- Update v20210916:
- Hotfix
- Fixed a display issue within the Spellbook.
- Highlights
- Fixed multiple crash and disconnect issues.
- Egan and Cygnus no longer get stuck when using abilities
- Endless Leaderboards will be wiped
- Bug Fixes
- Players can now opt-out of posting score to the leaderboard
- Improved friend invite functionality
- Improved games list functionality
- Fixed issue where game would freeze when switching to certain weapons
- Fixed War Scenario navigation issues causing large units to attack barricades
- Archer Guardians now face their target when firing
- Guardians now take the correct amount of damage from flyers
- Fixed Scramble rift point and seed issues after client completed a coop run
- Fixed issue where Scramble leaderboards would occasionally spin endlessly
- Decoys can no longer be placed in War Machine slots
- Improved navmesh pathing issues in all scenarios (walking above or in the ground)
- Gibs no longer visible when in Gore disabled
- Fixed a variety of missing localization and text overrun issues
- Removed resolution option in windowed full screen
- Polish/Visual Bugs
- General UI Polish
- Gear upgrade indicator moved to improve readability
- New Endless Map and Scramble indicator “!†now working properly
- Balance Changes
- Fixed bug that caused electrocuted status effect to not always go off on death.
- Added visual to indicate electrified status effect trigger more clearly.
- Fire Fiend Overlord flame attack range increased.
- Update v20210811:
- Bug Fixes
- Fixed issue where Saw blades would get stuck in enemy units and do constant damage over a short period of time.
- Fixed an issue where the client in a coop game would start seeing the wisps and countdown before the previous wave finished.
- Bug fixed with enemy speed increase effects not being applied in some places. This would include enemies rift rushing when the player dies, and Ogres charging.
- Deep Freeze unique acid upgrade now applies status effect for correct duration.
- Deep Freeze with increased ranged upgrade now shows VFX in narrow hallways
- Snow Canon now drops target when out of range
- Snow Cannon acid upgrade that adds melting status effect for correct duration.
- Bank of Archers now using their cool down.
- Arcane dragon's projectile is no longer stopped by Boom Barrels
- Acid Geyser now applies status effect for correct amount of time.
- Enemies now take the correct amount of impact damage when falling
- Removed co-op nodes that have lightning flyers spawning in Warmage on Aqueducts
- Scramble: Constant Physical AOE Buff Aura looks the same from all distances
- Scramble: Controller can now reroll debuffs and exit detail modes
- Scramble: Losing a scenario no longer adds the scenario score to the Total Score
- Fixed issue where some traps didn't work when using Arabic language
- Hosted games now refresh properly for newly joined players and no longer timeout.
- Fixed issue where hosted games would be removed from games list if levels were changed
- Fixed issue where players could resell traps rapidly 
- Fixed issue where Barricades Placed On Player Spawn Points In Endless Scenarios 3 and 6 Cause Player To Get Stuck
- Overlord Bladestaff and normal Bladestaff now share quest tracking
- Arcane Dragon Trap no longer bounces multiple times for Client
- Broadsword text uses "infront" instead of "in front"
- Swinging mace loading screen "dmamge"
- Settings - Horizontal Inversion label missing
- Collector Achievement is now counting correctly
- Reported by Community
- Polish/Visual Bugs
- Low Graphics Light Orc's use correct material when gibbed
- Scramble help screen or screens added to the help carousel via options menu
- General UI Polish
- Added death FX to guardians
- Death VFX Polish for Low end settings
- Cragg when gibs now uses correct model
- UI - Difficulty UI updated
- Weapon - Alchemist Satchel VFX update
- Wisps now only have shields in Rift Lord difficulty
- Balance Changes
- Bank of Archers price increased.
- The Bowling Boulder damage was doubled.
- The Bowling Boulder speed increased.
- Ceiling Laser damage reduced.
- Ceiling Laser fire damage upgrade reduced.
- Ceiling Laser collision area of lasers reduced.
- Guardian Archers damage and range increased.
- Tar Trap level upgrades slow amount reduced.
- Auto-Ballista cooldown and reset delay reduced.
- Arcane Dragon cost reduced.
- Arcane Dragon projectile lifetime increased to accommodate bouncing better.
- Double Barricade cost reduced.
- Confusion Flower fire speed increased.
- Confusion Flower projectile explodes faster.
- Decoy cost reduced.
- Flame Bracer primary damage AoE radius increased.
- Flame Bracer primary mana cost reduced.
- Broadsword secondary damage increased.
- Broadsword unique heal upgrade heal amount increased.
- Crossbow stun AoE radius increased.
- Crossbow stun projectile lifetime increased.
- Stone Staff stoned duration decreased.
- Wind Belt primary and secondary range increased.
- Lava Pots pour duration increased.
- Swinging Mace cooldown reduced.
- Elven Short Swords attack speed upgrade increased.
- Elven Short Swords secondary charge time reduced.
- Tornado in a Box cooldown reduced.
- Mega Flip Trap cooldown reduced.
- Mega Flip Trap unique reduce cooldown upgrade cooldown reduced.
- Mega Flip Trap trigger delay reduced.
- Snow Blower trigger delay, cooldown and freeze duration all reduced