1. Armed & Dangerous Update | macOS Support | Roadmap | Artbook & Soundtrack
  2.  
  3. Greetings, Pilots!
  4.  
  5. With EVERSPACE 2 now successfully available on PC and current-gen platforms, it’s time for our first free update!
  6.  
  7. Before we get into the details, let’s celebrate the accolades of EVERSPACE 2’s recent console release.
  8.  
  9. New in the Armed & Dangerous Update
  10. Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings a few community-requested features, as well as a slew of tweaks and bug fixes.
  11.  
  12. Watch the Armed & Dangerous Update Video for a quick overview of what’s available today.
  13.  
  14. At its heart, EVERSPACE 2 is a looter-shooter and what every good looter-shooter needs is MORE ITEMS. With today’s update, we bring 10 new item sets, 2 new companion perks, 4 new ship perks for each class, 4 new catalysts for crafting, 15 new Tier 4 wing modules, and more to EVERSPACE 2. We’ve also added more than 40 new item attributes to the loot pool, giving you all a greater variety of potential combinations to fit together. We can’t wait to see the amazing builds you’ll create!
  15.  
  16. Now, we’ve already anticipated that many players will be seeking that one perfect piece of gear to complete a build and to aid you, we’ve added a new gear modifier action feature that allows re-rolling of bonus attributes.
  17.  
  18. New paint and module randomizers make it easy to switch things up. Like a previous version? Just select undo to return to it.
  19.  
  20. A full list of the set items, ship perks, catalysts, and attributes added can be found near the bottom of this blog.
  21.  
  22. Companion Perks
  23. Tareen and Khala bring more to the table with additional perks that address requests made by the community.
  24.  
  25. Khala's Supra Vision perk reveals the location, but not the solution, for secrets in an area once the majority have been collected. The trigger for secrets being revealed depends on how many secrets are in an area—if there are 5 or fewer secrets, the remaining one gets revealed. If between 6 and 10 secrets, the remaining two get revealed. If more than 10 secrets, the remaining 3 get revealed.
  26.  
  27. Got a literal ton of iron in your cargo hold? Tareen’s Resource Selling perk will open up his list of trader contacts, allowing players to sell gathered resource items and crafting components while docked at stations with stores.
  28.  
  29. Khala's Supra Vision and Elek’s Fire Support perks can now be toggled on or off in their respective perks screens.
  30.  
  31. Tier 4 Wing Modules
  32. As shown during last week’s sneak peek stream, there are 15 new tier 4 wing sets being added for our 9 ship classes. Now, your top-tier ships will feel even more stylish.
  33.  
  34. Ship modules are purely cosmetic, so feel free to mix things up with new randomizer buttons that mix up available modules and color options.
  35.  
  36. Music and Audio
  37. Sharp-eared fans will notice that several in-game tracks have been subtly improved. While our talented composer and audio designer, Gero Goerlich was hard at work rearranging and remixing tracks for the EVERSPACE 2 Official Soundtrack, he set some time aside to bring some of those adjustments in-game as well. More on the OST below.
  38.  
  39. As Erik showed off during the Armed & Dangerous sneak peek stream, we’re also adding some new audio flourishes to the game—the most noticeable of which is the variety of booster sounds! Each set item booster will have a special sound set that will make cruising through areas with top-tier gear feel more unique.
  40.  
  41. From the gentle energy pulses of the Tides of Siren's Sea set Hydrosurge Drive simulating the sound of ocean waves to the rich thrum of the Opulence Deluxe Booster, these new sounds will be a treat for your ears.
  42.  
  43. Unfortunately, these new booster sounds did not make it into the build certified for this release, but they will be coming in a future update.
  44.  
  45. macOS Support
  46. With this update, macOS support comes to EVERSPACE 2.However, running the game on equipment with an M2 CPU or below may be unsatisfactory.
  47.  
  48. The EVERSPACE 2 store page on Steam has been updated accordingly with minimum and recommended macOS specs. If you are unsure about how the game will perform on your machine, the free demo is a good way to test.
  49.  
