1. Update v1.1.0c:
  2. Major
  3. [41%] Added a shader preloading timeout after 25s per shader collection for players having issues with getting stuck at 41%
  4.  
  5. Fixed an issue with Triskelion Core killing the player on save load
  6.  
  7. Fixed a stack overflow crash caused by Frozen Seer's Vestment and a specific talent when leveling up/changing a stat. Other similar items likely could also cause this crash and should be patched as well
  8.  
  9. Fixed an edge case when spam selling/moving to stash that could hang the game
  10.  
  11. Fixed an issue where items that modified damage type could leak the bonus increasing/decreasing for every next instance. The most visible case was enemies healing when dealt melee retaliation by the player
  12.  
  13. Fixed an issue with blind and boots of roots that could cause the player to be unable to move
  14.  
  15. Minor
  16. Priestess Cape, Sirja’s cape and spellgorger will have their upgrade level reset and resources returned to you for the nerfs in previous versions
  17.  
  18. Fixed Absorption spell Heavy Cast
  19.  
  20. Updated Thorn Helmet to scale with Item Levels and NG+
  21.  
  22. Fixed an harmless error in Tranquility talent
  23.  
  24. Changed Ice Weaver projectile VFX to better fit the theme
  25.  
  26. Nerfed Druid's Talisman Mana Cost NG+ scaling 50%>5%
  27.  
  28. Fixed an error sometimes occuring when using Flamegorged or Frostwoven Breastplates
  29.  
  30. Fixed an error with a transmogrified Thunderous Greatbow
  31.  
  32. Fixed an error with Tiresome Weave talent occurring when critically hitting non-living targets
  33.  
  34. Fixed flame heart amulet (project name: fire starter) modified damage not being taken into account for elemental damage armor and having possible side effects of healing the enemy
  35.  
  36. Update v1.1.0a:
  37. Major
  38. Fixed Tidepiercer & Sunfire Shortsword sometimes not shooting projectiles
  39.  
  40. Thunderstone relic shouldn't break the game
  41.  
  42. Summons shouldn't disappear when fast traveling between acts, if they still do the bonfire rest should properly kill them.
  43.  
  44. Fixed unexpected actions occurring on player input if you connect a new input source to the game that is already launched
  45.  
  46. Fixed summons being incorrectly initialised when restoring from save
  47.  
  48. Minor
  49. Fixed dialogue forcing and sequence-breaking issues with Self during the Sweet Dreams quest.
  50.  
  51. Fixed dialogue loop when talking to Vitus about Lile’s condition, during the Hollow Blessings quest.
  52.  
  53. Butterfly items should stack with other copies.
  54.  
  55. Deadeye Bow is now considered a Magic item
  56.  
  57. Revengeful Restoration Talent no longer heals on Damage Over Time effects like statuses. It allowed for very easy immortality
  58.  
  59. Galahad's Mace Light Attack Stamina Cost increased 45 > 65
  60.  
  61. Duel Knights' armor sets mistakenly gained perception requirements. They have been removed
  62.  
  63. Further scaling and NG+ item balancing:
  64. Let’s clarify the crit chance changes introduced in patch 1.1. We previously stated: “We have removed pretty much all gain of crit chance from items in the game. [...]”
  65. To be clear, the base critical chance bonus on an item remains unchanged. What’s been removed is the extra critical chance that used to be gained with each upgrade level (+1, +2, etc.). The reason is that it was too easy to get to 100% and broke the NG+ balancing.
  66.  
  67. Removed Mana Shield stat gain from all items. High mana shield values were unbalanced in combination with the easy access to large mana regeneration
  68.  
  69. Nerfed the following items; they scaled way too quickly on very strong stats:
  70.  
  71. Fledgling's Mask Critical Damage Multiplier Gain 3% > 2%; Attack Speed Gain 3% > 1%
  72.  
  73. Crow's Mask Critical Damage Multiplier Gain 5% > 2%; Attack Speed Gain 5% > 1%
  74.  
  75. Archdruid’s Vestments Max Mana Gain 10 > 2; Spell Power Gain 5% > 1%
  76.  
  77. Duel Knight Armor Attack Speed Gain 5% > 1%
  78.  
  79. Frozen Seer’s Crown Spell Power Gain 5% > 1%
  80.  
  81. Netherbloom Vestments bonus Armor when at low Mana 25 > 5
  82.  
  83. The Prophet’s Cowl Spell Power Gain 10% > 1%
  84.  
