1. Update v1.4.2f1:
  2. New Free Content
  3. Bicycles:
  4.  
  5. Teens, adults, and seniors use bikes and electric scooters
  6.  
  7. Bicycles, electric scooters, and bicycle helmets
  8.  
  9. Bicycle Parking [Roads > Parking Spaces]
  10.  
  11. 2 On-Road Bicycle Stands
  12.  
  13. On-Road Bicycle Shelter
  14.  
  15. Bicycle Parking Areas
  16.  
  17. 2 Bicycle Shelters
  18.  
  19. 3 Bicycle Storages
  20.  
  21. 3 Bicycle Parking Halls
  22.  
  23. Bicycle Lanes [Roads > Road Services]
  24.  
  25. Bicycle Lane Road Upgrade
  26.  
  27. Double Bicycle Lane Road Upgrade
  28.  
  29. Bicycle Restriction Road Upgrade
  30.  
  31. Bicycle Paths [Landscaping > Bicycle Paths & Quays]:
  32.  
  33. One-Way Bicycle Path
  34.  
  35. Two-Way Bicycle Path
  36.  
  37. Divided Wide Pedestrian-Bicycle Path
  38.  
  39. Wide Quay With Divided Pedestrian-Bicycle Path - Concrete Block Pattern
  40.  
  41. Wide Quay With Divided Pedestrian-Bicycle Path - Shallow Rib Pattern
  42.  
  43. Cable-Stayed Bicycle Bridge
  44.  
  45. Covered Bicycle Bridge
  46.  
  47. Bicycle Arc Bridge
  48.  
  49. Bicycles Info View
  50.  
  51. New District Policies
  52.  
  53. Urban Cycling Initiative
  54.  
  55. Bicycle Traffic Restriction
  56.  
  57. New Bicycle-Related Chirps
  58.  
  59. New Assets:
  60.  
  61. New Service Buildings:
  62.  
  63. Windmill [Electricity]
  64.  
  65. Small Wind Turbine [Electricity]
  66.  
  67. Small Transformer Station [Electricity]
  68.  
  69. Multi-Column Elevated Water Tower [Water & Sewage]
  70.  
  71. Small Cemetery [Deathcare]
  72.  
  73. New Public Transportation Buildings
  74.  
  75. City Bus Station [Transportation > Road]
  76.  
  77. Railway Depot [Transportation > Train]
  78.  
  79. Terminus Station [Transportation > Train]
  80.  
  81. Cargo Transfer Station [Transportation > Train]
  82.  
  83. Tram Junction Station [Transportation > Tram]
  84.  
  85. Tram Parallel Station [Transportation > Tram]
  86.  
  87. Tram Loop Station [Transportation > Tram]
  88.  
  89. Terminal Subway Yard [Transportation > Subway]
  90.  
  91. New parks:
  92.  
  93. Bicycle Park [Parks & Recreation]
  94.  
  95. Large Campfire Site [Parks & Recreation]
  96.  
  97. Terrace Plaza [Large Parks]
  98.  
  99. Winding Park [Large Parks]
  100.  
  101. Business Plaza [Large Parks]
  102.  
  103. New EU Mixed Old Town-Style Apartment Buildings zone
  104.  
  105. New NA Mixed Old Town-Style Apartment Buildings zone
  106.  
  107. New EU Residential Low Zone Asset Variations
  108.  
  109. New NA Residential Low Zone Asset Variations
  110.  
  111. Base game changes
  112. Gameplay Fixes & Improvements:
  113.  
  114. Fixed crash to desktop when loading a save with missing bench assets.
  115.  
  116. Fixed crash to desktop when running a save with the Ferry Terminal.
  117.  
  118. Fixed crash to desktop when notification icons are deleted at the same time as recalculating clusters.
  119.  
  120. Fixed crash to desktop when running a save with a specific missing asset.
  121.  
  122. Fixed crash to desktop when taxi is disabled right after being dispatched for citizens.
  123.  