  50. Artbook and Soundtrack
  51. We’re excited to share that digital versions of The Art of EVERSPACE 2 and The EVERSPACE 2 Official Soundtrack are both now available on Steam!
  52.  
  53. The Art of EVERSPACE 2 is a 280+ page artbook that showcases the amazing concept art created by Tobias Frank and the rest of the ROCKFISH Games team as well as team stories, early sketches, and cinematic stills.
  54.  
  55. The EVERSPACE 2 Official Soundtrack has 30 tracks remixed and rearranged from in-game music totalling more than 90 minutes of groovy synth listening. Gero has outdone himself with this album.
  56.  
  57. These are available separately or as part of a new EVERSPACE 2 bundle on Steam. The Art of EVERSPACE 2 will have a limited print run—we’ll share more about where to order in the near future.
  58.  
  59. Roadmap
  60. As we’ve said before, we’re not done with EVERSPACE 2. We have already started production on a massive expansion that brings new story and star systems to the game. As we work towards this grand goal, we have another sizable free content update planned for Spring that will bring new legendary items, an overhauled endgame, and other exciting features to all available platforms.
  61.  
  62. This roadmap will give you an idea of what we’re able to share at this moment. There’s more happening behind the scenes.
  63.  
  64. Armed & Dangerous Content
  65. Want to know exactly what kind of gear you’ll find? Read on for a breakdown of all the new Item Sets, Item Attributes, Perks, and other goodness coming to you.
  66.  
  67. New Item Sets
  68. Ten new item sets have been added to EVERSPACE 2. The 34 new items for these sets can be found in different star systems and grant new singular and set bonuses to create a build around.
  69.  
  70. Autonomous
  71. Found after level 15
  72. 2/3 Set Items: While in combat, armor regenerates 2% per second, so long as shields are full.
  73. 3/3 Set Items: While in combat, hull regenerates 4% per second, so long as both shields and armor are full.
  74.  
  75. Genesis Barrier - Shield XC
  76. After shutdown duration, instantly restore the shield to full capacity.
  77. Reactive Radar - Sensor
  78. 8% decreased shield recharge delay and shutdown duration for every enemy within 800m, to a max of 80%.
  79. Repair Bay - Cargo Bay
  80. Fewer cargo slots. Repair a damaged item every 90s.
  81.  
  82. Escort Duty
  83. Found in Union
  84. 2/3 Set Items: +25% to Resistance attribute.
  85. 3/3 Set Items: 0.5% increased shield, armor and hull for each free cargo slot.
  86.  
  87. Chaperone - Shield
  88. 4% increased shield capacity and recharge speed for each non-drone friendly or neutral within 2km range, to a max of 32%.
  89. Bulkhead - Plating
  90. 30% damage reduction to armor from frontal attacks.
  91. Secure Hold - Cargo Hold
  92. Collecting an item grants 8% damage reduction for 4s, to a max of 40%.
  93.  
  94. Rogue
  95. Found in Zharkov
  96. 2/2 Set Items: So long as no friendlies or neutrals are within 2km, gain 10% increased damage, handling and ship speed.
  97.  
  98. Rascal - Homing Missile
  99. If this missile breaks the target's shield or armor, target gains both EMP and Web conditions for 3s.
  100. Rattler - Autocannon
  101. Weapon damage and velocity are increased up to 20% depending on how fast the ship is moving.
  102.  
  103. Stormchaser
  104. Found in Zharkov
  105. 2/4 Set Items: 25% increased energy orb drop chance.
  106. 3/4 Set Items: When collecting an energy orb, reflect 4% of incoming damage back to your attackers for 20s. Stacks up to 40%.
  107. 4/4 Set Items: All enemies within 800m range take reflected damage.
  108.  
  109. Multi-Cell - Energy Core
  110. No special perk.
  111. Stratocumulus - Shield ST
  112. While shield is active, gain 2000m range pull for energy orbs.
  113. Tailwind - Booster
  114. While boosting, reflect 10% of incoming damage back to your attackers.
  115. Twister - EMP Missile
  116. Targets hit by this missile are pulled for 3s (equal to the EMP duration).
  117.  