  85. Servant’s Mask Spell Power Gain 100% > 1%
  86.  
  87. Usurper‘s Robe Casting Speed Gain 10% > 1%
  88.  
  89. Theud Dreamwalker Headpiece Spell Power Gain 5% > 1%
  90.  
  91. The Green Knight’s Chestplate Max Stamina Gain 5 > 1
  92.  
  93. The Twin Dirge Dress Attack Speed Gain 3% > 1%
  94.  
  95. Smuggler’s Knife Critical Damage 25% > 26%; Critical Damage Gain 20% > 2%
  96.  
  97. Titanium Tonic Physical Damage Gain 0.5% > 0.1%
  98.  
  99. Spellwarden’s Jacket Restoring Mana after taking damage Gain 2 points > 1 point, Spell Power Gain 3% > 1%
  100.  
  101. Wayfarer’s Cuffs Attack Speed below threshold Gain 10% > 3%
  102.  
  103. Ashen Veil Bracers Attack Speed below threshold Gain 10% > 3%
  104.  
  105. Duel Knight Gloves (Drastus) Attack Speed after taking damage Gain 3% > 1%
  106.  
  107. Corpsebinder Gauntlets Bow Draw Speed Gain 5% > 1%
  108.  
  109. Quickdraw Gloves Duration Gain 0.2 s > 0.1 s
  110.  
  111. Crystal Walker Greaves Physical Damage Gain 10% > 2%
  112.  
  113. The Prophet’s Breeches Max Mana below threshold Gain 10 points > 5 points
  114.  
  115. The Prophet’s Boots Mana Regeneration below threshold Gain 2 points > 0.5 points
  116.  
  117. Poison Ring Damage Gain 10% > 1%
  118.  
  119. Soul-Draining Talisman Restoring Mana Gain 5 points > 0,5 points
  120.  
  121. Removed scaling of certain stats in the following items. Some were missed in the crit removal in patch 1.1. Others are stats that are too strong to improve with each NG+/upgrade
  122.  
  123. Spiteful Arch Blind Duration Gain (Blind is one of the strongest debuffs in the game. Even small scaling was unbalanced)
  124.  
  125. Sir Gawain’s Weathered Helm Melee Critical Chance Gain
  126.  
  127. Thornsword Lifesteal Gain
  128.  
  129. The Twin Dirge Veil Critical Chance Gain
  130.  
  131. Sir Lancelot’s Chestplate Melee Critical Chance Gain
  132.  
  133. Úlfr Warsworn Chestplate Melee Critical Chance Gain
  134.  
  135. Knight's Helmet Stamina Usage Gain
  136.  
  137. Fungal Envoy‘s Mycelium Melee Critical Chance Gain
  138.  
  139. Spellwarden’s Hat Mana restore Gain
  140.  
  141. Duel Knight Trousers Melee Critical Chance Gain
  142.  
  143. Corpsebinder Chestguard Decreased Stamina Cost Gain
  144.  
  145. Hexgrip Vambraces Physical Damage Gain
  146.  
  147. Archer's Quicken Gloves Bow Draw Speed Gain
  148.  
  149. Quickdraw Gloves Bow Draw Speed Gain
  150.  
  151. Rogues' Step Dash Speed Gain
  152.  
  153. Crystal Walker Boots Melee Critical Chance Gain
  154.  
  155. Úlfr Warsworn Boots Movement Multiplier Speed Gain
  156.  
  157. Sir Lancelot’s Sabatons Movement Speed Multiplier Gain
  158.  
  159. Sir Galahad’s Sabatons Dash Counter Gain
  160.  
  161. Duel Knight Boots Decreasing Dash Cost Gain
  162.  
  163. Cloak of Retribution Lifesteal Gain
  164.  
  165. Herbalist Cape chance to gain additional loot Gain
  166.  
  167. Hunter's Cape reducing chances of being detected Gain
  168.  
  169. Priestess’ Cape Regeneration of Max Mana Gain
  170.  
  171. Spellrush Ring Consecutive Hits Gain
  172.  
  173. Marksman‘s Treasure Ranged Critical Chance Gain
  174.  
  175. Oldsteel Fang Armor Gain
  176.  
  177. Amulet Of Inspiration Restoring Mana Gain
  178.  
  179. Archdruid’s Amulet Magic Critical Chance Gain
  180.  
  181. Talisman of Renouncement Restoring Health, Mana, Stamina Gain
  182.  
  183. Several items rebalanced
  184.  
