- Update v1.0.3.52802:
- Train Logic
- Improved train logic where a waiting train in a station could block other train tracks and might cause traffic jams. 
- Improved train logic for passing other trains when possible, rather than waiting for them in switching zones. 
- Improved the priority calculation behind unloading goods.
- Fixed an issue where trains would wrongfully reverse at a station after building a new track.
- Trains will no longer stop at train stations on their route if there are no actions possible.
- Fixed an issue where trains sometimes would glitch into and block each other.
- Fixed AI delivering goods to a city from a distant point, blocking goods consumption due to not receiving the delivery.
- Fixed an issue with broken waypoints interrupting rail line operation.
- Fixed an issue with signals close to supply towers sometimes wrongfully closing, leading trains to stop unnecessarily.
- Fixed an issue where wares could not reach their target city destination when being transported through a chain of warehouses, especially when two warehouses were built in close proximity to each other.
- Fixed an issue where placed waypoints within a train route could lead to trains skipping train stations and generally not behaving as intended.
- Fixed an issue where trains could not be refuelled at a supply tower due to the supply tower’s signal not being detected correctly. For save games from before this update, simply change the track direction, so that the signals update themselves.
- Fixed an issue with the calculation of the locomotive maintenance, ensuring all bonuses are considered and calculated correctly.
- Track Construction
- Fixed additional tracks being displayed during girdiron construction when the respective platforms do not exist due to limited available space at the station.
- Fixed an issue where unselected tracks were wrongly highlighted while defining track direction.
- Fixed an issue in topographical mode where a switch between crossing tracks was sometimes not displayed correctly.
- When constructing a track using a controller, it is now possible to automatically snap to the closest track by pressing the corresponding direction on the D-Pad.
- Fixed an issue where signals were sometimes misplaced when constructing a 4-track gridiron.
- Fixed an issue where it would sometimes be possible to place waypoints.
- To improve waypoint placing using the controller, the track the player is hovering over now displays the waypoint cone in advance.
- Fixed an issue where parallel tracks were sometimes unnecessarily built as bridges.
- Fixed an issue where parallel crossing tracks were constructed incorrectly at the track junction.
- Fixed an issue where building parallel tracks could lead to the parallel track being built in disconnected segments.
- UI
- Fixed cumulative bonuses not being displayed in the info box of some technologies.
- Fixed the number of train cars being displayed incorrectly when using special cars (e.g. the refrigerator car).
- Fixed the “regions†button disappearing in some cases.
- Fixed quarterly report showing maintenance costs when no maintenance post or depots are being used.
- Fixed route lists at train stations still being accessible after station’s last train was deleted.
- Fixed the camera focus not centering on the connection bonus city when clicking on the connection bonus icon.
- Fixed loading screen showing unsupported files when other files than save games are copied into the save game folder.
- Ratings window is now showing which campaign, chapter, or which specific scenario was played.
- Fixed cities now displaying which goods are being produced when building a new train station.
- Fixed display of areas suitable for building during factory construction when the selected factory cannot be built in the selected city.
- Fixed the “tips and tricks†screen not being closed correctly in the main menu when opened via hot-key.
- The number of wagons now cycles properly when used manually.
- Improved controller navigation when changing the order of stations while editing or creating a rail line.
- In the Personnel interface, bonuses from research that affect the cost are now visually indicated via an arrow icon. Hovering over this icon displays more details on these bonuses.
- Fixed an issue where values were wrongly displayed in the newspaper.
- The total research bonuses in the research menu are now correctly displayed for engine reliability.
- Fixed an issue, where scrolling in the Goods Supply and Demand page also changed the zoom level in the gameworld.
- Fixed an issue where the schematic track representation disappeared when opening the list of routes and selecting a train.
- Changed the controller key assignment so that it is now possible to open the auction bidding during track construction.
- City names are now displayed in the building menu (e.g. when constructing train stations).
- Fixed the express tooltips not including bonuses from the engineer or entrepreneur characters.
- Fixed maintenance post cost not being included in the calculation for the average balance per week in the company menu.
- Fixed the cash icon not being displayed in the newspaper.
- Fixed a research node being researchable even without an existing connection to other research nodes.
- Fixed an issue in the save game menu, where after changing the language some of the map information was not displayed correctly.
- Fixed issues with the font in the save game menu for several languages (Arabic, Chinese, Japanese)
- Fixed an issue where the maintenance post’s green influence circle was not displayed when selecting a maintenance post while a different maintenance post was already selected.
- Fixed an issue where track directions were displayed within train stations even though it is not required. Now when selecting a route, the tracks are highlighted within stations, but no track direction will be displayed within the station.
- When using a controller editing a train route, the confirm option is now only displayed if there were any changes to the route that can be confirmed.