  118. Blightmonger
  119. Found in Khait Nebula
  120. 2/4 Set Items: Enemies take 20% increased corrosion damage
  121. 3/4 Set Items: Each stack of corrosion on an enemy grants you 1% armor regeneration per second
  122. 4/4 Set Items: Targets affected by corrosion take 50% increased damage from your secondary weapons
  123.  
  124. Containment Unit - Cargo Unit
  125. No special perk
  126. Hazard Shield - Shield
  127. Grants immunity to Corrosion while shield is up
  128. Hazard Plating - Plating
  129. Grants immunity to Radiation while armor is up
  130. Deteriorator - Thermo Gun
  131. Lower than usual fire rate. Trait: Critical hits apply their damage as Corrosion for 2s
  132.  
  133. Tides of Siren's Sea
  134. Found in Ceto
  135. 2/4 Set Items: 30% increased ULT generation
  136. 3/4 Set Items: Your shield capacity is increased by 100% but it will no longer recharge while in combat. Instead, using your ULT will restore it to full capacity
  137. 4/4 Set Items: Deal increased primary weapon damage based on the percentage of shield hitpoints missing to a maximum of 20%
  138.  
  139. Triton Core - Energy Core
  140. No Special Perk
  141. Wavepulse Analyzer - Sensor
  142. No Special Perk
  143. Scaleguard - Plating
  144. Very high repair rate, low-ish capacity
  145. Hydrosurge Drive - Booster
  146. Trait: 20% increased boost speed during ULT
  147.  
  148. Commander
  149. Found in Drake
  150. 2/4 Set Items: Allies gain 10% increased damage and 20% damage reduction.
  151. 3/4 Set Items: When an ally dies or expires, your shield is fully restored.
  152. 4/4 Set Items: After 5s, drones and turrets within 300m are converted to fight on your side for 30s.
  153.  
  154. Tactical Shield - Shield
  155. Has no recharge delay.
  156. Frontline Plating - Plating
  157. 5% armor damage reduction for each enemy within 500m
  158. Recon Booster - Booster
  159. 30% reduced enemy detection range
  160. Shredder - Gauss Cannon
  161. Deals 20% increased critical hit damage
  162.  
  163. Vigilante
  164. Found in Drake
  165. 2/3 Set Items: Your locked target receives a stack of Destabilized each second, increasing the damage they take by 10%. Stacks up to 6 times and resets when switching targets.
  166. 3/3 Set Items: Killing a target with at least 5 stacks of Destabilized creates an EMP explosion that disables enemies within 300m.
  167.  
  168. Judge - Coil Gun
  169. Fires three-shot bursts
  170. Jury - Homing Missile
  171. No Special Perk
  172. Executioner - Rail Gun
  173. Fully charged critical hits instantly kill smaller targets
  174.  
  175. Opulence
  176. Found after level 15
  177. 2/3 Set Items: Each equipped "Starforged" item increases your device damage by 2%
  178. 3/3 Set Items: Each equipped "Starforged" item increases your weapon damage by 2%
  179.  
  180. Ornate Plating - Plating
  181. 1% increased hitpoints per 10000 credits owned. Up to 100%
  182. Treasury Unit - Cargo Unit
  183. 10% increased credits income
  184. Deluxe Booster - Booster
  185. No Special Perk
  186.  
  187. New Item Attributes
  188. All Weapons
  189. 20% increased damage against Ancients and Ancient-controlled units
  190. Critical hits have a chance to recharge weapon energy by 2%
  191. Deals 20% bonus damage against Outlaws
  192. Deals 20% bonus damage against G&B
  193. Deals 20% bonus damage against Okkar
  194. Deals 20% bonus damage against Turrets
  195. Deals 20% bonus damage against Capital Ships
  196.  
  197. Primary Weapons
  198. Killing an enemy temporarily increases this weapon's damage by 1% up to 25% for 8 seconds
  199. Killing an enemy with this weapon has a 10% chance to refill your currently equipped secondary weapon by 1
  200.  