  185. Doublet of the Last Jest Decreased Incoming Healing Gain 9% > 0%; Spell Power Gain 1% > 2%; Physical Damage Gain 1% > 2%
  186.  
  187. Volker Warborn Trousers now increases Critical Damage instead of Critical Chance
  188.  
  189. Crow's Breeches now increases Critical Damage instead of Critical Chance
  190.  
  191. Ashen Veil Cloak Critical Chance 20% > 5%
  192.  
  193. The Horned Warden’s Amulet Critical Chance 15% > 5%
  194.  
  195. Stonewarden Talisman Critical Chance 20% > 10%
  196.  
  197. Azure Leechstone
  198.  
  199. Update v1.1.0:
  200. Most Requested:
  201. New Game Plus
  202.  
  203. The entire world is reset. You can complete the game with new choices
  204.  
  205. You lose your: King’s Power, learned recipes, quests, keys and readable items. Everything else is kept.
  206.  
  207. Your armor is debuffed for each NG+ level.
  208.  
  209. Enemies are stronger and have higher status resistances.
  210.  
  211. All items found and crafted are stronger and rewards are improved.
  212.  
  213. A couple of enemies will drop more loot.
  214.  
  215. Lots of fixes and improvements to the 3rd act of the game, along with new content as well. Details below.
  216.  
  217. [Transmog] A new transmogrification feature is now available at the handcrafting station (no charge at the player's home). You can now change the visual appearance of your items to any discovered style in the game (for the same types of items).
  218.  
  219. Added origin potion recipe to Helled's sanctum from the alchemist questline.
  220.  
  221. Added an unread status marker to readable items to clearly indicate which ones have not been read yet. (All readables in your inventory will be assumed read)
  222.  
  223. The journal now has more than 120 entries about NPC characters, along with new lore entries. Most of them apply retroactively.
  224.  
  225. Added new dialogues for Kvorr and Black Annis for players whose attempts for a new pet did not work out too well for them
  226.  
  227. Qrko - your pet has received a couple of new practical tricks for you to try out.
  228.  
  229. [FPP] Headbobbing has been added. You can enable it in your game settings.
  230.  
  231. [TPP] Improved spine IK in TPP so that the player does not hunch over as much while traveling. A blend was also added for actions such as bow draw to prevent instant snapping.
  232.  
  233. Added alphabetical sorting for items and fixed an issue where identical items did not appear next to each other after certain sorts.
  234.  
  235. Added bulk options for items in shops and stashes.
  236.  
  237. [Optim] Significant RAM optimizations that should improve late-game stability on consoles. We’re also working on another console stability optimization, which will be released once it’s ready.
  238.  
  239. New Items:
  240. [SPOILERS] A peek at some new items. We leave the rest for you to find.
  241. Mage
  242.  
  243. Ring: Ring of Reduced Conjuration – Summons block 20% less mana.
  244.  
  245. Amulet: Pendant of Endless Study – Increases Spell Power by 1% for each character level you have.
  246.  
  247. Amulet: Witchglass – All negative status effects are 50% stronger on your enemies. All negative status effects are 50% weaker on you, but last 100% longer.
  248.  
  249. Amulet: Sanguine Heart – Bleed you apply has 100% increased duration, but deals 50% less damage.
  250.  
  251. Gem: Smouldering Wrath – Critical hits light your weapon on fire for 5 s, increasing its damage by 15% and burning enemies.
  252.  
  253. Melee
  254.  
  255. Armor: Ripper’s Jacket – Increases parry window when dual-wielding weapons. Blocking costs 80% less stamina when dual-wielding.
  256.  
  257. 1h Axe: Titanium Tonic – Increases physical damage by 1% per missing health point.
  258.  
  259. Gem: Gambit Scale – Increases your Dash invincibility window by 0.02 seconds. Receiving Damage has a 25 % chance to lower your Movement Speed by half for 3s.
  260.  
  261. Back: Stoneback Cloak – All Damage received is applied over 4s duration, instead of instantly.
  262.  
  263. Archers
  264.  
  265. Light Bow: Assassin's Bow – Attacks have a 10% chance to Blind. Sneak attacks have an 80% chance to Blind.
  266.  
  267. Heavy Bow: Harrowbend – Using this bow does not cost any stamina. Missing a target results in maximum Overexertion.
  268.  
  269. Stealth
  270.  
  271. Dagger: Quiet Death – Deals 200% increased backstab damage.
  272.  
  273. Armor: Ashwalker Boots – Your footsteps produce no sound.
  274.  
