- Update v1.0.139p:
- Features
- Mid-game saving is here!
- The game will now autosave when you enter the shop. If you need to end the game before finishing a run, it will resume at the beginning of your last shop visit.
- Improvements & Fixes
- Optimized bullet trail rendering. This reduces the CPU load in bullet-heavy scenarios
- We introduced additional levels to some of the upgrades in the upgrade menu, depicted with an extra ring in the screenshot below
- We rearranged some of the upgrades in the upgrade menu
- Smart equip just became a whole lot smarter (rarity now counts for 15 gear levels and upgrades count for 5)
- Fixed an issue where the upgrade UI got stuck on screen if multiple overlays appeared almost simultaneously
- Fixed an issue where the "complete a stage while activating B0b-33 no more than 2 times" mission goal was not completing.
- Fixed an issue where the alien threat level milestone was not triggering correctly.
- Fixed an issue where the ‘elite on spawned’ quirk was not working properly.
- Fixed an issue with beam count gear not interacting with beam count upgrades
- QoL: Added rich deposits communication to biome selection
- QoL: Added stat deltas when comparing gear on the gear screen
- QoL: Added new character portraits that match class mod and DLC skins on the end screen and in class mod masteries
- QoL: Added a tooltip to smart equip
- Balance changes
- Huge changes in drop chance and rarity
- Gear drop chance increased by ~40%
- Gear inventory limit increased from 102 to 150
- Chances to find higher rarity gear increase massively (now it caps out at ~15% chance to find legendary gear, where it was ~4-5% before)
- Gear balance:
- Hex Keychain
- Legendary quirk buffed: The drop pod waits for an additional 15 sec (was 10 sec)
- Quirk buffed: + beam count for 90 sec when leaving the drop pod (was 45)
- Quirk buffed: + drone count for 75 sec when leaving the drop pod (was 45)
- Quirk buffed: + turret count for 75 sec when leaving the drop pod (was 45)
- Hunters Harness
- Legendary quirk buffed: 10% chance to spawn a Golden Lootbug (was 5%)
- Quirk buffed: Heal on Elite killed (10, 15, 15 --> 12, 15, 18)
- Treasure Tracker
- Legendary quirk buffed: +50 Max HP when a Huuli Hoarder is killed (was 42)
- Company Breastplate
- Legendary quirk buffed: + 12.5% Armor (was 10%)
- Quirk buffed: +15, +20, +25 --> +20, +25, +30 Max HP for every weapon above level 9 (level requirement was 12)
- Quirk buffed: +2.5%, +5%, +7.5% -> +5%, +7.5%, +10% Max HP
- Miners Flash Belt:
- Quirk buffed: +5%, +7.5%, +10% → +10%, +15%, +20% movement speed for 10 sec when a loot bug is killed
- Custom Grip
- Legendary quirk buffed: + 12.5% Armor (was 10%)
- Reinforced Plating
- Legendary quirk buffed: +20 Life Regen for 90 sec when leaving the drop pod (was 45 sec)
- Trusty Canteen
- Legendary quirk buffed: +15% reload speed for 15 seconds when a loot bug is killed (was 12% reload speed and 12 seconds). Max stacks also buffed: 1 → 3
- Sturdy Hammer
- Quirk buffed: + mining speed for 25 sec when leaving the drop pod (was 15)
- Quirk buffed: + damage for every weapon above level 9 (level requirement was 12)
- Legendary Quirk buffed: +15% damage for 15 seconds when a loot bug is killed (was 10%)
- Weighted Thumb Scale
- Legendary quirk buffed: Gain 10% gold interest when entering the drop pod (was 5%)
- Nitra Aid Blender
- Legendary quirk buffed: Gain 10% nitra interest when entering the drop pod (was 5%)
- Huuli Hide Vest
- Quirk buffed: Heal on supply pod landing (10, 15, 20 -> 15, 20, 25)
- Dwarf Tape
- Quirk buffed: +5, +8, +10 → +6, +9, +12 armor for every weapon above level 9 (level requirement was 12)
- Boom Blend
- Quirk buffed: + explosive radius for every weapon below level 9 (level requirement was 6)
- Reinforced Plating
- Quirk buffed: +armor for 90 sec when leaving the drop pod (was 40)
- Tactical Foregrip
- Quirk buffed: +damage for 90 sec when leaving the drop pod (was 45)
- Overclock balance
- OC Explosive Reload:
- +25% reload speed
- OC Big Game Hunter:
- +10 → +20% Crit Chance
- +10 → +20 Crit Damage
- OC Knuckle Grip:
- -40% → -25% Reload Speed
- OC Stun Sweeper Disposable Tech:
- Explosion damage modifier 200% → 250%
- Explosion size 5 → 6
- OC Siesmic Repulsor Extra Capacity:
- +15% damage
- OC LMG Turret Extra Capacity:
- +10% damage
- UOC LMG Turret Extra Capacity:
- +10% damage
- +3 → +4 Turret counts
- OC Krakatoa Extra Capacity:
- +10% Weapon Range
- UOC Krakatoa Extra Capacity:
- +10% Weapon Range
- OC Mini Pellets:
- Removed the 10% damage modifier
- OC Bigger Tanks:
- +10% Weapon range
- OC Subata and Zhukov Bigger Mag:
- Removed -10% reload speed
- +50% Piercing
- OC Subata Akimbo:
- +15% → +25% Fire Rate
- +15% → +25% Potency
- OC Focused Lens:
- +100% damage
- OC Impact Punch:
- +45% → +60% Damage
- OC Warthog Plasma Coating:
- -15% Fire Rate
- OC Warthog Battery Bullets:
- +10% damage
- OC Akimbo removed from PGL
- OC EM discharge:
- 400% damage modifier added
- UOC PGL Bigger Mags
- Added: +100% Clip size, +100% Fire rate
- UOC Hallucinogenic:
- +25% Reload speed
- +25 Explosive radius
- Weapon balance
- M1000:
- Base potency 56 → 80
- Bulldog:
- Base Potency 24 → 40
- Stun Sweeper:
- Base Potency 20 → 24
- Lead Storm Minigun:
- Added 0.1 knockback power
- Base damage 20 → 25
- Hi-Volt Thunderbird:
- Drone count 2 → 3
- Base damage 24 → 26
- Deepcore PGL:
- Base Fire Rate 0,4/s → 0,8/s
- Base Damage 135 → 140
- Base explosive radius 3 → 3,2
- CRSPR Flamethrower:
- Base Damage 32 - 40
- High Explosive Grenade:
- Added mining damage to the base grenade
- Base Damage 175 → 190
- Stubby Voltaic SMG:
- Base Damage 30 → 35
- Base potency 14 → 16