  201. Pulse Laser, Blaster, Thermo Gun, Flak
  202. 20% chance to reflect the shot to enemies closer than 500m
  203.  
  204. Pulse Laser, Blaster, Thermo Gun
  205. 10% chance for each hit to deal its damage as area damage in a 200m radius
  206.  
  207. Projectile Weapons, except Scatter Gun
  208. 5% chance to drop credits with each hit
  209.  
  210. Flak, Pulse Laser
  211. The last shot before running out of energy deals 500% more damage, can only occur once every 5 seconds
  212.  
  213. Primary Weapons, Shield, Booster
  214. 2% increased energy recharge rate for each enemy within 500m
  215.  
  216. All Modules
  217. 5% increased corrosion damage
  218. 10% increased corrosion duration
  219. 10% increased EMP duration
  220. 5% reduced device cooldowns
  221. 5% increased ULT generation
  222. 10% increased ULT duration
  223. 5% increased ULT damage
  224. 4% increased shield hitpoints
  225. 4% increased armor hitpoints
  226. 8% increased hull hitpoints
  227. 5% increased critical hit chance
  228. +1% critical hit chance
  229. 10% increased critical hit damage
  230. 4% increased secondary weapon damage
  231. 4% increased primary weapon damage
  232. 4% increased device damage
  233. 10% increased destabilized damage
  234. 10% increased primary weapon range
  235. 10% increased secondary weapon range
  236. 10% increased device range
  237. 5% reduced weapon energy consumption
  238. 5% reduced boost energy consumption
  239. 10% increased primary weapon damage while cloaked
  240. 10% increased secondary weapon damage while cloaked
  241. 10% increased device damage while cloaked
  242. 6% increased energy damage
  243. 6% increased kinetic damage
  244.  
  245. Shield
  246. Instantly starts recharging when depleted; can only occur once every 20 seconds
  247. 15% increased boost speed while depleted
  248.  
  249. Sensor
  250. deals 20% increased damage
  251.  
  252. Energy Core
  253. Going below 30% hull fully recharges weapon energy, can only occur once every 10 seconds
  254.  
  255. New Catalysts
  256. Catalysts are valuable crafted items that can be used to add a new modifier to a piece of gear, making it more powerful! We’ve added 4 new catalysts to the game to give players a wider variety of options.
  257. Repair Protocol (Armor) - Increases the armor repair on kill by 50%
  258. Restore Protocol (Shield) - If your shield is hit but remains above 70%, it immediately starts regenerating
  259. EMP Charges (Primary Weapon) - Shots cause EMP disruptions. When a target has 8 disruption charges, an EMP is triggered which paralyzes the target for 1.0s
  260. Barrage (Primary Weapon) - Increases damage by 4% for each second firing to a maximum of 40%
  261.  
  262. New Ship Perks
  263. Each ship type has a variety of perks set when they appear at your local ship dealer. With today’s Armed & Dangerous update, each ship class now has 4 new perks available.
  264.  
  265. Vanguard
  266. At 200m range, primary weapons gain 20% shield and armor piercing
  267. While shields are overcharged, gain 25% increased critical hit damage
  268. Overcharge is gained 25% faster [Exclusive]
  269. Overcharge never deflates [Exclusive]
  270.  
  271. Scout
  272. 20% increased device activation range
  273. 20% increased cloak duration
  274. 50% increased velocity to all primary weapon projectiles [Exclusive]
  275. 50% reduced spread to all primary weapons [Exclusive]
  276.  
  277. Stinger
  278. While the third hardpoint is active, gain 33% reduced weapon energy consumption
  279. Using a device restores 25% boost energy
  280. 25% increased corrosion damage [Exclusive]
  281. 25% increased EMP duration [Exclusive]
  282.  
  283. Interceptor
  284. When entering a location, gain 20% increased boost and fire rate for 60s
  285. While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%
  286. While Weapon Overdrive is active, gain 100% increased energy orb collection range [Exclusive]
  287. While Weapon Overdrive is active, gain 50% chance to refund secondary weapons upon use [Exclusive]
  288.  