  275. Hybrid
  276.  
  277. Back: Harness of Inverse Rite – When you hit an enemy with a melee attack, your next ranged attack has 66% increased damage. When you hit an enemy with a ranged attack, your next melee attack has 66% increased damage.
  278.  
  279. Armor: Hexgrip Vambraces – Increases physical damage by 50% of your Spell Power.
  280.  
  281. Amulet: Triskelion Core – Your Max Health is equal to your Max Stamina. Your Max Stamina is equal to your Max Mana. Your Max Mana is equal to your Max Health.
  282.  
  283. Missing recipes for some armor and coatings have been added to their recipe books. These books were also added to new sources, so that even if you sold the recipe book, it will be available to you.
  284.  
  285. Gameplay:
  286. Players' armor is now hard-capped at 95%.
  287.  
  288. [NERF] We have removed pretty much all gain of crit chance from items in the game. It was too easy to get to 100% and broke the NG+ balancing. All nerfed items' upgrade level will be reset, and resources spent will be returned to you.
  289.  
  290. Coatings effect should scale with an Item Level (previously, only duration was scaled up).
  291.  
  292. New enemies have been introduced in Womb of Máthair.
  293.  
  294. New enemies have been introduced in Mountain Ice Cave.
  295.  
  296. A new enemy, the Skeleton Knight, has been added.
  297.  
  298. Added additional enemies to some Forlorn Dungeons.
  299.  
  300. Improved combat with  in the Enter the Void quest.
  301.  
  302. Fixed skill Imbibed by the Alchemy sometimes generating errors and not applying the duration correctly
  303.  
  304. Fixed First Blood skill description.
  305.  
  306. Fixed Carnage skill description.
  307.  
  308. Fixed Charged Cantrip skill increasing all Critical Chances.
  309.  
  310. Fixed Unstoppable Rage skill description and increased value 0.5% > 1%.
  311.  
  312. Fixed Clair's Pen Wand effect not being increased by the Wand Mastery and Wand Overcharge skills.
  313.  
  314. Fixed Archdruid's Amulet wrongly calculating Max Mana in its description
  315.  
  316. Fixed the Worn Sentinel Shield effect.
  317.  
  318. Fixed Sunfire Shortsword and Tidepiercer shooting multiple projectiles with one attack.
  319.  
  320. Some AoE spells now take the height of an enemy into hit or miss calculations.
  321.  
  322. Increased damage dealt by enemies in Forlorn Swords.
  323.  
  324. Increased damage dealt by tier 5 and 6 bows.
  325.  
  326. Nerfed the damage and decreased the mana cost of the Scorching Blaze spell.
  327.  
  328. Changed Amberstride, Sapphire Weave and Eternal Guardian Seal Relics to increase stats by a percentage, instead of a flat value.
  329.  
  330. Lowered Endless Pursuit Relic proc chance 50%>30%, but greatly increased the accuracy of the duplicated arrows, making it more reliable to use.
  331.  
  332. Added  spells to Tomb of
  333.  
  334. Horse movement in third person has been modified.
  335.  
  336. Rebalanced Agile Hunter and Rabbit Juice potions.
  337.  
  338. Rebalanced Archdruid's Set.
  339.  
  340. Rebalanced Spellslinger Set.
  341.  
  342. Rebalanced Nightstalker Set.
  343.  
  344. Rebalanced Royal Set.
  345.  
  346. Rebalanced Spell Gorger Wand effect gains per Item Level.
  347.  
  348. Increased The Stag’s Defiance shield damage 12-16>24-33.
  349.  
  350. Lowered Revenant's Ribcage effect gain per item level 2%>1%.
  351.  
  352. Lowered Queen's Protector Crown effect gain per item level 2%>1%.
  353.  
  354. Fixed Lucky Amulet having an unintended effect on NPCs' block behaviour.
  355.  
  356. Fixed some keywords not showing their descriptions.
  357.  
  358. Removed the slight camera offset when drawing a bow in TPP.
  359.  
  360. New model, animations and behaviours for Big Corpse Eater miniboss.
  361.  
  362. New animations and improved behaviours for the Giant Boss.
  363.  
  364. Fixed the Ancient Beholder enemy so it has correct attack ranges and doesn’t remain idle during combat.
  365.  
  366. Arrows should now properly appear on equipped Robbie's Bow.
  367.  
  368. Stagfather should now rotate correctly in combat.
  369.  
  370. [Summons] Hero Summons should properly restore King's Soul.
