1. Changelog v2.1.23.120788
  2.  
  3. New Content
  4.  
  5. Water merge to trunk
  6. Fixed issues with t4 stopping build/unsaved energy/water json
  7. Water Trough now visually fills (water plane goes up and down with fill amount)
  8. T1 purifier now has to be placed outdoors and will provide purified water buff
  9. Rain reservoir t3 now applies rain water to containers
  10. Adjusting location of audio for water trough T4. lowering volume
  11. T2 purifier now works as intended. Removed the processing component because it wasnt needed. Fixed generator init
  12. Fix deployable camera rotation was not sticking for host
  13. Added a camera to t2 purifier for interact positioning
  14. Adding BP data to play audio on T4 purifier and adding kiwi bestiary event to be added to data table
  15. Removed stats off water alterations so players dont get stats by holding container. May replace this with new visualization.
  16. Changed t1 purifier fillable to be smaller to match design suggestions
  17. Updating audio behavior for purifiers T2 - 4 to be consistent. Not currently working as expected - to be checked if generator state is working.
  18. Fixing niagra effects being in wrong place on T2
  19. Correcting deploy audio cues for water purifiers
  20. t4 purifier now fills containers based on the flow rate of the purifier and water flow will become idle if there are no objects for the purifier to fill
  21. Updating the way that actors in world can be filled up with the new water alteration system
  22. Unlocked water purifiers
  23. Split T1 water purifier to ground and water as seperate deployables, rather than single deployable with variations. Slight tweak for recipes
  24. Added water plane to T1 ground water purifier
  25. Fixed 'Fill Container With Alteration' nodes from having an old item data that is no longer used
  26. Split functionality of drinking and filling containers from water source to 2 seperate interactables
  27. Updated Honey Tea to new water consumables system
  28. Moved UMG_purifier_t4 to deployables folder instead of base content folder. Water in the water slot now applies temp modifier to player
  29. Removed Cooling Modifiers from being hard coded on all canteens
  30. Added Display of Alterating causing Modifier for Water
  31. Fixing Priority alteration replacement code (as it wasn't replacing the old alterations so you could have a coffee/cocoa/honey alterations all in one drink)
  32. When adding water to canteens the Cooling Drink alteration is now added, this is replaced when tea / coco etc is added via crafting
  33. Fixing issues where alterations on items where restricted unintentionally to only applying one modifier instead of many
  34. Drinking water from the suit slot now applies the correct effectiveness number to the modifier
  35. Adjusting water purifier t2 granted alterations
  36. Adjusting flow rates for purifiers
  37. Tea / cocoa etc now last 300s but the item is not longer one use
  38. On Easy difficulty: Removed damage from wind turbines, negative weather effects from generators and water devices, clogging from waterwheels. Halved negative weather effects from Solar Panels
  39. T4 Water purifier now goes into an idle state when not filling canteens
  40. Drinking from water bodies now grants the cooling buff for 300 seconds
  41. t2 purifier now only fills fillable component through generator. the fillable component now fills containers. Reparented purifier to match t4
  42. Kitchen Sink now provides the correct alterations when filling containers
  43. T2 water input is now done by the last resource flow rate rather than inputting the desired water as an input. This stops empty network filling fillable
  44. T2 Water Purifier now only activates its generator and water network when required to fill itself up
  45. T2 Water Purifier now fills up its containers with water without needing to be 'on'
  46. Fixed T1 Water Purifiers being unable to be picked up
  47. Your player will no longer always drink while swimming
  48. Fixed
  49.  
  50. Fix a race condition crash when showing tooltips, which would cause crashes
  51. Tidy up OLY_Forest_Scan, OLY_Forest_Research where quest EQS was failing and performing fallback
  52. Landshark now grants relevant XP and loot. Fixed killed Landsharks not being destroyed on death (was being hidden)
  53. Wolves no longer howl every time they play their idle animation, now only happens ~1/3 of the time
  54. GOAP NPCs now show an icon above their head when eating or drinking (similar to alert icon)
  55. Adding in fur culling masks to clean up Tusker and Zebra Saddles, only applied to the basic saddle at the moment
  56. Item tooltips now use a single shared tooltip
  57. Added step to bottom of concrete stairs to match other stairs assets, mainly to prevent a gap in certain instances
  58. Deep cleanup of API exports to free up linker objects
  59. Wild Beehives now grant XP and Bestiary progress towards Bees
  60. Wait until at least one player has landed before beginning quest setup on missions (as opposed to operations)
  61. Added the option to set resource storage devices as in flow only
  62. Reduced importance of wolf howl vocalisation to default rather than important to prioritize flinch and death higher than howl
  63. Fix a rare crash reported in Sentry related to Flammable async tasks and sampling the environment temperature
  64. Fixed DT not saving
  65. Fix a rare crash reported in Sentry retrieving quest description
  66. Dependency cleanup
  67. Fix a rare crash reported in Sentry relating to the CompassWidget ticking
  68. Wire tree restore protoype to clean up cut branches as well as burnt cut branches. Fix an autocomplete typo
  69. Fallback to any drop ship group when a group cannot be found
  70. Fix drop ship fallback fix is preventing resume when dead
  71. Future Content
  72.  
  73. Changed processor inputs to match the recipe provided in jira ticket
  74. Added racing saddle art assets to the project
  75. Fixed item tags on egg and wool
  76. FieldGuide - add open in field guide context menu to inventory items
  77. ICESHEET Story 1: Fixed description node to fix build error
  78. ICESHEET Story1: Added initial quest setup
  79. Adding kiwi idle nip, whoosh and attack audio and events and animation notifiers
  80. Setting up Racing and Desert Tracker Saddles
  81. Added health level scaling for chicken and sheep
  82. Adding Cryogenically Frozen Chicken and Sheep Workshop Enteries, when deployed these will spawn a chicken at that location
  83. Adding in extra spawn zones for the extended Prom map including 2 new alpha zones for spawning control
  84. Added Snare Trap, Hitching Post, and Hitching Rope items to Trunk for localisation
  85. Adding correct kiwi montages to kiwi BP instead of the Moa ones
  86. Icesheet Story: Updated final quest step to allow a bit more player freedom and mystery. Added quest markers for other quest steps
  87. Icesheet Story: Added outpost base and spawning
  88. Added SK_GUN_HuntingRifle_CHAC
  89. Added SK_GUN_Pistol_CHAC
  90. Adding kiwi flinch and bestiary data.
  91. Setup spawn map texture assignments for Prometheus expansion
  92. Added companion talent icons and companion modifier icons
  93. Fixing Kiwi creature type and corpse AI setup to point to correct entry
  94. Added eating and attraction icons for creatures
  95. Added Chicken bestiary stats, cleaned other in development creatures stats to ensure none are copy pastes on release
  96. Setup Bestiary data for 7 new creatures
  97. Setting up CHAC Shotgun & Rifle
  98.