- Changed the order of goods being displayed when changing goods in a warehouse, so that basic goods are displayed in a more prominent position.
- Tasks List
- Fixed an issue where missions in the task list would ask for either resources or the connection of rural businesses that would not appear within the task’s timeframe.
- Fixed the scoring screen sometimes displaying a score of 0.
- The name of the scenario or campaign is now also displayed in the task list.
- Fixed task “gain access to 4 regions†only updating after loading a save game.
- Added informational hint for task “Ensure 95% train utilization†to help the player understand what needs to be done.
- Fixed “Produce X loads of X†task only counting goods produced in cities.
- Fixed a hint for a particular task that was missing and led to the incorrect assumption that the task could not be completed.
- Fixed the task “Ensure 95% train utilization for freight in …†not working properly.
- Tutorial
- Tutorial 2: Fixed confirmation button being hidden by the dialogue textbox for some resolutions.
- Tutorial 2: Fixed an issue, where switching to the track construction tab was not possible.
- Tutorial 2: Fixed an issue in Tutorial 2 where it was possible to select train routes other than the intended ones.
- Tutorial 3: Locomotives can no longer break down in this tutorial mission.
- Tutorial 3: Fixed some trains not counting for the “select a train line once more†request.
- Tutorial 3: Fixed an issue where it was not possible to select locomotives having a breakdown.
- Tutorial 4: Sacramento will now start with a larger population and grow faster within this tutorial mission.
- Tutorial 4: Reworked San Francisco <-> Sacramento tracks to allow smaller grid iron placement.
- Tutorial 4: Fixed an issue where the dialogue to edit locomotives could not open when using a controller.
- Tutorial 5: Disabled any random auctions appearing and interfering with the tutorial flow.
- Tutorial 5: Fixed player having insufficient money to participate in auction in some cases. Now additional money is granted before an auction is initiated.
- Tutorial 5: Fixed an issue where the game would be stuck when the player bought a business too early into the tutorial.
- Tutorial 7: Fixed conditional blocker when player starts searching for a saboteur before he is supposed to.
- Tutorial 7: Fixed an issue where the Tips & Tricks button in the competitor screen was not accessible.
- Sound
- Added additional sounds to interactions/UI interactions.
- Fixed and improved whistle/horn sounds of trains.
- Fixed Mallard engine not playing the correct sounds.
- Fixed an issue where the whistle/horn didn’t turn off within the Engine Shed when quickly switching to a sub menu.
- Fixed an issue where, after setting the audio volume to 0% and restarting the game, an additional audio sound could be heard.
- Multiplayer
- Fixed demolishing not working as intended for host and client.
- Fixed inconsistent amounts of goods’ supply and demand getting displayed for host and client player.
- Fixed the game crashing for a player who is upgrading an industry while another player is demolishing it.
- Fixed client player being unable to access the first train station expansion in some cases.
- Fixed the game crashing for player in ride-along mode while another player changes the colour of the engine.
- Unavailable multiplayer sessions can now be deleted from the multiplayer menu.
- Fixed client player not being able to build train station expansions before a first route was connected to a new train station.
- Streamlined the buy buildings auction so that only the host player can now initiate and participate in the auctions.
- Disabled “pause when game loses focus†option for multiplayer games.
- Fixed the train marker arrow not shifting to newly established train for client.
- Fixed an issue where unused slots were displayed as being spectators if the client player joined a lobby in the 4th slot.
- Fixed an issue where the player could not increase the maintenance limit to 100% when using a controller.
- Fixed an issue where, during track construction, the topography map could not be displayed during multiplayer.
- Fixed an issue where it was not possible for the client to demolish owned buildings.
- Fixed an issue where the quarterly report could differ between the client and host players.
- PS5: Fixed an issue, where using the “Restart Activity†function in multiplayer mode would lead to UI overlapping after loading into the main menu.
- Fixed an issue where the message “spectatormode activated†would appear even though no spectators could join the game and no spectators were active.
- Improved an issue where sometimes entering a multiplayer mode did not work and led to an error message.
- Other
- Bugfix: In the Scenario „The Southern Route“, it is now no longer possible to demolish prebuilt tracks in the locked areas.
- Bugfix: The research bonus given by the “Trolley†(unlockable during the 1840s), which reduces the cost of maintenance post by 5%, is now applied properly.
- Bugfix: Fixed the “Center View on Object†option during an auction not working when currently having the “Center View on Train†option in use.
- Bugfix: Fixed an issue where the saboteur would stop working when the last remaining competitor had been bought.
- Bugfix: Fixed an issue where the AI opponent could place waypoints in blocked height ranges. This could lead to issues with the game’s performance or crashes.
- Bugfix: Fixed an issue where businesses could be located outside of the playable area.