  371.  
  372. [Summons] Hero Summons shouldn't deal damage to the hero from their ranged attacks.
  373.  
  374. The boss arena in Stonewarden’s Vault has been improved.
  375.  
  376. In Giants’ Barrow, an exploit allowing players to attack enemies from an unreachable rock has been fixed.
  377.  
  378. Lowered the weight of tools.
  379.  
  380. Rebalanced Plague Warden NPCs.
  381.  
  382. Rebalanced Forlorn Corpse Eaters.
  383.  
  384. Quests:
  385. Yvain and Maggot should reappear and stop disappearing.
  386.  
  387. Talk option shouldn't always be available at the fueled bonfire even if no dialogue is available.
  388.  
  389. Revamped the Stonewarden ending mission:
  390.  
  391. Added new dialogues and choices that determine the conclusion of the guild’s quest.
  392.  
  393. As a reward,
  394.  
  395. Sveinn Tribe – The player may encounter these quest givers while exploring the Sveinn fortress:
  396.  
  397. Love That Lingers – Vragi
  398.  
  399. Kindred Curse – H’jarn
  400.  
  401. Flesh of the Forest –  Atli
  402.  
  403. Úlfr Tribe – These quests can be started by speaking with NPCs in the living quarters beneath the Úlfr tribe’s fortress:
  404.  
  405. There Was Light Before – Kord
  406.  
  407. Looming Shadows – Halvor
  408.  
  409. For the Silent – Katla  (This quest will be locked if the player has already completed the Úlfr storyline.)
  410.  
  411. Added Quest Rewards:
  412.  
  413. Blood for Blood
  414.  
  415. Healer Instinct.
  416.  
  417. Drofa will now give the player relics based on the dialogue choices they make
  418.  
  419. The Breach,
  420.  
  421. Heart Turns to Stone
  422.  
  423. Hollow Blessings
  424.  
  425. Fixed interaction with the Necromancer in the Forlorn Swords region.
  426.  
  427. Fixed quest markers and reworked the logic of the Light Reading quest.
  428.  
  429. Some quest markers should update (disappear/appear/move) immediately (they required save and load or manual refresh).
  430.  
  431. Morgen's chest will now appear in the correct location.
  432.  
  433. Fixed an issue in the Blood for Blood quest where  before accepting the quest did not count toward the required total.
  434.  
  435. Fixed an issue in the Blood for Blood quest where the player could complete it without taking any action.
  436.  
  437. The Breach – reporting to Barlaam will now complete the quest instead of failing it
  438.  
  439. Beor's shop will now be available if the player had previously rejected him.
  440.  
  441. Fixed an issue in the dialogue with Cinnamonsage where, if the player was invited inside his house, the dialogue would not reflect it.
  442.  
  443. Fae in Unholy Matrimony quest should  instead of waiting for the hero.
  444.  
  445. Fixed portal for quest Omen in Flesh.
  446.  
  447. Fixed an issue where Hob would give the player infinite Memory Shards when spoken to in the Forlorn Swords region.
  448.  
  449. Perceval should be able to talk to the hero even after receiving instant damage, not staying in an undefined state until reloaded.
  450.  
  451. Hunting for Wyrddeer shouldn't self-complete after night ends.
  452.  
  453. Attacking Stag Father before talking with him no longer corrupts quest progress
  454.  
  455. Chatterblade will no longer speak during dialogue with other characters.
  456.  
  457. Fixed the subtitles display issue for some Chatterblade lines.
  458.  
  459. Implemented progression for Tiernan's shop.
  460.  
  461. Fixed the incorrect progression of the Shadow of the Horns quest that occurred if the player bypassed Odran.
  462.  
  463. Fixed an interaction concerning a ghost residing in a certain piece of armor.
  464.  
  465. Quest Flow Fixes:
  466. Replaced placeholder text and improved objective flow in the Restoring Order quest series.
  467.  
  468. Head Hunting quests in the Horns of the South region.
  469.  
  470. Hollow Blessings quest.
  471.  
  472. Improved dialogue flow for Brother Crispus.
  473.  
  474. Fixed logic for dialogue options with Kvorr in the A Pebble in a Pit quest.
  475.  
  476. Improved the flow of the initial conversation with Fearghas.
  477.  
  478. Improved the flow of certain conversations with Eda, located in Cuanacht’s Farmlands.
  479.  
  480. Fixed the conversation flow with the Custodian of Sagremor’s Castle.
  481.  
  482. Fixed the conversation flow with Sine.
  483.  
