Update v1.0.9343.30407:
  12. Buildings: Fixed floating visual glitches when placing buildings.
  13. Trading Posts: Another stability fix for leaving trading posts.
  14. Vehicle Repair: Fixed an error that occurred when damaged vehicles reached a vehicle factory for repairs.
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  16. Update v1.0.9343.26534:
  17. Buildings: Destroyed buildings now have their correct visuals after loading a savegame.
  18. Buildings: Fixing broken building logic that happened due to issues in the repair and destroy logic.
  19. Expeditions: Moved safe code in the dense forest expedition to a better location.
  20. Expeditions: Fixed floating balcony in village ruin.
  21. Electricity: Making sure that an energy network does not try to consume more energy from a resource mine that produces electricity than available.
  22. Hospitals: Increased max patients to 100.
  23. Road Build Mode: Road build modes now immediately displays construction costs for 1 segment when started in the context inspector.
  24. Schools: Increased max children to 50.
  25. Trading Posts: Fixed an error that could happen when entering a trading post.
  26. UI: Potential fix for an error that made header elements of the inspector stack upon each other indefinitely.
  27. Vehicles: Fixed vehicles getting stuck on terrain.
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  29. Update v.0.9341.22031:
  30. Achievements: Fixed 'Post-Imperial Age' and 'Safe Wastelands' achievement.
  31. Buildings: Vulcanizer debuff range now matches its displayed radius.
  32. Buildings: Monument for defending against raiders now uses correct mesh.
  33. Electricity: Fixed crash when building up power networks with resource mines in the badlands being connected.
  34. Raiders: Destroyed raider bunkers no longer display a floating weapon.
  35. Sandstorm: Fixed several issues with sandstorms damaging buildings.
  36. Savegames: Fixed an error occurring during loading save games on certain map seeds.
  37. Settlers: Fixed possible error when settlers try to visit empty mine slots.
  38. Settlers: Fixed an issue with childs growing up to adults which led to instability later in the game.
  39. UI: Proximity buffs are now correctly displayed as active or inactive during build mode or on selected buildings.
  40. UI: Fixed error that that occurred when generating the map preview in the main menu.
  41. UI: Added a sanity check for seed selection toolbar being visible outside of build mode which led to an error when used in this situation.
  42. UI: Fixed delete button visuals on transportation route waypoints.
  43. Vehicles: Fixed error that occurred when drag selecting a group of vehicles while vehicles are being destroyed.
  44. Vehicles: Hotfix for an error that occurred when vehicles on transportation routes were trying to find their next access point to go to.
  45. Game Options: Allowing a larger range for camera movement and rotation speeds.
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  47. Update v1.0.9337.26653:
  48. Events: Improved focus mechanism when clicking on highlighted targets in event goals that correspond to a quest item location.
  49. Expeditions: Small Relay Station technology can no longer be unlocked on Expeditions as the building was abandoned during Early Access.
  50. Tutorial: Improved ping mechanism for highlighting an expedition site to gain Knowledge during Tutorial
  51. Audio: Fixed an error that occurred when vehicles were driving at the outer edges of the map.
  52. UI: Energy can no longer be looted from ruins.