- Bugfix: Fixed an issue where new city building spaces did not unlock after reaching the required population.
- Bugfix: The F11-key can no longer be assigned to the photo mode, as this could cause a soft lock.
- Bugfix: Fixed an issue where the game could crash, when the highest bidding opponent is bought, and the company merged during an action.
- Bugfix: Fixed an issue where the player could receive refund higher than the initial investment when demolishing bridges.
- Sabotage: Fixed an issue, where trains were still being loaded even though sabotage should have prevented this from being possible at a specific train station.
- Gameplay: Fixed connection bonuses not being rewarded properly. The system to check whether a connection bonus should be received has been improved.
- Gameplay: Fixed an issue where station extensions (restaurant, post-office, market hall) were generating more revenue than intended in their bonuses.
- Gameplay: Fixed an issue where the list of trains affected by a Maintenance Post were not updated properly.
- Gameplay: Fixed an issue where wares were not being requested by cities even though they had reached the appropriate population size.
- Gameplay: Fixed an issue where the train consumption would be displayed as 0%.
- Gameplay: The AI opponents will now try to place their initial headquarters in a city directly neighboring the player’s headquarters.
- Gameplay: Fixed an issue where the cost of some businesses was calculated incorrectly.
- Gameplay: The Caboose bonus is now added independently of the maximum possible personnel efficiency bonus.
- Balancing: Inflation scaling is now adjusted depending on the starting year. The inflation scaling has been increased overall for auctions and Buildings.
- Exploit: Fixed an exploit, that allowed the buying and immediate selling of company shares to generate money.
- Campaign: Fixed an issue where the player could demolish tracks within restricted areas.
- Campaign: Fixed an issue in campaign 3 where it was not possible to buy shares from Walter Pajonk’s company, which was required for a task.
- Campaign: Fixed an issue in campaign 2 where it was sometimes not possible to build a route between the two required destinations in Dec. 1852.
- Campaign/Scenarios: Several technical adjustments to the Campaign and different scenarios (in France and Germany) regarding region unlocks.
- Achievement: “Together We Stand†achievement can now be unlocked in all modes as intended instead of only in free play.
- Achievement: Fixed the “Hostile takeover†and the “Assimilated†achievement being unlockable through unintended methods.
- Achievement: “Call of Duty†achievement can now be unlocked as intended.
- Achievement: Fixed an issue with the “Max Power†achievement being unlockable through upgrading city’s factories instead of rural businesses.
- Achievement: The "Let off some steam" achievement can now be completed through all means of sabotage.
- Report Issue Functionality: Fixed the “Report Issue†function not opening the location of the save game in some cases.
- Graphics: Fixed tunnels visually overlapping with each other in some instances.
- Graphics: Adjusted the beginning of game camera settings, so that the camera always centers on to the player headquarters.
- Art: Fixed the lip movement of avatars sometimes not being displayed correctly.
- SteamDeck: The game now correctly defaults to external Bluetooth/USB controllers on the SteamDeck.
- Hotfix v1.0.2:
- All platforms
- Fixed several rare crashes .
- Fixed an issue where the achievements “Call of Duty†and “Accurate†were not being triggered.
- Fixed an issue in Tutorial 2 where the player could switch rail lines via event symbols on other rail lines, even if the tutorial did not intend for this to happen.
- Fixed an issue in Tutorial 2 where the player was able to switch to the railway buildings tab when not allowed.
- Fixed an issue in Tutorial 2 where the Confirm button was hidden by a speech bubble.
- Fixed an issue in Tutorial 3 where the player was unable to proceed because of an engine breakdown.
- In Tutorial 4, the waiting time for Sacramento reaching 40.000 citizens has been reduced.
- Fixed an issue in Tutorial 5 where the player got stuck if an industry is bought too early.
- Fixed an issue in Tutorial 5 where players could get stuck if they didn’t have enough money to participate in the auction.
- All trains have their correct whistle sound now.
- Fixed an issue where the displayed user score in the rankings showed 0 when the player performed much better than the average.
- Fixed an issue where some connection bonuses were not getting paid out.
- Fixed an issue where parallel track were using unnecessary bridges.
- Fixed an issue where the player was unable to fulfill the task “Ensure 95% train utilization for X in Yâ€.
- Fixed an issue in the scenario “Gold Rush†where the custom company name chosen by the player was overwritten.
- Fixed a multiplayer issue where only the host was able to demolish industries via the “Demolish Industry†button.
- PC only
- Fixed an issue with the game requiring the AVX CPU feature which lead to crashes on very old CPUs that don’t have it (this affects 10+ years old CPUs). Instead of crashing, the game will instead not display videos on these CPUs anymore as a temporary workaround. We will provide a thorough fix in a later patch.