  484. Improved the flow of choices during the final dialogue of the game.
  485.  
  486. Improved the flow of dialogue with Deirdre while completing her quest.
  487.  
  488. Minor Quest Improvements:
  489. Added missing objectives and markers to the quest The Breach.
  490.  
  491. Fixed trackers and improved objective descriptions in the quest God’s Cure.
  492.  
  493. Huld will no longer mention the village’s problems if Sveinn’s main quest has already been completed.
  494.  
  495. Added retroactive completion for the quest The Long Defeat.
  496.  
  497. Denholm will no longer disappear in front of the player when handing him the Menhir Rites.
  498.  
  499. Fixed quest marker in The Forked Path so it now points the player to the correct NPC.
  500.  
  501. Kedrun will no longer stand up after the player leaves.
  502.  
  503. Added an objective to the quest Heart Turns to Stone and moved Olf outdoors, closer to his sleeping brethren.
  504.  
  505. Improved quest markers in Healer Instinct.
  506.  
  507. Improved quest markers in A Pebble in a Pit.
  508.  
  509. Improved quest markers for the Unholy Matrimony quest.
  510.  
  511. Claire's Dream narrator should continue the story after save and load.
  512.  
  513. His Heart Was Greener Than Mine quest progression fix
  514.  
  515. The player can no longer use Beor’s bed while he is wounded and lying on it.
  516.  
  517. While visiting the tavern in the Fishing Village, the player may encounter Randell and Noll debating what constitutes “Excalibur.” Listening to their conversation now grants proficiency gains.
  518.  
  519. Reworked quest markers in the White Stone quest.
  520.  
  521. Made it so that it is impossible to fumble crafting the Ear Necklace quest item.
  522.  
  523. World:
  524. Enemies and NPCs in the open world now feel more alive, with improved behaviors.
  525.  
  526. The geometry of Eira's and Frig’s dungeons have changed and new tunnels have been added.
  527.  
  528. Added three brand new caves in the Forlorn Swords area.
  529.  
  530. Gunnvaldr Ancestral Cave
  531.  
  532. Crimson Cave
  533.  
  534. Remors' Caves
  535.  
  536. Rooms of Bonemask's Cave have been improved and extended.
  537.  
  538. The Gates of Knowledge dungeon has been reworked.
  539.  
  540. In A Clean, Well-Lighted Place, an exploit that allowed players to jump onto a collider during the boss fight has been fixed, and a loot tunnel that unlocks after defeating the boss has been added.
  541.  
  542. In Vigdis & Egill’s House, the basement where Vigdis lives has been rearranged.
  543.  
  544. In Elevator Pass, a lever has been added at the lower section of the level to call the elevator.
  545.  
  546. In Grotto Of The First Men, the miniboss arena has been expanded, and new resting spots with a campfire have been added.
  547.  
  548. In Ulfr Village, terrain tweaks have been made.
  549.  
  550. In Wretched Hideout, vegetation has been added and some blocking elements on the floor have been removed.
  551.  
  552. Hrafn will now work in the forge alongside Stron'ner.
  553.  
  554. Fixed a cliff's geometry in Perched Cave and smoothed the terrain near the water.
  555.  
  556. In Mine, non-interactive beds have been replaced with interactive ones, and an exploit near the grate has been removed.
  557.  
  558. In Mine, new enemies have been added, along with additional loot and a new room containing a bed and a crafting station.
  559.  
  560. The boss fight arena in Lands of the Hunt has been changed to create more space.
  561.  
  562. Grotto of the First Men, the level entrance has been reworked.
  563.  
  564. Fixed an issue with the crane that could be exploited to break the boss fight in Remors' Cave.
  565.  
  566. In Cave by the Cliff, safeguards have been added to prevent enemies from walking into the rocks.
  567.  
  568. Near Theud Village, minor visual improvements have been made to the path.
  569.  
  570. Added alchemy station in Heledd's Sanctum.
  571.  
  572. Added a crafting table in Kvorr's camp.
  573.  
  574. Blacksmith stations and alchemy stations were added to some houses in Forlorn Swords.
  575.  
  576. improved landscape texture painting in the entire Forlorn Swords region.
  577.  
  578. Added an alchemy station in Stigr’s House and Dolf’s Hut.
  579.  
  580. Added Loot:
  581. The Forlorn Swords have been populated with the amount of loot you have come to expect from the previous two regions. The majority of added loot will be retroactive.
  582.  