  289. Sentinel
  290. Collecting an energy orb deploys an energy shield for 2s
  291. Using a consumable immediately triggers the shield to recharge
  292. While shields are at least 50% charged, gain corrosion immunity [Exclusive]
  293. While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption
  294. [Exclusive]
  295.  
  296. Striker
  297. 60% reduced self-damage
  298. Enemies within 1km range deal 20% less damage
  299. 20% debuff duration reduction [Exclusive]
  300. 20% hull damage reduction [Exclusive]
  301.  
  302. Gunship
  303. When using a consumable, restore 8% armor
  304. Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes)
  305. When hull is 50% or lower, gain 40% hull damage reduction
  306. 20% increased armor repair per kill
  307.  
  308. Bomber
  309. Target lock-on is maintained off-screen
  310. 20% reduced energy consumption for all secondary weapons
  311. Activating ARC-9000 fully restores secondary weapon energy [Exclusive]
  312. When ARC-9000 is manually detonated, gain 40% increased ARC-9000 shockwave damage [Exclusive]
  313.  
  314. Vindicator
  315. Drones are immune to all debuff conditions
  316. Collecting wreckage restores 10% shields
  317. Locked enemy targets suffer 20% increased damage from drones [Exclusive]
  318. When a drone is destroyed, the drone has a 20% chance of being instantly reconstructed
  319. Enemy support drones within 2000m range have passive abilities disrupted and disabled [Exclusive]
  320.  
  321. The full changelog of features, adjustments, fixes, and other changes included in today’s update can be found below.
  322.  
  323. Changelog - 1.1.35878
  324. Features
  325. Added 10 new item sets (34 new items total)
  326. Added 45 new item bonus attributes
  327. Added 4 new catalysts
  328. Added new consumable: Combat Drone
  329. Added 4 new passives to each ship class, for a total of 36 new ship passives
  330. Added new Tier 4 wing modules
  331. Added "Randomize" function for ship colors and ship modules customization
  332. Added Quickload/Quicksave
  333. Added a special timed autosave within a location that is also written when collectibles are unlocked (not written during fights/missions - will be delayed)
  334. Added new Khala perk that reveals any remaining secrets in a location if most of the area's secrets have already been discovered
  335. Added new Tareen perk that enables selling resources from the crafting inventory
  336. Added re-rolling of bonus attributes modify action
  337. [PC Only]Added "Hold To Enable" and "Hold To Disable" Inertia Dampeners control mode
  338.  
  339. Tweaks
  340. 21:9 aspect ratio HUD improvements
  341. Made sure that players coming from the demo retroactively get the "A New Home" achievement at a later point
  342. Increased average number of NPCs present during "Volatile Goods" jobs
  343. Renamed "Executioner" Scatter Gun to "Enforcer"
  344. Vindicator drones off-screen hud marker only show when in combat
  345. Castiel's Protection legendary shield: improved the holograms' ability to distract enemies
  346. Added option to switch off Elek's "Fire Support" perk
  347. Ammo of secondary weapons is now filled up when starting an Ancient Rift
  348. The 5-cube secret in "Kheimon" has been given clearer clues and confusing symbols have been removed
  349. The Eclipse set buff will no longer reset its duration when switching weapons
  350. Integrated community suggestions for translation improvements from Crowdin
  351. The selected inventory sort mode will no longer reset when entering a new location
  352. Increased maximum item shop inventory size
  353. A 60 FPS frame rate limit now applies in the main menu, when paused or docked
  354. Balancing: Increased Scatter Gun base damage but reduced charge damage bonus
  355. Balancing: Increased Sentinel ULT "Static Overload" damage
  356. Balancing: Increased Vanguard Expertise base bonus but reduced scaling limit
  357. Balancing: Added more variance to individual Booster stats
  358. Balancing: Slightly increased Synchro Pulse energy consumption
  359. Balancing: Reduced Jaeger fire rate and range but increased base damage
  360. UI: Added icon marker for set items
  361. UI: Ship customization - More information about the number of unlocked modules
  362. UI: UI: Ship dealer - Added additional price tag for trade-in, price colorization, and other improvements to the purchase process
  363. UI: Loot container - All looted items are now shown in the on-screen log
  364. UI: New HUD XP-bar appearance when max level is reached
  365. UI: Restricted item modification and changing map modes during a rift
  366. UI: Added missing (intro-) SFX playback on some menu screens and -pages
  367. UI: Improved item handling within loot container to avoid some previously available exploits
  368.  