  124. Fixed crash to desktop on a specific save after bulldozing white boxes while autosave is enabled.
  125.  
  126. Leveling resource delivery updates and fixes:
  127.  
  128. The building leveling up resource delivery will now be handled by the industrial companies, resource storage warehouse, and outside connections.
  129.  
  130. The vehicle will deliver the resource to multiple targets by carrying as many resources as possible when dispatched from the resource owner, and will accept new resource requests during the delivery trip. This change should help reduce the traffic in big cities that have plenty of resource requests at the same time.
  131.  
  132. Leveling building icon added to Info View to inform which houses are waiting for resources
  133.  
  134. Delivery vans that are transporting materials for building upgrades will now prioritize resources from the city when there is a surplus of resources within the city.
  135.  
  136. Multiple fixes to tourism, City Attractiveness, and Lodging.
  137.  
  138. Fixed too many shopping citizens causing unintended traffic in the city.
  139.  
  140. Fixed levitating citizens, caused by them leaving too early, and resetting back to the source.
  141.  
  142. Fixed citizens being stuck and spinning around when trying to take a selfie at a street corner with very different sidewalk widths.
  143.  
  144. Fixed companies buying resources from outside connections even though there is a surplus of that resource within the city.
  145.  
  146. Fixed new citizens not moving into the residential signature buildings after the initial citizens no longer occupy them.
  147.  
  148. Fixed signature buildings not attracting residents despite demand.
  149.  
  150. Fixed signature buildings not providing well-being bonuses.
  151.  
  152. Fixed companies going bankrupt and moving out of Seafarer Shipyard signature building continuously due to running out of resources before a new shipment can be ordered.
  153.  
  154. Fixed rebuilt signature buildings remaining unoccupied by companies.
  155.  
  156. Fixed fluctuating Efficiency if the building runs out of resources.
  157.  
  158. Fixed Info View of Mail Service Availability always displaying an incorrect (low) value of mail processing.
  159.  
  160. Fixed out-of-service Post Office receiving mail from citizens.
  161.  
  162. Fixed prisons not effectively reducing the crime rate in their radius. Changed the prison's local crime accumulation effect from absolute to relative, as the accumulated crime amount is quite large, making the old absolute value insignificant.
  163.  
  164. Fixed Central Intelligence Bureau not reducing the crime rate city-wide.
  165.  
  166. Fixed Automated Parking Building not generating any income.
  167.  
  168. Fixed pathfinding connection issues with pedestrian street.
  169.  
  170. Fixed Water Pumping Stations constantly get "Water level too low" notification.
  171.  
  172. Fixed incorrect air pollution from Emergency Battery Station.
  173.  
  174. Fixed issue causing unnecessary spawn-disable loop for service vehicles when their buildings have reduced service budget but otherwise high efficiency.
  175.  
  176. UI/controller fixes:
  177.  
  178. Small fixes to tutorials.
  179.  
  180. Multiple small UI bug fixes.
  181.  
  182. Add wealth information to the Selected Info Panel of residents.
  183.  
  184. Art/graphics:
  185.  
  186. Added Castle Ruins, Old Cemetery Ruins, Old Mill Ruins, Stone Monument 01, Stone Monument 02, and Stone Head Formation Ruins to the Nature Props tab.
  187.  
  188. Improved Bus Lane color
  189.  
  190. Multiple small water bug fixes.
  191.  
  192. Fixed birds circling endlessly.
  193.  
  194. Fixed Cargo Harbor Warehouse
  195.  
  196. Fixed stencil on shadows (to resolve the sunken buildings' shadow issue)
  197.  
  198. Misc:
  199.  
  200. Fixed tile distribution not behaving as expected with custom maps.
  201.  
  202. Modding Fixes & Improvements:
  203.  
  204. Multiple improvements to the modding toolchain
  205.  
  206. Paradox Mods Fixes & Improvements:
  207.  
  208. PDX SDK updated to 1.39.2