  583. Scattered new sets of Tribefolk armor for each of the remaining Dal Riata tribes across the region and their villages.
  584.  
  585. Grotto of the First Men
  586.  
  587. Dødheimsgard
  588.  
  589. Gawain's Crypt
  590.  
  591. Mine Pass
  592.  
  593. Old Wyrdstone Mine
  594.  
  595. Cave by the Cliff
  596.  
  597. Perched Cave
  598.  
  599. Cobalt Cave
  600.  
  601. Mountain Ice Cave
  602.  
  603. Frozen Cave
  604.  
  605. Frozen Realm
  606.  
  607. Stonewarden’s Vault
  608.  
  609. Womb of Máthair
  610.  
  611. Warrior Grave
  612.  
  613. Gates of Knowledge
  614.  
  615. Tomb of Sir Gawain, Tomb of Sir Galahad
  616.  
  617. Giants' Barrow
  618.  
  619. A Clean, Well-Lighted Place
  620.  
  621. The Weaver’s Sanctum
  622.  
  623. Stonewarden’s Hearth
  624.  
  625. Stonewarden’s Vault
  626.  
  627. Environment Art:
  628. Enhanced environment art in the following dungeons:
  629.  
  630. A Clean, Well-Lighted Place
  631.  
  632. Warrior Grave
  633.  
  634. Shrine Cellars
  635.  
  636. Elevator Pass (both)
  637.  
  638. Barrow Of The Horned Shadow
  639.  
  640. Coldreach
  641.  
  642. Pictish Hideout
  643.  
  644. Dødheimsgard
  645.  
  646. Cave by the Cliff
  647.  
  648. Frozen Realm
  649.  
  650. Remors' Cave
  651.  
  652. Giants’ Barrow
  653.  
  654. Old Wyrdstone Mine
  655.  
  656. Stonewarden’s Vault
  657.  
  658. Minor World Fixes:
  659. Fixed a hole in the wall in Coldreach
  660.  
  661. Fixed geometry in King's Threat that could cause the player to get stuck in the rocks in the final room.
  662.  
  663. In Stonewarden’s Vault, a hole near the stairs has been patched
  664.  
  665. Cave by the Cliff, collision issues have been fixed
  666.  
  667. In Warrior Grave, a non-interactive shield has been replaced with an interactive one
  668.  
  669. Hostile NPCs will no longer wander into Govannon
  670.  
  671. In Stonewarden’s Hearth, collision at the end of the level has been improved.
  672.  
  673. Fixed terrain holes and navmesh in Shrine Cellars (the enemy should no longer get stuck during combat)
  674.  
  675. Fixed navmesh in ElevatorPass
  676.  
  677. Fixed navmesh in Clean, Well-Lighted Place
  678.  
  679. Fixed navmesh in Captain’s Quarters.
  680.  
  681. Fixed Killing Planes in The Frozen Realm.
  682.  
  683. Technical:
  684. Fixed the disappearance of precipitation at the Wyrd barrier.
  685.  
  686. Added a collider to the grail pedestal, changed the lighting.
  687.  
  688. A portal's render queue was changed so that it does not render above VFX.
  689.  
  690. Bonfires should be correctly placed on top of some rocks.
  691.  
  692. Enemies shouldn't sometimes freeze when running away from them.
  693.  
  694. Invisible enemies should become visible on death if killed in an invisible state.
  695.  
  696. Textures optimization.
  697.  
  698. [TPP] Switching player perspective no longer re-equips all items that are currently equipped. This fixes the “loss” of HP on changing perspective.
  699.  
  700. Performance optimizations for the main gameplay update loop.
  701.  
  702. Fixed an issue where resting after being stopped by wyrdness would advance time by a couple of decades, which could eventually break the game as you reached year 9999. Saves broken this way should now be available again.
  703.  
  704. Fixed missing corpse loot after loading a save that was created instantly after the fight.
  705.  
  706. [Consoles] Fixed game locking up with controllers constantly vibrating.
  707.  
  708. Audio:
  709. Added additional audio and locomotion sounds for the following enemies: Wyrdspirit, Red Cap, Grindylow, Zombie, Skeleton, Corpse Eater, and Red Death. Enemies should now be audible when approaching the player from behind.
  710.  
  711. Fixed Frostbitten Warrior polearm hit sound.
  712.  
  713. Added new licensed music tracks - created by Dzivia.
  714.  
  715. Re-recorded voice-overs: Breandan.
  716.  