  369. Bugfixes
  370. Fixed that all shields had a 5s recharge delay
  371. Fixed Redeemer Drone not shooting
  372. Fixed that remote controlling a drone did not correctly restore visibility of health/equipment HUD in 1st person mode if "hide HUD in 1st person mode" was enabled
  373. Fixed that transfer of needed item during "need repairs" type distress call was still possible while ship was exploding
  374. Fixed that sometimes a ship could not be bought despite having sufficient credits
  375. Fixed Outlaw Teleport Drone not firing missiles from a distance
  376. Fixed that menu options that open a context window for selection could be changed with "navigate left" and "navigate right" actions, but without effect
  377. Fixed Bomber not receiving the energy equivalent on secondary ammo refund
  378. Fixed Energy Orbs not providing weapon energy
  379. Fixed that Vanguard "device cooldown reduction for support devices" perk also reduced device duration
  380. Fixed that custom resolution scaling only worked right after changing the setting, not after changing locations or loading a game
  381. Fixed "Excessive Force" perk not re-initializing correctly after undocking
  382. Fixed that damage done by Gunship turret and sticky turrets did not count as player-instigated damage
  383. Fixed some buffs and debuffs not resetting correctly
  384. Fixed that the "Symphony of Destruction" perk would trigger when killing creatures
  385. Fixed a keybinding conflict regarding Spatial Bypass target location on map when having "OK" bound to "Space Bar"
  386. Fixed that changing nothing but joystick deadzone(s) in keybinding screen did not lead to changes being recognized and applied
  387. Fixed that HUD markers of single emitters for "trap" encounters were not immediately visible when too far away
  388. Fixed "Close Call" perk not regenerating when docking
  389. Fixed Time Extender not resetting correctly when leaving location while it's activated
  390. Fixed ammo exceeding max ammo after replacing high-capacity catalyst on secondaries
  391. Fixed device cooldown reductions not being correctly displayed in HUD
  392. Fixed that plasma harvester states were not saved
  393. Fixed potential controller stick drift in supralight/photo mode
  394. Fixed that no standing/credits were deducted from "Ramen Delivery" jobs if drone was destroyed during 2nd or 3rd delivery
  395. [Windows] Fixed mouse wheel scrolling problems in Missions screen
  396. [Xbox|PS5] Fixed that on very first start the spoken language was not set to German when [Xbox|PS5]'s language is set to German
  397. [Steam] Fixed that language was not automatically set to Steam's language on very first start after install
  398. [Steam] Fixed that game freezes when selling too many items at once
  399. UI: Fixed multiple issues when scrolling through savegame selection (mostly gamepad related)
  400. UI: Fixed HUD loot log when more than 10 items were looted at once
  401. UI: Ship customization - Fixed multiple smaller issues and inconsistencies regarding navigation and selection of menu entries
  402. UI: Fixed secondary item icons being displayed smaller than others in HUD log
  403. UI: Fixed multiple issues with buttons shown in footer of a different in-game menu tab
  404. UI: Fixed scrolling of item stat cards within a loot container
  405. UI: Fixed Data sub tab fade-in animation getting stuck in some cases
  406. UI: Fixed item log showing the available stack amount of crafting resources from shops instead of the purchased amount
  407. UI: Fixed multiple issues regarding the amount selection widget, some of which could ultimately lead to invalid item states
  408.  
  409. That’s all for today, but watch out for a coming patch that includes a few more small features and fixes that didn’t make it into this update. We’ll have more to share about that soon, but in the meantime, we’ll see you in the stars.
  410.  
  411. Lee & your dedicated ROCKFISH Games team
  412.