  717. Changed voice-overs post-production: Fearghas, Odran, Vrann, Alisa, Duncan.
  718.  
  719. Added missing elevator audio in Forlorn Swords.
  720.  
  721. Introduced new ambiences in several dungeons in Forlorn Swords.
  722.  
  723. Graphics:
  724. Winter Crone's wrath, small explosions will not cause camera shake anymore.
  725.  
  726. Cold explosions graphical tweaks.
  727.  
  728. Refreshed the appearance of hero HUD bars.
  729.  
  730. Updated icons for item tabs to improve visual clarity.
  731.  
  732. Added solid background to crafting ingredient slots.
  733.  
  734. Fixed an issue where a corpse in the Forlorn region was missing part of its legs.
  735.  
  736. Fixed an issue where certain elements of the male version of Perceval's Headpiece were not displaying correctly.
  737.  
  738. Sir Vast's texture has been updated to give him a more undead appearance.
  739.  
  740. Nightstalker's Gloves are now visible in FPP.
  741.  
  742. Fixed slow walking animations for Wyrdstalker.
  743.  
  744. Tweaks in the position of the magic VFX in hand.
  745.  
  746. Fixed broken idle animations in some enemies
  747.  
  748. Fixed the cut waterfall in Cuanacht.
  749.  
  750. Added foam and particles to the river end in HoS.
  751.  
  752. Changed how reflections work on water in the open world for better visuals.
  753.  
  754. Added animations to hero bars and wyrdpower.
  755.  
  756. Fixed bounds of flying rocks in some dungeons
  757.  
  758. Fixed Red Spectral Sword's appear/disappear effects.
  759.  
  760. Added effects to player hp/mana/stamina/wyrdpower bars.
  761.  
  762. UI:
  763. A large batch of fixes for issues related to rebinding, especially when you use multiple controllers.
  764.  
  765. Mouse and keyboard are now properly supported on consoles.
  766.  
  767. Added immune status icons to indicate which statuses an enemy is immune to.
  768.  
  769. Added icons to indicate if an enemy is resistant or vulnerable to a status.
  770.  
  771. Refreshed main character HUD bars.
  772.  
  773. Better organization of buttons on the Title Screen UI for a cleaner layout.
  774.  
  775. Fixed the incorrect position of the Hero in Character Sheet Status UI.
  776.  
  777. You can now change the default perspective for mounted travel in the settings.
  778.  
  779. Fixed upgrade costs not refreshing properly in Sharpening and Weight Reduction.
  780.  
  781. Fixed 3D quest marker appearing in the Quest Log UI.
  782.  
  783. Added notification merging to reduce the number of messages displayed on screen.
  784.  
  785. Popups no longer display a separator line if no title is present.
  786.  
  787. Added an info message to the Mod Manager UI when no mods are available.
  788.  
  789. Fixed an issue where some parts of the clock couldn’t be selected in the Resting UI.
  790.  
  791. Fixed weapon comparison bug using off-hand instead of main hand.
  792.  
  793. Added a notification when a crafting ingredient is returned to the inventory.
  794.  
  795. [Controllers] It was impossible to remove the chosen ingredient from the cooking.
  796.  
  797. Fixed ingredient quantity not updating correctly when using a talent that returns ingredients after crafting.
  798.  
  799. Unified gamepad controls for tab navigation across all UI panels, excluding item list tab changes in the Bag UI.
  800.  
  801. Added pagination to recipe book tooltips for correct recipe description display.
  802.  
  803. Added a missing description for one of the Duel Knight Capes.
  804.  
  805. Fixed inaccurate max armor weight display in the Equipment UI; values now properly reflect scenarios where ArmorWeightMultiplier is 0%.
  806.  
  807. Misc:
  808. Queen Bee should correctly light up her wings during combat.
  809.  
  810. "Paused" label in cutscenes now appears on top to avoid confusion in rare cases.
  811.  
  812. Unified the Skip prompt in Credits with the one used in cutscenes.
  813.  
  814. Added 3D Gamma setting while changing brightness in-game.
  815.  
  816. Fixed the silent elevator in Forlorn Swords.
  817.  
  818. Robbie's Bow - Fixed issue with animation synchronization.
  819.  
  820. Eyvor - Fixed animation, now Eyvor looks at the hero during conversation.
  821.  
  822. Added new readables to the Gates of Knowledge dungeon.
  823.  
  824. Minor issues with NPC's rotation and target tracking have been resolved.
  825.  
  826. [Consoles] Fixed an issue preventing save slot names from being edited again.